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100 lines
3.3 KiB
C++
100 lines
3.3 KiB
C++
// ======================================================================
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//
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// AdjustAccountFeatureIdResponse.cpp
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// copyright (c) 2004 Sony Online Entertainment
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//
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// ======================================================================
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#include "serverNetworkMessages/FirstServerNetworkMessages.h"
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#include "serverNetworkMessages/AdjustAccountFeatureIdResponse.h"
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// ======================================================================
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AdjustAccountFeatureIdResponse::AdjustAccountFeatureIdResponse(NetworkId const & requestingPlayer, uint32 gameServer, NetworkId const & targetPlayer, std::string const & targetPlayerDescription, StationId targetStationId, NetworkId const & targetItem, std::string const & targetItemDescription, uint32 gameCode, uint32 featureId, int oldValue, int newValue, unsigned int resultCode, bool resultCameFromSession, const char * sessionResultString /*= NULL*/, const char * sessionResultText /*= NULL*/) :
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GameNetworkMessage("AdjustAccountFeatureIdResponse"),
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m_requestingPlayer(requestingPlayer),
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m_gameServer(gameServer),
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m_targetPlayer(targetPlayer),
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m_targetPlayerDescription(targetPlayerDescription),
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m_targetStationId(targetStationId),
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m_targetItem(targetItem),
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m_targetItemDescription(targetItemDescription),
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m_gameCode(gameCode),
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m_featureId(featureId),
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m_oldValue(oldValue),
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m_newValue(newValue),
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m_resultCode(resultCode),
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m_resultCameFromSession(resultCameFromSession),
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m_sessionResultString(),
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m_sessionResultText()
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{
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if (sessionResultString)
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m_sessionResultString.set(std::string(sessionResultString));
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if (sessionResultText)
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m_sessionResultText.set(std::string(sessionResultText));
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addVariable(m_requestingPlayer);
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addVariable(m_gameServer);
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addVariable(m_targetPlayer);
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addVariable(m_targetPlayerDescription);
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addVariable(m_targetStationId);
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addVariable(m_targetItem);
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addVariable(m_targetItemDescription);
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addVariable(m_gameCode);
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addVariable(m_featureId);
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addVariable(m_oldValue);
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addVariable(m_newValue);
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addVariable(m_resultCode);
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addVariable(m_resultCameFromSession);
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addVariable(m_sessionResultString);
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addVariable(m_sessionResultText);
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}
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//-----------------------------------------------------------------------
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AdjustAccountFeatureIdResponse::AdjustAccountFeatureIdResponse(Archive::ReadIterator & source) :
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GameNetworkMessage("AdjustAccountFeatureIdResponse"),
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m_requestingPlayer(),
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m_gameServer(),
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m_targetPlayer(),
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m_targetPlayerDescription(),
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m_targetStationId(),
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m_targetItem(),
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m_targetItemDescription(),
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m_gameCode(),
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m_featureId(),
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m_oldValue(),
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m_newValue(),
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m_resultCode(),
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m_resultCameFromSession(),
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m_sessionResultString(),
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m_sessionResultText()
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{
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addVariable(m_requestingPlayer);
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addVariable(m_gameServer);
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addVariable(m_targetPlayer);
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addVariable(m_targetPlayerDescription);
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addVariable(m_targetStationId);
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addVariable(m_targetItem);
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addVariable(m_targetItemDescription);
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addVariable(m_gameCode);
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addVariable(m_featureId);
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addVariable(m_oldValue);
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addVariable(m_newValue);
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addVariable(m_resultCode);
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addVariable(m_resultCameFromSession);
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addVariable(m_sessionResultString);
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addVariable(m_sessionResultText);
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unpack(source); //lint !e1506 Call to virtual from constructor
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}
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//-----------------------------------------------------------------------
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AdjustAccountFeatureIdResponse::~AdjustAccountFeatureIdResponse()
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{
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}
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// ======================================================================
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