Corrects con_display_data to use the correct RGB values for Orange and Light Blue, both of which were using incorrect RGB values from their respective columns above. This will now correctly display light blue or orange circles for enemies at their respective level ranges for difficulty. Previously these would be impossible to see visually.
Client patching for the following changesets:
* b462125d169fdf9b70e59c59d1626ce46c5145e5
* 09d85dd2224d4ceaecb7352d4d28ffe1abaff40e
* 4a4b652e6e3cd31083593443bccad080e5ed5b34
* Pack current snapshot into 3.0.tre
* Track dlls
* Track exes
* Track iffs I guess. Why not? You never know...
* client.cfg is what we can use to push new tre snapshot things in the future
* Ignore stuff in the zip for getting updates
* Update MOTD
* I'm such a noob