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files associated with cloud house implementation
This commit is contained in:
Regular → Executable
+4622
-4621
File diff suppressed because it is too large
Load Diff
Regular → Executable
+11
-10
@@ -6143,7 +6143,7 @@ item_limited_use_schematic_purple_gem_01_01 object/tangible/loot/loot_schematic/
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item_limited_use_schematic_red_gem_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Red Light Gem Draft schematic to craft a Red Light Gem.
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||||
col_mail_opt_in_1_03 object/tangible/loot/creature_loot/collections/opt_in_mail_03.iff 4 1000 "systems.collections.consume_loot,object.autostack" 1 An Architects Rendition of a House A model of one of the new houses. Consume this item to update your collection. marketing email collection
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item_mail_opt_in_1_reward object/tangible/furniture/all/frn_all_rug_bantha_skin.iff 4 1000 1 Bantha Skin Rug A rug made from the hide of a Bantha.
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item_small_naboo_house_model object/tangible/furniture/all/frn_all_statuette_small_naboo_house.iff 4 1000 1 Guy Remmington’s Architect Model A model of the small Naboo house. marketing email collection
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item_small_naboo_house_model object/tangible/furniture/all/frn_all_statuette_small_naboo_house.iff 4 1000 1 Guy Remmington\92s Architect Model A model of the small Naboo house. marketing email collection
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weapon_magna_guard_polearm_04_01 object/weapon/melee/polearm/lance_staff_magna_guard.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item 1 MagnaGuard Electrostaff "An electronic melee weapon constructed of lightsaber-resistant phrik alloy equipped with electromagnetic pulse-generating tips. Though some staffs could penetrate and neutralize ray shields, most were simply used as blunt-force melee weapons. They were designed to be longer than most lightsaber blades, enabling the user to fight Jedi while remaining out of the Jedi's range."
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weapon_westar_pistol_04_01 object/weapon/ranged/pistol/pistol_westar_34.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item 1 WESTAR-34 Blaster Pistol "The WESTAR-34 fired powerful bolts which were very effective at close range. The blaster was designed specifically for sustained close-range use, utilizing its dallorian construction to absorb more heat than a standard blaster. The pistol's expensive custom-made finish made it impervious to furnace fire."
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weapon_westar_rifle_04_01 object/weapon/ranged/rifle/rifle_westar_m5.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item 1 WESTAR-M5 Blaster Rifle The WESTAR-M5 blaster rifle was a blaster rifle used during the Clone Wars by the Grand Army of the Republic. They were mainly used by Advanced Recon Commandos and Galactic Marines during the later years of the conflict. They were very efficient and deadly weapons.
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@@ -6290,7 +6290,7 @@ item_tcg_loot_reward_series4_senate_pod_02_01 object/tangible/tcg/series4/vehicl
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item_tcg_loot_reward_series4_tauntaun_ride_02_01 object/tangible/tcg/series4/decorative_tauntaun_ride.iff 4 "item.special.nomove,systems.tcg.tcg_tauntaun_ride" Antique Tauntaun Ride "Bring back the good ol' days of the Old Republic with this vintage tauntaun ride. Nostalgia will overflow in your guests when they see this breathtaking collectible right in your home. This ride is in pristine condition, still works, and plays the original musical track it was released with. Be careful though; you'd better not sit on it or you may break it."
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item_tcg_loot_reward_series4_video_game_table_02_01 object/tangible/tcg/series4/video_game_table.iff 4 "item.special.nomove,systems.tcg.tcg_video_game_series4" M'a Jong's Galactic Tiles Arcade Cabinet "The second in the hit series of M'a Jong Galactic Tiles games sweeping the galaxy, this new design features an ergonomic cabinet with seating and bold new game graphics. This fun and engaging matching game may only be claimed once per character."
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item_tcg_loot_reward_series4_balta_podracer_02_01 object/tangible/tcg/series4/vehicle_deed_balta_podracer.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Balta-Trabaat BT310 Podracer "More commonly referred to as a Quadra-Podracer due to its four turbine engine design, this Balta-Trabaat BT310 Podracer is similar to the one flown by Ben Quadinaros in the Boonta Eve Classic. While speedy, this quad-engine design can be temperamental. This item may only be claimed once per character."
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item_tcg_loot_reward_series4_peko_peko_mount_02_01 object/tangible/tcg/series4/mount_deed_peko_peko.iff 2 "item.special.nomove,npc.pet_deed.reward_pet_deed" Toxic Peko-Peko Mount This nightmarish creature was raised and mutated by the notorious Dr. Evazan. The maniacal doctor subjected this peko-peko to countless acts of experimentation and cruelty even prior to it being hatched. Dr. Evazan hoped to create an invincible creature that would serve as a protector that would also be a capable of a quick getaway. This item may only be claimed once per character.
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item_tcg_loot_reward_series4_peko_peko_mount_02_01 object/tangible/tcg/series4/mount_deed_peko_peko.iff 2 "item.special.nomove,npc.pet_deed.reward_pet_deed" Toxic Peko-Peko Mount This nightmarish creature was raised and mutated by the notorious Dr. Evazan.\A0 The maniacal doctor subjected this peko-peko to countless acts of experimentation and cruelty even prior to it being hatched.\A0 Dr. Evazan hoped to create an invincible creature that would serve as a protector that would also be a capable of a quick getaway.\A0 This item may only be claimed once per character.
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item_tcg_loot_reward_series4_falleens_fist_02_01 object/tangible/tcg/series4/consumable_falleens_fist.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Falleen's Fist Blueprints "These are the blueprints to the personal skyhook of Black Sun leader, Prince Xizor. When activated this item provides a 50% increase on all resources gathered when hand sampling or space mining for one hour. This item is consumable."
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item_tcg_loot_reward_series4_ball_of_peace_02_01 object/tangible/tcg/series4/consumable_ball_of_peace.iff 4 "item.special.nomove,systems.respec.click_combat_token,object.autostack" Ball of Peace "The Ball of Peace was a symbol of unity and freedom given to the Gungan people by the citizens of Theed after the Trade Federation invasion of Naboo. This item, when activated, grants the user a free profession respec."
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item_tcg_loot_reward_series4_t16_toy_02_01 object/tangible/tcg/series4/consumable_t16_toy.iff 4 "item.special.nomove,systems.tcg.tcg_instant_xp_grant,object.autostack" T-16 Skyhopper Toy "A small replica of Incom's T-16 Skyhopper for every young ""hot rodder"" child. This toy provides an instant experience gain of 20% of the total amount needed to reach the next level. Characters at level 90 will instead receive a random collection item. This item is consumable."
