mirror of
https://github.com/SWG-Source/configs.git
synced 2026-01-16 19:04:17 -05:00
445 lines
12 KiB
INI
Executable File
445 lines
12 KiB
INI
Executable File
# DO NOT EDIT THIS FILE
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# These are default settings and should not be changed here.
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# If you would like to override any of these settings, please copy/paste them to localOptions.cfg and edit them there.
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[BestineEvents]
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PoliticianEventDuration=2592000
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MuseumEventDuration=1209600
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[CentralServer]
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# Tutorial: 1 to enable, 0 to disable
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newbieTutorialEnabled=1
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chatServiceBindInterface=eth0
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customerServiceBindInterface=eth0
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webUpdateIntervalSeconds=600
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developmentMode=true
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[CharacterBuilder]
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itvMinUsageLevel=0
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builderEnabled=1
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devEnabled=1
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weaponsEnabled=1
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armorEnabled=1
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skillsEnabled=1
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commandsEnabled=1
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resourcesEnabled=1
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creditsEnabled=1
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factionEnabled=1
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vehiclesEnabled=1
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shipsEnabled=1
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craftingEnabled=1
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deedsEnabled=1
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pahallEnabled=1
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miscitemEnabled=1
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jediEnabled=1
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BestResourcesEnabled=1
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HeroicFlagEnabled=1
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DraftSchematicsEnabled=1
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buffsEnabled=1
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warpsEnabled=1
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questEnabled=1
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petsEnabled=1
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[ChatServer]
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gatewayServerIP=127.0.0.1
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gatewayServerPort=5001
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registrarHost=127.0.0.1
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registrarPort=5000
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[CommodityServer]
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# Timers are to set allowed vendor inactivity and when vendors will be removed from the game (all values are in minutes).
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minutesActiveToUnaccessed=43200
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minutesEmptyToEndangered=21600
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minutesUnaccessedToEndangered=7200
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minutesEndangeredToRemoved=21600
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minutesVendorAuctionTimer=43200
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minutesVendorItemTimer=43200
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[ConnectionServer]
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pingPort=44462
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customerServiceBindInterface=eth0
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chatServiceBindInterface=eth0
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disableWorldSnapshot=0
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validateClientVersion=0
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validateStationKey=0
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clientOverflowLimit=5242880
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[Custom]
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# Gives a multiplier bonus for making power bits
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#reverseEngineeringBonusMultiplier=1.0
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# Grant elder buff upon login
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#grantElderBuff=1
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# Daily xp handout limit for missions from mission terminal
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dailyMissionXpLimit=10
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[dbProcess]
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useTemplates=1
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sharedLoginMode=0
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loaderThreads=1
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persisterThreads=1
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databaseProtocol=OCI
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DSN=//127.0.0.1/swg
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[Dungeon]
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serverSwitch=1
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# Opens the Death Watch Bunker (makes everything spawn)
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Death_Watch=1
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# Spawns the Corellian Corvette instances
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Corellian_Corvette_Neutral=1
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Corellian_Corvette_Imperial=1
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Corellian_Corvette_Rebel=1
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# Opens the Geonosian Bunker (makes everything spawn)
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Geonosian=1
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[EventTeam]
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# gcwraid controls the GCW Raids for Theed, Coronet, Bestine and Anchorhead as well as the cheerleader events with associated quests.
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gcwraid=true
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# forceFoolsDay controls the cantina skits for April Fools Day.
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forceFoolsDay=false
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anniversary=true
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# goldenTicket turns the golden ticket lottery event on (for entry to live)
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goldenTicket=true
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# lotteryTicketsAvailable is the total number of golden tickets available for the golden ticket event
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goldenTicketsAvailable=10
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# goldenTicketDropChance is the chance for a golden ticket to drop (for the golden ticket event) - value must be between 0 (won't ever drop) and 100 (always drops)
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goldenTicketDropChance=2
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#Restuss Event
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# If 'restussEvent' is true, then Restuss will automatically jump to Stage 2 (complete) without manual intervention
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restussEvent=false
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# 'restussPhase' will set Restuss into a specific stage. There are 3 stages with 2 being the final blown up and ready for pvp stage.
