Files
configs/linux/servercommon.cfg
2020-05-02 11:54:06 -04:00

445 lines
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INI
Executable File

# DO NOT EDIT THIS FILE
# These are default settings and should not be changed here.
# If you would like to override any of these settings, please copy/paste them to localOptions.cfg and edit them there.
[BestineEvents]
PoliticianEventDuration=2592000
MuseumEventDuration=1209600
[CentralServer]
# Tutorial: 1 to enable, 0 to disable
newbieTutorialEnabled=1
chatServiceBindInterface=eth0
customerServiceBindInterface=eth0
webUpdateIntervalSeconds=600
developmentMode=true
[CharacterBuilder]
itvMinUsageLevel=0
builderEnabled=1
devEnabled=1
weaponsEnabled=1
armorEnabled=1
skillsEnabled=1
commandsEnabled=1
resourcesEnabled=1
creditsEnabled=1
factionEnabled=1
vehiclesEnabled=1
shipsEnabled=1
craftingEnabled=1
deedsEnabled=1
pahallEnabled=1
miscitemEnabled=1
jediEnabled=1
BestResourcesEnabled=1
HeroicFlagEnabled=1
DraftSchematicsEnabled=1
buffsEnabled=1
warpsEnabled=1
questEnabled=1
petsEnabled=1
[ChatServer]
gatewayServerIP=127.0.0.1
gatewayServerPort=5001
registrarHost=127.0.0.1
registrarPort=5000
[CommodityServer]
# Timers are to set allowed vendor inactivity and when vendors will be removed from the game (all values are in minutes).
minutesActiveToUnaccessed=43200
minutesEmptyToEndangered=21600
minutesUnaccessedToEndangered=7200
minutesEndangeredToRemoved=21600
minutesVendorAuctionTimer=43200
minutesVendorItemTimer=43200
[ConnectionServer]
pingPort=44462
customerServiceBindInterface=eth0
chatServiceBindInterface=eth0
disableWorldSnapshot=0
validateClientVersion=0
validateStationKey=0
clientOverflowLimit=5242880
[Custom]
# Gives a multiplier bonus for making power bits
#reverseEngineeringBonusMultiplier=1.0
# Grant elder buff upon login
#grantElderBuff=1
# Daily xp handout limit for missions from mission terminal
dailyMissionXpLimit=10
[dbProcess]
useTemplates=1
sharedLoginMode=0
loaderThreads=1
persisterThreads=1
databaseProtocol=OCI
DSN=//127.0.0.1/swg
[Dungeon]
serverSwitch=1
# Opens the Death Watch Bunker (makes everything spawn)
Death_Watch=1
# Spawns the Corellian Corvette instances
Corellian_Corvette_Neutral=1
Corellian_Corvette_Imperial=1
Corellian_Corvette_Rebel=1
# Opens the Geonosian Bunker (makes everything spawn)
Geonosian=1
[EventTeam]
# gcwraid controls the GCW Raids for Theed, Coronet, Bestine and Anchorhead as well as the cheerleader events with associated quests.
gcwraid=true
# forceFoolsDay controls the cantina skits for April Fools Day.
forceFoolsDay=false
anniversary=true
# goldenTicket turns the golden ticket lottery event on (for entry to live)
goldenTicket=true
# lotteryTicketsAvailable is the total number of golden tickets available for the golden ticket event
goldenTicketsAvailable=10
# goldenTicketDropChance is the chance for a golden ticket to drop (for the golden ticket event) - value must be between 0 (won't ever drop) and 100 (always drops)
goldenTicketDropChance=2
#Restuss Event
# If 'restussEvent' is true, then Restuss will automatically jump to Stage 2 (complete) without manual intervention
restussEvent=false
# 'restussPhase' will set Restuss into a specific stage. There are 3 stages with 2 being the final blown up and ready for pvp stage.
# Stage 0 is the starting stage and is ready for the invasion - set to 0 if you want to start Restuss Manually.
# Stage 1 is the invasion stage - this is the starting stage for the event.
# Stage 2 is the final stage - set to this if you wish to start Restuss in final PvP mode.
restussPhase=2
# 'restussProgressionOn' indicates if the Restuss event (if turned on) will progress through the stage to completion or not.
