Files
src/engine/server/library/serverGame/src/shared/objectTemplate/ServerPlayerQuestObjectTemplate.cpp
T

180 lines
4.6 KiB
C++
Executable File

//========================================================================
//
// ServerPlayerQuestObjectTemplate.cpp
//
//IMPORTANT: Any code between //@BEGIN TFD... and //@END TFD... will be
//overwritten the next time the template definition is compiled. Do not
//make changes to code inside these blocks.
//
// copyright 2001 Sony Online Entertainment
//
//========================================================================
#include "serverGame/FirstServerGame.h"
#include "serverGame/PlayerQuestObject.h"
#include "ServerPlayerQuestObjectTemplate.h"
#include "sharedFile/Iff.h"
#include "sharedMath/Vector.h"
#include "sharedObject/ObjectTemplate.h"
#include "sharedObject/ObjectTemplateList.h"
//@BEGIN TFD TEMPLATE REFS
//@END TFD TEMPLATE REFS
#include <stdio.h>
const std::string DefaultString("");
const StringId DefaultStringId("", 0);
const Vector DefaultVector(0,0,0);
const TriggerVolumeData DefaultTriggerVolumeData;
bool ServerPlayerQuestObjectTemplate::ms_allowDefaultTemplateParams = true;
/**
* Class constructor.
*/
ServerPlayerQuestObjectTemplate::ServerPlayerQuestObjectTemplate(const std::string & filename)
//@BEGIN TFD INIT
: ServerTangibleObjectTemplate(filename)
,m_versionOk(true)
//@END TFD INIT
{
} // ServerPlayerQuestObjectTemplate::ServerPlayerQuestObjectTemplate
/**
* Class destructor.
*/
ServerPlayerQuestObjectTemplate::~ServerPlayerQuestObjectTemplate()
{
//@BEGIN TFD CLEANUP
//@END TFD CLEANUP
} // ServerPlayerQuestObjectTemplate::~ServerPlayerQuestObjectTemplate
/**
* Static function used to register this template.
*/
void ServerPlayerQuestObjectTemplate::registerMe(void)
{
ObjectTemplateList::registerTemplate(ServerPlayerQuestObjectTemplate_tag, create);
} // ServerPlayerQuestObjectTemplate::registerMe
/**
* Creates a ServerPlayerQuestObjectTemplate template.
*
* @return a new instance of the template
*/
ObjectTemplate * ServerPlayerQuestObjectTemplate::create(const std::string & filename)
{
return new ServerPlayerQuestObjectTemplate(filename);
} // ServerPlayerQuestObjectTemplate::create
/**
* Returns the template id.
*
* @return the template id
*/
Tag ServerPlayerQuestObjectTemplate::getId(void) const
{
return ServerPlayerQuestObjectTemplate_tag;
} // ServerPlayerQuestObjectTemplate::getId
/**
* Returns this template's version.
*
* @return the version
*/
Tag ServerPlayerQuestObjectTemplate::getTemplateVersion(void) const
{
return m_templateVersion;
} // ServerPlayerQuestObjectTemplate::getTemplateVersion
/**
* Returns the highest version of this template or it's base templates.
*
* @return the highest version
*/
Tag ServerPlayerQuestObjectTemplate::getHighestTemplateVersion(void) const
{
if (m_baseData == nullptr)
return m_templateVersion;
const ServerPlayerQuestObjectTemplate * base = dynamic_cast<const ServerPlayerQuestObjectTemplate *>(m_baseData);
if (base == nullptr)
return m_templateVersion;
return std::max(m_templateVersion, base->getHighestTemplateVersion());
} // ServerPlayerQuestObjectTemplate::getHighestTemplateVersion
/**
* Creates a new object from this template.
*
* @return the object
*/
Object * ServerPlayerQuestObjectTemplate::createObject(void) const
{
return new PlayerQuestObject(this);
} // ServerMissionObjectTemplate::createObject
//@BEGIN TFD
/**
* Loads the template data from an iff file. We should already be in the form
* for this template.
*
* @param file file to load from
*/
void ServerPlayerQuestObjectTemplate::load(Iff &file)
{
static const int MAX_NAME_SIZE = 256;
char paramName[MAX_NAME_SIZE];
if (file.getCurrentName() != ServerPlayerQuestObjectTemplate_tag)
{
ServerTangibleObjectTemplate::load(file);
return;
}
file.enterForm();
m_templateVersion = file.getCurrentName();
if (m_templateVersion == TAG(D,E,R,V))
{
file.enterForm();
file.enterChunk();
std::string baseFilename;
file.read_string(baseFilename);
file.exitChunk();
const ObjectTemplate *base = ObjectTemplateList::fetch(baseFilename);
DEBUG_WARNING(base == nullptr, ("was unable to load base template %s", baseFilename.c_str()));
if (m_baseData == base && base != nullptr)
base->releaseReference();
else
{
if (m_baseData != nullptr)
m_baseData->releaseReference();
m_baseData = base;
}
file.exitForm();
m_templateVersion = file.getCurrentName();
}
if (getHighestTemplateVersion() != TAG(0,0,0,0))
{
m_versionOk = false;
}
file.enterForm();
file.enterChunk();
int paramCount = file.read_int32();
file.exitChunk();
UNREF(paramName);
UNREF(paramCount);
file.exitForm();
ServerTangibleObjectTemplate::load(file);
file.exitForm();
return;
} // ServerPlayerQuestObjectTemplate::load
//@END TFD