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src-1.2/engine/server/application/CommoditiesServer/src/shared/AuctionItem.h
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// ======================================================================
//
// AuctionItem.h
// copyright (c) 2004 Sony Online Entertainment
//
// (refactorof original code only to the degree to make it work with new)
// (server & database framework ... i.e. none of the logic has changed)
//
// Original Author: Matt Severenson
// Refactored by : Doug Mellencamp
//
// ======================================================================
#ifndef AuctionItem_h
#define AuctionItem_h
#include "Unicode.h"
#include "sharedFoundation/NetworkId.h"
// ======================================================================
class AuctionItem
{
private:
AuctionItem();
AuctionItem(const AuctionItem&);
AuctionItem& operator= (const AuctionItem&);
protected:
const NetworkId m_itemId;
const int m_category;
const int m_itemTemplateId;
int m_resourceContainerClassCrc; // for resource container, this contains the crc of the resource class
std::string m_resourceName; // for resource container, this is the name of the resource (like Iblovris)
int m_resourceNameCrc; // crc for m_resourceName
const int m_itemTimer;
const int m_nameLength;
const Unicode::String m_name;
NetworkId m_ownerId;
const int m_size;
public:
AuctionItem(const NetworkId & itemId, int category, int itemTemplateId, int itemTimer, int nameLength, const Unicode::String & name, const NetworkId & ownerId, int size);
~AuctionItem();
const NetworkId & GetItemId() const {return m_itemId;}
int GetCategory() const {return m_category;}
int GetItemTemplateId() const {return m_itemTemplateId;}
int GetResourceContainerClassCrc() const {return m_resourceContainerClassCrc;}
const std::string & GetResourceName() const {return m_resourceName;}
int GetResourceNameCrc() const {return m_resourceNameCrc;}
void SetResourceContainerClassCrc(int resourceContainerClassCrc) {m_resourceContainerClassCrc = resourceContainerClassCrc;}
void SetResourceName(const std::string & resourceName) {m_resourceName = resourceName;}
void SetResourceNameCrc(int resourceNameCrc) {m_resourceNameCrc = resourceNameCrc;}
int GetItemTimer() const {return m_itemTimer;}
int GetNameLength() const {return m_nameLength;}
const Unicode::String & GetName() const {return m_name;}
const NetworkId & GetOwnerId() const {return m_ownerId;}
int GetSize() const {return m_size;}
void SetOwnerId(const NetworkId & ownerId) {m_ownerId = ownerId;}
bool IsExpired(int gameTime) const;
static bool IsCategoryResourceContainer(int category) {return ((category & 0xffffff00) == 0x00400000);} // SharedObjectTemplate::GOT_resource_container is 0x00400000
};
#endif
// ======================================================================