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57 lines
1.7 KiB
C++
Executable File
57 lines
1.7 KiB
C++
Executable File
// ======================================================================
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//
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// AiServerShipObjectInterface.h
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//
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// copyright 2004, sony online entertainment
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//
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// ======================================================================
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#ifndef INCLUDED_AiServerShipObjectInterface_H
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#define INCLUDED_AiServerShipObjectInterface_H
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// ======================================================================
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#include "serverGame/ServerShipObjectInterface.h"
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struct AiShipPilotData;
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class ShipObject;
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// ======================================================================
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class AiServerShipObjectInterface : public ServerShipObjectInterface
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{
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public:
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static void install();
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static void setFastAxisEnabled(bool const enabled);
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static bool isFastAxisEnabled();
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public:
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AiServerShipObjectInterface(ShipObject const * shipObject, AiShipPilotData const & aiShipPilotData, bool const modifySpeed);
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virtual float getMaximumSpeed() const;
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virtual float getSpeedAcceleration() const;
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virtual float getSpeedDeceleration() const;
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virtual float getSlideDampener() const;
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virtual float getMaximumYaw() const;
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virtual float getYawAcceleration() const;
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virtual float getMaximumPitch() const;
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virtual float getPitchAcceleration() const;
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virtual float getMaximumRoll() const;
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virtual float getRollAcceleration() const;
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private:
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bool const m_modifySpeed;
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AiShipPilotData const & m_aiShipPilotData;
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AiServerShipObjectInterface();
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AiServerShipObjectInterface(AiServerShipObjectInterface const &);
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AiServerShipObjectInterface & operator=(AiServerShipObjectInterface const &);
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};
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// ======================================================================
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#endif // INCLUDED_AiServerShipObjectInterface_H
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