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83 lines
1.9 KiB
C++
83 lines
1.9 KiB
C++
//GameServerMetricsData.h
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//Copyright 2002 Sony Online Entertainment
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#ifndef _GameServerMetricsData_H
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#define _GameServerMetricsData_H
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//-----------------------------------------------------------------------
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#include "serverMetrics/MetricsData.h"
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#include <map>
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//-----------------------------------------------------------------------
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class GameServerMetricsData : public MetricsData
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{
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public:
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GameServerMetricsData();
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~GameServerMetricsData();
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virtual void updateData();
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private:
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unsigned long m_numClients;
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unsigned long m_numBuildings;
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unsigned long m_numCreatures;
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unsigned long m_numSpawnLimit;
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unsigned long m_numInstallations;
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unsigned long m_numObjects;
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unsigned long m_numPlayers;
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unsigned long m_numPlayersImperial;
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unsigned long m_numPlayersRebel;
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unsigned long m_numPlayersNeutral;
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unsigned long m_numRunTimeRules;
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unsigned long m_numTangibles;
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unsigned long m_numUniverseObjects;
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unsigned long m_numIntangibles;
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unsigned long m_numGroupObjects;
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unsigned long m_numWaypoints;
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unsigned long m_numAI;
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unsigned long m_numDynAI;
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unsigned long m_numStaticAI;
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unsigned long m_numCombatAI;
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unsigned long m_numHibernatingAI;
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unsigned long m_numDelayedHibernatingAI;
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unsigned long m_allocations;
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unsigned long m_gameProcessId;
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unsigned long m_noBuild;
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unsigned long m_numMessages;
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unsigned long m_numObjectsWithBackloggedMessages;
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unsigned long m_numObjectCreatesReceived;
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unsigned long m_numObjectCreatesSent;
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unsigned long m_freeJavaMemory;
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unsigned long m_numServerUIPages;
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unsigned long m_numPendingLoadRequests;
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unsigned long m_numResourceTypesNative;
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unsigned long m_numResourceTypesImported;
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std::map< std::string, unsigned long > m_packetDataMap;
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private:
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// Disabled.
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GameServerMetricsData(const GameServerMetricsData&);
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GameServerMetricsData &operator =(const GameServerMetricsData&);
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};
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//-----------------------------------------------------------------------
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#endif
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