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42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
//========================================================================
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//
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// PreloadFinishedMessage.cpp
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//
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// copyright 2002 Sony Online Entertainment
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//
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//========================================================================
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#include "serverNetworkMessages/FirstServerNetworkMessages.h"
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#include "serverNetworkMessages/PreloadFinishedMessage.h"
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#include <vector>
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#include "serverNetworkMessages/CentralGameServerMessages.h"
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//-----------------------------------------------------------------------
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PreloadFinishedMessage::PreloadFinishedMessage(bool finished) :
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GameNetworkMessage("PreloadFinishedMessage"),
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m_finished(finished)
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{
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addVariable(m_finished);
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}
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//-----------------------------------------------------------------------
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PreloadFinishedMessage::PreloadFinishedMessage(Archive::ReadIterator & source) :
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GameNetworkMessage("PreloadFinishedMessage"),
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m_finished(false)
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{
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addVariable(m_finished);
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unpack(source);
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}
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//-----------------------------------------------------------------------
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PreloadFinishedMessage::~PreloadFinishedMessage()
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{
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}
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// ======================================================================
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