Files
clientdata/quest/talus_nashal_evolution.qst
2018-04-24 13:27:52 -04:00

709 lines
58 KiB
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Executable File

<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="19" >
<task type="Go to Location" id="0" taskOnFail="false" >
<data value="Find the Lost Crew" name="journalEntryTitle" />
<data value="CV-4T gave you information leading to the next site the survivors planned to use as a camp. Head there and see if you can find any of them." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
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<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
<data value="true" name="createWaypoint" />
<data value="talus" name="Planet" />
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<data value="0.0" name="LocationY(m)" />
<data value="7023" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="Coordinates Given by CV-4T Droid Head" name="waypointName" />
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<data value="" name="entranceWaypointName" />
<data value="10.0" name="Radius(m)" />
<data value="0" name="Time To Complete" />
<task type="Destroy Multiple" id="1" taskOnFail="false" >
<data value="Kill Brood V Aurek Arachne" name="journalEntryTitle" />
<data value="Clear the camp of the new creatures and search for clues about the crash victims." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="evolution_destroy_02_02b" name="taskName" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
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<data value="tatooine" name="Planet" />
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<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
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<data value="" name="entranceWaypointName" />
<data value="talus_nashal_brood5a_arachne" name="Target Server Template" />
<data value="" name="Social Group" />
<data value="" name="requiredRegion" />
<data value="6" name="Count" />
<data value="0" name="RewardCredits" />
<data value="0" name="Time To Complete" />
</task>
<task type="Destroy Multiple" id="2" taskOnFail="false" >
<data value="Kill Brood V Arachne" name="journalEntryTitle" />
<data value="Clear the camp of the new creatures and search for clues about the crash victims." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
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<data value="evolution_destroy_01_02a" name="taskName" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="" name="signalsOnFail" />
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<data value="tatooine" name="Planet" />
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<data value="" name="buildingCellName" />
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<data value="0.0" name="EntranceLocationZ(m)" />
<data value="" name="entranceWaypointName" />
<data value="talus_nashal_brood5_arachne" name="Target Server Template" />
<data value="" name="Social Group" />
<data value="" name="requiredRegion" />
<data value="6" name="Count" />
<data value="0" name="RewardCredits" />
<data value="0" name="Time To Complete" />
</task>
<task type="Wait for Tasks" id="3" taskOnFail="false" >
<data value="Kill the New Creatures" name="journalEntryTitle" />
<data value="It appears this camp has been overrun as well. Kill these new creatures and search the camp for information about the crew." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="evolution_tasks_01_02" name="taskName" />
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<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
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<data value="" name="grantQuestOnComplete" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
<data value="true" name="createWaypoint" />
<data value="talus" name="Planet" />
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<data value="0.0" name="LocationY(m)" />
<data value="7023" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="Coordinates Given by CV-4T Droid Head" name="waypointName" />
<data value="0" name="createEntranceWaypoint" />
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<data value="0.0" name="EntranceLocationY(m)" />
<data value="0.0" name="EntranceLocationZ(m)" />
<data value="" name="entranceWaypointName" />
<data value="quest/talus_nashal_evolution" name="Task1 Quest Filename" />
<data value="evolution_destroy_01_02a" name="Task1 taskName" />
<data value="Kill 6 Brood V Arachne" name="Task1 Display String" />
<data value="quest/talus_nashal_evolution" name="Task2 Quest Filename" />
<data value="evolution_destroy_02_02b" name="Task2 taskName" />
<data value="Kill 6 Brood V 'Aurek' Arachne" name="Task2 Display String" />
<data value="" name="Task3 Quest Filename" />
<data value="" name="Task3 taskName" />
<data value="" name="Task3 Display String" />
<data value="" name="Task4 Quest Filename" />
<data value="" name="Task4 taskName" />
<data value="" name="Task4 Display String" />
<data value="" name="Task5 Quest Filename" />
<data value="" name="Task5 taskName" />
<data value="" name="Task5 Display String" />
<data value="" name="Task6 Quest Filename" />
<data value="" name="Task6 taskName" />
<data value="" name="Task6 Display String" />
<data value="0" name="Time To Complete" />
<task type="Retrieve Item" id="4" taskOnFail="false" >
<data value="Search For Clues" name="journalEntryTitle" />
