Added back the old cfgs, now referred to as 'compact'; new are now known as 'modular'

This commit is contained in:
seefo
2019-04-09 22:45:37 -04:00
committed by seefo
parent 854fd4bb36
commit 90bd04a0b2
34 changed files with 796 additions and 1 deletions

20
compact/default.cfg Executable file
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####default.cfg
[TaskManager]
loginServerAddress=HOSTIP
clusterName=CLUSTERNAME
[dbProcess]
DSN=DBSERVICE
databaseUID=DBUSERNAME
[LoginServer]
DSN=DBSERVICE
databaseUID=DBUSERNAME
developmentMode=true
[CentralServer]
developmentMode=true
[GameServer]
adminGodToAll=1

335
compact/localOptions.cfg Executable file
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###localOptions.cfg
[CentralServer]
chatServiceBindInterface=eth0
customerServiceBindInterface=eth0
clusterName=CLUSTERNAME
webUpdateIntervalSeconds=600
###new player tutorial. Set 1 to enable 0 to disable
newbieTutorialEnabled=1
###zones to enable a zone remove "#" to Disable a zone add "#"
startPlanet=corellia
startPlanet=dantooine
startPlanet=dathomir
startPlanet=endor
startPlanet=lok
startPlanet=kashyyyk_dead_forest
startPlanet=kashyyyk_hunting
startPlanet=kashyyyk_main
startPlanet=kashyyyk_north_dungeons
startPlanet=kashyyyk_pob_dungeons
startPlanet=kashyyyk_rryatt_trail
startPlanet=kashyyyk_south_dungeons
startPlanet=mustafar
startPlanet=naboo
startPlanet=rori
startPlanet=talus
startPlanet=tatooine
startPlanet=yavin4
startPlanet=space_corellia
startPlanet=space_dantooine
startPlanet=space_dathomir
startPlanet=space_endor
startPlanet=space_lok
startPlanet=space_kashyyyk
startPlanet=space_naboo
startPlanet=space_nova_orion
startPlanet=space_tatooine
startPlanet=space_yavin4
startPlanet=space_heavy1
startPlanet=space_light1
startPlanet=tutorial
startPlanet=dungeon1
startPlanet=adventure1
startPlanet=adventure2
startPlanet=space_npe_falcon
startPlanet=space_npe_falcon_2
startPlanet=space_npe_falcon_3
startPlanet=space_ord_mantell
[ServerMetrics]
metricsServerPort=0
[ChatServer]
centralServerAddress=HOSTIP
clusterName=CLUSTERNAME
gatewayServerIP=127.0.0.1
gatewayServerPort=5001
registrarHost=127.0.0.1
registrarPort=5000
[CommodityServer]
###Timers are to set allowed vendor inactivity and when vendors will be removed from the game (all values are in minutes).
minutesActiveToUnaccessed=43200
minutesEmptyToEndangered=21600
minutesUnaccessedToEndangered=7200
minutesEndangeredToRemoved=21600
minutesVendorAuctionTimer=43200
minutesVendorItemTimer=43200
[dbProcess]
centralServerAddress=HOSTIP
sharedLoginMode=0
loaderThreads=1
persisterThreads=1
[PlanetServer]
loadWholePlanet=1
###Uncomment loadWholePlanetMultiserver below to enable multiserver be sure to edit servercommon.cfg as well.
#loadWholePlanetMultiserver=1
numTutorialServers=1
[ConnectionServer]
adminAccountDataTable=datatables/admin/stella_admin.iff
pingPort=44462
customerServiceBindInterface=eth0
chatServiceBindInterface=eth0
disableWorldSnapshot=0
validateClientVersion=0
validateStationKey=0
clientOverflowLimit=5242880
[LoginServer]
#adminAccountDataTable=datatables/admin/stella_admin.iff
validateClientVersion=1
validateStationKey=0
#Setting easyExternalAccess to true might make it easier for you to connect to your server from the internet. Make sure your IP is set correctly in CLUSTER_LIST in your database.
