mirror of
https://github.com/SWG-Source/configs.git
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Restructure cfgs
This commit is contained in:
4
.gitignore
vendored
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4
.gitignore
vendored
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@@ -0,0 +1,4 @@
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linux/localOptions.cfg
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linux/metricsAuthentication.cfg
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linux/multiserver.cfg
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linux/bin
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@@ -1,2 +1,2 @@
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# configs
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This repository contains default configuration files for the SWG Source VM. These configuration files are not intended to be used as is, but rather they are templates to be used by `swg-main/build_linux.sh` when building the config environment. That script will add things like IP Addresses and a cluster name to the config files before they're ready to be used.
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This repository contains default configuration files for the SWG Source VM.
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@@ -1,20 +0,0 @@
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####default.cfg
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[TaskManager]
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loginServerAddress=HOSTIP
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clusterName=CLUSTERNAME
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[dbProcess]
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DSN=//127.0.0.1/swg
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databaseUID=DBUSERNAME
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[LoginServer]
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DSN=//127.0.0.1/swg
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databaseUID=DBUSERNAME
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developmentMode=true
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[CentralServer]
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developmentMode=true
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[GameServer]
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adminGodToAll=1
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@@ -1,341 +0,0 @@
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###localOptions.cfg
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[CentralServer]
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chatServiceBindInterface=eth0
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customerServiceBindInterface=eth0
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clusterName=CLUSTERNAME
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webUpdateIntervalSeconds=600
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###new player tutorial. Set 1 to enable 0 to disable
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newbieTutorialEnabled=1
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###zones to enable a zone remove "#" to Disable a zone add "#"
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startPlanet=corellia
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startPlanet=dantooine
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startPlanet=dathomir
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startPlanet=endor
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startPlanet=lok
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startPlanet=kashyyyk_dead_forest
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startPlanet=kashyyyk_hunting
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startPlanet=kashyyyk_main
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startPlanet=kashyyyk_north_dungeons
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startPlanet=kashyyyk_pob_dungeons
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startPlanet=kashyyyk_rryatt_trail
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startPlanet=kashyyyk_south_dungeons
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startPlanet=mustafar
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startPlanet=naboo
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startPlanet=rori
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startPlanet=talus
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startPlanet=tatooine
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startPlanet=yavin4
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startPlanet=space_corellia
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startPlanet=space_dantooine
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startPlanet=space_dathomir
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startPlanet=space_endor
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startPlanet=space_lok
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startPlanet=space_kashyyyk
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startPlanet=space_naboo
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startPlanet=space_nova_orion
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startPlanet=space_tatooine
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startPlanet=space_yavin4
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startPlanet=space_heavy1
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startPlanet=space_light1
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startPlanet=tutorial
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startPlanet=dungeon1
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startPlanet=adventure1
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startPlanet=adventure2
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startPlanet=space_npe_falcon
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startPlanet=space_npe_falcon_2
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startPlanet=space_npe_falcon_3
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startPlanet=space_ord_mantell
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[ServerMetrics]
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metricsServerPort=0
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[ChatServer]
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centralServerAddress=HOSTIP
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clusterName=CLUSTERNAME
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gatewayServerIP=127.0.0.1
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gatewayServerPort=5001
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registrarHost=127.0.0.1
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registrarPort=5000
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[CommodityServer]
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###Timers are to set allowed vendor inactivity and when vendors will be removed from the game (all values are in minutes).
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minutesActiveToUnaccessed=43200
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minutesEmptyToEndangered=21600
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minutesUnaccessedToEndangered=7200
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minutesEndangeredToRemoved=21600
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minutesVendorAuctionTimer=43200
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minutesVendorItemTimer=43200
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[dbProcess]
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centralServerAddress=HOSTIP
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sharedLoginMode=0
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loaderThreads=1
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persisterThreads=1
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[PlanetServer]
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loadWholePlanet=1
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###Uncomment loadWholePlanetMultiserver below to enable multiserver be sure to edit servercommon.cfg as well.
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#loadWholePlanetMultiserver=1
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numTutorialServers=1
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[ConnectionServer]
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adminAccountDataTable=datatables/admin/stella_admin.iff
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pingPort=44462
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customerServiceBindInterface=eth0
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chatServiceBindInterface=eth0
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disableWorldSnapshot=0
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validateClientVersion=0
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validateStationKey=0
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clientOverflowLimit=5242880
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[LoginServer]
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#adminAccountDataTable=datatables/admin/stella_admin.iff
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validateClientVersion=1
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validateStationKey=0
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#Setting easyExternalAccess to true might make it easier for you to connect to your server from the internet. Make sure your IP is set correctly in CLUSTER_LIST in your database.
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#easyExternalAccess=true
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[ScriptFlags]
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liveSpaceServer=1
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spawnersOn=1
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npeSequencersActive=true
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[Quest]
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CraftingContract=true
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CrowdPleaser=true
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CommunityCraftingLimit=200
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[BestineEvents]
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PoliticianEventDuration=2592000
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MuseumEventDuration=1209600
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[SharedLog]
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#logTarget=net:HOSTIP:44467
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[SharedNetwork]
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oldestUnacknowledgedTimeout=0
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noDataTimeout=1000000
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#[SharedDebug/Profiler]
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#temporaryExpandAll=1
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#displayPercentageMinimum=1
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[SharedFoundation]
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frameRateLimit=10
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fatalCallStackDepth=10
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warningCallStackDepth=-1
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debugReportLongFrames=0
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debugReportLongFrameTimes=0
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[Dungeon]
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##opens the Death Watch Bunker (makes everything spawn)
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Death_Watch=1
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##spawns the Corellian Corvette instances
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Corellian_Corvette_Neutral=1
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Corellian_Corvette_Imperial=1
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Corellian_Corvette_Rebel=1
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serverSwitch=1
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##opens the Geonosian Bunker (makes everything spawn)
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Geonosian=1
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[EventTeam]
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##gcwraid controls the GCW Raids for Theed, Coronet, Bestine and Anchorhead as well as the cheerleader events with associated quests.
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gcwraid=true
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# forceFoolsDay controls the cantina skits for April Fools Day.