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# Stage 0 is the starting stage and is ready for the invasion - set to 0 if you want to start Restuss Manually.
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# Stage 1 is the invasion stage - this is the starting stage for the event.
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# Stage 2 is the final stage - set to this if you wish to start Restuss in final PvP mode.
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restussPhase=2
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# 'restussProgressionOn' indicates if the Restuss event (if turned on) will progress through the stage to completion or not.
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# Use this setting if you wish to set it to a specific stage and progress through the battle or if you want the stage to simply sit dormant.
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restussProgressionOn=true
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[GameServer]
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useTemplates=1
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javaLocalRefLimit=16
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regenerationRate=0.0064
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drainRate=0.00065
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startX=3585.0
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startY=10.0
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startZ=2578.0
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scriptPath=../../data/sku.0/sys.server/compiled/game/
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regenBase=0.999
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regenConstant=0
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regenScale=2.5
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regenHealthScale=6
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regenActionScale=1.75
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regenMindScale=0.5
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maxRespecCount=0
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minRespecIntervalInSeconds=43200
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respecDurationAllowedInSeconds=2419200
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#adminAccountDataTable=datatables/admin/stella_admin.iff
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adminGodToAll=true
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adminGodToAllGodLevel=50
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# Turn on or off Lifeday
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lifeday=false
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# Turn on or off Ewok Festival of Love
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loveday=false
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deleteEventProps=false
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# Turns on or off Galactic Moon Festival
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halloween=false
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# Turns on or off cantina skits for April Fools Day.
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foolsDay=false
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# Turns on or off Empire day
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empireday_ceremony=false
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# BONUS: XP
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xpMultiplier=3
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# BONUS: CHRONICLES
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chroniclesXpModifier=1.0
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chroniclesQuestorGoldTokenChanceOverride=15
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chroniclesChroniclerGoldTokenChanceOverride=15
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chroniclesChroniclerSilverTokenNumModifier=2
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chroniclesQuestorSilverTokenNumModifier=2
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# BONUS: GCW
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gcwPointBonus=5.0
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gcwTokenBonus=5.0
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# Harvester extraction bonus(50%)
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harvesterExtractionRateMultiplier=5.0
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# Vet rewards
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veteranDebugTriggerAll=1
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veteranDebugEnableOverrideAccountAge=9999
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flashSpeederReward=true
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combatUpgradeReward=true
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# Server Load Level is the expected loading level for your usage. It controls how many instances of a zone spin up.
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# "light" is pretty much for single group servers (you or your friends in a single group. (RECOMMENDED FOR SINGLE PLAYERS)
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# "medium" is for multiple groups - Generally not more than 4. (RECOMMENDED FOR "FRIENDS" SERVER)
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# "heavy" is for "live" levels where there are many groups of players. (THIS IS THE DEFAULT SETTING)
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serverLoadLevel=heavy
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### Space GCW Settings
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# Battle Time Modifiers
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# Specifies the length of time a battle is scheduled to last in seconds (shorter if ships are destroyed)
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spaceGcwLengthOfBattle=3600.0
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# Specifies the amount of time the Defending ship spawns in before the Attacking ships
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spaceGcwPrepatoryTime=900.0
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# Fleet modifiers
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# Specifies how many ships per side (attacking and defending) that can be in spawn at once
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spaceGcwMaxSupportShips=30
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# Specifies how many ships in total can spawn during the battle - once this is reached no more ships will spawn
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spaceGcwTotalSupportSpawn=60
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# Indicates which zones are active (1) or inactive (0)
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spaceGcwTatooineActive=1
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spaceGcwCorelliaActive=1
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spaceGcwDantooineActive=1
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spaceGcwLokActive=1
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spaceGcwNabooActive=1
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# Battle Delay
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# Specifies the delay, in hours, between battles in each zone
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spaceGcwTatooineDelay=3
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spaceGcwCorelliaDelay=3
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spaceGcwDantooineDelay=3
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spaceGcwLokDelay=3
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spaceGcwNabooDelay=3
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# Battle Stagger
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# Specifies the stagger (time in hours to wait after server restart until the first battle is started)
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# Battles with the same stagger will happen at the same time
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spaceGcwTatooineStagger=0
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spaceGcwCorelliaStagger=2
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spaceGcwDantooineStagger=0
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spaceGcwLokStagger=2
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spaceGcwNabooStagger=4
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# Player Rewards
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# Indicates the maximum amount of players that will receive FULL rewards...
