Added PlanetServer project

This commit is contained in:
Anonymous
2014-01-17 06:50:59 -07:00
parent 7759ffd3c0
commit 63ccf4eb43
35 changed files with 6618 additions and 0 deletions
@@ -0,0 +1,97 @@
// ======================================================================
//
// ConfigPlanetServer.cpp
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#include "FirstPlanetServer.h"
#include "ConfigPlanetServer.h"
#include "QuadtreeNode.h"
#include "serverUtility/ConfigServerUtility.h"
#include "sharedFoundation/ConfigFile.h"
#include "sharedFoundation/ExitChain.h"
//-----------------------------------------------------------------------
ConfigPlanetServer::Data * ConfigPlanetServer::data = 0;
#define KEY_INT(a,b) (data->a = ConfigFile::getKeyInt("PlanetServer", #a, b))
#define KEY_BOOL(a,b) (data->a = ConfigFile::getKeyBool("PlanetServer", #a, b))
//#define KEY_FLOAT(a,b) (data->a = ConfigFile::getKeyFloat("PlanetServer", #a, b)) // commented out for Lint. Uncomment if you need this macro again
#define KEY_STRING(a,b) (data->a = ConfigFile::getKeyString("PlanetServer", #a, b))
// ======================================================================
void ConfigPlanetServer::install(void)
{
ConfigServerUtility::install();
ExitChain::add(&remove, "ConfigPlanetServer::remove");
data = new ConfigPlanetServer::Data;
KEY_STRING (centralServerAddress, "swo-dev1.station.sony.com");
KEY_INT (centralServerPort, 44455);
KEY_STRING (sceneID, "default");
KEY_INT (gameServicePort, 0);
KEY_INT (taskManagerPort, 60001);
KEY_INT (watcherServicePort, 60002);
KEY_INT (maxWatcherConnections, 1);
KEY_INT (watcherOverflowLimit, 1024 * 1024 * 8); // 8MB overflow for CS PlanetWatcher tool
KEY_BOOL (logObjectLoading, false);
KEY_INT (maxWatcherUpdatesPerMessage,500); // Max object updates to send to the watcher in a single message
KEY_STRING (gameServiceBindInterface, "");
KEY_STRING (watcherServiceBindInterface, "");
KEY_BOOL (loadWholePlanet, false);
KEY_BOOL (loadWholePlanetMultiserver, false);
KEY_BOOL (logPreloading, false);
KEY_INT (numTutorialServers, 1);
KEY_INT (maxInterestRadius, Node::getNodeSize());
KEY_INT (populationCountTime, 60); // seconds
KEY_BOOL (logChunkLoading, false);
KEY_INT (preloadBailoutTime, 0); // seconds
KEY_STRING (preloadDataTableName, "datatables/planet_server/preload_list.iff");
KEY_INT (authTransferSanityCheckTimeMs, 15000);
KEY_INT (gameServerRestartDelayTimeSeconds, 60);
KEY_BOOL (enableContentsChecking, false);
KEY_INT (maxGameServers, 0);
KEY_BOOL (enableStartupCreateProxies, true);
KEY_BOOL (requestDbSaveOnGameServerCrash, true);
KEY_BOOL (gameServerProfiling, false);
KEY_BOOL (gameServerDebugging, false);
KEY_INT (gameServerDebuggingPortBase, 0);
KEY_INT (maxTimeToWaitForGameServerStartSeconds, 5*60); // seconds
}
//-----------------------------------------------------------------------
bool ConfigPlanetServer::getGameServerProfiling()
{
return data->gameServerProfiling;
}
//-----------------------------------------------------------------------
bool ConfigPlanetServer::getGameServerDebugging()
{
return data->gameServerDebugging;
}
//-----------------------------------------------------------------------
void ConfigPlanetServer::remove(void)
{
delete data;
data = 0;
ConfigServerUtility::remove();
}
//-----------------------------------------------------------------------
int ConfigPlanetServer::getGameServerDebuggingPortBase()
{
return data->gameServerDebuggingPortBase;
}
//-----------------------------------------------------------------------