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forceFoolsDay=false
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anniversary=true
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##goldenTicket turns the golden ticket lottery event on (for entry to live)
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goldenTicket=true
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##lotteryTicketsAvailable is the total number of golden tickets available for the golden ticket event
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goldenTicketsAvailable=10
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##goldenTicketDropChance is the chance for a golden ticket to drop (for the golden ticket event) - value must be between 0 (won't ever drop) and 100 (always drops)
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goldenTicketDropChance=2
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#Restuss Event
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##if 'restussEvent' is true, then Restuss will automatically jump to Stage 3 (complete) without manual intervention
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restussEvent=false
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##'restussPhase' will set Restuss into a specific stage. There are 3 stages with 2 being the final blown up
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## and ready for pvp stage.
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##Stage 0 is the starting stage and is ready for the invasion - set to 0 if you want to start Restuss Manually.
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##Stage 1 is the invasion stage - this is the starting stage for the event.
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##Stage 2 is the final stage - set to this if you wish to start Restuss in final PvP mode.
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restussPhase=2
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##'restussProgressionOn' indicates if the Restuss event (if turned on) will progress through the stage to completion or not.
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## use this setting if you wish to set it to a specific stage and progress through the battle or if you want the stage
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## to simply sit dormant.
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restussProgressionOn=true
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#====================Primary Game Server Settings====================
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[GameServer]
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#adminAccountDataTable=datatables/admin/stella_admin.iff
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adminGodToAll=true
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adminGodToAllGodLevel=50
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debugMode=1
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## Server Load Level is the expected loading level for your usage. It controls how many instances of a zone spin up.
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## "light" is pretty much for single group servers (you or your friends in a single group. (RECOMMENDED FOR SINGLE PLAYERS)
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## "medium" is for multiple groups - Generally not more than 4. (RECOMMENDED FOR "FRIENDS" SERVER)
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## "heavy" is for "live" levels where there are many groups of players. (THIS IS THE DEFAULT SETTING)
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serverLoadLevel=heavy
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##idleLogoutTimeSec sets the maximum time (in seconds) a character can be idle before being automatically logged off (LD).
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idleLogoutTimeSec=300
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suiListLimit=50
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##handles items such as looted weapon and armor augmentations - looted augs are max 250 in stat value.
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maxItemAttribBonus=250
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createZoneObjects=1
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centralServerAddress=HOSTIP
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javaConsoleDebugMessages=0
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javaEngineProfiling=0
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javaVMName=sun
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#javaOptions=-Xoss4096k
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#javaOptions=-Xss4096k
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maxGoldNetworkId=10000000
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nameValidationAcceptAll=1
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scriptWatcherWarnTime=5000
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scriptWatcherInterruptTime=0
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commoditiesMarketEnabled=1
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createAppearances=1
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fatalOnGoldPobChange=0
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#allowMasterObjectCreation=false
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javaConsoleDebugMessages=0
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reservedObjectIds=1000000
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enablePreload=false
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allowPlayersToPackVendors=1
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#disableResources=0
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# this setting controls if all resources should be spawned or just some. Set to true for all.
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spawnAllResources=true
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#grantGift allows a player to radial the lifeday tree and get a lifeday present and badge.
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grantGift=true
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##these two settings control the max attachment value for bits and attachments.
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##handles socket skill mod value maximums including SEA's - set high enough to handle items such as the jedi robe values
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maxSocketSkillModBonus=999
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maxObjectSkillModBonus=999
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# handles items such as looted weapon and armor augmentations - looted augs are max 250 in stat value.
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maxItemAttribBonus=250
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##aiLoggingEnabled is very "chatty".. handle with care.
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aiLoggingEnabled=0
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##spawn limit override. Controls how many spawns on server.
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serverSpawnLimit=60000
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##harvester extraction bonus(50%)
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harvesterExtractionRateMultiplier=5.0
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##vet rewards
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veteranDebugTriggerAll=1
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veteranDebugEnableOverrideAccountAge=9999
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flashSpeederReward=true
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combatUpgradeReward=true
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#Events
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##Turn on or off Lifeday
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lifeday=false
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##Turn on or off Ewok Festival of Love
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loveday=false
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deleteEventProps=false
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##Turns on or off Galactic Moon Festival
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halloween=false
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##Turns on or off cantina skits for April Fools Day.
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foolsDay=false
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##Turns on or off Empire day
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empireday_ceremony=false
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##Neutral mercenary support
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enableCovertImperialMercenary=true
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enableOvertImperialMercenary=true
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enableCovertRebelMercenary=true
