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74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
// ======================================================================
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//
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// AdjustAccountFeatureIdRequest.cpp
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// copyright (c) 2004 Sony Online Entertainment
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//
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// ======================================================================
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#include "serverNetworkMessages/FirstServerNetworkMessages.h"
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#include "serverNetworkMessages/AdjustAccountFeatureIdRequest.h"
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// ======================================================================
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AdjustAccountFeatureIdRequest::AdjustAccountFeatureIdRequest(NetworkId const & requestingPlayer, uint32 gameServer, NetworkId const & targetPlayer, std::string const & targetPlayerDescription, StationId targetStationId, NetworkId const & targetItem, std::string const & targetItemDescription, uint32 gameCode, uint32 featureId, int adjustment) :
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GameNetworkMessage("AdjustAccountFeatureIdRequest"),
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m_requestingPlayer(requestingPlayer),
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m_gameServer(gameServer),
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m_targetPlayer(targetPlayer),
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m_targetPlayerDescription(targetPlayerDescription),
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m_targetStationId(targetStationId),
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m_targetItem(targetItem),
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m_targetItemDescription(targetItemDescription),
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m_gameCode(gameCode),
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m_featureId(featureId),
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m_adjustment(adjustment)
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{
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addVariable(m_requestingPlayer);
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addVariable(m_gameServer);
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addVariable(m_targetPlayer);
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addVariable(m_targetPlayerDescription);
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addVariable(m_targetStationId);
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addVariable(m_targetItem);
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addVariable(m_targetItemDescription);
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addVariable(m_gameCode);
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addVariable(m_featureId);
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addVariable(m_adjustment);
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}
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//-----------------------------------------------------------------------
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AdjustAccountFeatureIdRequest::AdjustAccountFeatureIdRequest(Archive::ReadIterator & source) :
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GameNetworkMessage("AdjustAccountFeatureIdRequest"),
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m_requestingPlayer(),
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m_gameServer(),
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m_targetPlayer(),
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m_targetPlayerDescription(),
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m_targetStationId(),
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m_targetItem(),
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m_targetItemDescription(),
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m_gameCode(),
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m_featureId(),
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m_adjustment()
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{
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addVariable(m_requestingPlayer);
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addVariable(m_gameServer);
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addVariable(m_targetPlayer);
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addVariable(m_targetPlayerDescription);
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addVariable(m_targetStationId);
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addVariable(m_targetItem);
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addVariable(m_targetItemDescription);
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addVariable(m_gameCode);
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addVariable(m_featureId);
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addVariable(m_adjustment);
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unpack(source); //lint !e1506 Call to virtual from constructor
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}
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//-----------------------------------------------------------------------
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AdjustAccountFeatureIdRequest::~AdjustAccountFeatureIdRequest()
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{
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}
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// ======================================================================
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