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https://bitbucket.org/theswgsource/src-1.2.git
synced 2026-08-01 02:15:54 -04:00
Added PlanetServer project
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// ======================================================================
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//
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// ConfigPlanetServer.cpp
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// copyright (c) 2001 Sony Online Entertainment
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//
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// ======================================================================
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#include "FirstPlanetServer.h"
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#include "ConfigPlanetServer.h"
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#include "QuadtreeNode.h"
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#include "serverUtility/ConfigServerUtility.h"
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#include "sharedFoundation/ConfigFile.h"
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#include "sharedFoundation/ExitChain.h"
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//-----------------------------------------------------------------------
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ConfigPlanetServer::Data * ConfigPlanetServer::data = 0;
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#define KEY_INT(a,b) (data->a = ConfigFile::getKeyInt("PlanetServer", #a, b))
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#define KEY_BOOL(a,b) (data->a = ConfigFile::getKeyBool("PlanetServer", #a, b))
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//#define KEY_FLOAT(a,b) (data->a = ConfigFile::getKeyFloat("PlanetServer", #a, b)) // commented out for Lint. Uncomment if you need this macro again
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#define KEY_STRING(a,b) (data->a = ConfigFile::getKeyString("PlanetServer", #a, b))
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// ======================================================================
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void ConfigPlanetServer::install(void)
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{
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ConfigServerUtility::install();
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ExitChain::add(&remove, "ConfigPlanetServer::remove");
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data = new ConfigPlanetServer::Data;
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KEY_STRING (centralServerAddress, "swo-dev1.station.sony.com");
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KEY_INT (centralServerPort, 44455);
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KEY_STRING (sceneID, "default");
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KEY_INT (gameServicePort, 0);
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KEY_INT (taskManagerPort, 60001);
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KEY_INT (watcherServicePort, 60002);
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KEY_INT (maxWatcherConnections, 1);
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KEY_INT (watcherOverflowLimit, 1024 * 1024 * 8); // 8MB overflow for CS PlanetWatcher tool
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KEY_BOOL (logObjectLoading, false);
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KEY_INT (maxWatcherUpdatesPerMessage,500); // Max object updates to send to the watcher in a single message
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KEY_STRING (gameServiceBindInterface, "");
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KEY_STRING (watcherServiceBindInterface, "");
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KEY_BOOL (loadWholePlanet, false);
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KEY_BOOL (loadWholePlanetMultiserver, false);
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KEY_BOOL (logPreloading, false);
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KEY_INT (numTutorialServers, 1);
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KEY_INT (maxInterestRadius, Node::getNodeSize());
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KEY_INT (populationCountTime, 60); // seconds
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KEY_BOOL (logChunkLoading, false);
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KEY_INT (preloadBailoutTime, 0); // seconds
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KEY_STRING (preloadDataTableName, "datatables/planet_server/preload_list.iff");
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KEY_INT (authTransferSanityCheckTimeMs, 15000);
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KEY_INT (gameServerRestartDelayTimeSeconds, 60);
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KEY_BOOL (enableContentsChecking, false);
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KEY_INT (maxGameServers, 0);
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KEY_BOOL (enableStartupCreateProxies, true);
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KEY_BOOL (requestDbSaveOnGameServerCrash, true);
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KEY_BOOL (gameServerProfiling, false);
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KEY_BOOL (gameServerDebugging, false);
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KEY_INT (gameServerDebuggingPortBase, 0);
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KEY_INT (maxTimeToWaitForGameServerStartSeconds, 5*60); // seconds
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}
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//-----------------------------------------------------------------------
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bool ConfigPlanetServer::getGameServerProfiling()
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{
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return data->gameServerProfiling;
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}
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//-----------------------------------------------------------------------
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bool ConfigPlanetServer::getGameServerDebugging()
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{
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return data->gameServerDebugging;
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}
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//-----------------------------------------------------------------------
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void ConfigPlanetServer::remove(void)
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{
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delete data;
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data = 0;
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ConfigServerUtility::remove();
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}
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//-----------------------------------------------------------------------
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int ConfigPlanetServer::getGameServerDebuggingPortBase()
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{
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return data->gameServerDebuggingPortBase;
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}
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//-----------------------------------------------------------------------
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