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enableOvertRebelMercenary=true
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##Hibernate
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hibernateDistance=65.0
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hibernateEnabled=true
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hibernateProxies=true
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##enable GCW invasion cities
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##these three settings are used to display the invasion timer on the planetary map
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gcwcitykeren=1
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gcwcitybestine=1
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gcwcitydearic=1
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##these two settings are used to set invasions back to back to back with no delay between each invasion (gcwInvasionCycleTime)
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gcwInvasionCityMaximumRunning=1
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gcwInvasionCycleTime=1
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mountsEnabled=1
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sendBreadcrumbs=1
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sendPlayerTransform=1
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useTemplates=1
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##BONUS: XP
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xpMultiplier=3
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##BONUS: CHRONICLES
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chroniclesXpModifier=1.0
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chroniclesQuestorGoldTokenChanceOverride=15
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chroniclesChroniclerGoldTokenChanceOverride=15
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chroniclesChroniclerSilverTokenNumModifier=2
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chroniclesQuestorSilverTokenNumModifier=2
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##BONUS: GCW
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gcwPointBonus=5.0
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gcwTokenBonus=5.0
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##Controls what to enable disable on frog
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[CharacterBuilder]
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builderEnabled=1
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devEnabled=1
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weaponsEnabled=1
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armorEnabled=1
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skillsEnabled=1
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commandsEnabled=1
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resourcesEnabled=1
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creditsEnabled=1
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factionEnabled=1
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vehiclesEnabled=1
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shipsEnabled=1
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craftingEnabled=1
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deedsEnabled=1
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pahallEnabled=1
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miscitemEnabled=1
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jediEnabled=1
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BestResourcesEnabled=1
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HeroicFlagEnabled=1
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DraftSchematicsEnabled=1
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buffsEnabled=1
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warpsEnabled=1
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questEnabled=1
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petsEnabled=1
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##Determines minimum level for ITV usage
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itvMinUsageLevel=0
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[Custom]
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# gives a multiplier bonus for making power bits
|
||||
#reverseEngineeringBonusMultiplier=1.0
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||||
# daily xp handout limit for missions from mission terminal
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||||
dailyMissionXpLimit=10
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# grant elder buff upon login
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#grantElderBuff=1
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@@ -1,14 +0,0 @@
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#####logServerTargets.cfg
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[SharedLog]
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||||
#logTarget=file:logs/log.txt{c-profile:c-CustomerService:c-stderr}
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||||
#logTarget=file:logs/customerService.log{c-!CustomerService}
|
||||
#logTarget=file:logs/profile.txt{c-!profile}
|
||||
#logTarget=file:logs/balance.log{c-!GameBalance}
|
||||
#logTarget=file:logs/startupLog.log{c-*:c+ServerStartup:c+Preload}
|
||||
#logTarget=file:logs/serverclock.log{c-!ServerClock}
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||||
#logTarget=file:logs/population.log{c-!PopulationLog}
|
||||
#logTarget=file:logs/stderr.txt{c-!stderr}
|
||||
#logTarget=file:logs/cts.txt{d-!CharacterTransfer:p+TransferServer:d+TransferServer:c+CharacterTransfer}
|
||||
#logTarget=file:logs/commodities.txt{c-!CommoditiesServer}
|
||||
#logTarget=file:logs/taskProcessDied.txt{c-!TaskProcessDied}
|
||||
@@ -1,2 +0,0 @@
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[TaskManager]
|
||||
node0=HOSTIP
|
||||
@@ -1,10 +0,0 @@
|
||||
[GameServer]
|
||||
rlsEnabled=true
|
||||
rlsDropChance=0.5
|
||||
rlsMaxLevelsBelowPlayerLevel=6
|
||||
rlsMaxLevelsAbovePlayerLevel=6
|
||||
rlsRareDropChance=70
|
||||
rlsExceptionalDropChance=25
|
||||
rlsLegendaryDropChance=5
|
||||
rlsMinDistanceFromLastLoot=5
|
||||
rlsMinTimeBetweenAwards=900
|
||||
@@ -1,24 +0,0 @@
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||||
####serverNetworks.cfg
|
||||
|
||||
|
||||
##If you have few players on your server you can change the incomingBufferSize
|
||||
##To something lower to preserve memory like 2194304 for just a few players.
|
||||
##Default is 4194304
|
||||
|
||||
[SharedNetwork]
|
||||
pooledPacketMax=32000
|
||||
incomingBufferSize=4194304
|
||||
outgoingBufferSize=4194304
|
||||
maxRawPacketSize=500
|
||||
maxOutstandingBytes=4194304
|
||||
fragmentSize=500
|
||||
pooledPacketSize=256
|
||||
packetHistoryMax=512
|
||||
oldestUnacknowledgedTimeout=120000
|
||||
byteCountWarnThreshold=1000000
|
||||
reportMessages=0
|
||||
logBackloggedPacketThreshold=0
|
||||
enableFlushAndConfirmAllData=0
|
||||
#congestionWindowMinimum=0
|
||||
#maxOutstandingPackets=4000
|
||||
#overflowLimit=0
|
||||
@@ -1,42 +1,444 @@
|
||||
.include "../../exe/shared/servercommon.cfg"
|
||||
.include "default.cfg"
|
||||
# DO NOT EDIT THIS FILE
|
||||
# These are default settings and should not be changed here.
|
||||
# If you would like to override any of these settings, please copy/paste them to localOptions.cfg and edit them there.
|
||||
|
||||
# Settings needed for basic operation.
|
||||
# These settings may be overridden by those in localOptions.cfg which is included at the end of this file.
|
||||
|
||||
[LoginServer]
|
||||
databasePWD=DBPASSWORD
|
||||
useExternalAuth=false
|
||||
#externalAuthURL=http://127.0.0.1/auth.php
|
||||
[BestineEvents]
|
||||
PoliticianEventDuration=2592000
|
||||
MuseumEventDuration=1209600
|
||||
|
||||
|
||||
[CentralServer]
|
||||
# Tutorial: 1 to enable, 0 to disable
|
||||
newbieTutorialEnabled=1
|
||||
chatServiceBindInterface=eth0
|
||||
customerServiceBindInterface=eth0
|
||||
webUpdateIntervalSeconds=600
|
||||
developmentMode=true
|
||||
|
||||
|
||||
[CharacterBuilder]
|
||||
itvMinUsageLevel=0
|
||||
builderEnabled=1
|
||||
devEnabled=1
|
||||
weaponsEnabled=1
|
||||
armorEnabled=1
|
||||
skillsEnabled=1
|
||||
commandsEnabled=1
|
||||
resourcesEnabled=1
|
||||
creditsEnabled=1
|
||||
factionEnabled=1
|
||||
vehiclesEnabled=1
|
||||
shipsEnabled=1
|
||||
craftingEnabled=1
|
||||
deedsEnabled=1
|
||||
pahallEnabled=1
|
||||
miscitemEnabled=1
|
||||
jediEnabled=1
|
||||
BestResourcesEnabled=1
|
||||
HeroicFlagEnabled=1
|
||||
DraftSchematicsEnabled=1
|
||||
buffsEnabled=1
|
||||
warpsEnabled=1
|
||||
questEnabled=1
|
||||
petsEnabled=1
|
||||
|
||||
|
||||
[ChatServer]
|
||||
gatewayServerIP=127.0.0.1
|
||||
gatewayServerPort=5001
|
||||
registrarHost=127.0.0.1
|
||||
registrarPort=5000
|
||||
|
||||
|
||||
[CommodityServer]
|
||||
# Timers are to set allowed vendor inactivity and when vendors will be removed from the game (all values are in minutes).
