cleanup our history a bit

This commit is contained in:
DarthArgus
2016-10-09 00:26:42 -07:00
parent a42c79b35b
commit b9d65391be
5 changed files with 24 additions and 23 deletions

View File

@@ -40,7 +40,7 @@
#include <list>
#include <map>
#if PRODUCTION == 0
#if 0
#include "clientAudio/SwgAudioCapture.h"
#endif // PRODUCTION
@@ -5405,7 +5405,7 @@ void Audio::silenceNonBufferedMusic(bool silence)
}
//-----------------------------------------------------------------------------
#if PRODUCTION == 0
#if 0
bool Audio::getAudioCaptureConfig(int& samplesPerSec, int& bitsPerSample, int& channels)
{
if(!s_digitalDevice2d)
@@ -5426,7 +5426,7 @@ bool Audio::getAudioCaptureConfig(int& samplesPerSec, int& bitsPerSample, int& c
#endif // PRODUCTION
//-----------------------------------------------------------------------------
#if PRODUCTION == 0
#if 0
bool Audio::startAudioCapture(AudioCapture::ICallback* pCallback)
{
if(!s_audioFilterProvider)
@@ -5456,7 +5456,7 @@ bool Audio::startAudioCapture(AudioCapture::ICallback* pCallback)
#endif // PRODUCTION
//-----------------------------------------------------------------------------
#if PRODUCTION == 0
#if 0
void Audio::stopAudioCapture()
{
// NOTE: s_audioFilterProvider is just an index and need not be reset

View File

@@ -151,7 +151,7 @@
#include <cstdio>
#if PRODUCTION == 0
#if 0
#include "clientGraphics/SwgVideoCapture.h"
#endif // PRODUCTION
@@ -761,7 +761,7 @@ void Game::install(Application const application)
ms_application = application;
#if PRODUCTION == 0
#if 0
if ((application == A_particleEditor || application == A_animationEditor)
&& !ConfigFile::getKeyBool("ClientTools","loadHud",false)
)
@@ -851,7 +851,7 @@ void Game::install(Application const application)
else
#endif // _DEBUG
{
#if PRODUCTION == 0
#if 0
if (application == A_particleEditor || application == A_animationEditor)
{
ExitChain::add(Game::cleanupScene, "Game::cleanupScene");
@@ -928,7 +928,7 @@ void Game::install(Application const application)
LookAtTransformModifier::setAllowLookAtTargetFunction(allowLookAtTarget);
CharacterLodManager::setManageLodCallback(manageCharacterLodCallback);
#if PRODUCTION == 0
#if 0
//-- Tell these classes how to get the current camera for debug purposes.
LookAtTransformModifier::setGetCameraFunction(Game::getConstCamera);
TargetPitchTransformModifier::setGetCameraFunction(Game::getConstCamera);
@@ -1003,7 +1003,7 @@ void Game::cleanupScene(void)
void Game::quit()
{
#if PRODUCTION == 0
#if 0
Graphics::pixSetMarker(L"Quit");
PixCounter::disable();
#endif
@@ -1066,7 +1066,7 @@ void Game::runGameLoopOnce(bool presentToWindow, HWND hwnd, int width, int heigh
bool result;
float elapsedTime = 0.0f;
#if PRODUCTION == 0
#if 0
VTune::beginFrame();
#endif
@@ -1101,7 +1101,7 @@ void Game::runGameLoopOnce(bool presentToWindow, HWND hwnd, int width, int heigh
ms_bytesAllocated[4] = MemoryManager::getCurrentNumberOfBytesAllocated();
sprintf(ms_bytesAllocatedBuffer, "BytesAllocated: %lu %lu %lu %lu %lu\n", ms_bytesAllocated[0], ms_bytesAllocated[1], ms_bytesAllocated[2], ms_bytesAllocated[3], ms_bytesAllocated[4]);
#if PRODUCTION == 0
#if 0
NP_PROFILER_NAMED_AUTO_BLOCK_TRANSFER(profilerMainLoop, "debug");
DebugMonitor::clearScreen();
DebugFlags::callReportRoutines();
@@ -1230,7 +1230,7 @@ void Game::runGameLoopOnce(bool presentToWindow, HWND hwnd, int width, int heigh
IGNORE_RETURN(Graphics::present());
}
#if PRODUCTION == 0
#if 0
// this is here to be consistent with the behavior when PIX is running, since the polling will happen when Graphics::present() is called
PixCounter::update();
#endif
@@ -1432,7 +1432,7 @@ void Game::_setScene(Scene* newScene)
WARNING (ms_sceneId.empty (), ("Game::setScene with empty sceneId"));
}
#if PRODUCTION == 0
#if 0
// update the sceneId in the FileManifest (also done more specifically in groundscene to get buildout info)
// however, we get updates to a null string here to tell us that we are transitioning to a new scene
if (FileManifest::shouldUpdateManifest())
@@ -2676,7 +2676,7 @@ float Game::getRadarRange()
Game::SceneType Game::getHudSceneType()
{
#if PRODUCTION == 0
#if 0
if (ms_useSpaceHudOnly)
{
return ST_space;
@@ -3009,7 +3009,7 @@ std::string Game::calculateNonInstanceSceneId(std::string const & scene)
// ---------------------------------------------------------------------
#if PRODUCTION == 0
#if 0
void Game::videoCaptureConfig(int resolution, int seconds, int quality, const char* filename)
{
VideoCapture::install(); // Installs SoeUtilMemoryAdapter on first call
@@ -3019,7 +3019,7 @@ void Game::videoCaptureConfig(int resolution, int seconds, int quality, const ch
// ---------------------------------------------------------------------
#if PRODUCTION == 0
#if 0
class VideoCaptureCallback : public VideoCapture::SingleUse::ICallback
{
public:
@@ -3054,7 +3054,7 @@ void Game::videoCaptureStart()
// ---------------------------------------------------------------------
#if PRODUCTION == 0
#if 0
void Game::videoCaptureStop()
{
VideoCapture::SingleUse::stop();

View File

@@ -53,8 +53,8 @@
<_ProjectFileVersion>12.0.30501.0</_ProjectFileVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>.\..\..\lib\win32-x86\</OutDir>
<IntDir>.\debug\</IntDir>
<OutDir>.\..\..\..\..\..\..\compile\win32\dpvs\Debug\</OutDir>
<IntDir>.\..\..\..\..\..\..\compile\win32\dpvs\Debug\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -89,6 +89,7 @@
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AssemblerOutput>AssemblyAndSourceCode</AssemblerOutput>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -96,7 +97,7 @@
</ResourceCompile>
<Link>
<AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\win32-x86\dpvsd.dll</OutputFile>
<OutputFile>.\..\..\..\..\..\..\compile\win32\dpvs\Debug\dpvs.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\remotedebugger\lib\;..\hl\lib\win32-x86-msvc\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -104,7 +105,7 @@
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>.\debug/dpvsd.map</MapFileName>
<SubSystem>Windows</SubSystem>
<ImportLibrary>.\..\..\lib\win32-x86/dpvsd.lib</ImportLibrary>
<ImportLibrary>.\..\..\..\..\..\..\compile\win32\dpvs\Debug\dpvs.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<Bscmake>
@@ -471,4 +472,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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