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92 lines
2.9 KiB
C++
92 lines
2.9 KiB
C++
// ======================================================================
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//
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// CommoditiesServerConnection.cpp
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// Copyright 2004, Sony Online Entertainment Inc., all rights reserved.
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// Author: Mike Howard
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// Server Infrastructure by: Justin Randall
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//
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// This is message handler for incoming commodities messages.
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//
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// ======================================================================
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#include "serverDatabase/FirstServerDatabase.h"
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#include "Archive/ByteStream.h"
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#include "serverDatabase/CommoditiesServerConnection.h"
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#include "serverDatabase/DatabaseProcess.h"
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#include "serverNetworkMessages/GameGameServerMessages.h"
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#include "serverUtility/ConfigServerUtility.h"
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#include "sharedNetwork/NetworkSetupData.h"
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//-----------------------------------------------------------------------
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namespace CommoditiesServerConnectionNamespace
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{
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}
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using namespace CommoditiesServerConnectionNamespace;
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//-----------------------------------------------------------------------
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CommoditiesServerConnection::CommoditiesServerConnection(const std::string & a, const unsigned short p) :
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ServerConnection(a, p, NetworkSetupData()),
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MessageDispatch::Receiver()
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{
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}
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//-----------------------------------------------------------------------
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CommoditiesServerConnection::CommoditiesServerConnection(UdpConnectionMT * u, TcpClient * t) :
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ServerConnection(u, t),
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MessageDispatch::Receiver()
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{
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}
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//-----------------------------------------------------------------------
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CommoditiesServerConnection::~CommoditiesServerConnection()
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{
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DEBUG_REPORT_LOG(true, ("Deleting commodities server connection\n"));
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}
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//-----------------------------------------------------------------------
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void CommoditiesServerConnection::onConnectionClosed()
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{
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ServerConnection::onConnectionClosed();
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static MessageConnectionCallback m("CommoditiesConnectionClosed");
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emitMessage(m);
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}
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//-----------------------------------------------------------------------
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void CommoditiesServerConnection::onConnectionOpened()
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{
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ServerConnection::onConnectionOpened();
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static MessageConnectionCallback m("CommoditiesConnectionOpened");
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emitMessage(m);
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}
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//-----------------------------------------------------------------------
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void CommoditiesServerConnection::onReceive(const Archive::ByteStream & message)
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{
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DEBUG_REPORT_LOG(true, ("CommoditiesServerConnection::onReceive.\n"));
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ServerConnection::onReceive(message);
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Archive::ReadIterator ri = message.begin();
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const GameNetworkMessage msg(ri);
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ri = message.begin();
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DEBUG_REPORT_LOG(true, ("CommoditiesServerConnection::onReceive %s\n", msg.getCmdName().c_str()));
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}
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//-----------------------------------------------------------------------
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void CommoditiesServerConnection::receiveMessage(const MessageDispatch::Emitter & source, const MessageDispatch::MessageBase & message)
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{
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DEBUG_REPORT_LOG(true, ("CommoditiesServerConnection::receiveMessage\n"));
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UNREF(source);
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UNREF(message);
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}
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// ======================================================================
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