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47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
//========================================================================
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//
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// RequestPlanetObjectIdMessage.cpp - tells Centralserver we want all the objects in a chunk.
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//
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// copyright 2001 Sony Online Entertainment
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//
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//========================================================================
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#include "serverNetworkMessages/FirstServerNetworkMessages.h"
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#include "serverNetworkMessages/RequestPlanetObjectIdMessage.h"
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#include "serverNetworkMessages/CentralGameServerMessages.h"
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#include "unicodeArchive/UnicodeArchive.h"
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//-----------------------------------------------------------------------
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/**
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* Class constructor.
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*
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* @param process gameserver id that should receive the loaded objects
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*/
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RequestPlanetObjectIdMessage::RequestPlanetObjectIdMessage (const std::string &sceneId) :
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GameNetworkMessage("RequestPlanetObjectIdMessage"),
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m_sceneId(sceneId)
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{
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addVariable(m_sceneId);
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}
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//-----------------------------------------------------------------------
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RequestPlanetObjectIdMessage::RequestPlanetObjectIdMessage(Archive::ReadIterator & source) :
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GameNetworkMessage("RequestPlanetObjectIdMessage"),
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m_sceneId()
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{
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addVariable(m_sceneId);
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unpack(source);
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}
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//-----------------------------------------------------------------------
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RequestPlanetObjectIdMessage::~RequestPlanetObjectIdMessage()
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{
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}
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//-----------------------------------------------------------------------
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