#easyExternalAccess=true
[ScriptFlags]
liveSpaceServer=1
spawnersOn=1
npeSequencersActive=true
[Quest]
CraftingContract=true
CrowdPleaser=true
CommunityCraftingLimit=200
[BestineEvents]
PoliticianEventDuration=2592000
MuseumEventDuration=1209600
[SharedLog]
#logTarget=net:HOSTIP:44467
[SharedNetwork]
oldestUnacknowledgedTimeout=0
noDataTimeout=1000000
#[SharedDebug/Profiler]
#temporaryExpandAll=1
#displayPercentageMinimum=1
[SharedFoundation]
frameRateLimit=10
fatalCallStackDepth=10
warningCallStackDepth=-1
debugReportLongFrames=0
debugReportLongFrameTimes=0
[Dungeon]
##opens the Death Watch Bunker (makes everything spawn)
Death_Watch=1
##spawns the Corellian Corvette instances
Corellian_Corvette_Neutral=1
Corellian_Corvette_Imperial=1
Corellian_Corvette_Rebel=1
serverSwitch=1
##opens the Geonosian Bunker (makes everything spawn)
Geonosian=1
[EventTeam]
##gcwraid controls the GCW Raids for Theed, Coronet, Bestine and Anchorhead as well as the cheerleader events with associated quests.
gcwraid=true
# forceFoolsDay controls the cantina skits for April Fools Day.
forceFoolsDay=false
anniversary=true
##goldenTicket turns the golden ticket lottery event on (for entry to live)
goldenTicket=true
##lotteryTicketsAvailable is the total number of golden tickets available for the golden ticket event
goldenTicketsAvailable=10
##goldenTicketDropChance is the chance for a golden ticket to drop (for the golden ticket event) - value must be between 0 (won't ever drop) and 100 (always drops)
goldenTicketDropChance=2
#Restuss Event
##if 'restussEvent' is true, then Restuss will automatically jump to Stage 3 (complete) without manual intervention
restussEvent=false
##'restussPhase' will set Restuss into a specific stage. There are 3 stages with 2 being the final blown up
## and ready for pvp stage.
##Stage 0 is the starting stage and is ready for the invasion - set to 0 if you want to start Restuss Manually.
##Stage 1 is the invasion stage - this is the starting stage for the event.
##Stage 2 is the final stage - set to this if you wish to start Restuss in final PvP mode.
restussPhase=2
##'restussProgressionOn' indicates if the Restuss event (if turned on) will progress through the stage to completion or not.
## use this setting if you wish to set it to a specific stage and progress through the battle or if you want the stage
## to simply sit dormant.
restussProgressionOn=true
#====================Primary Game Server Settings====================
[GameServer]
#adminAccountDataTable=datatables/admin/stella_admin.iff
adminGodToAll=true
adminGodToAllGodLevel=50
##idleLogoutTimeSec sets the maximum time (in seconds) a character can be idle before being automatically logged off (LD).
idleLogoutTimeSec=300
suiListLimit=50
##handles items such as looted weapon and armor augmentations - looted augs are max 250 in stat value.
maxItemAttribBonus=250
createZoneObjects=1
centralServerAddress=HOSTIP
javaConsoleDebugMessages=0
javaEngineProfiling=0
javaVMName=sun
#javaOptions=-Xoss4096k
#javaOptions=-Xss4096k
maxGoldNetworkId=10000000
nameValidationAcceptAll=1
scriptWatcherWarnTime=5000
scriptWatcherInterruptTime=0
commoditiesMarketEnabled=1
createAppearances=1
fatalOnGoldPobChange=0
#allowMasterObjectCreation=false
javaConsoleDebugMessages=0
reservedObjectIds=1000000
enablePreload=false
allowPlayersToPackVendors=1
#disableResources=0
# this setting controls if all resources should be spawned or just some. Set to true for all.
spawnAllResources=true
#grantGift allows a player to radial the lifeday tree and get a lifeday present and badge.
grantGift=true
##these two settings control the max attachment value for bits and attachments.
