Files
src-1.2/engine/server/library/serverNetworkMessages/src/shared/centralGameServer/FeatureIdTransactionRequest.cpp
T

46 lines
1.4 KiB
C++

// ======================================================================
//
// FeatureIdTransactionRequest.cpp
// copyright (c) 2004 Sony Online Entertainment
//
// ======================================================================
#include "serverNetworkMessages/FirstServerNetworkMessages.h"
#include "serverNetworkMessages/FeatureIdTransactionRequest.h"
// ======================================================================
FeatureIdTransactionRequest::FeatureIdTransactionRequest(uint32 gameServer, StationId stationId, NetworkId const & player) :
GameNetworkMessage("FeatureIdTransactionRequest"),
m_gameServer(gameServer),
m_stationId(stationId),
m_player(player)
{
addVariable(m_gameServer);
addVariable(m_stationId);
addVariable(m_player);
}
//-----------------------------------------------------------------------
FeatureIdTransactionRequest::FeatureIdTransactionRequest(Archive::ReadIterator & source) :
GameNetworkMessage("FeatureIdTransactionRequest"),
m_gameServer(),
m_stationId(),
m_player()
{
addVariable(m_gameServer);
addVariable(m_stationId);
addVariable(m_player);
unpack(source); //lint !e1506 Call to virtual from constructor
}
//-----------------------------------------------------------------------
FeatureIdTransactionRequest::~FeatureIdTransactionRequest()
{
}
// ======================================================================