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@@ -7787,12 +7787,12 @@ item_pgc_jabba_generator object/tangible/saga_system/rewards/jabba_generator.iff
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item_pgc_jabba_table object/tangible/saga_system/rewards/jabba_table.iff 4 Jabba's Bar-Style Table House Object: a bar-style table from Jabba's Palace.
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item_pgc_jabba_tassels object/tangible/saga_system/rewards/jabba_tassels.iff 4 Jabba's Tassels House Object: hanging tassels from Jabba's Palace.
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item_pgc_jabba_windchime object/tangible/saga_system/rewards/jabba_windchime.iff 4 Jabba's Wind Chime House Object: a wind chime from Jabba's Palace.
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item_pgc_decal_pgc_s01 object/tangible/saga_system/rewards/decal_pgc_s01.iff 4 Yoda Graffiti "The infamous graffiti artist, FatLump, is back…this time with Graffiti that depicts Yoda."
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item_pgc_decal_pgc_s02 object/tangible/saga_system/rewards/decal_pgc_s02.iff 4 Rebel Graffiti "The infamous graffiti artist, FatLump, is back…this time with Graffiti that depicts the Rebel Symbol."
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item_pgc_decal_pgc_s03 object/tangible/saga_system/rewards/decal_pgc_s03.iff 4 Stormtrooper Graffiti "The infamous graffiti artist, FatLump, is back…this time with Graffiti that depicts a Stormtrooper."
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item_pgc_decal_pgc_s04 object/tangible/saga_system/rewards/decal_pgc_s04.iff 4 Imperial Graffiti "The infamous graffiti artist, FatLump, is back…this time with Graffiti that depicts the Imperial Symbol."
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item_pgc_decal_pgc_s05 object/tangible/saga_system/rewards/decal_pgc_s05.iff 4 Imperial Starfighter Graffiti "The infamous graffiti artist, FatLump, is back…this time with Graffiti that depicts an Imperial Starfighter."
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item_pgc_decal_pgc_s06 object/tangible/saga_system/rewards/decal_pgc_s06.iff 4 Rebel Starfighter Graffiti "The infamous graffiti artist, FatLump, is back…this time with Graffiti that depicts a Rebel Starfighter."
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item_pgc_decal_pgc_s01 object/tangible/saga_system/rewards/decal_pgc_s01.iff 4 Yoda Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts Yoda."
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item_pgc_decal_pgc_s02 object/tangible/saga_system/rewards/decal_pgc_s02.iff 4 Rebel Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts the Rebel Symbol."
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item_pgc_decal_pgc_s03 object/tangible/saga_system/rewards/decal_pgc_s03.iff 4 Stormtrooper Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts a Stormtrooper."
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item_pgc_decal_pgc_s04 object/tangible/saga_system/rewards/decal_pgc_s04.iff 4 Imperial Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts the Imperial Symbol."
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item_pgc_decal_pgc_s05 object/tangible/saga_system/rewards/decal_pgc_s05.iff 4 Imperial Starfighter Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts an Imperial Starfighter."
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item_pgc_decal_pgc_s06 object/tangible/saga_system/rewards/decal_pgc_s06.iff 4 Rebel Starfighter Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts a Rebel Starfighter."
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item_pgc_planet_hologram_corellia object/tangible/saga_system/rewards/planet_hologram_corellia.iff 4 Large Hologram of Corellia House Object: a Large Hologram of Corellia.
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item_pgc_planet_hologram_dantooine object/tangible/saga_system/rewards/planet_hologram_dantooine.iff 4 Large Hologram of Dantooine House Object: a Large Hologram of Dantooine.
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item_pgc_planet_hologram_dathomir object/tangible/saga_system/rewards/planet_hologram_dathomir.iff 4 Large Hologram of Dathomir House Object: a Large Hologram of Dathomir.
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@@ -7909,7 +7909,7 @@ item_outbreak_decal_arrow_right object/tangible/loot/undead/decal_arrow_right.if
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item_outbreak_decal_dltby object/tangible/loot/undead/decal_dltby.iff 1 Painted Bite Warning "A spray painted warning that translates to ""Don't let them bite you!"""
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item_outbreak_decal_hplgm object/tangible/loot/undead/decal_hlpgm.iff 1 Painted Cry For Help The universal cry for help.
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item_outbreak_decal_htchbrkn object/tangible/loot/undead/decal_htchbrkn.iff 1 Painted Warning "A spray painted warning that translates to ""Escape hatch broken!!"""
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item_outbreak_decal_mtpsd object/tangible/loot/undead/decal_mtpsd.iff 1 Painted Instructions "Spray painted instructions that translate to ""Meet topside – next to broken shuttle."""
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item_outbreak_decal_mtpsd object/tangible/loot/undead/decal_mtpsd.iff 1 Painted Instructions "Spray painted instructions that translate to ""Meet topside \96 next to broken shuttle."""
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item_outbreak_hooked_helmet object/tangible/loot/undead/hooked_helmet.iff 1 Helmet on a Hook Finally something you can hang your hat on?
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item_outbreak_deathrooper_rifle object/weapon/ranged/rifle/rifle_deathtroopers.iff weapon 75 4 item.special.nomove 1 A BWDL19 Rifle The Black Wing DL19 rifle is an experimental rifle that was manufactured for the defense of the Black Wing complex.
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item_costume_undead_wookiee object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item Afflicted Wookiee Costume Instructions Instructions for programming a holoshroud to project an Afflicted Wookiee costume. Use this item to permanently learn the costume. storyteller costume
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@@ -8154,7 +8154,7 @@ item_tcg_loot_reward_series7_tie_fighter_familiar object/tangible/tcg/series7/fa
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item_tcg_loot_reward_series7_xwing_fighter_familiar object/tangible/tcg/series7/familiar_deed_xwing_fighter.iff 4 "item.special.nomove,npc.pet_deed.reward_pet_deed" 2 X-Wing Fighter Familiar Deed This deed grants its holder a non-combat X-Wing Fighter familiar.
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item_tcg_loot_reward_series7_hutt_fighter_familiar object/tangible/tcg/series7/familiar_deed_hutt_fighter.iff 4 "item.special.nomove,npc.pet_deed.reward_pet_deed" 2 Hutt Fighter Familiar Deed This deed grants its holder a non-combat Hutt Dunelizard Fighter familiar.