##handles socket skill mod value maximums including SEA's - set high enough to handle items such as the jedi robe values
maxSocketSkillModBonus=999
maxObjectSkillModBonus=999
# handles items such as looted weapon and armor augmentations - looted augs are max 250 in stat value.
maxItemAttribBonus=250
##aiLoggingEnabled is very "chatty".. handle with care.
aiLoggingEnabled=0
##spawn limit override. Controls how many spawns on server.
serverSpawnLimit=60000
##harvester extraction bonus(50%)
harvesterExtractionRateMultiplier=5.0
##vet rewards
veteranDebugTriggerAll=1
veteranDebugEnableOverrideAccountAge=9999
flashSpeederReward=true
combatUpgradeReward=true
#Events
##Turn on or off Lifeday
lifeday=false
##Turn on or off Ewok Festival of Love
loveday=false
deleteEventProps=false
##Turns on or off Galactic Moon Festival
halloween=false
##Turns on or off cantina skits for April Fools Day.
foolsDay=false
##Turns on or off Empire day
empireday_ceremony=false
##Neutral mercenary support
enableCovertImperialMercenary=true
enableOvertImperialMercenary=true
enableCovertRebelMercenary=true
enableOvertRebelMercenary=true
##Hibernate
hibernateDistance=65.0
hibernateEnabled=true
hibernateProxies=true
##enable GCW invasion cities
##these three settings are used to display the invasion timer on the planetary map
gcwcitykeren=1
gcwcitybestine=1
gcwcitydearic=1
##these two settings are used to set invasions back to back to back with no delay between each invasion (gcwInvasionCycleTime)
gcwInvasionCityMaximumRunning=1
gcwInvasionCycleTime=1
mountsEnabled=1
sendBreadcrumbs=1
sendPlayerTransform=1
useTemplates=1
##BONUS: XP
xpMultiplier=3
##BONUS: CHRONICLES
chroniclesXpModifier=1.0
chroniclesQuestorGoldTokenChanceOverride=15
chroniclesChroniclerGoldTokenChanceOverride=15
chroniclesChroniclerSilverTokenNumModifier=2
chroniclesQuestorSilverTokenNumModifier=2
##BONUS: GCW
gcwPointBonus=5.0
gcwTokenBonus=5.0
##Controls what to enable disable on frog
[CharacterBuilder]
builderEnabled=1
devEnabled=1
weaponsEnabled=1
armorEnabled=1
skillsEnabled=1
commandsEnabled=1
resourcesEnabled=1
creditsEnabled=1
factionEnabled=1
vehiclesEnabled=1
shipsEnabled=1
craftingEnabled=1
deedsEnabled=1
pahallEnabled=1
miscitemEnabled=1
jediEnabled=1
BestResourcesEnabled=1
HeroicFlagEnabled=1
DraftSchematicsEnabled=1
buffsEnabled=1
warpsEnabled=1
questEnabled=1
petsEnabled=1
##Determines minimum level for ITV usage
itvMinUsageLevel=0
[Custom]
# gives a multiplier bonus for making power bits
#reverseEngineeringBonusMultiplier=1.0
# daily xp handout limit for missions from mission terminal
dailyMissionXpLimit=10
# grant elder buff upon login
#grantElderBuff=1

14
compact/logServerTargets.cfg Executable file
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#####logServerTargets.cfg
[SharedLog]
#logTarget=file:logs/log.txt{c-profile:c-CustomerService:c-stderr}
#logTarget=file:logs/customerService.log{c-!CustomerService}
#logTarget=file:logs/profile.txt{c-!profile}
#logTarget=file:logs/balance.log{c-!GameBalance}
#logTarget=file:logs/startupLog.log{c-*:c+ServerStartup:c+Preload}
#logTarget=file:logs/serverclock.log{c-!ServerClock}
#logTarget=file:logs/population.log{c-!PopulationLog}
#logTarget=file:logs/stderr.txt{c-!stderr}
#logTarget=file:logs/cts.txt{d-!CharacterTransfer:p+TransferServer:d+TransferServer:c+CharacterTransfer}
#logTarget=file:logs/commodities.txt{c-!CommoditiesServer}
#logTarget=file:logs/taskProcessDied.txt{c-!TaskProcessDied}

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neverqst
192.168.0

223
compact/multiserver.cfg Executable file
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[PlanetServer]
preloadDataTableName=datatables/planet_server/preload_list_heavy.iff
[TaskManager]
#default maximumLoad is 3.0f
#this can be defined in taskmanager.cfg for node0, remote_taskmanager.cfg for other boxes
#gameserver - 1.0f
#connectionserver - 0.5f
#planetserver - 0.128f
#begin load distribution
#tatooine.4 (Bestine)
preferredNode="node0:SwgGameServer:preloadNumber=4 sceneID=tatooine groundScene"
#naboo.1 (Theed, GCW base, outside Keren)
