Files
src-1.2/engine/server/application/ConnectionServer/src/linux/main.cpp
T

67 lines
1.8 KiB
C++
Executable File

#include "FirstConnectionServer.h"
#include "ConfigConnectionServer.h"
#include "ConnectionServer.h"
#include "sharedCompression/SetupSharedCompression.h"
#include "sharedDebug/SetupSharedDebug.h"
#include "sharedFile/SetupSharedFile.h"
#include "sharedFoundation/Os.h"
#include "sharedFoundation/SetupSharedFoundation.h"
#include "sharedNetwork/NetworkHandler.h"
#include "sharedNetworkMessages/SetupSharedNetworkMessages.h"
#include "sharedRandom/SetupSharedRandom.h"
#include "sharedThread/SetupSharedThread.h"
#ifndef STELLA_INTERNAL
#include "webAPIHeartbeat.h"
#endif
// ======================================================================
void dumpPid(const char * argv)
{
pid_t p = getpid();
char fileName[1024];
sprintf(fileName, "%s.%d", argv, p);
FILE * f = fopen(fileName, "w+");
fclose(f);
}
int main(int argc, char ** argv)
{
#ifndef STELLA_INTERNAL
StellaBellum::webAPIHeartbeat();
#endif
SetupSharedThread::install();
SetupSharedDebug::install(1024);
//-- setup foundation
SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game);
setupFoundationData.lpCmdLine = ConvertCommandLine(argc,argv);
SetupSharedFoundation::install (setupFoundationData);
SetupSharedCompression::install();
SetupSharedFile::install(false);
SetupSharedNetworkMessages::install();
SetupSharedRandom::install(time(nullptr));
//setup the server
NetworkHandler::install();
Os::setProgramName("ConnectionServer");
ConfigConnectionServer::install();
//-- run game
ConnectionServer::install();
SetupSharedFoundation::callbackWithExceptionHandling(ConnectionServer::run);
ConnectionServer::remove();
ConfigConnectionServer::remove();
NetworkHandler::remove();
SetupSharedFoundation::remove();
SetupSharedThread::remove();
return 0;
}