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item_tcg_loot_reward_series7_figrin_dan_diorama object/tangible/tcg/series7/diorama_firgrin_dan.iff 4 "item.special.nomove,item.trigger_breach_music" 2 Figrin D'an Band Diorama House Object: This diorama depicts Figrin D'an and the Modal Nodes laying down some jazzy tunes.
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item_tcg_loot_reward_series7_max_rebo_diorama object/tangible/tcg/series7/diorama_max_rebo.iff 4 "item.special.nomove,item.trigger_breach_music" 2 Max Rebo Band Diorama "House object: This diorama depicts Max Rebo, Sy Snootles, and Droopy McCool doing what they do best…making music!"
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item_tcg_loot_reward_series7_max_rebo_diorama object/tangible/tcg/series7/diorama_max_rebo.iff 4 "item.special.nomove,item.trigger_breach_music" 2 Max Rebo Band Diorama "House object: This diorama depicts Max Rebo, Sy Snootles, and Droopy McCool doing what they do best\85making music!"
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item_tcg_loot_reward_series7_camo_armor_kit object/tangible/tcg/series7/armor_kit_composite_camo.iff 4 "item.special.nomove,systems.tcg.tcg_armor_kit" 2 Camo Composite Armor Kit "This armor kit will allow you to give your composite armor a camouflage appearance. Using your armor kit on armor that already has an armor kit pattern will return that armor to its original appearance. This armor kit can be used on composite armor, Kashyyykian ceremonial armor, and Ithorian sentinel armor."
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item_tcg_loot_reward_series7_battle_worn_armor_kit object/tangible/tcg/series7/armor_kit_composite_battleworn.iff 4 "item.special.nomove,systems.tcg.tcg_armor_kit" 2 Battle Worn Composite Armor Kit "This armor kit will allow you to give your composite armor a battle worn appearance. Using your armor kit on armor that already has an armor kit pattern will return that armor to its original appearance. This armor kit can be used on composite armor, Kashyyykian ceremonial armor, and Ithorian sentinel armor."
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item_tcg_loot_reward_series7_atst_chair object/tangible/tcg/series7/decorative_atst_chair.iff 4 item.special.nomove AT-ST Chair House Object: A chair made from the remains of an AT-ST.
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@@ -8243,3 +8243,4 @@ item_heroic_tusken_meat_rack object/tangible/loot/npc_loot/heroic_tusken_meat_ra
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item_heroic_tusken_shelves object/tangible/loot/npc_loot/heroic_tusken_shelves.iff Tusken Raider Shelves A curved shelving unit from Tatooine.
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item_heroic_tusken_stairs object/tangible/loot/npc_loot/heroic_tusken_stairs.iff Tusken Raider Stairs A stair unit from Tatooine.
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item_heroic_tusken_vent_pillar object/tangible/loot/npc_loot/heroic_tusken_vent_pillar.iff Tusken Raider Vents A vent unit from Tatooine.
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item_tcg_loot_reward_series8_bespin_house_deed object/building/player/player_house_tcg_8_bespin_house.iff cloud city house a cloud city house
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+8246
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Load Diff
+6
@@ -124,3 +124,9 @@ object/tangible/region/deliver_region_5.iff world 3806 14.1 2359.5 systems.mis
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object/tangible/region/deliver_region_5.iff world 3951 54.4 2283.4 systems.missions.dynamic.deliver_npc_spawner
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object/tangible/region/deliver_region_5.iff world 3779.532 0 2363.1213 systems.missions.dynamic.deliver_npc_spawner
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object/tangible/region/deliver_region_5.iff world 3780.4395 0 2363.0085 systems.missions.dynamic.deliver_npc_spawner
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object/tangible/region/deliver_region_5.iff world 3481.9 5 -5002.4 systems.missions.dynamic.deliver_npc_spawner
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object/tangible/region/deliver_region_5.iff world 3377.6 4 -4753.3 systems.missions.dynamic.deliver_npc_spawner
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object/tangible/region/deliver_region_5.iff world 3358.4 4 -4649.4 systems.missions.dynamic.deliver_npc_spawner
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object/tangible/region/deliver_region_5.iff world 3377.5 4 -4752.6 systems.missions.dynamic.deliver_npc_spawner
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object/tangible/region/deliver_region_5.iff world 3527.1 4 -4721.1 systems.missions.dynamic.deliver_npc_spawner
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object/tangible/region/deliver_region_5.iff world 3381.4 4 -4675.2 systems.missions.dynamic.deliver_npc_spawner
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Regular → Executable
+413
-411
@@ -1,411 +1,413 @@
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template cell max_height min_height
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s s f f
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object/building/player/player_house_tatooine_small_style_01.iff foyer 4.63961 0.75
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object/building/player/player_house_tatooine_small_style_01.iff hall 4.64677 0.72554
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object/building/player/player_house_tatooine_small_style_01.iff livingroom 4.54584 0.118645
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object/building/player/player_house_tatooine_small_style_02.iff foyer 4.51311 0.75
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object/building/player/player_house_tatooine_small_style_02.iff hall 4.58353 0.725545
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object/building/player/player_house_tatooine_small_style_02.iff livingroom 4.54584 0.118645
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object/building/player/player_house_tatooine_small_window_style_01.iff foyer 4.63961 0.75
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object/building/player/player_house_tatooine_small_window_style_01.iff hall 4.64677 0.72554
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object/building/player/player_house_tatooine_small_window_style_01.iff livingroom 4.54584 0.118645
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object/building/player/player_house_tatooine_medium_style_01.iff hall1 4.71031 0.567723
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object/building/player/player_house_tatooine_medium_style_01.iff foyer 4.34772 0.489744
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object/building/player/player_house_tatooine_medium_style_01.iff livingroom 4.99774 -0.156781
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object/building/player/player_house_tatooine_medium_style_01.iff stair1 3.80053 -3.9
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object/building/player/player_house_tatooine_medium_style_01.iff bedroom1 -0.698314 -4.05033
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object/building/player/player_house_tatooine_medium_style_01.iff bedroom3 3.99838 0.172025
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object/building/player/player_house_tatooine_medium_style_01.iff bedroom2 9.54007 4.57528
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object/building/player/player_house_tatooine_medium_style_01.iff hall2 8.66937 4.65326