preferredNode="node0:SwgGameServer:preloadNumber=1 sceneID=naboo groundScene"
#tatooine.3 (North of Mos Taike, outside Mos Entha) : space_npe_falcon_2
preferredNode="node0:SwgGameServer:preloadNumber=3 sceneID=tatooine groundScene"
preferredNode="node0:SwgGameServer:sceneID=space_npe_falcon_2 groundScene"
#dantooine.3 (Mining Outpost) : dathomir.1 (N-trade outpost, singing mountain, imperial prison)
preferredNode="node0:SwgGameServer:preloadNumber=3 sceneID=dantooine groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=1 sceneID=dathomir groundScene"
preferredNode="node0:PlanetServer:sceneID=space_corellia watcherServicePort"
preferredNode="node0:ChatServer:ChatServer"
#tatooine.9 (Mos Eisley) : corellia.4 (Coronet, GCW base)
preferredNode="node0:SwgGameServer:preloadNumber=9 sceneID=tatooine groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=4 sceneID=corellia groundScene"
#endor.1 (N-Smuggler Outpost) : lok.2 (SW-Imperial Outpost)
preferredNode="node0:SwgGameServer:preloadNumber=1 sceneID=endor groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=2 sceneID=lok groundScene"
#yavin4.2 (S-Labor Outpost, Imperial Fortress) : rori.1 (N-outside Restuss)
preferredNode="node0:SwgGameServer:preloadNumber=2 sceneID=yavin4 groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=1 sceneID=rori groundScene"
preferredNode="node0:PlanetServer:sceneID=space_endor watcherServicePort"
preferredNode="node0:PlanetServer:sceneID=space_yavin4 watcherServicePort"
# tutorial.1 (North) : rori.3 (Restuss)
preferredNode="node0:SwgGameServer:preloadNumber=1 sceneID=tutorial groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=3 sceneID=rori groundScene"
#endor.2 (S-Research Outpost) : naboo.6 (Keren)
preferredNode="node0:SwgGameServer:preloadNumber=2 sceneID=endor groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=6 sceneID=naboo groundScene"
#tatooine.7 (Mos Espa) : dantooine.1 (NW)
preferredNode="node0:SwgGameServer:preloadNumber=7 sceneID=tatooine groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=1 sceneID=dantooine groundScene"
preferredNode="node0:PlanetServer:sceneID=naboo watcherServicePort"
preferredNode="node0:PlanetServer:sceneID=corellia watcherServicePort"
# dathomir.3 (Death Troopers) : space_ord_mantell : adventure2 (Hoth)
preferredNode="node0:SwgGameServer:preloadNumber=3 sceneID=dathomir groundScene"
preferredNode="node0:SwgGameServer:sceneID=space_ord_mantell groundScene"
preferredNode="node0:SwgGameServer:sceneID=adventure2 groundScene"
#talus.2 (NE-Nashal) : lok.3 (SE)
preferredNode="node0:SwgGameServer:preloadNumber=2 sceneID=talus groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=3 sceneID=lok groundScene"
#dungeon1.3 (Star Destroyer)
preferredNode="node0:SwgGameServer:preloadNumber=3 sceneID=dungeon1 groundScene"
preferredNode="node0:PlanetServer:sceneID=space_corellia watcherServicePort"
preferredNode="node0:PlanetServer:sceneID=space_lok watcherServicePort"
# adventure1 (Tusken King) : talus.3 (NW-Imperial Outpost)
preferredNode="node0:SwgGameServer:sceneID=adventure1 groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=3 sceneID=talus groundScene"
#dantooine.2 (NE) : naboo.4 (S,E-Deeja Peak, outside Moenia)
preferredNode="node0:SwgGameServer:preloadNumber=2 sceneID=dantooine groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=4 sceneID=naboo groundScene"
# talus.4 (Dearic) : tatooine.6 (Anchorhead)
preferredNode="node0:SwgGameServer:preloadNumber=4 sceneID=talus groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=6 sceneID=tatooine groundScene"
preferredNode="node0:PlanetServer:sceneID=space_npe_falcon_2 watcherServicePort"
preferredNode="node0:PlanetServer:sceneID=space_ord_mantell watcherServicePort"
#space_corellia : space_lok : lok.1 (N-Nym's Stronghold) : kashyyyk_dead_forest
preferredNode="node0:SwgGameServer:sceneID=space_corellia groundScene"
preferredNode="node0:SwgGameServer:sceneID=space_lok groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=1 sceneID=lok groundScene"
preferredNode="node0:SwgGameServer:sceneID=kashyyyk_dead_forest groundScene"
