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src-1.2/engine/server/application/LoginServer/src/shared/TaskRenameCharacter.h
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// ======================================================================
//
// TaskRenameCharacter.h
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_TaskRenameCharacter_H
#define INCLUDED_TaskRenameCharacter_H
// ======================================================================
#include "sharedDatabaseInterface/Bindable.h"
#include "sharedDatabaseInterface/BindableNetworkId.h"
#include "sharedDatabaseInterface/DbQuery.h"
#include "sharedDatabaseInterface/DbTaskRequest.h"
class TransferCharacterData;
// ======================================================================
class TaskRenameCharacter : public DB::TaskRequest
{
public:
TaskRenameCharacter(uint32 clusterId, const NetworkId &characterId, const Unicode::String &newName, const TransferCharacterData * requestData);
~TaskRenameCharacter();
public:
virtual bool process (DB::Session *session);
virtual void onComplete ();
private:
TaskRenameCharacter(); // disabled default constructor
class RenameCharacterQuery : public DB::Query
{
public:
RenameCharacterQuery();
DB::BindableLong cluster_id; //lint !e1925 // public data member
DB::BindableNetworkId character_id; //lint !e1925 // public data member
DB::BindableString<127> new_name; //lint !e1925 // public data member
virtual void getSQL (std::string &sql);
virtual bool bindParameters ();
virtual bool bindColumns ();
virtual QueryMode getExecutionMode () const;
private: //disable
RenameCharacterQuery (const RenameCharacterQuery&);
RenameCharacterQuery &operator= (const RenameCharacterQuery&);
};
private:
uint32 m_clusterId;
NetworkId m_characterId;
Unicode::String m_newName;
bool m_success;
TransferCharacterData * m_requestData;
};
// ======================================================================
#endif