fix to allow Swgclient to compile correctly in release and optimized builds

This commit is contained in:
Erusman
2020-06-26 19:33:37 -07:00
parent 3e90a54bb4
commit bf7161cc8d
@@ -80,9 +80,9 @@
#include "swgClientUserInterface/SwgCuiManager.h"
#include "swgSharedNetworkMessages/SetupSwgSharedNetworkMessages.h"
#if DEBUG=0
#include "libMozilla/libMozilla.h"
#endif
#include "Resource.h"
@@ -311,7 +311,7 @@ int ClientMain(
SetupClientGraphics::setupDefaultGameData(setupGraphicsData);
#if DEBUG=0
// Mozilla
// We want to use the Mozilla that's shipped with the game, not whatever's on the system
char szCWD[_MAX_PATH + 1];
@@ -402,8 +402,7 @@ int ClientMain(
if (semaphore)
CloseHandle(semaphore);
# endif
return 0;
}
}
// ======================================================================