Update ClientMain.cpp

Fix for Debug Client Build
This commit is contained in:
AconiteX
2021-05-10 09:28:55 -04:00
parent 11d35ada56
commit ce3d1a0ac4

View File

@@ -48,6 +48,7 @@
#include "../../../../../../engine/shared/library/sharedFoundation/include/public/sharedFoundation//Os.h"
#include "../../../../../../engine/shared/library/sharedFoundation/include/public/sharedFoundation/Production.h"
#include "../../../../../../engine/shared/library/sharedFoundation/include/public/sharedFoundation/SetupSharedFoundation.h"
#include "../../../../../../engine/shared/library/sharedFoundation/include/public/sharedFoundation/ConfigSharedFoundation.h"
#include "sharedGame/CommoditiesAdvancedSearchAttribute.h"
#include "sharedGame/SetupSharedGame.h"
#include "sharedImage/SetupSharedImage.h"
@@ -79,10 +80,6 @@
#include "swgClientUserInterface/SwgCuiG15Lcd.h"
#include "swgClientUserInterface/SwgCuiManager.h"
#include "swgSharedNetworkMessages/SetupSwgSharedNetworkMessages.h"
#include "sharedFoundation/ConfigSharedFoundation.h"
#include "libMozilla/libMozilla.h"
#include "Resource.h"
@@ -308,19 +305,6 @@ int ClientMain(
setupGraphicsData.alphaBufferBitDepth = 0;
SetupClientGraphics::setupDefaultGameData(setupGraphicsData);
// Mozilla
// We want to use the Mozilla that's shipped with the game, not whatever's on the system
char szCWD[_MAX_PATH + 1];
GetCurrentDirectory(_MAX_PATH, szCWD);
std::string sPath(szCWD);
sPath += "\\mozilla";
if (!libMozilla::init(Os::getWindow(), sPath.c_str()))
{
DEBUG_FATAL(true, ("Mozilla init failed.\n"));
}
if (SetupClientGraphics::install(setupGraphicsData))
{
VideoList::install(Audio::getMilesDigitalDriver());
@@ -396,8 +380,6 @@ int ClientMain(
SetupSharedFoundation::remove();
SetupSharedThread::remove();
libMozilla::release();
if (semaphore)
CloseHandle(semaphore);
return 0;