#dathomir.2 (South-Science outpost, nightsister stronghold, Aurilia) : space_npe_falcon_3
preferredNode="node0:SwgGameServer:preloadNumber=2 sceneID=dathomir groundScene"
preferredNode="node0:SwgGameServer:sceneID=space_npe_falcon_3 groundScene"
preferredNode="node0:PlanetServer:sceneID=kashyyyk_main watcherServicePort"
preferredNode="node0:PlanetServer:sceneID=kashyyyk_dead_forest watcherServicePort"
#space_endor : dathomir.4 (Death Troopers) : kashyyyk_pob_dungeons
preferredNode="node0:SwgGameServer:sceneID=space_endor groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=4 sceneID=dathomir groundScene"
preferredNode="node0:SwgGameServer:sceneID=kashyyyk_pob_dungeons groundScene"
#yavin4.1 (N-Mining Outpost)
preferredNode="node0:SwgGameServer:preloadNumber=1 sceneID=yavin4 groundScene"
#dantooine.5 (South Central-Pirate Outpost) : dungeon1.1 (Corellian Corvette, Tansarii Station, Gamma Station, IG-88, Axkva Min, Exar Kun)
preferredNode="node0:SwgGameServer:preloadNumber=5 sceneID=dantooine groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=1 sceneID=dungeon1 groundScene"
preferredNode="node0:PlanetServer:sceneID=kashyyyk_rryatt_trail watcherServicePort"
preferredNode="node0:PlanetServer:sceneID=kashyyyk_pob_dungeons watcherServicePort"
#space_tatooine : space_naboo : rori.2 (S-Narmle)
preferredNode="node0:SwgGameServer:sceneID=space_tatooine groundScene"
preferredNode="node0:SwgGameServer:sceneID=space_naboo groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=2 sceneID=rori groundScene"
preferredNode="node0:PlanetServer:sceneID=space_tatooine watcherServicePort"
preferredNode="node0:PlanetServer:sceneID=space_naboo watcherServicePort"
preferredNode="node0:PlanetServer:sceneID=kashyyyk_south_dungeons watcherServicePort"
#space_dantooine : space_light1 : kashyyyk_rryatt_trail
preferredNode="node0:SwgGameServer:sceneID=space_dantooine groundScene"
preferredNode="node0:SwgGameServer:sceneID=space_light1 groundScene"
preferredNode="node0:SwgGameServer:sceneID=kashyyyk_rryatt_trail groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=4 sceneID=endor groundScene"
preferredNode="node0:PlanetServer:sceneID=space_dantooine watcherServicePort"
preferredNode="node0:PlanetServer:sceneID=space_light1 watcherServicePort"
preferredNode="node0:PlanetServer:sceneID=adventure2 watcherServicePort"
#tatooine.1 (SW-Wayfar,Jabba) : space_kashyyyk : space_dathomir
preferredNode="node0:SwgGameServer:preloadNumber=1 sceneID=tatooine groundScene"
preferredNode="node0:SwgGameServer:sceneID=space_kashyyyk groundScene"
preferredNode="node0:SwgGameServer:sceneID=space_dathomir groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=3 sceneID=yavin4 groundScene"
preferredNode="node0:PlanetServer:sceneID=space_heavy1 watcherServicePort"
preferredNode="node0:PlanetServer:sceneID=space_kashyyyk watcherServicePort"
# dungeon1.4 (Star Destroyer, IG-88, Axkva Min, Exar Kun) : talus.1 (S-outside Dearic, GCW base) : space_yavin4
preferredNode="node0:SwgGameServer:preloadNumber=4 sceneID=dungeon1 groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=1 sceneID=talus groundScene"
preferredNode="node0:SwgGameServer:sceneID=space_yavin4 groundScene"
preferredNode="node0:PlanetServer:sceneID=adventure1 watcherServicePort"
preferredNode="node0:PlanetServer:sceneID=rori watcherServicePort"
#space_heavy1 : tatooine.11 (Mos Taike, outside Mos Entha) : dantooine.4 (SW-Imperial Outpost)
preferredNode="node0:SwgGameServer:sceneID=space_heavy1 groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=11 sceneID=tatooine groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=4 sceneID=dantooine groundScene"
preferredNode="node0:PlanetServer:sceneID=space_npe_falcon_3 watcherServicePort"
preferredNode="node0:PlanetServer:sceneID=yavin4 watcherServicePort"
#mustafar.2 (Right, Mensix Mining Outpost) : space_nova_orion : tatooine.8 (outside Mos Espa, Fort Tusken)
preferredNode="node0:SwgGameServer:preloadNumber=2 sceneID=mustafar groundScene"
