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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
//========================================================================
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//
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// GameServerReadyMessage.cpp - tells Centralserver we want all the objects in a chunk.
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//
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// copyright 2001 Sony Online Entertainment
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//
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//========================================================================
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#include "serverNetworkMessages/FirstServerNetworkMessages.h"
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#include "serverNetworkMessages/GameServerReadyMessage.h"
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#include "serverNetworkMessages/CentralGameServerMessages.h"
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#include "unicodeArchive/UnicodeArchive.h"
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// ======================================================================
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GameServerReadyMessage::GameServerReadyMessage(int mapWidth) :
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GameNetworkMessage("GameServerReadyMessage"),
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m_mapWidth(mapWidth)
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{
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addVariable(m_mapWidth);
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}
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//-----------------------------------------------------------------------
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GameServerReadyMessage::GameServerReadyMessage(Archive::ReadIterator & source) :
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GameNetworkMessage("GameServerReadyMessage")
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{
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addVariable(m_mapWidth);
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unpack(source);
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}
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//-----------------------------------------------------------------------
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GameServerReadyMessage::~GameServerReadyMessage()
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{
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}
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// ----------------------------------------------------------------------
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int GameServerReadyMessage::getMapWidth() const
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{
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return m_mapWidth.get();
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}
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// ======================================================================
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