|
||||
minutesActiveToUnaccessed=43200
|
||||
minutesEmptyToEndangered=21600
|
||||
minutesUnaccessedToEndangered=7200
|
||||
minutesEndangeredToRemoved=21600
|
||||
minutesVendorAuctionTimer=43200
|
||||
minutesVendorItemTimer=43200
|
||||
|
||||
|
||||
[ConnectionServer]
|
||||
pingPort=44462
|
||||
customerServiceBindInterface=eth0
|
||||
chatServiceBindInterface=eth0
|
||||
disableWorldSnapshot=0
|
||||
validateClientVersion=0
|
||||
validateStationKey=0
|
||||
clientOverflowLimit=5242880
|
||||
|
||||
|
||||
[Custom]
|
||||
# Gives a multiplier bonus for making power bits
|
||||
#reverseEngineeringBonusMultiplier=1.0
|
||||
# Grant elder buff upon login
|
||||
#grantElderBuff=1
|
||||
# Daily xp handout limit for missions from mission terminal
|
||||
dailyMissionXpLimit=10
|
||||
|
||||
|
||||
[dbProcess]
|
||||
useTemplates=1
|
||||
sharedLoginMode=0
|
||||
loaderThreads=1
|
||||
persisterThreads=1
|
||||
databaseProtocol=OCI
|
||||
databasePWD=DBPASSWORD
|
||||
DSN=//127.0.0.1/swg
|
||||
|
||||
|
||||
[Dungeon]
|
||||
serverSwitch=1
|
||||
# Opens the Death Watch Bunker (makes everything spawn)
|
||||
Death_Watch=1
|
||||
# Spawns the Corellian Corvette instances
|
||||
Corellian_Corvette_Neutral=1
|
||||
Corellian_Corvette_Imperial=1
|
||||
Corellian_Corvette_Rebel=1
|
||||
# Opens the Geonosian Bunker (makes everything spawn)
|
||||
Geonosian=1
|
||||
|
||||
|
||||
[EventTeam]
|
||||
# gcwraid controls the GCW Raids for Theed, Coronet, Bestine and Anchorhead as well as the cheerleader events with associated quests.
|
||||
gcwraid=true
|
||||
# forceFoolsDay controls the cantina skits for April Fools Day.
|
||||
forceFoolsDay=false
|
||||
anniversary=true
|
||||
# goldenTicket turns the golden ticket lottery event on (for entry to live)
|
||||
goldenTicket=true
|
||||
# lotteryTicketsAvailable is the total number of golden tickets available for the golden ticket event
|
||||
goldenTicketsAvailable=10
|
||||
# goldenTicketDropChance is the chance for a golden ticket to drop (for the golden ticket event) - value must be between 0 (won't ever drop) and 100 (always drops)
|
||||
goldenTicketDropChance=2
|
||||
#Restuss Event
|
||||
# If 'restussEvent' is true, then Restuss will automatically jump to Stage 2 (complete) without manual intervention
|
||||
restussEvent=false
|
||||
# 'restussPhase' will set Restuss into a specific stage. There are 3 stages with 2 being the final blown up and ready for pvp stage.
|
||||
# Stage 0 is the starting stage and is ready for the invasion - set to 0 if you want to start Restuss Manually.
|
||||
# Stage 1 is the invasion stage - this is the starting stage for the event.
|
||||
# Stage 2 is the final stage - set to this if you wish to start Restuss in final PvP mode.
|
||||
restussPhase=2
|
||||
# 'restussProgressionOn' indicates if the Restuss event (if turned on) will progress through the stage to completion or not.
|
||||
# Use this setting if you wish to set it to a specific stage and progress through the battle or if you want the stage to simply sit dormant.
|
||||
restussProgressionOn=true
|
||||
|
||||
|
||||
[GameServer]
