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Merge branch 'testing' of git.stellabellum.net:staff/src into testing
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@@ -901,8 +901,7 @@ void GameServer::receiveMessage(const MessageDispatch::Emitter & source, const M
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const uint32 messageType = message.getType();
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select (messageType)
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{
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switch (messageType) {
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case constcrc("CentralConnectionOpened") : {
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MESSAGE_PROFILER_BLOCK("CentralConnectionOpened");
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if (!m_centralServerConnection)
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@@ -2124,7 +2123,7 @@ void GameServer::receiveMessage2(const MessageDispatch::Emitter & source, const
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const uint32 messageType = message.getType();
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switch(messageType) {
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switch (messageType) {
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case constcrc("AuthTransferConfirmMessage") : {
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MESSAGE_PROFILER_BLOCK("AuthTransferConfirmMessage");
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ri = static_cast<GameNetworkMessage const &>(message).getByteStream().begin();
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