# Use this setting if you wish to set it to a specific stage and progress through the battle or if you want the stage to simply sit dormant.
restussProgressionOn=true
[GameServer]
useTemplates=1
javaLocalRefLimit=16
regenerationRate=0.0064
drainRate=0.00065
startX=3585.0
startY=10.0
startZ=2578.0
scriptPath=../../data/sku.0/sys.server/compiled/game/
regenBase=0.999
regenConstant=0
regenScale=2.5
regenHealthScale=6
regenActionScale=1.75
regenMindScale=0.5
maxRespecCount=0
minRespecIntervalInSeconds=43200
respecDurationAllowedInSeconds=2419200
#adminAccountDataTable=datatables/admin/stella_admin.iff
adminGodToAll=true
adminGodToAllGodLevel=50
# Turn on or off Lifeday
lifeday=false
# Turn on or off Ewok Festival of Love
loveday=false
deleteEventProps=false
# Turns on or off Galactic Moon Festival
halloween=false
# Turns on or off cantina skits for April Fools Day.
foolsDay=false
# Turns on or off Empire day
empireday_ceremony=false
# BONUS: XP
xpMultiplier=3
# BONUS: CHRONICLES
chroniclesXpModifier=1.0
chroniclesQuestorGoldTokenChanceOverride=15
chroniclesChroniclerGoldTokenChanceOverride=15
chroniclesChroniclerSilverTokenNumModifier=2
chroniclesQuestorSilverTokenNumModifier=2
# BONUS: GCW
gcwPointBonus=5.0
gcwTokenBonus=5.0
# Harvester extraction bonus(50%)
harvesterExtractionRateMultiplier=5.0
# Vet rewards
veteranDebugTriggerAll=1
veteranDebugEnableOverrideAccountAge=9999
flashSpeederReward=true
combatUpgradeReward=true
# Server Load Level is the expected loading level for your usage. It controls how many instances of a zone spin up.
# "light" is pretty much for single group servers (you or your friends in a single group. (RECOMMENDED FOR SINGLE PLAYERS)
# "medium" is for multiple groups - Generally not more than 4. (RECOMMENDED FOR "FRIENDS" SERVER)
# "heavy" is for "live" levels where there are many groups of players. (THIS IS THE DEFAULT SETTING)
serverLoadLevel=heavy
### Space GCW Settings
# Battle Time Modifiers
# Specifies the length of time a battle is scheduled to last in seconds (shorter if ships are destroyed)
spaceGcwLengthOfBattle=3600.0
# Specifies the amount of time the Defending ship spawns in before the Attacking ships
spaceGcwPrepatoryTime=900.0
# Fleet modifiers
# Specifies how many ships per side (attacking and defending) that can be in spawn at once
spaceGcwMaxSupportShips=30
# Specifies how many ships in total can spawn during the battle - once this is reached no more ships will spawn
spaceGcwTotalSupportSpawn=60
# Indicates which zones are active (1) or inactive (0)
spaceGcwTatooineActive=1
spaceGcwCorelliaActive=1
spaceGcwDantooineActive=1
spaceGcwLokActive=1
spaceGcwNabooActive=1
# Battle Delay
# Specifies the delay, in hours, between battles in each zone
spaceGcwTatooineDelay=3
spaceGcwCorelliaDelay=3
spaceGcwDantooineDelay=3
spaceGcwLokDelay=3
spaceGcwNabooDelay=3
# Battle Stagger
# Specifies the stagger (time in hours to wait after server restart until the first battle is started)
# Battles with the same stagger will happen at the same time
spaceGcwTatooineStagger=0
spaceGcwCorelliaStagger=2
spaceGcwDantooineStagger=0
spaceGcwLokStagger=2
spaceGcwNabooStagger=4
# Player Rewards
# Indicates the maximum amount of players that will receive FULL rewards...
# any more than this number in each ship type will mean the maximum reward will be divided up.
spaceGcwPobPlayerCeiling=4
spaceGcwGunshipPlayerCeiling=10
# Token Rewards
# Specifies the amount of tokens to award
spaceGcwTokenAward=25
# Token Modifiers
# Specifies the modifier values to the token award.
# Example: If a modifier of 2.0 is given to the token award of 25, 50 tokens will be awarded.
spaceGcwPvETokenModifier=1.0
spaceGcwPvPTokenModifier=2.0
# Specifies Token modifier values for a battle won or lost.
spaceGcwLossTokenModifier=1.0
spaceGcwWinTokenModifier=2.0
# GCW Point Rewards
# Specifies the amount of GCW Points to award
spaceGcwPointAward=2500
# Specifies the modifier values to the GCW point award.
# Example: If a modifier of 2.0 is given to the GCW Point award of 2500, 5000 points will be awarded.
spaceGcwPvEPointModifier=1.0
spaceGcwPvPPointModifier=2.0
# Specifies GCW Point modifier values for a battle won or lost.
spaceGcwLossPointModifier=1.0
spaceGcwWinPointModifier=2.0
rlsEnabled=true
rlsDropChance=0.5
rlsMaxLevelsBelowPlayerLevel=6
rlsMaxLevelsAbovePlayerLevel=6
rlsRareDropChance=70
rlsExceptionalDropChance=25
rlsLegendaryDropChance=5
rlsMinDistanceFromLastLoot=5
rlsMinTimeBetweenAwards=900
# Neutral mercenary support
enableCovertImperialMercenary=true
enableOvertImperialMercenary=true
enableCovertRebelMercenary=true
enableOvertRebelMercenary=true
# Hibernate
hibernateDistance=65.0
hibernateEnabled=true
hibernateProxies=true
# Enable GCW invasion cities
# These three settings are used to display the invasion timer on the planetary map
gcwcitykeren=1
gcwcitybestine=1
gcwcitydearic=1
# These two settings are used to set invasions back to back to back with no delay between each invasion (gcwInvasionCycleTime)
gcwInvasionCityMaximumRunning=1
gcwInvasionCycleTime=1
# idleLogoutTimeSec sets the maximum time (in seconds) a character can be idle before being automatically logged off (LD).