<data value="You've cleared away enough of the creatures to give you time to investigate the camp. Look for any information to help you follow the survivors." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="evolution_retrieve_01_03" name="taskName" />
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<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
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<data value="" name="grantQuestOnComplete" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
<data value="true" name="createWaypoint" />
<data value="talus" name="Planet" />
<data value="6037" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="7023" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="Coordinates Given by CV-4T Droid Head" name="waypointName" />
<data value="0" name="createEntranceWaypoint" />
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<data value="" name="entranceWaypointName" />
<data value="object/tangible/quest/talus_genetic_potential_datapad_06.iff" name="Server Object Template" />
<data value="1" name="Count" />
<data value="A Personal Journal" name="ItemName" />
<data value="100" name="LootDropPercent" />
<data value="Read Journal" name="retrieveMenuText" />
<data value="0" name="Time To Complete" />
<task type="Show Message Box" id="18" taskOnFail="false" >
<data value="Lost Journal" name="journalEntryTitle" />
<data value="You find the lost journal of one of the crew. You take note of one of the entries; &quot;We've managed to find a trail of blood leading away from the camp. Though the group is divided, the Captain has decided to take the fight to the creatures. We're setting off to follow the trail and see if we can beat the creatures at their source.&quot;" name="journalEntryDescription" />
<data value="true" name="isVisible" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
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<data value="tatooine" name="Planet" />
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<data value="" name="buildingCellName" />
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<data value="" name="entranceWaypointName" />
<data value="Lost Journal" name="messageBoxTitle" />
<data value="The datapad you just found has this as its final entry; &quot;We've managed to find a trail of blood leading away from the camp. Though the group is divided, the Captain has decided to take the fight to the creatures. We're setting off to follow the trail and see if we can beat the creatures at their source.&quot; Perhaps if you followed the trail as well it would lead to the Captain and possibly some answers." name="messageBoxText" />
<data value="" name="messageBoxSound" />
<data value="-1" name="messageBoxSizeWidth" />
<data value="-1" name="messageBoxSizeHeight" />
<data value="-1" name="messageBoxLocationX" />
<data value="-1" name="messageBoxLocationY" />
<task type="Go to Location" id="6" taskOnFail="false" >
<data value="Follow the Trail" name="journalEntryTitle" />
<data value="You found the trail mentioned in the lost journal. Follow it and see if you can catch up to the others." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="evolution_gotoloc_02_05" name="taskName" />
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<data value="" name="musicOnFail" />
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<data value="" name="signalsOnFail" />
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<data value="talus" name="Planet" />
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<data value="7128" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="Trail of Blood" name="waypointName" />
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<data value="10" name="Radius(m)" />
<data value="0" name="Time To Complete" />
<task type="Destroy Multiple" id="7" taskOnFail="false" >
<data value="Destroy the Ambush" name="journalEntryTitle" />
<data value="Kill the creatures trying to ambush you." name="journalEntryDescription" />
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<data value="" name="signalsOnFail" />
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<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="Trail of Blood" name="waypointName" />
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<data value="0.0" name="EntranceLocationY(m)" />
<data value="0.0" name="EntranceLocationZ(m)" />
<data value="" name="entranceWaypointName" />
<data value="" name="Target Server Template" />
<data value="arachne_brood" name="Social Group" />
<data value="" name="requiredRegion" />
<data value="6" name="Count" />
<data value="0" name="RewardCredits" />
<data value="0" name="Time To Complete" />
<task type="Go to Location" id="8" taskOnFail="false" >
<data value="Continue Following the Trail" name="journalEntryTitle" />
<data value="The trail continues on from here. Follow it to it's destination." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
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<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
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<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="" name="signalsOnFail" />
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<data value="talus" name="Planet" />
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<data value="0.0" name="LocationY(m)" />
<data value="7217" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="Trail of Blood" name="waypointName" />