preferredNode="node0:SwgGameServer:sceneID=space_nova_orion groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=8 sceneID=tatooine groundScene"
preferredNode="node0:PlanetServer:sceneID=space_npe_falcon watcherServicePort"
preferredNode="node0:PlanetServer:sceneID=space_nova_orion watcherServicePort"
#kashyyyk_north_dungeons : mustafar.3 (Left)
preferredNode="node0:SwgGameServer:sceneID=kashyyyk_north_dungeons groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=3 sceneID=mustafar groundScene"
preferredNode="node0:PlanetServer:sceneID=tutorial watcherServicePort"
#mustafar.1 (Dungeons) : tatooine.2 (Mos Entha)
preferredNode="node0:SwgGameServer:preloadNumber=1 sceneID=mustafar groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=2 sceneID=tatooine groundScene"
preferredNode="node0:PlanetServer:sceneID=mustafar watcherServicePort"
#dungeon1.2 (Tansarii Station, Gamma Station, Nova Orion Station, IG-88, Axkva Min, Exar Kun, Meatlump bunker) : #naboo.3 (N of Theed & Moenia in SE)
preferredNode="node0:SwgGameServer:preloadNumber=2 sceneID=dungeon1 groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=3 sceneID=naboo groundScene"
preferredNode="node0:PlanetServer:sceneID=talus watcherServicePort"
#dantooine.7 (SE) : kashyyyk_main
preferredNode="node0:SwgGameServer:preloadNumber=7 sceneID=dantooine groundScene"
preferredNode="node0:SwgGameServer:sceneID=kashyyyk_main groundScene"
preferredNode="node0:PlanetServer:sceneID=dantooine watcherServicePort"
#endor.3 (Death Watch Bunker)
preferredNode="node0:SwgGameServer:preloadNumber=3 sceneID=endor groundScene"
#dantooine.6 (outside Mining Outpost)
preferredNode="node0:SwgGameServer:preloadNumber=6 sceneID=dantooine groundScene"
preferredNode="node0:PlanetServer:sceneID=dathomir watcherServicePort"
#corellia.1 (tyrena, doaba guerfel) : space_npe_falcon
preferredNode="node0:SwgGameServer:preloadNumber=1 sceneID=corellia groundScene"
preferredNode="node0:SwgGameServer:sceneID=space_npe_falcon groundScene"
preferredNode="node0:PlanetServer:sceneID=dungeon1 watcherServicePort"
#naboo.5 (Kaadara, outside Kaadara) : tutorial.2 (South)
preferredNode="node0:SwgGameServer:preloadNumber=5 sceneID=naboo groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=2 sceneID=tutorial groundScene"
preferredNode="node0:PlanetServer:sceneID=space_dathomir watcherServicePort"
#corellia.3 (kor vella) : kashyyyk_south_dungeons
preferredNode="node0:SwgGameServer:preloadNumber=3 sceneID=corellia groundScene"
preferredNode="node0:SwgGameServer:sceneID=kashyyyk_south_dungeons groundScene"
preferredNode="node0:PlanetServer:sceneID=kashyyyk_north_dungeons watcherServicePort"
#corellia.5 (outside coronet) : corellia.2 (bela vistal/vreni island)
preferredNode="node0:SwgGameServer:preloadNumber=5 sceneID=corellia groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=2 sceneID=corellia groundScene"
preferredNode="node0:PlanetServer:sceneID=kashyyyk_hunting watcherServicePort"
#kashyyyk_hunting : naboo.2 (S of Theed-Lake Retreat)
preferredNode="node0:SwgGameServer:sceneID=kashyyyk_hunting groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=2 sceneID=naboo groundScene"
preferredNode="node0:PlanetServer:sceneID=endor watcherServicePort"
#tatooine.5 (outside Mos Eisley) : tatooine.10 (outside Bestine)
preferredNode="node0:SwgGameServer:preloadNumber=5 sceneID=tatooine groundScene"
preferredNode="node0:SwgGameServer:preloadNumber=10 sceneID=tatooine groundScene"
preferredNode="node0:PlanetServer:sceneID=lok watcherServicePort"

10
compact/rare_loot.cfg Executable file
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[GameServer]
rlsEnabled=true
rlsDropChance=0.5
rlsMaxLevelsBelowPlayerLevel=6
rlsMaxLevelsAbovePlayerLevel=6
rlsRareDropChance=70
rlsExceptionalDropChance=25
rlsLegendaryDropChance=5
rlsMinDistanceFromLastLoot=5
rlsMinTimeBetweenAwards=900

24
compact/serverNetwork.cfg Executable file
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####serverNetworks.cfg
##If you have few players on your server you can change the incomingBufferSize
##To something lower to preserve memory like 2194304 for just a few players.