idleLogoutTimeSec=300
# Handles items such as looted weapon and armor augmentations - looted augs are max 250 in stat value.
maxItemAttribBonus=250
# These two settings control the max attachment value for bits and attachments.
# Handles socket skill mod value maximums including SEA's - set high enough to handle items such as the Jedi robe values
maxSocketSkillModBonus=999
maxObjectSkillModBonus=999
# grantGift allows a player to radial the lifeday tree and get a lifeday present and badge.
grantGift=true
# Handles items such as looted weapon and armor augmentations - looted augs are max 250 in stat value.
maxItemAttribBonus=250
# aiLoggingEnabled is very "chatty".. handle with care.
aiLoggingEnabled=0
# Spawn limit override. Controls how many spawns on server.
serverSpawnLimit=60000
mountsEnabled=1
sendBreadcrumbs=1
sendPlayerTransform=1
useTemplates=1
#disableResources=0
spawnAllResources=true
createZoneObjects=1
suiListLimit=50
debugMode=1
javaVMName=sun
javaConsoleDebugMessages=0
javaEngineProfiling=0
#javaOptions=-Xoss4096k
#javaOptions=-Xss4096k
maxGoldNetworkId=10000000
nameValidationAcceptAll=1
scriptWatcherWarnTime=5000
scriptWatcherInterruptTime=0
commoditiesMarketEnabled=1
createAppearances=1
fatalOnGoldPobChange=0
#allowMasterObjectCreation=false
javaConsoleDebugMessages=0
reservedObjectIds=1000000
enablePreload=false
allowPlayersToPackVendors=1
[LoginPing]
passthroughMode=false
[LoginServer]
#Setting easyExternalAccess to true might make it easier for you to connect to your server from the internet. Make sure your IP is set correctly in CLUSTER_LIST in your database.
#easyExternalAccess=true
useExternalAuth=false
#externalAuthURL=http://127.0.0.1/auth.php
#adminAccountDataTable=datatables/admin/stella_admin.iff
validateClientVersion=1
validateStationKey=0
developmentMode=true
DSN=//127.0.0.1/swg
[PlanetServer]
loadWholePlanet=1
numTutorialServers=1
[Quest]
CraftingContract=true
CrowdPleaser=true
CommunityCraftingLimit=200
[ScriptFlags]
liveSpaceServer=1
spawnersOn=1
npeSequencersActive=true
[ServerMetrics]
metricsServerPort=0
[ServerUtility]
#externalAdminLevelsEnabled=true
#externalAdminLevelsURL=http://127.0.0.1/admin.php
[SharedFile]
searchPath2=../../data/sku.0/sys.shared/compiled/game/
searchPath2=../../data/sku.0/sys.server/compiled/game/
searchPath1=../../data/sku.0/sys.shared/built/game/
searchPath1=../../data/sku.0/sys.server/built/game/
searchPath0=../../data/sku.0/sys.client/compiled/clientdata/
[SharedFoundation]
frameRateLimit=10
fatalCallStackDepth=10
warningCallStackDepth=-1
debugReportLongFrames=0
debugReportLongFrameTimes=0
[SharedNetwork]
reservedPort=61232
reservedPort=61242
reservedPort=44451
reservedPort=44452
reservedPort=60001
reservedPort=44455
reservedPort=60002
reservedPort=61000
reservedPort=44464
reservedPort=44463
reservedPort=44467
reservedPort=44455
reservedPort=60002
reservedPort=44480
reservedPort=50001
reservedPort=60000
reservedPort=44459
reservedPort=61222
##If you have few players on your server you can change the incomingBufferSize
##To something lower to preserve memory like 2194304 for just a few players.
##Default is 4194304
incomingBufferSize=4194304
outgoingBufferSize=4194304
oldestUnacknowledgedTimeout=0
noDataTimeout=1000000
pooledPacketMax=32000
maxRawPacketSize=500
maxOutstandingBytes=4194304
fragmentSize=500
pooledPacketSize=256
packetHistoryMax=512
byteCountWarnThreshold=1000000
reportMessages=0
logBackloggedPacketThreshold=0
enableFlushAndConfirmAllData=0
#congestionWindowMinimum=0
#maxOutstandingPackets=4000
#overflowLimit=0
.include "./localOptions.cfg"