Files
src-1.2/engine/server/library/serverNetworkMessages/src/shared/gameCommoditiesServer/CancelAuctionMessage.cpp
T

46 lines
994 B
C++

#include "serverNetworkMessages/FirstServerNetworkMessages.h"
#include "CancelAuctionMessage.h"
// namespace CommoditiesNamespace {
CancelAuctionMessage::CancelAuctionMessage(Archive::ReadIterator & source) :
GameNetworkMessage("CancelAuctionMessage"),
m_responseId(),
m_trackId(),
m_auctionId(),
m_playerId()
{
AutoByteStream::addVariable(m_responseId);
AutoByteStream::addVariable(m_trackId);
AutoByteStream::addVariable(m_auctionId);
AutoByteStream::addVariable(m_playerId);
unpack(source);
}
CancelAuctionMessage::CancelAuctionMessage(
int requestId,
const NetworkId & auctionId,
const NetworkId & playerId
) :
GameNetworkMessage("CancelAuctionMessage"),
m_responseId(requestId),
m_trackId(0),
m_auctionId(auctionId),
m_playerId(playerId)
{
AutoByteStream::addVariable(m_responseId);
AutoByteStream::addVariable(m_trackId);
AutoByteStream::addVariable(m_auctionId);
AutoByteStream::addVariable(m_playerId);
}
CancelAuctionMessage::~CancelAuctionMessage()
{
}
// }