##Default is 4194304
[SharedNetwork]
pooledPacketMax=32000
incomingBufferSize=4194304
outgoingBufferSize=4194304
maxRawPacketSize=500
maxOutstandingBytes=4194304
fragmentSize=500
pooledPacketSize=256
packetHistoryMax=512
oldestUnacknowledgedTimeout=120000
byteCountWarnThreshold=1000000
reportMessages=0
logBackloggedPacketThreshold=0
enableFlushAndConfirmAllData=0
#congestionWindowMinimum=0
#maxOutstandingPackets=4000
#overflowLimit=0

85
compact/servercommon.cfg Executable file
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.include "default.cfg"
# Settings needed for basic operation.
# These settings may be overridden by those in localOptions.cfg which is included at the end of this file.
[LoginServer]
databasePWD=DBPASSWORD
useExternalAuth=false
externalAuthURL= # example :http://192.168.0.95/game/login
[dbProcess]
databaseProtocol=OCI
databasePWD=DBPASSWORD
[GameServer]
javaVMName=sun
[TaskManager]
environmentVariable=NLS_LANG=american_america.utf8
#environmentVariable=ORACLE_HOME=/opt/app/oracle/product/9.2.0
#environmentVariable=PATH+=/opt/app/oracle/product/9.2.0/bin
#environmentVariable=LD_LIBRARY_PATH+=/opt/app/oracle/product/9.2.0/lib
environmentVariable=PATH+=/usr/java/bin:/usr/java/jre/bin:./
environmentVariable=LD_LIBRARY_PATH+=/usr/java/jre/bin:/usr/java/jre/bin/classic:./
[GameServer]
useTemplates=1
javaLocalRefLimit=16
regenerationRate=0.0064
drainRate=0.00065
startX=3585.0
startY=10.0
startZ=2578.0
scriptPath=../../data/sku.0/sys.server/compiled/game/
regenBase=0.999
regenConstant=0
regenScale=2.5
regenHealthScale=6
regenActionScale=1.75
regenMindScale=0.5
maxRespecCount=0
minRespecIntervalInSeconds=43200
respecDurationAllowedInSeconds=2419200
[SharedFoundation]
frameRateLimit=5
[SharedFile]
searchPath2=../../data/sku.0/sys.shared/compiled/game/
searchPath2=../../data/sku.0/sys.server/compiled/game/
searchPath1=../../data/sku.0/sys.shared/built/game/
searchPath1=../../data/sku.0/sys.server/built/game/
searchPath0=../../data/sku.0/sys.client/compiled/game/
[dbProcess]
useTemplates=1
[LoginPing]
passthroughMode=false
[SharedNetwork]
reservedPort=61232
reservedPort=61242
reservedPort=44451
reservedPort=44452
reservedPort=60001
reservedPort=44455
reservedPort=60002
reservedPort=61000
reservedPort=44464
reservedPort=44463
reservedPort=44467
reservedPort=44455
reservedPort=60002
reservedPort=44480
reservedPort=50001
reservedPort=60000
reservedPort=44459
reservedPort=61222
.include "serverNetwork.cfg"
.include "localOptions.cfg"
.include "nodes.cfg"
.include "rare_loot.cfg"
.include "space_gcw.cfg"

72
compact/space_gcw.cfg Executable file
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[GameServer]
# Space GCW Settings
# Battle Time Modifiers
# Specifies the length of time a battle is scheduled to last in seconds (shorter if ships are destroyed)
spaceGcwLengthOfBattle=3600.0
# Specifies the amount of time the Defending ship spawns in before the Attacking ships
spaceGcwPrepatoryTime=900.0
# Fleet modifiers
# Specifies how many ships per side (attacking and defending) that can be in spawn at once
spaceGcwMaxSupportShips=30
