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src-1.2/engine/server/library/serverNetworkMessages/src/shared/centralGameServer/AccountFeatureIdRequest.h
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2.8 KiB
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// ======================================================================
//
// AccountFeatureIdRequest.h
// copyright (c) 2004 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_AccountFeatureIdRequest_H
#define INCLUDED_AccountFeatureIdRequest_H
// ======================================================================
#include "sharedFoundation/StationId.h"
#include "sharedNetworkMessages/GameNetworkMessage.h"
// ======================================================================
class AccountFeatureIdRequest : public GameNetworkMessage
{
public:
enum RequestReason {RR_Reload, RR_ConsoleCommandReloadRequest, RR_ReloadRewardCheck};
AccountFeatureIdRequest (NetworkId const & requester, uint32 gameServer, NetworkId const & target, StationId targetStationId, uint32 gameCode, RequestReason requestReason);
AccountFeatureIdRequest (Archive::ReadIterator & source);
virtual ~AccountFeatureIdRequest ();
NetworkId const & getRequester() const;
uint32 getGameServer() const;
NetworkId const & getTarget() const;
StationId getTargetStationId() const;
uint32 getGameCode() const;
RequestReason getRequestReason() const;
private:
Archive::AutoVariable<NetworkId> m_requester;
Archive::AutoVariable<uint32> m_gameServer;
Archive::AutoVariable<NetworkId> m_target;
Archive::AutoVariable<StationId> m_targetStationId;
Archive::AutoVariable<uint32> m_gameCode;
Archive::AutoVariable<int8> m_requestReason;
private:
AccountFeatureIdRequest();
AccountFeatureIdRequest(const AccountFeatureIdRequest&);
AccountFeatureIdRequest& operator= (const AccountFeatureIdRequest&);
};
// ----------------------------------------------------------------------
inline NetworkId const & AccountFeatureIdRequest::getRequester() const
{
return m_requester.get();
}
// ----------------------------------------------------------------------
inline uint32 AccountFeatureIdRequest::getGameServer() const
{
return m_gameServer.get();
}
// ----------------------------------------------------------------------
inline NetworkId const & AccountFeatureIdRequest::getTarget() const
{
return m_target.get();
}
// ----------------------------------------------------------------------
inline StationId AccountFeatureIdRequest::getTargetStationId() const
{
return m_targetStationId.get();
}
// ----------------------------------------------------------------------
inline uint32 AccountFeatureIdRequest::getGameCode() const
{
return m_gameCode.get();
}
// ----------------------------------------------------------------------
inline AccountFeatureIdRequest::RequestReason AccountFeatureIdRequest::getRequestReason() const
{
return static_cast<RequestReason>(m_requestReason.get());
}
// ======================================================================
#endif