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object/building/player/player_house_tatooine_large_style_01.iff entry 4.6161 0.55
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object/building/player/player_house_tatooine_large_style_01.iff public 9.55504 0.55
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object/building/player/player_house_tatooine_large_style_01.iff longhall 4.01526 0.55
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object/building/player/player_house_tatooine_large_style_01.iff livingroom 8.4896 0.599999
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object/building/player/player_house_tatooine_large_style_01.iff deckstairs 8.4204 5.09
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object/building/player/player_house_tatooine_large_style_01.iff lounge 4.39473 0.55
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object/building/player/player_house_tatooine_large_style_01.iff upstairshall 8.45202 5.1
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object/building/player/player_house_tatooine_large_style_01.iff bedroom 12.6895 5.1
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object/building/player/player_house_tatooine_large_style_01.iff office 8.51527 0.5
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object/building/player/player_house_tatooine_large_style_01.iff shorthall 3.88877 0.55
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object/building/player/player_house_naboo_small_style_01.iff foyer 4.77934 0.7
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object/building/player/player_house_naboo_small_style_01.iff room1 4.87421 0.7
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object/building/player/player_house_naboo_small_style_01.iff room2 4.81097 0.7
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object/building/player/player_house_naboo_small_style_02.iff foyer 4.71609 0.7
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object/building/player/player_house_naboo_small_style_02.iff hall 4.81097 0.7
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object/building/player/player_house_naboo_small_style_02.iff room2 4.84259 0.7
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object/building/player/player_house_naboo_small_style_02.iff room1 4.90583 0.7
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object/building/player/player_house_naboo_small_window_style_01.iff foyer 4.77934 0.7
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object/building/player/player_house_naboo_small_window_style_01.iff room1 4.87421 0.7
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object/building/player/player_house_naboo_small_window_style_01.iff room2 4.81097 0.7
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object/building/player/player_house_naboo_medium_style_01.iff foyerdown 5.02123 1.1
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object/building/player/player_house_naboo_medium_style_01.iff mainchamber 11.9666 1.1
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object/building/player/player_house_naboo_medium_style_01.iff roomf1 5.4007 1.1
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object/building/player/player_house_naboo_medium_style_01.iff stairs 5.37741 -4.9
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object/building/player/player_house_naboo_medium_style_01.iff roomb1 -0.377942 -4.9
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object/building/player/player_house_naboo_medium_style_01.iff roomf2 10.6537 6.1
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object/building/player/player_house_naboo_medium_style_01.iff foyerup 10.211 6.1
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object/building/player/player_house_naboo_large_style_01.iff mainfoyer 8.27421 1.1
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object/building/player/player_house_naboo_large_style_01.iff hall1 8.87422 4.7
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object/building/player/player_house_naboo_large_style_01.iff foyerright 8.81097 4.7
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object/building/player/player_house_naboo_large_style_01.iff foyerleft 10.2024 4.7
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object/building/player/player_house_naboo_large_style_01.iff hall2 8.87421 4.7
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object/building/player/player_house_naboo_large_style_01.iff room6 14.6296 4.7
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object/building/player/player_house_naboo_large_style_01.iff room4 14.8229 9.7
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||||
object/building/player/player_house_naboo_large_style_01.iff stairs2 20.105 9.75649
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
template cell max_height min_height
|
||||
s s f f
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
object/ship/player/player_y8_mining_ship.iff fab3 22.1 17.9
|
||||
object/ship/player/player_y8_mining_ship.iff escape1 22.1 17.9
|
||||
object/ship/player/player_y8_mining_ship.iff escape2 22.1 17.9
|
||||
object/ship/player/player_y8_mining_ship.iff ore2 22.1 17.9
|
||||
object/ship/player/player_y8_mining_ship.iff ore1 22.1 17.9
|
||||
object/ship/player/player_y8_mining_ship.iff fab1 22.1 17.9
|
||||
object/ship/player/player_y8_mining_ship.iff fab2 22.1 17.9
|
||||
object/ship/player/player_y8_mining_ship.iff ore3 22.1 17.9
|
||||
object/ship/player/player_y8_mining_ship.iff ore4 22.1 17.9
|
||||
object/building/player/player_house_mustafar_lg.iff entrance 4.1 0.47
|
||||
object/building/player/player_house_mustafar_lg.iff livingroom -22.5 -26.6
|
||||
object/building/player/player_house_mustafar_lg.iff bedroom1 -22.5 -26.6
|
||||
object/building/player/player_house_mustafar_lg.iff bedroom2 -22.5 -26.6
|
||||
object/building/player/player_house_mustafar_lg.iff hall1 -29.4 -33
|
||||
object/building/player/player_house_mustafar_lg.iff hall2 -29.4 -33
|
||||
object/building/player/player_house_mustafar_lg.iff bar -29.4 -33.6
|
||||
object/building/player/player_house_mustafar_lg.iff bedroom3 -29.4 -33.6
|
||||
object/building/player/player_house_mustafar_lg.iff bedroom4 -29.4 -33.6
|
||||
object/ship/player/player_yt2400.iff cargo1 3.932 -0.2
|
||||
object/ship/player/player_yt2400.iff cargo2 3.932 -0.2
|
||||
object/ship/player/player_yt2400.iff hall3 3.532 -0.2
|
||||
object/ship/player/player_yt2400.iff hall2 3.202 -0.2
|
||||
object/ship/player/player_yt2400.iff hall1 3.532 -0.2
|
||||
object/ship/player/player_yt2400.iff bridge 3.932 -0.2
|
||||
object/ship/player/player_yt2400.iff engineering 4.072 -0.2
|
||||
object/ship/player/player_gunship_rebel.iff bridge 5 1.5
|
||||
object/ship/player/player_gunship_rebel.iff hall1 4.7 1.5
|
||||
object/ship/player/player_gunship_rebel.iff hall2 4.7 1.5
|
||||
object/ship/player/player_gunship_rebel.iff hall3 4.7 1.5
|
||||
object/ship/player/player_gunship_rebel.iff hall4 0 -3.5
|
||||
object/ship/player/player_gunship_rebel.iff storage1 4.7 1.5
|
||||
object/ship/player/player_gunship_rebel.iff storage2 4.7 1.5
|
||||
object/ship/player/player_gunship_rebel.iff storage3 0 -3.5
|
||||
object/ship/player/player_gunship_rebel.iff storage4 0 -3.5
|
||||
object/ship/player/player_gunship_rebel.iff turret1 4.7 1.5
|
||||
object/ship/player/player_gunship_rebel.iff turret2 4.7 1.5
|
||||
object/ship/player/player_gunship_rebel.iff turret3 0 -3.5
|
||||
object/ship/player/player_gunship_rebel.iff turret4 0 -3.5
|
||||
object/ship/player/player_gunship_rebel.iff turret5 0 -3.5
|
||||
object/ship/player/player_gunship_rebel.iff elevator1 4.7 -3.5