|
||||
useTemplates=1
|
||||
javaLocalRefLimit=16
|
||||
regenerationRate=0.0064
|
||||
drainRate=0.00065
|
||||
startX=3585.0
|
||||
startY=10.0
|
||||
startZ=2578.0
|
||||
scriptPath=../../data/sku.0/sys.server/compiled/game/
|
||||
regenBase=0.999
|
||||
regenConstant=0
|
||||
regenScale=2.5
|
||||
regenHealthScale=6
|
||||
regenActionScale=1.75
|
||||
regenMindScale=0.5
|
||||
maxRespecCount=0
|
||||
minRespecIntervalInSeconds=43200
|
||||
respecDurationAllowedInSeconds=2419200
|
||||
|
||||
#adminAccountDataTable=datatables/admin/stella_admin.iff
|
||||
adminGodToAll=true
|
||||
adminGodToAllGodLevel=50
|
||||
|
||||
# Turn on or off Lifeday
|
||||
lifeday=false
|
||||
# Turn on or off Ewok Festival of Love
|
||||
loveday=false
|
||||
deleteEventProps=false
|
||||
# Turns on or off Galactic Moon Festival
|
||||
halloween=false
|
||||
# Turns on or off cantina skits for April Fools Day.
|
||||
foolsDay=false
|
||||
# Turns on or off Empire day
|
||||
empireday_ceremony=false
|
||||
|
||||
# BONUS: XP
|
||||
xpMultiplier=3
|
||||
|
||||
# BONUS: CHRONICLES
|
||||
chroniclesXpModifier=1.0
|
||||
chroniclesQuestorGoldTokenChanceOverride=15
|
||||
chroniclesChroniclerGoldTokenChanceOverride=15
|
||||
chroniclesChroniclerSilverTokenNumModifier=2
|
||||
chroniclesQuestorSilverTokenNumModifier=2
|
||||
|
||||
# BONUS: GCW
|
||||
gcwPointBonus=5.0
|
||||
gcwTokenBonus=5.0
|
||||
|
||||
# Harvester extraction bonus(50%)
|
||||
harvesterExtractionRateMultiplier=5.0
|
||||
|
||||
# Vet rewards
|
||||
veteranDebugTriggerAll=1
|
||||
veteranDebugEnableOverrideAccountAge=9999
|
||||
flashSpeederReward=true
|
||||
combatUpgradeReward=true
|
||||
|
||||
# Server Load Level is the expected loading level for your usage. It controls how many instances of a zone spin up.
|
||||
# "light" is pretty much for single group servers (you or your friends in a single group. (RECOMMENDED FOR SINGLE PLAYERS)
|
||||
# "medium" is for multiple groups - Generally not more than 4. (RECOMMENDED FOR "FRIENDS" SERVER)
|
||||
# "heavy" is for "live" levels where there are many groups of players. (THIS IS THE DEFAULT SETTING)
|
||||
serverLoadLevel=heavy
|
||||
|
||||
### Space GCW Settings
|
||||
|
||||
# Battle Time Modifiers
|
||||
# Specifies the length of time a battle is scheduled to last in seconds (shorter if ships are destroyed)
|
||||
spaceGcwLengthOfBattle=3600.0
|
||||
# Specifies the amount of time the Defending ship spawns in before the Attacking ships
|
||||
spaceGcwPrepatoryTime=900.0
|
||||
|
||||
# Fleet modifiers
|
||||
# Specifies how many ships per side (attacking and defending) that can be in spawn at once
|
||||
spaceGcwMaxSupportShips=30
|
||||
# Specifies how many ships in total can spawn during the battle - once this is reached no more ships will spawn
|
||||
spaceGcwTotalSupportSpawn=60
|
||||
|
||||
# Indicates which zones are active (1) or inactive (0)
|
||||
spaceGcwTatooineActive=1
|
||||
spaceGcwCorelliaActive=1
|
||||
spaceGcwDantooineActive=1
|
||||
spaceGcwLokActive=1
|
||||
spaceGcwNabooActive=1
|
||||
|
||||
# Battle Delay
|
||||
# Specifies the delay, in hours, between battles in each zone
|
||||
spaceGcwTatooineDelay=3
|
||||
spaceGcwCorelliaDelay=3
|
||||
spaceGcwDantooineDelay=3
|
||||
spaceGcwLokDelay=3
|
||||
spaceGcwNabooDelay=3
|
||||
|
||||
# Battle Stagger
|
||||
# Specifies the stagger (time in hours to wait after server restart until the first battle is started)
|
||||
# Battles with the same stagger will happen at the same time
|
||||
spaceGcwTatooineStagger=0
|
||||
spaceGcwCorelliaStagger=2
|
||||
spaceGcwDantooineStagger=0
|
||||
spaceGcwLokStagger=2
|
||||
spaceGcwNabooStagger=4
|
||||
|
||||
# Player Rewards
|
||||
# Indicates the maximum amount of players that will receive FULL rewards...
|
||||
# any more than this number in each ship type will mean the maximum reward will be divided up.
|
||||
spaceGcwPobPlayerCeiling=4
|
||||
spaceGcwGunshipPlayerCeiling=10
|
||||
|
||||
# Token Rewards
|
||||
# Specifies the amount of tokens to award
|
||||
spaceGcwTokenAward=25
|
||||
|
||||
# Token Modifiers
|
||||
# Specifies the modifier values to the token award.
|
||||
# Example: If a modifier of 2.0 is given to the token award of 25, 50 tokens will be awarded.
|
||||
spaceGcwPvETokenModifier=1.0
|
||||
spaceGcwPvPTokenModifier=2.0
|
||||
|
||||
# Specifies Token modifier values for a battle won or lost.
|
||||
spaceGcwLossTokenModifier=1.0
|
||||
spaceGcwWinTokenModifier=2.0
|
||||
|
||||
# GCW Point Rewards
|
||||
# Specifies the amount of GCW Points to award
|
||||
spaceGcwPointAward=2500
|
||||
|
||||
# Specifies the modifier values to the GCW point award.
|
||||
# Example: If a modifier of 2.0 is given to the GCW Point award of 2500, 5000 points will be awarded.
|
||||
spaceGcwPvEPointModifier=1.0
|
||||
spaceGcwPvPPointModifier=2.0
|
||||
|
||||
# Specifies GCW Point modifier values for a battle won or lost.
|
||||
spaceGcwLossPointModifier=1.0
|
||||
spaceGcwWinPointModifier=2.0
|
||||
|
||||
rlsEnabled=true
|
||||
rlsDropChance=0.5
|
||||
rlsMaxLevelsBelowPlayerLevel=6
|
||||
rlsMaxLevelsAbovePlayerLevel=6
|
||||
rlsRareDropChance=70
|
||||
rlsExceptionalDropChance=25
|
||||
rlsLegendaryDropChance=5
|
||||
rlsMinDistanceFromLastLoot=5
|
||||
rlsMinTimeBetweenAwards=900
|
||||
|
||||
# Neutral mercenary support
|
||||
enableCovertImperialMercenary=true
|
||||
enableOvertImperialMercenary=true
|
||||
enableCovertRebelMercenary=true
|
||||
enableOvertRebelMercenary=true
|
||||
|
||||
# Hibernate
|
||||
hibernateDistance=65.0
|
||||
hibernateEnabled=true
|
||||
hibernateProxies=true
|
||||
|
||||
# Enable GCW invasion cities
|
||||
# These three settings are used to display the invasion timer on the planetary map
|
||||
gcwcitykeren=1
|
||||
gcwcitybestine=1
|
||||
gcwcitydearic=1
|
||||
|
||||
# These two settings are used to set invasions back to back to back with no delay between each invasion (gcwInvasionCycleTime)
|
||||
gcwInvasionCityMaximumRunning=1
|
||||
gcwInvasionCycleTime=1
|
||||
|
||||
# idleLogoutTimeSec sets the maximum time (in seconds) a character can be idle before being automatically logged off (LD).
