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Re-enabled buildout saving/exporting
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@@ -164,7 +164,9 @@ void ServerBuildoutManager::onChunkComplete(int nodeX, int nodeZ)
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void ServerBuildoutManager::saveArea(std::string const &serverFileName, std::string const &clientFileName, float x1, float z1, float x2, float z2)
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{
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#ifndef _DEBUG
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FATAL(true, ("ServerBuildoutManager::saveArea\n"));
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#endif
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if (!ConfigServerGame::getBuildoutAreaEditingEnabled())
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{
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@@ -1448,4 +1450,4 @@ void ServerBuildoutManager::onEventStopped(std::string const & eventName)
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}
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}
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}
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// ======================================================================
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// ======================================================================
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