|
||||
object/ship/player/player_gunship_neutral.iff bridge 5 1.9
|
||||
object/ship/player/player_gunship_neutral.iff elevator1 5 -3.1
|
||||
object/ship/player/player_gunship_neutral.iff elevator2 0.2 -8.5
|
||||
object/ship/player/player_gunship_neutral.iff hall1 0.2 -3.1
|
||||
object/ship/player/player_gunship_neutral.iff hall2 0.2 -3.1
|
||||
object/ship/player/player_gunship_neutral.iff hall3 0.2 -3.1
|
||||
object/ship/player/player_gunship_neutral.iff hall4 -4.2 -8.5
|
||||
object/ship/player/player_gunship_neutral.iff hall5 0.2 -3.1
|
||||
object/ship/player/player_gunship_neutral.iff hall6 -4 -7.4
|
||||
object/ship/player/player_gunship_neutral.iff turret1 0.2 -3.1
|
||||
object/ship/player/player_gunship_neutral.iff turret2 0.2 -3.1
|
||||
object/ship/player/player_gunship_neutral.iff turret3 0.2 -3.1
|
||||
object/ship/player/player_gunship_neutral.iff turret4 0.2 -3.1
|
||||
object/ship/player/player_gunship_neutral.iff turret5 -4 -7.4
|
||||
object/ship/player/player_gunship_neutral.iff turret6 -4 -7.4
|
||||
object/ship/player/player_gunship_neutral.iff storage1 0.3 -3
|
||||
object/ship/player/player_gunship_neutral.iff storage2 -4 -7.3
|
||||
object/ship/player/player_gunship_neutral.iff obdeck 0.2 -3.9
|
||||
object/ship/player/player_gunship_neutral.iff recdeck -4 -7.3
|
||||
object/ship/player/player_gunship_neutral.iff engineering -5.4 -8.5
|
||||
object/ship/player/player_gunship_imperial.iff bridge 5 1.3
|
||||
object/ship/player/player_gunship_imperial.iff hall 5 -2.3
|
||||
object/ship/player/player_gunship_imperial.iff techsb 5.1 2.1
|
||||
object/ship/player/player_gunship_imperial.iff techport 5.1 2.1
|
||||
object/ship/player/player_gunship_imperial.iff main 1.1 -2.3
|
||||
object/ship/player/player_gunship_imperial.iff port 1.1 -2.3
|
||||
object/ship/player/player_gunship_imperial.iff starboard 1.1 -2.3
|
||||
object/ship/player/player_gunship_imperial.iff turret1 0.6 -2.3
|
||||
object/ship/player/player_gunship_imperial.iff turret2 0.6 -2.3
|
||||
object/ship/player/player_gunship_imperial.iff turret3 0.6 -2.3
|
||||
object/ship/player/player_gunship_imperial.iff turret4 0.6 -2.3
|
||||
object/ship/player/player_gunship_imperial.iff turret6 0.6 -2.3
|
||||
object/building/player/player_house_sith_meditation_room.iff entry 12 0.99
|
||||
object/building/player/player_house_jedi_meditation_room.iff entry 6 0.99
|
||||
object/building/player/player_house_generic_small_window_style_03.iff entry 7 0.52
|
||||
object/building/player/player_house_generic_large_window_s01.iff foyer 8.7759 1.235
|
||||
object/building/player/player_house_generic_large_window_s01.iff hallway 10.10707 4.585
|
||||
object/building/player/player_house_generic_large_window_s01.iff mainhall 9.63772 0.985
|
||||
object/building/player/player_house_generic_large_window_s01.iff room1 10.07544 4.585
|
||||
object/building/player/player_house_generic_large_window_s01.iff room2 9.59961 4.71
|
||||
object/building/player/player_house_generic_large_window_s01.iff room3 9.91733 4.585
|
||||
object/building/player/player_house_generic_large_window_s01.iff hallway2 5.52675 0.985
|
||||
object/building/player/player_house_generic_large_window_s01.iff room4 10.11205 0.985
|
||||
object/building/player/player_house_generic_large_window_s01.iff hallway3 5.1543 0.897146
|
||||
object/building/player/player_house_generic_large_window_s01.iff room5 6.63141 0.635
|
||||
object/building/player/player_house_generic_large_window_s02.iff entry 20.2 0.4
|
||||
object/building/player/player_house_generic_large_window_s02.iff deck 24.1 20.1
|
||||
object/building/player/player_house_generic_large_window_s02.iff stairs 5.1 -8.2
|
||||
object/building/player/player_house_generic_large_window_s02.iff basement -1.3 -8.4
|
||||
object/building/player/player_house_tcg_relaxation_pool.iff entry 11.68 -0.02
|
||||
object/building/player/player_house_hangar.iff entry 12 1
|
||||
object/building/player/player_house_atat.iff body 30 18.1
|
||||
object/building/player/player_house_hangar.iff entry 25.6 0.7
|
||||
object/building/player/player_house_atat.iff head 22 15.5
|
||||
object/building/player/player_house_sandcrawler.iff public 11.1 0.3
|
||||
object/building/player/player_house_sandcrawler.iff foyer 14.3 9.3
|
||||
object/building/player/player_house_sandcrawler.iff main 19.8 9.3
|
||||
object/building/player/player_pgc_merchant_tent_s01.iff r1 4.56781 0.267105
|
||||
object/building/player/player_house_tcg_emperors_spire.iff elevator 28.9 0.96
|
||||
object/building/player/player_house_tcg_emperors_spire.iff tower 34.72 26.9
|
||||
object/building/player/player_house_tcg_rebel_spire.iff elevator 24.42 1.16
|
||||
object/building/player/player_house_tcg_rebel_spire.iff tower 35 25.4
|
||||
object/building/player/player_house_tcg_vip_bunker.iff entrance 4.1 0.47
|
||||
object/building/player/player_house_tcg_vehicle_garage.iff entry 9 0.5
|
||||
object/building/player/player_house_tcg_vehicle_garage.iff loft 15.5 10.2
|
||||
object/building/player/player_house_tcg_commando_bunker.iff entry 8.5 0.4
|
||||
object/building/player/player_house_tcg_8_bespin_house.iff elevator 28.9 0.96
|
||||
object/building/player/player_house_tcg_8_bespin_house.iff tower 43 0.4
|
||||
|
||||
Regular → Executable
+395
-391
@@ -1,391 +1,395 @@
|
||||
STRUCTURE TEMP_STRUCTURE FOOTPRINT_TEMPLATE NO_LOT_REQUIREMENT LOT_REDUCTION EJECT_RANGE CIVIC CITY_RANK CITY_COST SHUTTLEPORT CLONE_FACILITY GARAGE CAN_RECLAIM MAINT_RATE DECAY_RATE CONDITION REDEED_COST HAS_SIGN POWER_RATE SKILLMOD SKILLMODVALUE SKILLMOD_MESSAGE VERSION OBJECT X Y Z CELL HEADING COMMENTS
|
||||
s s s i I f[0] I I I I I I b[1] i i i i[0] I[0] f[0] s i s i s f f f s f c
|
||||
object/building/player/player_house_tcg_relaxation_pool.iff object/building/player/construction/construction_player_tcg_relaxation_pool.iff -2 32 9 4 5760 1700 1 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap.iff 7.25 4 0 entry -90
|
||||
object/building/player/player_house_jedi_meditation_room.iff object/building/player/construction/construction_player_jedi_meditation_room.iff 0 32 4 3 4320 800 1 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap.iff 8.2 4 -1.1 entry -91
|
||||
object/building/player/player_house_sith_meditation_room.iff object/building/player/construction/construction_player_sith_meditation_room.iff 0 32 4 3 4320 800 1 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap.iff 4 4 1.85 entry 180
|
||||
object/building/player/player_house_corellia_small_style_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 4 3 4320 800 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff -5 0.74 -2.76 entry -90
|
||||
object/building/player/player_house_corellia_small_style_01_floorplan_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 4 3 4320 800 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff -5 0.74 -1.81 entry -90
|
||||
object/building/player/player_house_corellia_small_style_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 4 3 4320 800 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff -6.5 0.63 3.77 entry 90
|
||||
object/building/player/player_house_corellia_small_style_02_floorplan_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 4 3 4320 800 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff -6.7 0.62 3.55 entry 90
|
||||
object/building/player/player_house_corellia_medium_style_01.iff object/building/player/construction/construction_player_house_tatooine_medium_style_01.iff 9 4 5760 1700 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 3 0.62 6.4 public 180
|
||||
