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src-1.2/engine/server/library/serverGame/src/shared/console/ConsoleCommandParserObject.h
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// ======================================================================
//
// ConsoleCommandParserObject.h
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_ConsoleCommandParserObject_H
#define INCLUDED_ConsoleCommandParserObject_H
#include "sharedCommandParser/CommandParser.h"
#include "sharedMessageDispatch/Emitter.h"
class NetworkId;
class ServerObject;
class Transform;
class Vector;
// ======================================================================
/**
* Commands that are related to scripts
*/
class ConsoleCommandParserObject :
public CommandParser,
public MessageDispatch::Emitter
{
public:
ConsoleCommandParserObject ();
virtual bool performParsing (const NetworkId & userId,
const StringVector_t & argv,
const String_t & originalCommand,
String_t & result,
const CommandParser * node);
private:
ConsoleCommandParserObject (const ConsoleCommandParserObject & rhs);
ConsoleCommandParserObject & operator= (const ConsoleCommandParserObject & rhs);
bool performParsing2 (const NetworkId & userId,
const StringVector_t & argv,
const String_t & originalCommand,
String_t & result,
const CommandParser * node);
bool moveObject (const NetworkId & oid, const Vector & position_w, const NetworkId & targetContainer, const Vector & position_p) const;
bool rotateObject (const NetworkId & oid, real yaw, real pitch, real roll) const;
};
// ======================================================================
#endif // INCLUDED_ConsoleCommandParserObject_H