Files
src-1.2/engine/server/library/serverNetworkMessages/src/shared/gameCommoditiesServer/OnPermanentAuctionPurchasedMessage.cpp
T

69 lines
1.9 KiB
C++
Executable File

#include "serverNetworkMessages/FirstServerNetworkMessages.h"
#include "OnPermanentAuctionPurchasedMessage.h"
OnPermanentAuctionPurchasedMessage::OnPermanentAuctionPurchasedMessage(Archive::ReadIterator & source) :
GameNetworkMessage("OnPermanentAuctionPurchasedMessage"),
m_responseId(),
m_trackId(),
m_ownerId(),
m_buyerId(),
m_price(),
m_itemId(),
m_location(),
m_itemNameLength(),
m_itemName(),
m_attributes()
{
AutoByteStream::addVariable(m_responseId);
AutoByteStream::addVariable(m_trackId);
AutoByteStream::addVariable(m_ownerId);
AutoByteStream::addVariable(m_buyerId);
AutoByteStream::addVariable(m_price);
AutoByteStream::addVariable(m_itemId);
AutoByteStream::addVariable(m_location);
AutoByteStream::addVariable(m_itemNameLength);
AutoByteStream::addVariable(m_itemName);
AutoByteStream::addVariable(m_attributes);
unpack(source);
}
OnPermanentAuctionPurchasedMessage::OnPermanentAuctionPurchasedMessage(
const NetworkId & ownerId,
const NetworkId & buyerId,
int price,
const NetworkId & itemId,
const std::string & location,
int itemNameLength,
const Unicode::String & itemName,
std::vector<std::pair<std::string, Unicode::String> > const & attributes
) :
GameNetworkMessage("OnPermanentAuctionPurchasedMessage"),
m_responseId(0),
m_trackId(0),
m_ownerId(ownerId),
m_buyerId(buyerId),
m_price(price),
m_itemId(itemId),
m_location(location),
m_itemNameLength(itemNameLength),
m_itemName(itemName),
m_attributes()
{
m_attributes.set(attributes);
AutoByteStream::addVariable(m_responseId);
AutoByteStream::addVariable(m_trackId);
AutoByteStream::addVariable(m_ownerId);
AutoByteStream::addVariable(m_buyerId);
AutoByteStream::addVariable(m_price);
AutoByteStream::addVariable(m_itemId);
AutoByteStream::addVariable(m_location);
AutoByteStream::addVariable(m_itemNameLength);
AutoByteStream::addVariable(m_itemName);
AutoByteStream::addVariable(m_attributes);
}
OnPermanentAuctionPurchasedMessage::~OnPermanentAuctionPurchasedMessage()
{
}