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src-1.2/engine/server/library/serverScript/src/shared/ScriptMessage.h
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// ScriptMessage.h
// copyright 2001 Sony Online Entertainment
// Author: Justin Randall
#ifndef _INCLUDED_ScriptMessage_H
#define _INCLUDED_ScriptMessage_H
//-----------------------------------------------------------------------
#include "sharedMessageDispatch/Message.h"
#include <string>
class ScriptParams;
class ScriptDictionary;
//-----------------------------------------------------------------------
class ScriptMessage : public MessageDispatch::MessageBase
{
public:
ScriptMessage (const std::string & sourceScript, const std::string & scriptFunctionName, const ScriptDictionary & parameters);
~ScriptMessage ();
const ScriptDictionary & getParameters () const;
const std::string & getScriptFunctionName () const;
const std::string & getSourceScriptName () const;
private:
ScriptMessage & operator = (const ScriptMessage & rhs);
ScriptMessage (const ScriptMessage & source);
ScriptMessage();
private:
const ScriptDictionary & m_parameters;
const std::string m_scriptFunctionName;
const std::string m_sourceScriptName;
};
//-----------------------------------------------------------------------
inline const ScriptDictionary & ScriptMessage::getParameters() const
{
return m_parameters;
}
//-----------------------------------------------------------------------
inline const std::string & ScriptMessage::getScriptFunctionName() const
{
return m_scriptFunctionName;
}
//-----------------------------------------------------------------------
inline const std::string & ScriptMessage::getSourceScriptName() const
{
return m_sourceScriptName;
}
//-----------------------------------------------------------------------
#endif // _INCLUDED_ScriptMessage_H