|
||||
idleLogoutTimeSec=300
|
||||
# Handles items such as looted weapon and armor augmentations - looted augs are max 250 in stat value.
|
||||
maxItemAttribBonus=250
|
||||
|
||||
# These two settings control the max attachment value for bits and attachments.
|
||||
# Handles socket skill mod value maximums including SEA's - set high enough to handle items such as the Jedi robe values
|
||||
maxSocketSkillModBonus=999
|
||||
maxObjectSkillModBonus=999
|
||||
|
||||
# grantGift allows a player to radial the lifeday tree and get a lifeday present and badge.
|
||||
grantGift=true
|
||||
|
||||
# Handles items such as looted weapon and armor augmentations - looted augs are max 250 in stat value.
|
||||
maxItemAttribBonus=250
|
||||
|
||||
# aiLoggingEnabled is very "chatty".. handle with care.
|
||||
aiLoggingEnabled=0
|
||||
|
||||
# Spawn limit override. Controls how many spawns on server.
|
||||
serverSpawnLimit=60000
|
||||
|
||||
mountsEnabled=1
|
||||
sendBreadcrumbs=1
|
||||
sendPlayerTransform=1
|
||||
useTemplates=1
|
||||
#disableResources=0
|
||||
spawnAllResources=true
|
||||
createZoneObjects=1
|
||||
suiListLimit=50
|
||||
debugMode=1
|
||||
javaVMName=sun
|
||||
|
||||
[TaskManager]
|
||||
environmentVariable=NLS_LANG=american_america.utf8
|
||||
#environmentVariable=ORACLE_HOME=/opt/app/oracle/product/9.2.0
|
||||
#environmentVariable=PATH+=/opt/app/oracle/product/9.2.0/bin
|
||||
#environmentVariable=LD_LIBRARY_PATH+=/opt/app/oracle/product/9.2.0/lib
|
||||
|
||||
#Uncomment these two lines to run VM 1.2.1 or older
|
||||
#environmentVariable=PATH+=/usr/java/bin:/usr/java/jre/bin:./
|
||||
#environmentVariable=LD_LIBRARY_PATH+=/usr/java/jre/lib:/usr/java/jre/lib/classic:./
|
||||
|
||||
#I don't even know what these lines were used for. Just leave them commented.
|
||||
#environmentVariable=PATH+=/usr/java/bin:/usr/java/jre/bin:./
|
||||
#environmentVariable=LD_LIBRARY_PATH+=/usr/java/jre/lib/i386:/usr/java/jre/lib/i386/server:./
|
||||
|
||||
#These two lines are for VM 2.0. Comment them and uncomment the lines above to use a different platform.
|
||||
environmentVariable=PATH+=/usr/lib/jvm/java-11-openjdk/bin:./
|
||||
environmentVariable=LD_LIBRARY_PATH+=/usr/lib/jvm/java-11-openjdk/lib:/usr/lib/jvm/java-11-openjdk/lib/server:./
|
||||
javaConsoleDebugMessages=0
|
||||
javaEngineProfiling=0
|
||||
#javaOptions=-Xoss4096k
|
||||
#javaOptions=-Xss4096k
|
||||
maxGoldNetworkId=10000000
|
||||
nameValidationAcceptAll=1
|
||||
scriptWatcherWarnTime=5000
|
||||
scriptWatcherInterruptTime=0
|
||||
commoditiesMarketEnabled=1
|
||||
createAppearances=1
|
||||
fatalOnGoldPobChange=0
|
||||
#allowMasterObjectCreation=false
|
||||
javaConsoleDebugMessages=0
|
||||
reservedObjectIds=1000000
|
||||
enablePreload=false
|
||||
allowPlayersToPackVendors=1
|
||||
|
||||
|
||||
.include "serverNetwork.cfg"
|
||||
.include "localOptions.cfg"
|
||||
.include "nodes.cfg"
|
||||
.include "rare_loot.cfg"
|
||||
.include "space_gcw.cfg"
|
||||
[LoginPing]
|
||||
passthroughMode=false
|
||||
|
||||
|
||||
[LoginServer]
|
||||
#Setting easyExternalAccess to true might make it easier for you to connect to your server from the internet. Make sure your IP is set correctly in CLUSTER_LIST in your database.
|
||||
#easyExternalAccess=true
|
||||
useExternalAuth=false
|
||||
#externalAuthURL=http://127.0.0.1/auth.php
|
||||
#adminAccountDataTable=datatables/admin/stella_admin.iff
|
||||
validateClientVersion=1
|
||||
validateStationKey=0
|
||||
developmentMode=true
|
||||
DSN=//127.0.0.1/swg
|
||||
|
||||
|
||||
[PlanetServer]
|
||||
loadWholePlanet=1
|
||||
numTutorialServers=1
|
||||
|
||||
|
||||
[Quest]
|
||||
CraftingContract=true
|
||||
CrowdPleaser=true
|
||||
CommunityCraftingLimit=200
|
||||
|
||||
|
||||
[ScriptFlags]
|
||||
liveSpaceServer=1
|
||||
spawnersOn=1
|
||||
npeSequencersActive=true
|
||||
|
||||
|
||||
[ServerMetrics]
|
||||
metricsServerPort=0
|
||||
|
||||
|
||||
[ServerUtility]
|
||||
#externalAdminLevelsEnabled=true
|
||||
#externalAdminLevelsURL=http://127.0.0.1/admin.php
|
||||
|
||||
|
||||
[SharedFile]
|
||||
searchPath2=../../data/sku.0/sys.shared/compiled/game/
|
||||
searchPath2=../../data/sku.0/sys.server/compiled/game/
|
||||
searchPath1=../../data/sku.0/sys.shared/built/game/
|
||||
searchPath1=../../data/sku.0/sys.server/built/game/
|
||||
searchPath0=../../data/sku.0/sys.client/compiled/clientdata/
|
||||
|
||||
|
||||
[SharedFoundation]
|
||||
frameRateLimit=10
|
||||
fatalCallStackDepth=10
|
||||
warningCallStackDepth=-1
|
||||
debugReportLongFrames=0
|
||||
debugReportLongFrameTimes=0
|
||||
|
||||
|
||||
[SharedNetwork]
|
||||
reservedPort=61232
|
||||
reservedPort=61242
|
||||
reservedPort=44451
|
||||
reservedPort=44452
|
||||
reservedPort=60001
|
||||
reservedPort=44455
|
||||
reservedPort=60002
|
||||
reservedPort=61000
|
||||
reservedPort=44464
|
||||
reservedPort=44463
|
||||
reservedPort=44467
|
||||
reservedPort=44455
|
||||
reservedPort=60002
|
||||
reservedPort=44480
|
||||
reservedPort=50001
|
||||
reservedPort=60000
|
||||
reservedPort=44459
|
||||
reservedPort=61222
|
||||
##If you have few players on your server you can change the incomingBufferSize
|
||||
##To something lower to preserve memory like 2194304 for just a few players.