object/building/player/player_house_corellia_medium_style_02.iff object/building/player/construction/construction_player_house_tatooine_medium_style_01.iff 9 4 5760 1700 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 3.5 1.76 -2.87 lobby -90
|
||||
object/building/player/player_house_corellia_large_style_01.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 1 13 5 7200 2500 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 3.17 4.59 -4.4 mainhall1 0
|
||||
object/building/player/player_house_corellia_large_style_02.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 1 13 5 7200 2500 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff -6.22 4.71 -3.85 hallway 180
|
||||
object/building/player/player_house_generic_small_style_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 4 3 4320 800 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff -5 0.74 -2.76 entry -90
|
||||
object/building/player/player_house_generic_small_style_01_floorplan_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 4 3 4320 800 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff -5 0.74 -1.81 entry -90
|
||||
object/building/player/player_house_generic_small_style_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 4 3 4320 800 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff -6.5 0.63 3.77 entry 90
|
||||
object/building/player/player_house_generic_small_style_02_floorplan_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 4 3 4320 800 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff -6.69 0.62 3.55 entry 90
|
||||
object/building/player/player_house_generic_medium_style_01.iff object/building/player/construction/construction_player_house_tatooine_medium_style_01.iff 9 4 5760 1700 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 3 0.62 6.4 public 180
|
||||
object/building/player/player_house_generic_medium_style_02.iff object/building/player/construction/construction_player_house_tatooine_medium_style_01.iff 9 4 5760 1700 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff -7.15 0.88 5.59 middleroom 180
|
||||
object/building/player/player_house_generic_large_style_01.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 1 13 5 7200 2500 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 3.17 4.59 -4.4 mainhall1 0
|
||||
object/building/player/player_house_generic_large_style_02.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 1 13 5 7200 2500 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff -6.22 4.71 -3.85 hallway 180
|
||||
object/building/player/player_house_naboo_small_style_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 4 3 4320 800 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 3.1 0.7 5.31 foyer -90
|
||||
object/building/player/player_house_naboo_small_style_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 4 3 4320 800 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 0.6 0.7 6.15 hall 180
|
||||
object/building/player/player_house_naboo_medium_style_01.iff object/building/player/construction/construction_player_house_tatooine_medium_style_01.iff 9 4 5760 1700 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 9.89 1.1 -10.75 foyerdown 0
|
||||
object/building/player/player_house_naboo_medium_style_02.iff object/building/player/construction/construction_player_house_tatooine_medium_style_01.iff 9 4 5760 1700 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 5.62 1.06 7.98 foyer 180
|
||||
object/building/player/player_house_naboo_large_style_01.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 1 13 5 7200 2500 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 14.85 4.7 -1.76 hall1 -90
|
||||
object/building/player/player_house_tatooine_small_style_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 4 3 4320 800 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 3.79 1.06 6.02 foyer 180
|
||||
object/building/player/player_house_tatooine_small_style_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 4 3 4320 800 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 3.79 1.06 6.02 foyer 180
|
||||
object/building/player/player_house_tatooine_medium_style_01.iff object/building/player/construction/construction_player_house_tatooine_medium_style_01.iff 9 4 5760 1700 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 6.94 1.06 7.98 foyer 180
|
||||
object/building/player/player_house_tatooine_large_style_01.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 1 13 5 7200 2500 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 8.16 1.06 11.24 public 180
|
||||
object/installation/manufacture/clothing_factory.iff object/installation/base/construction_installation_base.iff 13 6 1000 2500 50 4
|
||||
object/installation/manufacture/food_factory.iff object/installation/base/construction_installation_base.iff 13 6 1000 2500 50 4
|
||||
object/installation/manufacture/weapon_factory.iff object/installation/base/construction_installation_base.iff 13 6 1000 2500 50 4
|
||||
object/installation/manufacture/structure_factory.iff object/installation/base/construction_installation_base.iff 1 13 6 1000 2500 50 4
|
||||
object/installation/generators/power_generator_fusion_style_1.iff object/installation/base/construction_installation_base.iff 15 6 1000 3000 0 4
|
||||
object/installation/generators/power_generator_photo_bio_style_1.iff object/installation/base/construction_installation_base.iff 15 6 1000 3000 0 4
|
||||
object/installation/generators/power_generator_solar_style_1.iff object/installation/base/construction_installation_base.iff 15 6 1000 3000 0 4
|
||||
object/installation/generators/power_generator_geothermal_style_1.iff object/installation/base/construction_installation_base.iff 15 6 1000 3000 0 4
|
||||
object/installation/generators/power_generator_wind_style_1.iff object/installation/base/construction_installation_base.iff 15 6 1000 3000 0 4
|
||||
object/installation/mining_gas/mining_gas_harvester_style_1.iff object/installation/base/construction_installation_base.iff 8 6 1000 1500 25 4
|
||||
object/installation/mining_gas/mining_gas_harvester_style_2.iff object/installation/base/construction_installation_base.iff 15 6 1000 3000 50 4
|
||||
object/installation/mining_gas/mining_gas_harvester_style_3.iff object/installation/base/construction_installation_base.iff 23 6 1000 4500 75 4
|
||||
object/installation/mining_gas/mining_gas_harvester_style_4.iff object/installation/base/construction_installation_base.iff -3 63 6 1000 12375 206 4
|
||||
object/installation/mining_liquid/mining_liquid_harvester_style_1.iff object/installation/base/construction_installation_base.iff 8 6 1000 1500 25 4
|
||||
object/installation/mining_liquid/mining_liquid_harvester_style_2.iff object/installation/base/construction_installation_base.iff 15 6 1000 3000 50 4
|
||||
object/installation/mining_liquid/mining_liquid_harvester_style_3.iff object/installation/base/construction_installation_base.iff 23 6 1000 4500 75 4
|
||||
object/installation/mining_liquid/mining_liquid_harvester_style_4.iff object/installation/base/construction_installation_base.iff -3 63 6 1000 12375 206 4
|
||||
object/installation/mining_liquid/mining_liquid_moisture_harvester.iff object/installation/base/construction_installation_base.iff 8 6 1000 1500 25 4
|
||||
object/installation/mining_liquid/mining_liquid_moisture_harvester_medium.iff object/installation/base/construction_installation_base.iff 15 6 1000 3000 50 4
|
||||
object/installation/mining_liquid/mining_liquid_moisture_harvester_heavy.iff object/installation/base/construction_installation_base.iff 23 6 1000 4500 75 4
|
||||
object/installation/mining_liquid/mining_liquid_moisture_harvester_elite.iff object/installation/base/construction_installation_base.iff -3 63 6 1000 12375 206 4
