Files
src-1.2/engine/server/application/LoginServer/src/shared/TaskClaimRewards.h
T

93 lines
2.8 KiB
C++
Executable File

// ======================================================================
//
// TaskClaimRewards.h
// copyright (c) 2004 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_TaskClaimRewards_H
#define INCLUDED_TaskClaimRewards_H
// ======================================================================
#include "sharedDatabaseInterface/DbTaskRequest.h"
#include "sharedFoundation/StationId.h"
// ======================================================================
class TaskClaimRewards : public DB::TaskRequest
{
public:
TaskClaimRewards(uint32 clusterId, uint32 gameServerId, StationId stationId, NetworkId const & playerId, std::string const & rewardEvent, bool consumeEvent, std::string const & rewardItem, bool consumeItem, uint32 accountFeatureId, bool consumeAccountFeatureId, int previousAccountFeatureIdCount, int currentAccountFeatureIdCount);
public:
virtual bool process (DB::Session *session);
virtual void onComplete ();
private:
uint32 const m_clusterId;
uint32 const m_gameServerId;
StationId const m_stationId;
NetworkId const m_playerId;
std::string const m_rewardEvent;
bool const m_consumeEvent;
std::string const m_rewardItem;
bool const m_consumeItem;
uint32 const m_accountFeatureId;
bool const m_consumeAccountFeatureId;
int m_previousAccountFeatureIdCount;
int m_currentAccountFeatureIdCount;
bool m_result;
private:
TaskClaimRewards(); // disabled default constructor
};
// ======================================================================
class TaskFeatureIdTransactionRequest : public DB::TaskRequest
{
public:
TaskFeatureIdTransactionRequest(uint32 clusterId, StationId stationId, NetworkId const & playerId, uint32 gameServerId);
public:
virtual bool process (DB::Session *session);
virtual void onComplete ();
private:
uint32 const m_clusterId;
StationId const m_stationId;
NetworkId const m_playerId;
uint32 const m_gameServerId;
std::map<std::string, int> m_transactions;
private:
TaskFeatureIdTransactionRequest(); // disabled default constructor
};
// ======================================================================
class TaskFeatureIdTransactionSyncUpdate : public DB::TaskRequest
{
public:
TaskFeatureIdTransactionSyncUpdate(uint32 clusterId, StationId stationId, NetworkId const & playerId, std::string const & itemId, int adjustment);
public:
virtual bool process (DB::Session *session);
virtual void onComplete ();
private:
uint32 const m_clusterId;
StationId const m_stationId;
NetworkId const m_playerId;
std::string const m_itemId;
int const m_adjustment;
private:
TaskFeatureIdTransactionSyncUpdate(); // disabled default constructor
};
// ======================================================================
#endif