|
||||
##Default is 4194304
|
||||
incomingBufferSize=4194304
|
||||
outgoingBufferSize=4194304
|
||||
oldestUnacknowledgedTimeout=0
|
||||
noDataTimeout=1000000
|
||||
pooledPacketMax=32000
|
||||
maxRawPacketSize=500
|
||||
maxOutstandingBytes=4194304
|
||||
fragmentSize=500
|
||||
pooledPacketSize=256
|
||||
packetHistoryMax=512
|
||||
byteCountWarnThreshold=1000000
|
||||
reportMessages=0
|
||||
logBackloggedPacketThreshold=0
|
||||
enableFlushAndConfirmAllData=0
|
||||
#congestionWindowMinimum=0
|
||||
#maxOutstandingPackets=4000
|
||||
#overflowLimit=0
|
||||
|
||||
|
||||
.include "./localOptions.cfg"
|
||||
|
||||
@@ -1,72 +0,0 @@
|
||||
[GameServer]
|
||||
# Space GCW Settings
|
||||
|
||||
# Battle Time Modifiers
|
||||
# Specifies the length of time a battle is scheduled to last in seconds (shorter if ships are destroyed)
|
||||
spaceGcwLengthOfBattle=3600.0
|
||||
# Specifies the amount of time the Defending ship spawns in before the Attacking ships
|
||||
spaceGcwPrepatoryTime=900.0
|
||||
|
||||
# Fleet modifiers
|
||||
# Specifies how many ships per side (attacking and defending) that can be in spawn at once
|
||||
spaceGcwMaxSupportShips=30
|
||||
# Specifies how many ships in total can spawn during the battle - once this is reached no more ships will spawn
|
||||
spaceGcwTotalSupportSpawn=60
|
||||
|
||||
# Indicates which zones are active (1) or inactive (0)
|
||||
spaceGcwTatooineActive=1
|
||||
spaceGcwCorelliaActive=1
|
||||
spaceGcwDantooineActive=1
|
||||
spaceGcwLokActive=1
|
||||
spaceGcwNabooActive=1
|
||||
|
||||
# Battle Delay
|
||||
# Specifies the delay, in hours, between battles in each zone
|
||||
spaceGcwTatooineDelay=3
|
||||
spaceGcwCorelliaDelay=3
|
||||
spaceGcwDantooineDelay=3
|
||||
spaceGcwLokDelay=3
|
||||
spaceGcwNabooDelay=3
|
||||
|
||||
# Battle Stagger
|
||||
# Specifies the stagger (time in hours to wait after server restart until the first battle is started)
|
||||
# Battles with the same stagger will happen at the same time
|
||||
spaceGcwTatooineStagger=0
|
||||
spaceGcwCorelliaStagger=2
|
||||
spaceGcwDantooineStagger=0
|
||||
spaceGcwLokStagger=2
|
||||
spaceGcwNabooStagger=4
|
||||
|
||||
# Player Rewards
|
||||
# Indicates the maximum amount of players that will receive FULL rewards...
|
||||
# any more than this number in each ship type will mean the maximum reward will be divided up.
|
||||
spaceGcwPobPlayerCeiling=4
|
||||
spaceGcwGunshipPlayerCeiling=10
|
||||
|
||||
# Token Rewards
|
||||
# Specifies the amount of tokens to award
|
||||
spaceGcwTokenAward=25
|
||||
|
||||
# Token Modifiers
|
||||
# Specifies the modifier values to the token award.
|
||||
# Example: If a modifier of 2.0 is given to the token award of 25, 50 tokens will be awarded.
|
||||
spaceGcwPvETokenModifier=1.0
|
||||
spaceGcwPvPTokenModifier=2.0
|
||||
|
||||
# Specifies Token modifier values for a battle won or lost.
|
||||
spaceGcwLossTokenModifier=1.0
|
||||
spaceGcwWinTokenModifier=2.0
|
||||
|
||||
# GCW Point Rewards
|
||||
# Specifies the amount of GCW Points to award
|
||||
spaceGcwPointAward=2500
|
||||
|
||||
# Specifies the modifier values to the GCW point award.
|
||||
# Example: If a modifier of 2.0 is given to the GCW Point award of 2500, 5000 points will be awarded.
|
||||
spaceGcwPvEPointModifier=1.0
|
||||
spaceGcwPvPPointModifier=2.0
|
||||
|
||||
# Specifies GCW Point modifier values for a battle won or lost.
|
||||
spaceGcwLossPointModifier=1.0
|
||||
spaceGcwWinPointModifier=2.0
|
||||
|
||||
@@ -4,6 +4,6 @@ SwgDatabaseServer local bin/SwgDatabaseServer -- @servercommon.cfg
|
||||
PlanetServer local bin/PlanetServer -- @servercommon.cfg
|
||||
SwgGameServer local bin/SwgGameServer -- @servercommon.cfg
|
||||
ChatServer local bin/ChatServer -- @servercommon.cfg
|
||||
LogServer local bin/LogServer -- @servercommon.cfg @logServerTargets.cfg
|
||||
LogServer local bin/LogServer -- @servercommon.cfg
|
||||
#MetricsServer local bin/MetricsServer -- @servercommon.cfg
|
||||
CommoditiesServer local bin/CommoditiesServer -- @servercommon.cfg
|
||||
|
||||
97
linux/template-localOptions.cfg
Executable file
97
linux/template-localOptions.cfg
Executable file
@@ -0,0 +1,97 @@
|
||||
# These settings can be changed and your changes will not be lost.
|
||||
# You can copy/paste settings from other files if you want to override them.
|
||||
# Just make sure you include the correct [Header]
|
||||
|
||||
[CentralServer]
