mirror of
https://github.com/SWG-Source/client-tools.git
synced 2026-07-13 22:01:07 -04:00
Add waypoint teleport handling
This commit is contained in:
@@ -310,6 +310,7 @@ namespace Cui
|
||||
MAKE_ID(ITEM_EQUIP_APPEARANCE, none, item_equip_appearance, CursorPaths::equip);
|
||||
MAKE_ID(ITEM_UNEQUIP_APPEARANCE,none, item_unequip_appearance, CursorPaths::unequip);
|
||||
MAKE_ID(OPEN_STORYTELLER_RECIPE,none, open_storyteller_recipe, 0);
|
||||
MAKE_ID(GOD_TELEPORT, none, god_teleport, 0);
|
||||
|
||||
#undef MAKE_ID
|
||||
|
||||
|
||||
@@ -168,6 +168,7 @@ namespace Cui
|
||||
ITEM_EQUIP_APPEARANCE,
|
||||
ITEM_UNEQUIP_APPEARANCE,
|
||||
OPEN_STORYTELLER_RECIPE,
|
||||
GOD_TELEPORT,
|
||||
|
||||
CLIENT_MENU_LAST,
|
||||
|
||||
|
||||
+11
-2
@@ -1798,8 +1798,13 @@ bool CuiRadialMenuManager::populateMenu (CuiMenuInfoHelper & helper, const Objec
|
||||
helper.addRootMenu (ITEM_MAIL, got);
|
||||
}
|
||||
}
|
||||
else
|
||||
else {
|
||||
isUnownedWaypoint = true;
|
||||
}
|
||||
// allow players flagged as admin to radial and teleport directly to a waypoint
|
||||
if (PlayerObject::isAdmin()) {
|
||||
helper.addRootMenu(GOD_TELEPORT, got);
|
||||
}
|
||||
}
|
||||
|
||||
//allow bringing up ship page on ground only for players, in ground or space for gods
|
||||
@@ -1892,7 +1897,6 @@ void CuiRadialMenuManager::performDefaultAction (Object & object, bool allowOpen
|
||||
Cui::MenuInfoTypes::executeCommandForMenu(EXAMINE, object.getNetworkId(), 0);
|
||||
return;
|
||||
}
|
||||
|
||||
else if (omrd->isOutOfRange ())
|
||||
{
|
||||
ClientObject const * const clientObject = object.asClientObject();
|
||||
@@ -2407,6 +2411,11 @@ void CuiRadialMenuManager::performMenuAction (int sel, int index, bool serverNot
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (sel == GOD_TELEPORT) {
|
||||
ClientWaypointObject const * const cwo = dynamic_cast<ClientWaypointObject const *>(clientObject);
|
||||
GenericValueTypeMessage<std::pair<NetworkId, std::string> > const msg("handleWaypointWarp", std::make_pair(cwo->getNetworkId(), ""));
|
||||
GameNetwork::send(msg, true);
|
||||
}
|
||||
else if (sel == SHIP_MANAGE_COMPONENTS)
|
||||
{
|
||||
if(clientObject)
|
||||
|
||||
Reference in New Issue
Block a user