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src-1.2/engine/server/library/serverNetworkMessages/src/shared/centralGameServer/CreateNewObjectMessage.h
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//========================================================================
//
// CreateNewObjectMessage.h - tells Centralserver a new object is being created.
//
// copyright 2001 Sony Online Entertainment
//
//========================================================================
#ifndef _INCLUDED_CreateNewObjectMessage_H
#define _INCLUDED_CreateNewObjectMessage_H
//-----------------------------------------------------------------------
#include <string>
#include "sharedNetworkMessages/GameNetworkMessage.h"
#include "sharedMath/Vector.h"
//-----------------------------------------------------------------------
class CreateNewObjectMessage : public GameNetworkMessage
{
public:
CreateNewObjectMessage (const NetworkId& id, uint32 process, const std::string &scene, const Vector &pos);
CreateNewObjectMessage (Archive::ReadIterator & source);
~CreateNewObjectMessage ();
const NetworkId& getId(void) const;
uint32 getProcess(void) const;
const std::string& getScene(void) const;
const Vector& getPos(void) const;
private:
Archive::AutoVariable<NetworkId> m_id; // id of object that was created
Archive::AutoVariable<uint32> m_process; // process the object was created on
Archive::AutoVariable<std::string> m_scene; // scene (planet) the object is in
Archive::AutoVariable<Vector> m_pos; // position of the object
CreateNewObjectMessage();
CreateNewObjectMessage(const CreateNewObjectMessage&);
CreateNewObjectMessage& operator= (const CreateNewObjectMessage&);
};
//-----------------------------------------------------------------------
inline const NetworkId& CreateNewObjectMessage::getId(void) const
{
return m_id.get();
} // CreateNewObjectMessage::getId
inline uint32 CreateNewObjectMessage::getProcess(void) const
{
return m_process.get();
} // CreateNewObjectMessage::getProcess
inline const std::string& CreateNewObjectMessage::getScene(void) const
{
return m_scene.get();
} // CreateNewObjectMessage::getScene
inline const Vector& CreateNewObjectMessage::getPos(void) const
{
return m_pos.get();
} // CreateNewObjectMessage::getPos
#endif // _INCLUDED_CreateNewObjectMessage_H