|
||||
|
||||
# ZONES: To enable a zone, remove "#". To disable a zone, add "#".
|
||||
|
||||
startPlanet=corellia
|
||||
startPlanet=dantooine
|
||||
startPlanet=dathomir
|
||||
startPlanet=endor
|
||||
startPlanet=lok
|
||||
startPlanet=kashyyyk_dead_forest
|
||||
startPlanet=kashyyyk_hunting
|
||||
startPlanet=kashyyyk_main
|
||||
startPlanet=kashyyyk_north_dungeons
|
||||
startPlanet=kashyyyk_pob_dungeons
|
||||
startPlanet=kashyyyk_rryatt_trail
|
||||
startPlanet=kashyyyk_south_dungeons
|
||||
startPlanet=mustafar
|
||||
startPlanet=naboo
|
||||
startPlanet=rori
|
||||
startPlanet=talus
|
||||
startPlanet=tatooine
|
||||
startPlanet=yavin4
|
||||
|
||||
startPlanet=space_corellia
|
||||
startPlanet=space_dantooine
|
||||
startPlanet=space_dathomir
|
||||
startPlanet=space_endor
|
||||
startPlanet=space_lok
|
||||
startPlanet=space_kashyyyk
|
||||
startPlanet=space_naboo
|
||||
startPlanet=space_nova_orion
|
||||
startPlanet=space_tatooine
|
||||
startPlanet=space_yavin4
|
||||
|
||||
startPlanet=space_heavy1
|
||||
startPlanet=space_light1
|
||||
startPlanet=tutorial
|
||||
startPlanet=dungeon1
|
||||
startPlanet=adventure1
|
||||
startPlanet=adventure2
|
||||
startPlanet=space_npe_falcon
|
||||
startPlanet=space_npe_falcon_2
|
||||
startPlanet=space_npe_falcon_3
|
||||
startPlanet=space_ord_mantell
|
||||
|
||||
clusterName=CLUSTERNAME
|
||||
|
||||
|
||||
[ChatServer]
|
||||
centralServerAddress=HOSTIP
|
||||
clusterName=CLUSTERNAME
|
||||
|
||||
|
||||
[dbProcess]
|
||||
centralServerAddress=HOSTIP
|
||||
databasePWD=DBPASSWORD
|
||||
databaseUID=DBUSERNAME
|
||||
|
||||
|
||||
[GameServer]
|
||||
centralServerAddress=HOSTIP
|
||||
|
||||
|
||||
[LoginServer]
|
||||
databaseUID=DBUSERNAME
|
||||
databasePWD=DBPASSWORD
|
||||
|
||||
|
||||
[SharedLog]
|
||||
#logTarget=net:HOSTIP:44467
|
||||
#logTarget=file:logs/log.txt{c-profile:c-CustomerService:c-stderr}
|
||||
#logTarget=file:logs/customerService.log{c-!CustomerService}
|
||||
#logTarget=file:logs/profile.txt{c-!profile}
|
||||
#logTarget=file:logs/balance.log{c-!GameBalance}
|
||||
#logTarget=file:logs/startupLog.log{c-*:c+ServerStartup:c+Preload}
|
||||
#logTarget=file:logs/serverclock.log{c-!ServerClock}
|
||||
#logTarget=file:logs/population.log{c-!PopulationLog}
|
||||
#logTarget=file:logs/stderr.txt{c-!stderr}
|
||||
#logTarget=file:logs/cts.txt{d-!CharacterTransfer:p+TransferServer:d+TransferServer:c+CharacterTransfer}
|
||||
#logTarget=file:logs/commodities.txt{c-!CommoditiesServer}
|
||||
#logTarget=file:logs/taskProcessDied.txt{c-!TaskProcessDied}
|
||||
|
||||
|
||||
[TaskManager]
|
||||
loginServerAddress=HOSTIP
|
||||
clusterName=CLUSTERNAME
|
||||
node0=HOSTIP
|
||||
|
||||
environmentVariable=NLS_LANG=american_america.utf8
|
||||
|
||||
#These two lines are for VM 2.0.
|
||||
environmentVariable=PATH+=/usr/lib/jvm/java-11-openjdk/bin:./
|
||||
environmentVariable=LD_LIBRARY_PATH+=/usr/lib/jvm/java-11-openjdk/lib:/usr/lib/jvm/java-11-openjdk/lib/server:./
|
||||
@@ -1,54 +0,0 @@
|
||||
[GameServer]
|
||||
useTemplates=1
|
||||
javaLocalRefLimit=16
|
||||
regenerationRate=0.0064
|
||||
drainRate=0.00065
|
||||
startX=3585.0
|
||||
startY=10.0
|
||||
startZ=2578.0
|
||||
scriptPath=../../data/sku.0/sys.server/compiled/game/
|
||||
regenBase=0.999
|
||||
regenConstant=0
|
||||
regenScale=2.5
|
||||
regenHealthScale=6
|
||||
regenActionScale=1.75
|
||||
regenMindScale=0.5
|
||||
maxRespecCount=0
|
||||
minRespecIntervalInSeconds=43200
|
||||
respecDurationAllowedInSeconds=2419200
|
||||
|
||||
[SharedFoundation]
|
||||
frameRateLimit=5
|
||||
|
||||
[SharedFile]
|
||||
searchPath2=../../data/sku.0/sys.shared/compiled/game/
|
||||
searchPath2=../../data/sku.0/sys.server/compiled/game/
|
||||
searchPath1=../../data/sku.0/sys.shared/built/game/
|
||||
searchPath1=../../data/sku.0/sys.server/built/game/
|
||||
searchPath0=../../data/sku.0/sys.client/compiled/clientdata/
|
||||
|
||||
[dbProcess]
|
||||
useTemplates=1
|
||||
|
||||
[LoginPing]
|
||||
passthroughMode=false
|
||||
|
||||
[SharedNetwork]
|
||||
reservedPort=61232
|
||||
reservedPort=61242
|
||||
reservedPort=44451
|
||||
reservedPort=44452
|
||||
reservedPort=60001
|
||||
reservedPort=44455
|
||||
reservedPort=60002
|
||||
reservedPort=61000
|
||||
reservedPort=44464
|
||||
reservedPort=44463
|
||||
reservedPort=44467
|
||||
reservedPort=44455
|
||||
reservedPort=60002
|
||||
reservedPort=44480
|
||||
reservedPort=50001
|
||||
reservedPort=60000
|
||||
reservedPort=44459
|
||||
reservedPort=61222
|
||||
Reference in New Issue
Block a user