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180 lines
4.6 KiB
C++
Executable File
180 lines
4.6 KiB
C++
Executable File
//========================================================================
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//
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// ServerPlayerQuestObjectTemplate.cpp
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//
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//IMPORTANT: Any code between //@BEGIN TFD... and //@END TFD... will be
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//overwritten the next time the template definition is compiled. Do not
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//make changes to code inside these blocks.
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//
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// copyright 2001 Sony Online Entertainment
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//
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//========================================================================
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#include "serverGame/FirstServerGame.h"
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#include "serverGame/PlayerQuestObject.h"
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#include "ServerPlayerQuestObjectTemplate.h"
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#include "sharedFile/Iff.h"
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#include "sharedMath/Vector.h"
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#include "sharedObject/ObjectTemplate.h"
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#include "sharedObject/ObjectTemplateList.h"
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//@BEGIN TFD TEMPLATE REFS
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//@END TFD TEMPLATE REFS
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#include <stdio.h>
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const std::string DefaultString("");
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const StringId DefaultStringId("", 0);
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const Vector DefaultVector(0,0,0);
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const TriggerVolumeData DefaultTriggerVolumeData;
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bool ServerPlayerQuestObjectTemplate::ms_allowDefaultTemplateParams = true;
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/**
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* Class constructor.
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*/
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ServerPlayerQuestObjectTemplate::ServerPlayerQuestObjectTemplate(const std::string & filename)
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//@BEGIN TFD INIT
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: ServerTangibleObjectTemplate(filename)
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,m_versionOk(true)
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//@END TFD INIT
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{
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} // ServerPlayerQuestObjectTemplate::ServerPlayerQuestObjectTemplate
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/**
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* Class destructor.
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*/
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ServerPlayerQuestObjectTemplate::~ServerPlayerQuestObjectTemplate()
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{
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//@BEGIN TFD CLEANUP
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//@END TFD CLEANUP
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} // ServerPlayerQuestObjectTemplate::~ServerPlayerQuestObjectTemplate
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/**
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* Static function used to register this template.
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*/
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void ServerPlayerQuestObjectTemplate::registerMe(void)
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{
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ObjectTemplateList::registerTemplate(ServerPlayerQuestObjectTemplate_tag, create);
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} // ServerPlayerQuestObjectTemplate::registerMe
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/**
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* Creates a ServerPlayerQuestObjectTemplate template.
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*
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* @return a new instance of the template
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*/
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ObjectTemplate * ServerPlayerQuestObjectTemplate::create(const std::string & filename)
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{
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return new ServerPlayerQuestObjectTemplate(filename);
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} // ServerPlayerQuestObjectTemplate::create
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/**
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* Returns the template id.
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*
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* @return the template id
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*/
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Tag ServerPlayerQuestObjectTemplate::getId(void) const
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{
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return ServerPlayerQuestObjectTemplate_tag;
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} // ServerPlayerQuestObjectTemplate::getId
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/**
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* Returns this template's version.
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*
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* @return the version
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*/
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Tag ServerPlayerQuestObjectTemplate::getTemplateVersion(void) const
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{
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return m_templateVersion;
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} // ServerPlayerQuestObjectTemplate::getTemplateVersion
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/**
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* Returns the highest version of this template or it's base templates.
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*
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* @return the highest version
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*/
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Tag ServerPlayerQuestObjectTemplate::getHighestTemplateVersion(void) const
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{
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if (m_baseData == nullptr)
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return m_templateVersion;
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const ServerPlayerQuestObjectTemplate * base = dynamic_cast<const ServerPlayerQuestObjectTemplate *>(m_baseData);
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if (base == nullptr)
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return m_templateVersion;
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return std::max(m_templateVersion, base->getHighestTemplateVersion());
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} // ServerPlayerQuestObjectTemplate::getHighestTemplateVersion
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/**
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* Creates a new object from this template.
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*
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* @return the object
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*/
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Object * ServerPlayerQuestObjectTemplate::createObject(void) const
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{
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return new PlayerQuestObject(this);
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} // ServerMissionObjectTemplate::createObject
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//@BEGIN TFD
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/**
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* Loads the template data from an iff file. We should already be in the form
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* for this template.
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*
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* @param file file to load from
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*/
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void ServerPlayerQuestObjectTemplate::load(Iff &file)
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{
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static const int MAX_NAME_SIZE = 256;
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char paramName[MAX_NAME_SIZE];
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if (file.getCurrentName() != ServerPlayerQuestObjectTemplate_tag)
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{
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ServerTangibleObjectTemplate::load(file);
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return;
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}
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file.enterForm();
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m_templateVersion = file.getCurrentName();
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if (m_templateVersion == TAG(D,E,R,V))
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{
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file.enterForm();
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file.enterChunk();
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std::string baseFilename;
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file.read_string(baseFilename);
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file.exitChunk();
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const ObjectTemplate *base = ObjectTemplateList::fetch(baseFilename);
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DEBUG_WARNING(base == nullptr, ("was unable to load base template %s", baseFilename.c_str()));
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if (m_baseData == base && base != nullptr)
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base->releaseReference();
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else
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{
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if (m_baseData != nullptr)
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m_baseData->releaseReference();
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m_baseData = base;
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}
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file.exitForm();
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m_templateVersion = file.getCurrentName();
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}
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if (getHighestTemplateVersion() != TAG(0,0,0,0))
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{
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m_versionOk = false;
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}
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file.enterForm();
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file.enterChunk();
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int paramCount = file.read_int32();
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file.exitChunk();
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UNREF(paramName);
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UNREF(paramCount);
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file.exitForm();
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ServerTangibleObjectTemplate::load(file);
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file.exitForm();
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return;
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} // ServerPlayerQuestObjectTemplate::load
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//@END TFD
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