Under CuiWidget3dObjectListViewer for vDathomir, the following was missing under "objectdatasource='data.Dathomir'"
PackLocation='cpc,cpc'
PackSize='p,p'
Special Note:
This issue isn't really noticeable if you don't modify planet locations, but its still missing information, nonetheless.
Added a space rare loot system.
This system is disabled by default. I have added a default config file, but if you are adding this to an existing server, create/paste the following into:
space_rare_loot.cfg
Then add space_rare_loot.cfg as an include in servercommon.cfg.
Below is a sample config with Space Rare Loot disabled.
[SpaceRareLoot]
# Base percent chance for an eligible space kill to award a rare loot chest.
# Set to 0 or remove this key to disable space rare loot.
baseChance=0
# Cooldown in seconds between chest awards per player.
# 0 disables the cooldown.
delaySeconds=3600
# Enables testing/debug messages for rare loot eligibility and award checks.
debugMessages=false
# QA/testing option: treats lower-tier targets as same-tier for eligibility/chance behavior.
qaTreatLowerTargetAsSameTier=false
# Relative quality weights used after a chest award succeeds.
# These do not need to total 100, but these defaults represent 70/25/5.
rareChance=70
exceptionalChance=25
legendaryChance=5
# For higher-tier targets, shift this many points per tier out of Rare chance
# and into Exceptional/Legendary according to the ratios below.
higherTierQualityShift=5
# Portion of shifted Rare chance that becomes Exceptional chance.
higherTierExceptionalShiftRatio=0.80
# Portion of shifted Rare chance that becomes Legendary chance.
higherTierLegendaryShiftRatio=0.20
# Maximum number of target tiers above the player that can apply quality shifting.
higherTierQualityShiftMaxTiers=3
# Stat scaling applied when creating rare space loot items.
# Rare is below baseline, Exceptional is baseline, Legendary is above baseline.
rareScale=0.50
exceptionalScale=1.00
legendaryScale=1.50
Updates to lair interactivity.
This feature must be enabled through the server configuration. When disabled, the vanilla lair search behavior remains unchanged.
When enabled, lair interactivity allows server operators to configure:
- reset time, allowing a lair to be searched again after a configured delay
- egg search chance
- nothing-found chance
- empty-lair chance
- luck usage
- egg reward multiplier
The bug chance is derived from the remaining chance after `eggChance` and `nothingChance`.
This also adds an `adminLair` command with the following options:
- `adminLair info` — shows the current search state for the targeted lair
- `adminLair set` — marks the targeted lair as searched
- `adminLair clear` — clears the search state from the targeted lair
The command requires god mode.
Example `localOptions.cfg` server configuration:
```ini
#====================Lair Interactivity Settings====================
[LairInteractivity]
enabled=true
resetMinutes=1
eggChance=80
nothingChance=10
emptyChance=35
useLuck=true
eggAmountMultiplierPercent=500