Added serverNetworkMessages library

This commit is contained in:
Anonymous
2014-01-15 02:34:23 -07:00
parent 222d858a18
commit 77f207ef4e
698 changed files with 35405 additions and 2 deletions
@@ -0,0 +1,40 @@
// ======================================================================
//
// CentralPingMessage.h
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_CentralPingMessage_H
#define INCLUDED_CentralPingMessage_H
// ======================================================================
#include "sharedNetworkMessages/GameNetworkMessage.h"
// ======================================================================
/**
* Sent from: Central / Game Server
* Sent to: Game Server / Central
* Action: Verfiy that we have two-way communications and that the game
* server is responding.
*/
class CentralPingMessage : public GameNetworkMessage
{
public:
CentralPingMessage ();
CentralPingMessage (Archive::ReadIterator & source);
~CentralPingMessage ();
uint32 getPingNumber() const;
private:
CentralPingMessage(const CentralPingMessage&);
CentralPingMessage& operator= (const CentralPingMessage&);
};
// ======================================================================
#endif