Files
src-1.2/engine/server/library/serverNetworkMessages/src/shared/centralGameServer/CharacterTransferStatusMessage.h
T

66 lines
2.2 KiB
C++

//========================================================================
//
// CharacterTransferStatusMessage.h - tells Centralserver a new object is being created.
//
// copyright 2001 Sony Online Entertainment
//
//========================================================================
#ifndef _INCLUDED_CharacterTransferStatusMessage_H
#define _INCLUDED_CharacterTransferStatusMessage_H
//-----------------------------------------------------------------------
#include <string>
#include "sharedNetworkMessages/GameNetworkMessage.h"
#include "sharedMath/Vector.h"
#include "sharedFoundation/NetworkId.h"
//-----------------------------------------------------------------------
class CharacterTransferStatusMessage : public GameNetworkMessage
{
public:
CharacterTransferStatusMessage (unsigned int gameServerId, const NetworkId & toCharacterId, const std::string & statusMessage);
CharacterTransferStatusMessage (Archive::ReadIterator & source);
~CharacterTransferStatusMessage ();
unsigned int getGameServerId () const;
const NetworkId & getToCharacterId () const;
const std::string & getStatusMessage () const;
private:
Archive::AutoVariable<unsigned int> m_gameServerId;
Archive::AutoVariable<NetworkId> m_toCharacterId;
Archive::AutoVariable<std::string> m_statusMessage;
CharacterTransferStatusMessage();
CharacterTransferStatusMessage(const CharacterTransferStatusMessage&);
CharacterTransferStatusMessage& operator= (const CharacterTransferStatusMessage&);
};
//-----------------------------------------------------------------------
inline unsigned int CharacterTransferStatusMessage::getGameServerId() const
{
return m_gameServerId.get();
}
//-----------------------------------------------------------------------
inline const NetworkId & CharacterTransferStatusMessage::getToCharacterId() const
{
return m_toCharacterId.get();
}
//-----------------------------------------------------------------------
inline const std::string & CharacterTransferStatusMessage::getStatusMessage() const
{
return m_statusMessage.get();
}
//-----------------------------------------------------------------------
#endif // _INCLUDED_CharacterTransferStatusMessage_H