|
||||
object/installation/mining_ore/mining_ore_harvester_style_1.iff object/installation/base/construction_installation_base.iff 8 6 1000 1500 25 20 4
|
||||
object/installation/mining_ore/mining_ore_harvester_style_2.iff object/installation/mining_ore/construction/construction_mining_ore_harvester_style_2.iff 15 6 1000 3000 50 4
|
||||
object/installation/mining_ore/mining_ore_harvester_heavy.iff object/installation/mining_ore/construction/construction_mining_ore_harvester_style_heavy.iff 23 6 1000 4500 75 10 4
|
||||
object/installation/mining_ore/mining_ore_harvester_elite.iff object/installation/mining_ore/construction/construction_mining_ore_harvester_style_heavy.iff -3 63 6 1000 12375 206 4
|
||||
object/installation/mining_organic/mining_organic_creature_farm.iff object/installation/base/construction_installation_base.iff 13 6 1000 2500 50 4
|
||||
object/installation/mining_organic/mining_organic_flora_farm.iff object/installation/base/construction_installation_base.iff 8 6 1000 1500 25 4
|
||||
object/installation/mining_organic/mining_organic_flora_farm_medium.iff object/installation/base/construction_installation_base.iff 15 6 1000 3000 50 4
|
||||
object/installation/mining_organic/mining_organic_flora_farm_heavy.iff object/installation/base/construction_installation_base.iff 23 6 1000 4500 75 4
|
||||
object/installation/mining_organic/mining_organic_flora_farm_elite.iff object/installation/base/construction_installation_base.iff -3 63 6 1000 12375 206 4
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_naboo_med_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_medium_garden 100 place_medium_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_naboo_med_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_medium_garden 100 place_medium_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_naboo_med_03.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_medium_garden 100 place_medium_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_naboo_sml_03.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_naboo_sml_04.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_naboo_sml_05.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_lrg_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_large_garden 100 place_large_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_lrg_03.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_large_garden 100 place_large_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_lrg_04.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_large_garden 100 place_large_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_lrg_05.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_large_garden 100 place_large_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_med_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_medium_garden 100 place_medium_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_med_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_medium_garden 100 place_medium_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_med_03.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_medium_garden 100 place_medium_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_med_04.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_medium_garden 100 place_medium_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_med_05.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_medium_garden 100 place_medium_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_sml_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_sml_03.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_sml_04.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_sml_05.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_dantooine_lrg_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_exotic_garden 100 place_exotic_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_dantooine_med_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_exotic_garden 100 place_exotic_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_dantooine_sml_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_exotic_garden 100 place_exotic_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_dathomir_lrg_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_exotic_garden 100 place_exotic_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_dathomir_med_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_exotic_garden 100 place_exotic_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_dathomir_sml_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_exotic_garden 100 place_exotic_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_endor_lrg_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_exotic_garden 100 place_exotic_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_endor_med_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_exotic_garden 100 place_exotic_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff -3 -1 -3 WORLD_DELTA 0
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff -3 -1 -3 WORLD_DELTA 0
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff -3 -1 -3 WORLD_DELTA 0
|
||||
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|
||||
object/tangible/terminal/terminal_hq_rebel.iff 0 0 -6 mainhall 0
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||||
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||||
object/tangible/terminal/terminal_hq_imperial.iff 0 0 -6 mainhall 0
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||||
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||||
object/tangible/terminal/terminal_hq_rebel.iff 0 0.25 1.86 hall1 0
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||||
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|
||||
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||||
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||||
object/tangible/terminal/terminal_hq_rebel.iff 0 0.25 1.86 hall1 0
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||||
object/tangible/terminal/terminal_hq_imperial.iff 0 0.25 1.86 hall1 0
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||||
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||||
object/tangible/terminal/terminal_hq_rebel.iff 0 0.25 1.86 hall1 0
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object/building/faction_perk/hq/hq_s04_imp_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s04_fp.iff 1 8 0 0 200 100000 1 4
|
||||
object/tangible/terminal/terminal_hq_imperial.iff 0 0.25 1.86 hall1 0
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
object/tangible/terminal/terminal_elevator_up.iff -1.19 -26 1.61 elevator 160
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||||
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|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 1.5 -0.9 -3.5 WORLD_DELTA 0
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 2.85 -0.9 -4 WORLD_DELTA 0
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure.iff 3.79 1.06 6.02 foyer 180
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure.iff 3.1 0.7 5.31 foyer -90
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure.iff -5 0.74 -1.81 entry -90
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure.iff 5 0.62 6.4 public -180
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure.iff -1.8 3 4.3 entry -180
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure.iff 5 -2 6 entryway -180
|
||||
object/building/player/player_house_generic_large_window_s01.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 1 13 5 7200 2500 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff -6.22 4.71 -3.85 hallway 180 Z = FORWARD/BACK