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<data value="" name="entranceWaypointName" />
<data value="10.0" name="Radius(m)" />
<data value="0" name="Time To Complete" />
<task type="Destroy Multiple" id="9" taskOnFail="false" >
<data value="Destroy the Second Ambush" name="journalEntryTitle" />
<data value="You must be nearing something important to the creatures. They have set up another ambush. Kill these creatures that are attempting to ambush you." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="evolution_destroy_04_08" name="taskName" />
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<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
<data value="true" name="createWaypoint" />
<data value="talus" name="Planet" />
<data value="6216" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="7217" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="Trail of Blood" name="waypointName" />
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<data value="0.0" name="EntranceLocationY(m)" />
<data value="0.0" name="EntranceLocationZ(m)" />
<data value="" name="entranceWaypointName" />
<data value="" name="Target Server Template" />
<data value="arachne_brood" name="Social Group" />
<data value="" name="requiredRegion" />
<data value="6" name="Count" />
<data value="0" name="RewardCredits" />
<data value="0" name="Time To Complete" />
<task type="Go to Location" id="10" taskOnFail="false" >
<data value="Follow the Trail" name="journalEntryTitle" />
<data value="The trail seems to be thinner from here on, you might be nearing the end." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="evolution_gotoloc_04_09" name="taskName" />
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<data value="" name="musicOnFail" />
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<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
<data value="true" name="createWaypoint" />
<data value="talus" name="Planet" />
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<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="Trail of Blood" name="waypointName" />
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<data value="" name="entranceWaypointName" />
<data value="10.0" name="Radius(m)" />
<data value="0" name="Time To Complete" />
<task type="Comm Player" id="11" taskOnFail="false" >
<data value="Report Location of Lair to Taarna" name="journalEntryTitle" />
<data value="You decided to call in the location of the lair to agent Taarna." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="" name="signalsOnFail" />
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<data value="0.0" name="LocationY(m)" />
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<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="" name="waypointName" />
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<data value="" name="entranceWaypointName" />
<data value="Good work. Head into the lair and see if there are any survivors. It's starting to look grim on any chance of finding anyone alive, but we must still try. Make sure you clear out any creatures you find inside." name="Comm Message Text" />
<data value="/object/mobile/dressed_corsec_captain_human_male_02.iff" name="NPC Appearance Server Template" />
<task type="Destroy Multiple" id="12" taskOnFail="false" >
<data value="Kill Brood V Aurek Arachne" name="journalEntryTitle" />
<data value="Kill any of the creatures you may find in the lair." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
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<data value="evolution_destroy_06_11b" name="taskName" />
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<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="" name="waypointName" />
<data value="0" name="createEntranceWaypoint" />
<data value="0.0" name="EntranceLocationX(m)" />
<data value="0.0" name="EntranceLocationY(m)" />
<data value="0.0" name="EntranceLocationZ(m)" />
<data value="" name="entranceWaypointName" />
<data value="talus_nashal_brood5a_arachne" name="Target Server Template" />
<data value="" name="Social Group" />
<data value="" name="requiredRegion" />
<data value="12" name="Count" />
<data value="0" name="RewardCredits" />
<data value="0" name="Time To Complete" />
</task>
<task type="Destroy Multiple" id="13" taskOnFail="false" >
<data value="Kill Brood V Arachne" name="journalEntryTitle" />
<data value="Kill any of the creatures you may find in the lair." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="evolution_destroy_05_11a" name="taskName" />
<data value="0" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="" name="waypointName" />
<data value="0" name="createEntranceWaypoint" />
<data value="0.0" name="EntranceLocationX(m)" />
<data value="0.0" name="EntranceLocationY(m)" />
<data value="0.0" name="EntranceLocationZ(m)" />
<data value="" name="entranceWaypointName" />
<data value="talus_nashal_brood5_arachne" name="Target Server Template" />
<data value="" name="Social Group" />
<data value="" name="requiredRegion" />
<data value="12" name="Count" />
<data value="0" name="RewardCredits" />
<data value="0" name="Time To Complete" />
</task>
<task type="Wait for Tasks" id="14" taskOnFail="false" >
<data value="Destroy the Creatures in the Lair" name="journalEntryTitle" />
