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93 lines
2.8 KiB
C++
Executable File
93 lines
2.8 KiB
C++
Executable File
// ======================================================================
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//
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// TaskClaimRewards.h
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// copyright (c) 2004 Sony Online Entertainment
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//
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// ======================================================================
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#ifndef INCLUDED_TaskClaimRewards_H
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#define INCLUDED_TaskClaimRewards_H
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// ======================================================================
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#include "sharedDatabaseInterface/DbTaskRequest.h"
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#include "sharedFoundation/StationId.h"
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// ======================================================================
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class TaskClaimRewards : public DB::TaskRequest
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{
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public:
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TaskClaimRewards(uint32 clusterId, uint32 gameServerId, StationId stationId, NetworkId const & playerId, std::string const & rewardEvent, bool consumeEvent, std::string const & rewardItem, bool consumeItem, uint32 accountFeatureId, bool consumeAccountFeatureId, int previousAccountFeatureIdCount, int currentAccountFeatureIdCount);
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public:
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virtual bool process (DB::Session *session);
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virtual void onComplete ();
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private:
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uint32 const m_clusterId;
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uint32 const m_gameServerId;
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StationId const m_stationId;
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NetworkId const m_playerId;
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std::string const m_rewardEvent;
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bool const m_consumeEvent;
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std::string const m_rewardItem;
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bool const m_consumeItem;
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uint32 const m_accountFeatureId;
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bool const m_consumeAccountFeatureId;
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int m_previousAccountFeatureIdCount;
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int m_currentAccountFeatureIdCount;
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bool m_result;
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private:
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TaskClaimRewards(); // disabled default constructor
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};
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// ======================================================================
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class TaskFeatureIdTransactionRequest : public DB::TaskRequest
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{
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public:
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TaskFeatureIdTransactionRequest(uint32 clusterId, StationId stationId, NetworkId const & playerId, uint32 gameServerId);
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public:
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virtual bool process (DB::Session *session);
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virtual void onComplete ();
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private:
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uint32 const m_clusterId;
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StationId const m_stationId;
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NetworkId const m_playerId;
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uint32 const m_gameServerId;
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std::map<std::string, int> m_transactions;
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private:
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TaskFeatureIdTransactionRequest(); // disabled default constructor
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};
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// ======================================================================
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class TaskFeatureIdTransactionSyncUpdate : public DB::TaskRequest
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{
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public:
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TaskFeatureIdTransactionSyncUpdate(uint32 clusterId, StationId stationId, NetworkId const & playerId, std::string const & itemId, int adjustment);
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public:
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virtual bool process (DB::Session *session);
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virtual void onComplete ();
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private:
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uint32 const m_clusterId;
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StationId const m_stationId;
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NetworkId const m_playerId;
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std::string const m_itemId;
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int const m_adjustment;
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private:
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TaskFeatureIdTransactionSyncUpdate(); // disabled default constructor
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};
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// ======================================================================
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#endif
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