Files
src-1.2/engine/server/library/serverNetworkMessages/src/shared/centralGameServer/RequestPlanetObjectIdMessage.cpp
T

47 lines
1.4 KiB
C++

//========================================================================
//
// RequestPlanetObjectIdMessage.cpp - tells Centralserver we want all the objects in a chunk.
//
// copyright 2001 Sony Online Entertainment
//
//========================================================================
#include "serverNetworkMessages/FirstServerNetworkMessages.h"
#include "serverNetworkMessages/RequestPlanetObjectIdMessage.h"
#include "serverNetworkMessages/CentralGameServerMessages.h"
#include "unicodeArchive/UnicodeArchive.h"
//-----------------------------------------------------------------------
/**
* Class constructor.
*
* @param process gameserver id that should receive the loaded objects
*/
RequestPlanetObjectIdMessage::RequestPlanetObjectIdMessage (const std::string &sceneId) :
GameNetworkMessage("RequestPlanetObjectIdMessage"),
m_sceneId(sceneId)
{
addVariable(m_sceneId);
}
//-----------------------------------------------------------------------
RequestPlanetObjectIdMessage::RequestPlanetObjectIdMessage(Archive::ReadIterator & source) :
GameNetworkMessage("RequestPlanetObjectIdMessage"),
m_sceneId()
{
addVariable(m_sceneId);
unpack(source);
}
//-----------------------------------------------------------------------
RequestPlanetObjectIdMessage::~RequestPlanetObjectIdMessage()
{
}
//-----------------------------------------------------------------------