<data value="Agent Taarna wants you to kill any of the creatures you find while looking for survivors." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="evolution_tasks_02_11" name="taskName" />
<data value="0" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
<data value="true" name="createWaypoint" />
<data value="talus" name="Planet" />
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<data value="0.0" name="LocationY(m)" />
<data value="7364" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="End of Trail of Blood" name="waypointName" />
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<data value="0.0" name="EntranceLocationX(m)" />
<data value="0.0" name="EntranceLocationY(m)" />
<data value="0.0" name="EntranceLocationZ(m)" />
<data value="" name="entranceWaypointName" />
<data value="quest/talus_nashal_evolution" name="Task1 Quest Filename" />
<data value="evolution_destroy_05_11a" name="Task1 taskName" />
<data value="Kill 12 Brood V Arachne" name="Task1 Display String" />
<data value="quest/talus_nashal_evolution" name="Task2 Quest Filename" />
<data value="evolution_destroy_06_11b" name="Task2 taskName" />
<data value="Kill 12 Brood V 'Aurek' Arachne" name="Task2 Display String" />
<data value="" name="Task3 Quest Filename" />
<data value="" name="Task3 taskName" />
<data value="" name="Task3 Display String" />
<data value="" name="Task4 Quest Filename" />
<data value="" name="Task4 taskName" />
<data value="" name="Task4 Display String" />
<data value="" name="Task5 Quest Filename" />
<data value="" name="Task5 taskName" />
<data value="" name="Task5 Display String" />
<data value="" name="Task6 Quest Filename" />
<data value="" name="Task6 taskName" />
<data value="" name="Task6 Display String" />
<data value="0" name="Time To Complete" />
<task type="Immediately Complete Quest" id="17" taskOnFail="false" >
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="false" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="evolution_complete_01_12" name="taskName" />
<data value="0" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="quest/talus_nashal_grim_discovery" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="" name="waypointName" />
<data value="0" name="createEntranceWaypoint" />
<data value="0.0" name="EntranceLocationX(m)" />
<data value="0.0" name="EntranceLocationY(m)" />
<data value="0.0" name="EntranceLocationZ(m)" />
<data value="" name="entranceWaypointName" />
</task>
</task>
</task>
</task>
</task>
</task>
</task>
</task>
</task>
<data value="0" name="CountdownTimer" />
</task>
</task>
</task>
</tasks>
<list>
<data value="42" name="Level" />
<data value="4" name="Tier" />
<data value="solo" name="Type" />
<data value="Evolution" name="journalEntryTitle" />
<data value="So far the crash survivors have not been found. Apparently, the passengers of the crashed ship know a lot about the creatures found near the crash and the abandoned camp. You're not only going to need to find the crash victims now, but also find out how they are connected to the creatures." name="journalEntryDescription" />
<data value="Legacy" name="category" />
<data value="true" name="journalVisible" />
<data value="You found out the scientists made these creatures. They were being stored as cargo on the crashed ship. It seems the scientists are now fleeing from their own terrors. You must find the survivors soon, or there will be none left. " name="journalEntryCompletionSummary" />
<data value="" name="prerequisiteQuests" />
<data value="" name="exclusionQuests" />
<data value="false" name="allowRepeats" />
<data value="quest_combat" name="Experience Type" />
<data value="0" name="Experience Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Faction Amount" />
<data value="0" name="Bank Credits" />
<data value="" name="lootName" />
<data value="1" name="lootCount" />
<data value="" name="lootName2" />
<data value="1" name="lootCount2" />
<data value="" name="lootName3" />
<data value="1" name="lootCount3" />
<data value="" name="exclusivelootName" />
<data value="1" name="exclusivelootCount" />
<data value="" name="exclusivelootName1" />
<data value="1" name="exclusivelootCount1" />
<data value="" name="exclusivelootName2" />
<data value="1" name="exclusivelootCount2" />
<data value="" name="exclusivelootName3" />
<data value="1" name="exclusivelootCount3" />
<data value="" name="exclusivelootName4" />
<data value="1" name="exclusivelootCount4" />
<data value="" name="exclusivelootName6" />
<data value="1" name="exclusivelootCount6" />
<data value="" name="exclusivelootName7" />
<data value="1" name="exclusivelootCount7" />
<data value="" name="exclusivelootName8" />
<data value="1" name="exclusivelootCount8" />
<data value="" name="exclusivelootName9" />
<data value="1" name="exclusivelootCount9" />
<data value="" name="exclusivelootName10" />
<data value="1" name="exclusivelootCount10" />
<data value="" name="Item" />
<data value="1" name="CountItem" />
<data value="" name="Weapon" />
<data value="1" name="CountWeapon" />
<data value="0.1" name="Speed" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Elemental Value" />
<data value="" name="Armor" />
<data value="1" name="CountArmor" />
<data value="1" name="Quality" />
<data value="" name="Reward Badge" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="true" name="completeWhenTasksComplete" />
<data value="" name="conditionalQuestGrantQuestToGive" />
<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
</list>
</quest>