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# any more than this number in each ship type will mean the maximum reward will be divided up.
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spaceGcwPobPlayerCeiling=4
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spaceGcwGunshipPlayerCeiling=10
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# Token Rewards
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# Specifies the amount of tokens to award
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spaceGcwTokenAward=25
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# Token Modifiers
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# Specifies the modifier values to the token award.
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# Example: If a modifier of 2.0 is given to the token award of 25, 50 tokens will be awarded.
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spaceGcwPvETokenModifier=1.0
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spaceGcwPvPTokenModifier=2.0
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# Specifies Token modifier values for a battle won or lost.
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spaceGcwLossTokenModifier=1.0
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spaceGcwWinTokenModifier=2.0
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# GCW Point Rewards
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# Specifies the amount of GCW Points to award
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spaceGcwPointAward=2500
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# Specifies the modifier values to the GCW point award.
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# Example: If a modifier of 2.0 is given to the GCW Point award of 2500, 5000 points will be awarded.
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spaceGcwPvEPointModifier=1.0
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spaceGcwPvPPointModifier=2.0
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# Specifies GCW Point modifier values for a battle won or lost.
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spaceGcwLossPointModifier=1.0
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spaceGcwWinPointModifier=2.0
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rlsEnabled=true
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rlsDropChance=0.5
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rlsMaxLevelsBelowPlayerLevel=6
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rlsMaxLevelsAbovePlayerLevel=6
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rlsRareDropChance=70
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rlsExceptionalDropChance=25
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rlsLegendaryDropChance=5
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rlsMinDistanceFromLastLoot=5
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rlsMinTimeBetweenAwards=900
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# Neutral mercenary support
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enableCovertImperialMercenary=true
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enableOvertImperialMercenary=true
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enableCovertRebelMercenary=true
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enableOvertRebelMercenary=true
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# Hibernate
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hibernateDistance=65.0
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hibernateEnabled=true
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hibernateProxies=true
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# Enable GCW invasion cities
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# These three settings are used to display the invasion timer on the planetary map
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gcwcitykeren=1
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gcwcitybestine=1
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gcwcitydearic=1
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# These two settings are used to set invasions back to back to back with no delay between each invasion (gcwInvasionCycleTime)
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gcwInvasionCityMaximumRunning=1
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gcwInvasionCycleTime=1
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# idleLogoutTimeSec sets the maximum time (in seconds) a character can be idle before being automatically logged off (LD).
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idleLogoutTimeSec=300
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# Handles items such as looted weapon and armor augmentations - looted augs are max 250 in stat value.
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maxItemAttribBonus=250
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# These two settings control the max attachment value for bits and attachments.
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# Handles socket skill mod value maximums including SEA's - set high enough to handle items such as the Jedi robe values
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maxSocketSkillModBonus=999
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maxObjectSkillModBonus=999
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# grantGift allows a player to radial the lifeday tree and get a lifeday present and badge.
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grantGift=true
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# Handles items such as looted weapon and armor augmentations - looted augs are max 250 in stat value.
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maxItemAttribBonus=250
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# aiLoggingEnabled is very "chatty".. handle with care.
