Files
src-1.2/engine/server/library/serverNetworkMessages/src/shared/centralGameServer/AdjustAccountFeatureIdRequest.cpp
T

74 lines
2.5 KiB
C++

// ======================================================================
//
// AdjustAccountFeatureIdRequest.cpp
// copyright (c) 2004 Sony Online Entertainment
//
// ======================================================================
#include "serverNetworkMessages/FirstServerNetworkMessages.h"
#include "serverNetworkMessages/AdjustAccountFeatureIdRequest.h"
// ======================================================================
AdjustAccountFeatureIdRequest::AdjustAccountFeatureIdRequest(NetworkId const & requestingPlayer, uint32 gameServer, NetworkId const & targetPlayer, std::string const & targetPlayerDescription, StationId targetStationId, NetworkId const & targetItem, std::string const & targetItemDescription, uint32 gameCode, uint32 featureId, int adjustment) :
GameNetworkMessage("AdjustAccountFeatureIdRequest"),
m_requestingPlayer(requestingPlayer),
m_gameServer(gameServer),
m_targetPlayer(targetPlayer),
m_targetPlayerDescription(targetPlayerDescription),
m_targetStationId(targetStationId),
m_targetItem(targetItem),
m_targetItemDescription(targetItemDescription),
m_gameCode(gameCode),
m_featureId(featureId),
m_adjustment(adjustment)
{
addVariable(m_requestingPlayer);
addVariable(m_gameServer);
addVariable(m_targetPlayer);
addVariable(m_targetPlayerDescription);
addVariable(m_targetStationId);
addVariable(m_targetItem);
addVariable(m_targetItemDescription);
addVariable(m_gameCode);
addVariable(m_featureId);
addVariable(m_adjustment);
}
//-----------------------------------------------------------------------
AdjustAccountFeatureIdRequest::AdjustAccountFeatureIdRequest(Archive::ReadIterator & source) :
GameNetworkMessage("AdjustAccountFeatureIdRequest"),
m_requestingPlayer(),
m_gameServer(),
m_targetPlayer(),
m_targetPlayerDescription(),
m_targetStationId(),
m_targetItem(),
m_targetItemDescription(),
m_gameCode(),
m_featureId(),
m_adjustment()
{
addVariable(m_requestingPlayer);
addVariable(m_gameServer);
addVariable(m_targetPlayer);
addVariable(m_targetPlayerDescription);
addVariable(m_targetStationId);
addVariable(m_targetItem);
addVariable(m_targetItemDescription);
addVariable(m_gameCode);
addVariable(m_featureId);
addVariable(m_adjustment);
unpack(source); //lint !e1506 Call to virtual from constructor
}
//-----------------------------------------------------------------------
AdjustAccountFeatureIdRequest::~AdjustAccountFeatureIdRequest()
{
}
// ======================================================================