# Specifies how many ships in total can spawn during the battle - once this is reached no more ships will spawn
spaceGcwTotalSupportSpawn=60
# Indicates which zones are active (1) or inactive (0)
spaceGcwTatooineActive=1
spaceGcwCorelliaActive=1
spaceGcwDantooineActive=1
spaceGcwLokActive=1
spaceGcwNabooActive=1
# Battle Delay
# Specifies the delay, in hours, between battles in each zone
spaceGcwTatooineDelay=3
spaceGcwCorelliaDelay=3
spaceGcwDantooineDelay=3
spaceGcwLokDelay=3
spaceGcwNabooDelay=3
# Battle Stagger
# Specifies the stagger (time in hours to wait after server restart until the first battle is started)
# Battles with the same stagger will happen at the same time
spaceGcwTatooineStagger=0
spaceGcwCorelliaStagger=2
spaceGcwDantooineStagger=0
spaceGcwLokStagger=2
spaceGcwNabooStagger=4
# Player Rewards
# Indicates the maximum amount of players that will receive FULL rewards...
# any more than this number in each ship type will mean the maximum reward will be divided up.
spaceGcwPobPlayerCeiling=4
spaceGcwGunshipPlayerCeiling=10
# Token Rewards
# Specifies the amount of tokens to award
spaceGcwTokenAward=25
# Token Modifiers
# Specifies the modifier values to the token award.
# Example: If a modifier of 2.0 is given to the token award of 25, 50 tokens will be awarded.
spaceGcwPvETokenModifier=1.0
spaceGcwPvPTokenModifier=2.0
# Specifies Token modifier values for a battle won or lost.
spaceGcwLossTokenModifier=1.0
spaceGcwWinTokenModifier=2.0
# GCW Point Rewards
# Specifies the amount of GCW Points to award
spaceGcwPointAward=2500
# Specifies the modifier values to the GCW point award.
# Example: If a modifier of 2.0 is given to the GCW Point award of 2500, 5000 points will be awarded.
spaceGcwPvEPointModifier=1.0
spaceGcwPvPPointModifier=2.0
# Specifies GCW Point modifier values for a battle won or lost.
spaceGcwLossPointModifier=1.0
spaceGcwWinPointModifier=2.0

9
compact/taskmanager.rc Executable file
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CentralServer local bin/CentralServer -- @servercommon.cfg
ConnectionServer local bin/ConnectionServer -- @servercommon.cfg
SwgDatabaseServer local bin/SwgDatabaseServer -- @servercommon.cfg
PlanetServer local bin/PlanetServer -- @servercommon.cfg
SwgGameServer local bin/SwgGameServer -- @servercommon.cfg
ChatServer local bin/ChatServer -- @servercommon.cfg
LogServer local bin/LogServer -- @servercommon.cfg @logServerTargets.cfg
#MetricsServer local bin/MetricsServer -- @servercommon.cfg
CommoditiesServer local bin/CommoditiesServer -- @servercommon.cfg

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@@ -127,7 +127,6 @@ searchPath2=../../data/sku.0/sys.server/compiled/game
searchPath1=../../data/sku.0/sys.shared/built/game
searchPath1=../../data/sku.0/sys.server/built/game
searchPath0=../../data/sku.0/sys.client/compiled/game
searchPath0=../../data/sku.0/sys.client/compiled/game/clientdata
[dbProcess]
useTemplates=1

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modular/local_machine_options.iff Executable file

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2
modular/nodes.cfg Executable file
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[TaskManager]
node0=HOSTIP