Fix storing user and pass in client cfg

This commit is contained in:
AconiteGodOfSWG
2020-08-25 18:37:27 -05:00
committed by GitHub
parent 095a6b5adb
commit def811b122

View File

@@ -85,12 +85,19 @@ m_connecting (false)
}
else
{
m_passwordTextbox->SetLocalText (Unicode::emptyString);
if (ConfigClientGame::getLoginClientID()) {
m_usernameTextbox->SetLocalText(Unicode::narrowToWide(ConfigClientGame::getLoginClientID()));
}
else {
m_usernameTextbox->SetLocalText(Unicode::emptyString);
}
if (ConfigClientGame::getLoginClientID ())
m_usernameTextbox->SetLocalText (Unicode::narrowToWide (ConfigClientGame::getLoginClientID ()));
else
m_usernameTextbox->SetLocalText (Unicode::emptyString);
if (ConfigClientGame::getLoginClientPassword()) {
m_passwordTextbox->SetLocalText(Unicode::narrowToWide(ConfigClientGame::getLoginClientPassword()));
}
else {
m_passwordTextbox->SetLocalText(Unicode::emptyString);
}
}
DEBUG_REPORT_LOG_PRINT (true, ("SwgCuiLoginScreen: username=%s, sessionId=%s\n", ConfigClientGame::getLoginClientID (), sessionId ? sessionId : "null"));