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66 lines
2.2 KiB
C++
66 lines
2.2 KiB
C++
//========================================================================
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//
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// CharacterTransferStatusMessage.h - tells Centralserver a new object is being created.
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//
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// copyright 2001 Sony Online Entertainment
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//
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//========================================================================
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#ifndef _INCLUDED_CharacterTransferStatusMessage_H
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#define _INCLUDED_CharacterTransferStatusMessage_H
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//-----------------------------------------------------------------------
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#include <string>
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#include "sharedNetworkMessages/GameNetworkMessage.h"
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#include "sharedMath/Vector.h"
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#include "sharedFoundation/NetworkId.h"
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//-----------------------------------------------------------------------
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class CharacterTransferStatusMessage : public GameNetworkMessage
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{
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public:
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CharacterTransferStatusMessage (unsigned int gameServerId, const NetworkId & toCharacterId, const std::string & statusMessage);
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CharacterTransferStatusMessage (Archive::ReadIterator & source);
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~CharacterTransferStatusMessage ();
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unsigned int getGameServerId () const;
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const NetworkId & getToCharacterId () const;
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const std::string & getStatusMessage () const;
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private:
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Archive::AutoVariable<unsigned int> m_gameServerId;
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Archive::AutoVariable<NetworkId> m_toCharacterId;
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Archive::AutoVariable<std::string> m_statusMessage;
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CharacterTransferStatusMessage();
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CharacterTransferStatusMessage(const CharacterTransferStatusMessage&);
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CharacterTransferStatusMessage& operator= (const CharacterTransferStatusMessage&);
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};
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//-----------------------------------------------------------------------
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inline unsigned int CharacterTransferStatusMessage::getGameServerId() const
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{
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return m_gameServerId.get();
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}
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//-----------------------------------------------------------------------
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inline const NetworkId & CharacterTransferStatusMessage::getToCharacterId() const
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{
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return m_toCharacterId.get();
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}
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//-----------------------------------------------------------------------
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inline const std::string & CharacterTransferStatusMessage::getStatusMessage() const
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{
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return m_statusMessage.get();
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}
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//-----------------------------------------------------------------------
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#endif // _INCLUDED_CharacterTransferStatusMessage_H
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