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also helps to name properly
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@@ -75,7 +75,7 @@ void GameServerConnection::onReceive(Archive::ByteStream const &message)
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}
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else
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{
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switch (msgType) {
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switch (messageType) {
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case constcrc("EndForward") :
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{
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if (--m_forwardCounts.back() == 0)
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@@ -103,7 +103,7 @@ void GameServerConnection::onReceive(Archive::ByteStream const &message)
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}
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}
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if (msgType == constcrc("BeginForward"))
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if (messageType == constcrc("BeginForward"))
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{
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GenericValueTypeMessage<std::vector<uint32> > const beginForwardMessage(ri);
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