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# Debian SID SWGMasters Developer VM (PRIVATE REPO ONLY)
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## Download
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(not currently available)
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### Special Notes for Image v6
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If you're using version 6 of the development image, you'll need to do a few things prior to being able to start the server (but AFTER all other steps):
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- Add the compiled binary locations to the PATH variable
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```export PATH=$PATH:/home/swg/swg-main/build/bin```
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- You'll also need to possibly edit the build_linux.sh script (located in the swg-main folder) and set the MODE equal to "Debug" instead of "Release". If you run into issues
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starting the server for the first time, set to Debug, recompile the server, rebuild the templates (the compile script step below), truncate your OBJECT_TEMPLATES table and
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re-import your database.
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## System Requirements
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* Virtualbox 5.0.x
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* 4GB RAM minimum (The VM supports 64GB RAM)
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* 30GB Harddisk Space
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Recommended:
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* SSH-Client (Putty in Windows)
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* SCP-Client (WinSCP)
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* more RAM if you want to run more then 1-2 Zones
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* SSD as VM Storage
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## What's Included In The VM
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* Debian SID/Testing 32Bit
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* OracleDB 11g Release 2
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* Oracle Enterprise Manager https://<vmip>:1158/em/console (User: SYSTEM Pass: swg)
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* Clientfiles needed to start the server /home/swg/clientdata/
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* Appearance Files needed to start the server /home/swg/appearance/
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* Copy of https://bitbucket.org/swgmasters/swg-src/ /home/swg/swg-src/
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* All predependecies installed to compile your own server
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* Samba preinstalled pointed to /home/swg/ (You can use editors/IDEs or/and your git in Windows)
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* Dummy-X-Server to run X-Applications through VNC (Isnt started by default, google vnc4server)
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Default Password: swg
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## What Do You Need To Do To Get A Server Running?
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Import the Appliance to Virtualbox.
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* CPU Setting PAE
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* Network Setting: Bridge Network
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Change the /etc/hosts file to the right ipaddress.
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nano /etc/hosts
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Change the 192.168.2.113 to the IP of the Virtual Machine
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<yourip> swg
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Restart the server:
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shutdown -r now
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Download Putty and point it to the IP of your VM
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Login as user swg with password swg
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Delete the public repo (You can skip this, if you want to build both binarysets on the same system)
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rm /home/swg/swg-src -rf
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Create an ssh-key to use with the private gitlab as user swg
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ssh-keygen -t rsa
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Copy the public key to your gitlab account settings. (Profile Settings -> SSH-Keys)
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cat /home/swg/.ssh/id_rsa.pub
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After this you can download the private main repo:
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cd /home/swg
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git clone git@git.stellabellum.net:staff/swg-main.git
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When you are done with the git clone part, go into the swg-main folder
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cd /home/swg/swg-main
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touch .setup
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Start the Download of other Repos by using the build_linux.sh git pull/push option.
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./build_linux.sh
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!! Ignore the install dependencies PART !!
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## Building Phases
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Follow the instructions. The binary building phase will take roughly 1h/1Core.
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The Script Building Phase will throw errors if you skip the configphase, do configs first, then scriptbuilding.
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### Config Phase
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use local
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Database DSN:
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//127.0.0.1/swg
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Database User:
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swg
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Database Password:
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swg
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### Script Building
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Scriptbuilding will take about 6hours the first time. You can later just recompile single scripts or tab files, look at the
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utils/build_ and the build_linux.sh files to see the syntax of the mocha, javac and compilertools.
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### Database
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The Clustername has to be the same you used in the configphase. The same for the nodeip. The other settings are self-explaining.
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## Clientdata and Appearance Files
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The Clientdata Repo is copied from our Git here, its in /home/swg/clientdata. http://git.stellabellum.net/staff/clientdata
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The .git Folder is removed to save space!
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You need to modify:
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* exe/shared/servercommon.cfg
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[SharedFile]
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searchPath2=../../data/sku.0/sys.shared/compiled/game
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searchPath2=../../data/sku.0/sys.server/compiled/game
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searchPath1=../../data/sku.0/sys.shared/built/game
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searchPath1=../../data/sku.0/sys.server/built/game
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searchPath0=../../data/sku.0/sys.client/compiled/clientdata
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* mkdir /home/swg/swg-main/data/sku.0/sys.client/compiled
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* ln -s /home/swg/clientdata /home/swg/swg-main/data/sku.0/sys.client/compiled/clientdata
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## First Start
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./startServer.sh
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Point your login.cfg to the IP of the Virtualmachine.
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