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aiLoggingEnabled=0
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# Spawn limit override. Controls how many spawns on server.
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serverSpawnLimit=60000
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mountsEnabled=1
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sendBreadcrumbs=1
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sendPlayerTransform=1
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useTemplates=1
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#disableResources=0
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spawnAllResources=true
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createZoneObjects=1
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suiListLimit=50
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debugMode=1
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javaVMName=sun
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javaConsoleDebugMessages=0
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javaEngineProfiling=0
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#javaOptions=-Xoss4096k
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#javaOptions=-Xss4096k
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maxGoldNetworkId=10000000
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nameValidationAcceptAll=1
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scriptWatcherWarnTime=5000
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scriptWatcherInterruptTime=0
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commoditiesMarketEnabled=1
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createAppearances=1
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fatalOnGoldPobChange=0
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#allowMasterObjectCreation=false
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javaConsoleDebugMessages=0
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reservedObjectIds=1000000
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enablePreload=false
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allowPlayersToPackVendors=1
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[LoginPing]
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passthroughMode=false
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[LoginServer]
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#Setting easyExternalAccess to true might make it easier for you to connect to your server from the internet. Make sure your IP is set correctly in CLUSTER_LIST in your database.
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#easyExternalAccess=true
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useExternalAuth=false
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#externalAuthURL=http://127.0.0.1/auth.php
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#adminAccountDataTable=datatables/admin/stella_admin.iff
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validateClientVersion=1
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validateStationKey=0
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developmentMode=true
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DSN=//127.0.0.1/swg
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[PlanetServer]
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loadWholePlanet=1
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numTutorialServers=1
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[Quest]
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CraftingContract=true
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CrowdPleaser=true
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CommunityCraftingLimit=200
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[ScriptFlags]
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liveSpaceServer=1
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spawnersOn=1
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npeSequencersActive=true
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[ServerMetrics]
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metricsServerPort=0
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[ServerUtility]
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#externalAdminLevelsEnabled=true
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#externalAdminLevelsURL=http://127.0.0.1/admin.php
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[SharedFile]
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searchPath2=../../data/sku.0/sys.shared/compiled/game/
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searchPath2=../../data/sku.0/sys.server/compiled/game/
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searchPath1=../../data/sku.0/sys.shared/built/game/
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searchPath1=../../data/sku.0/sys.server/built/game/
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searchPath0=../../data/sku.0/sys.client/compiled/clientdata/
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[SharedFoundation]
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frameRateLimit=10
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fatalCallStackDepth=10
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warningCallStackDepth=-1
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debugReportLongFrames=0
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debugReportLongFrameTimes=0
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[SharedNetwork]
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reservedPort=61232
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reservedPort=61242
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reservedPort=44451
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reservedPort=44452
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reservedPort=60001
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reservedPort=44455
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reservedPort=60002
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reservedPort=61000
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reservedPort=44464
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reservedPort=44463
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reservedPort=44467
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reservedPort=44455
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reservedPort=60002
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reservedPort=44480
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reservedPort=50001
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reservedPort=60000
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reservedPort=44459
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reservedPort=61222
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##If you have few players on your server you can change the incomingBufferSize
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##To something lower to preserve memory like 2194304 for just a few players.
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##Default is 4194304
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incomingBufferSize=4194304
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outgoingBufferSize=4194304
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oldestUnacknowledgedTimeout=0
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noDataTimeout=1000000
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pooledPacketMax=32000
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maxRawPacketSize=500
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maxOutstandingBytes=4194304
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fragmentSize=500
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pooledPacketSize=256
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packetHistoryMax=512
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byteCountWarnThreshold=1000000
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reportMessages=0
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logBackloggedPacketThreshold=0
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enableFlushAndConfirmAllData=0
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#congestionWindowMinimum=0
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#maxOutstandingPackets=4000
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#overflowLimit=0
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.include "./localOptions.cfg"
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