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1.3 KiB
C++
Executable File

//========================================================================
//
// ScriptDictionary.h - interface class to pass dictionaries around. Must be
// derived by a real class that hold the dictionary data.
//
// copyright 2001 Sony Online Entertainment
//
//========================================================================
#ifndef _INCLUDED_ScriptDictionary_H
#define _INCLUDED_ScriptDictionary_H
#include <vector>
namespace boost
{
template <class T> class shared_ptr;
}
class ScriptDictionary
{
public:
virtual ~ScriptDictionary();
virtual void serialize(void) = 0;
const std::vector<int8> & getSerializedData(void) const;
uint32 getCrc(void) const;
protected:
ScriptDictionary(void);
std::vector<int8> m_serializedData;
uint32 m_crc;
private:
ScriptDictionary(const ScriptDictionary &);
ScriptDictionary & operator = (const ScriptDictionary &);
};
typedef std::shared_ptr<ScriptDictionary> ScriptDictionaryPtr;
inline ScriptDictionary::ScriptDictionary(void)
{
}
inline ScriptDictionary::~ScriptDictionary()
{
}
inline const std::vector<int8> & ScriptDictionary::getSerializedData(void) const
{
return m_serializedData;
}
inline uint32 ScriptDictionary::getCrc(void) const
{
return m_crc;
}
#endif // _INCLUDED_ScriptDictionary_H