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src-1.2/engine/server/library/serverGame/src/shared/controller/GuildController.h
T

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// ======================================================================
//
// GuildController.h
//
// Copyright 2002 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_GuildController_H
#define INCLUDED_GuildController_H
// ======================================================================
#include "serverGame/UniverseController.h"
// ======================================================================
class GuildObject;
// ======================================================================
class GuildController: public UniverseController
{
public:
explicit GuildController(GuildObject *newOwner);
~GuildController();
protected:
virtual void handleMessage(int message, float value, const MessageQueue::Data* data, uint32 flags);
private:
GuildController();
GuildController(GuildController const &);
GuildController& operator=(GuildController const &);
};
// ======================================================================
#endif