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more debug messages
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@@ -292,6 +292,8 @@ void ClientConnection::handleClientIdMessage(const ClientIdMsg &msg) {
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result = ConnectionServer::decryptToken(token, sessionId, m_requestedSuid);
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}
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WARNING(true, ("suid is %lu session is %s", m_suid, sessionId));
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static const std::string sessURL(ConfigConnectionServer::getSessionURL());
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if (result) {
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if (ConfigConnectionServer::getValidateStationKey() && !sessURL.empty()) {
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@@ -377,6 +379,8 @@ void ClientConnection::handleClientIdMessage(const ClientIdMsg &msg) {
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onValidateClient(m_suid, m_accountName, m_isSecure, nullptr, ConfigConnectionServer::getDefaultGameFeatures(), ConfigConnectionServer::getDefaultSubscriptionFeatures(), 0, 0, 0, 0, ConfigConnectionServer::getFakeBuddyPoints());
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}
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} else {
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WARNING(true, ("Epic fail"));
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// They sent us a token that was no good -- either a hack attempt, or
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// possibly it was just too old.
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LOG("ClientDisconnect", ("SUID %d passed a bad token to the connections erver. Disconnecting.", m_suid));
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