|
||||
object/building/player/player_house_generic_large_window_s02.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 1 13 5 7200 2500 1 4 Y = UP/DOWN
|
||||
object/tangible/terminal/terminal_player_structure.iff 8 0 -8.5 entry 0 X = right/left
|
||||
object/building/player/player_house_hangar.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 5 13 5 7200 0 1 4 Y = UP/DOWN
|
||||
object/tangible/terminal/terminal_player_structure.iff 8.9 0 -6.5 entry -90 X = right/left
|
||||
object/tangible/terminal/terminal_player_hangar_structure.iff 8.9 0 -12.6 entry -90
|
||||
object/building/player/player_house_atat.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 10 13 5 7200 2500 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 3.8 1.06 10.5 body 180
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure_nosnap.iff -2.6 25.6 0 tower -91
|
||||
object/tangible/terminal/terminal_elevator_up.iff -0.76 1.69 -1.1 elevator 0
|
||||
object/tangible/terminal/terminal_elevator_down.iff 0.74 26.7 -1.1 elevator 0
|
||||
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||||
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|
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|
||||
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|
||||
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|
||||
object/tangible/terminal/terminal_player_structure.iff -4.46 8.81 -13.52 foyer 90
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure.iff -0.15 0.27 -2.76 r1 0
|
||||
object/building/player/player_house_tcg_commando_bunker.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 0 8 13 5 7200 0 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 3.2 0.4 3.16 entry 180
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure.iff 14.56 0.53 12.79 entry 180
|
||||
object/tangible/terminal/terminal_player_vehicle_garage.iff -1.1 0.84 -9.95 entry 0
|
||||
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|
||||
object/tangible/terminal/terminal_bank.iff -1 -0.25 0 WORLD_DELTA 90
|
||||
object/tangible/terminal/terminal_bank.iff 1 -0.25 0 WORLD_DELTA -90
|
||||
object/tangible/terminal/terminal_bank.iff 0 -0.25 -1 WORLD_DELTA 0
|
||||
object/tangible/terminal/terminal_player_structure_nosnap.iff 0 -0.25 1 WORLD_DELTA 180
|
||||
object/building/player/city/barn_no_planet_restriction.iff object/building/player/construction/construction_player_barn.iff 3 32 4 3 4320 800 1 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap.iff 3 1.8 3 entry 180
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure.iff -4.1 2 6.19 cantina 157
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure.iff -4.1 2 6.19 cantina 157
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure.iff -4.1 2 6.19 cantina 157
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure.iff -13.5 1 -6.4 cloninglab 90
|
||||
object/tangible/terminal/terminal_cloning.iff -14 1 3.1 cloninglab 90
|
||||
object/tangible/terminal/terminal_insurance.iff 6.3 1 -6.69 cloninglab -90
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure.iff -13.5 1 -6.4 cloninglab 90
|
||||
object/tangible/terminal/terminal_cloning.iff -14 1 3.1 cloninglab 90
|
||||
object/tangible/terminal/terminal_insurance.iff 6.3 1 -6.69 cloninglab -90
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure.iff -13.5 1 -6.4 cloninglab 90
|
||||
object/tangible/terminal/terminal_cloning.iff -14 1 3.1 cloninglab 90
|
||||
object/tangible/terminal/terminal_insurance.iff 6.3 1 -6.69 cloninglab -90
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure_nosnap.iff 8.8 1.1 1.73 entry -91
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure.iff 7.48 2 1.5 mainroom -90
|
||||
object/building/player/city/hospital_corellia.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 3 13 5 7200 2500 1 private_place_hospital 100 place_hospital 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 7.48 2 1.5 mainroom -90
|
||||
object/building/player/city/hospital_naboo.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 3 13 5 7200 2500 1 private_place_hospital 100 place_hospital 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 7.48 2 1.5 mainroom -90
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure.iff -7 2 -14.2 backstage 90
|
||||
object/building/player/city/theater_naboo.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 4 13 5 7200 2500 1 private_place_theater 100 place_theater 4
|
||||
object/tangible/terminal/terminal_player_structure.iff -7 2 -14.2 backstage 90
|
||||
object/building/player/city/theater_corellia.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 4 13 5 7200 2500 1 private_place_theater 100 place_theater 4
|
||||
object/tangible/terminal/terminal_player_structure.iff -7 2 -14.2 backstage 90
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure_nosnap.iff 8.4 -1 -14.5 WORLD_DELTA 90
|
||||
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|
||||
object/tangible/terminal/terminal_player_structure_nosnap.iff 8.4 -1 -14.5 WORLD_DELTA 90
|
||||
object/building/player/city/shuttleport_corellia.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 1 1 4 2 1 0 0 1000 1 private_place_shuttleport 100 place_shuttleport 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap.iff 8.4 -1 -14.5 WORLD_DELTA 90
|
||||
object/building/player/city/garden_corellia_lrg_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_large_garden 100 place_large_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_corellia_lrg_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_large_garden 100 place_large_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_corellia_lrg_03.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_large_garden 100 place_large_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_corellia_lrg_04.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_large_garden 100 place_large_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_corellia_lrg_05.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_large_garden 100 place_large_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_corellia_med_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_medium_garden 100 place_medium_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_corellia_med_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_medium_garden 100 place_medium_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_corellia_med_03.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_medium_garden 100 place_medium_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_corellia_med_04.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_medium_garden 100 place_medium_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_corellia_med_05.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_medium_garden 100 place_medium_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_corellia_sml_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_corellia_sml_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_corellia_sml_03.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_corellia_sml_04.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_corellia_sml_05.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_naboo_lrg_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_large_garden 100 place_large_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_naboo_lrg_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_large_garden 100 place_large_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_naboo_lrg_03.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_large_garden 100 place_large_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_naboo_lrg_04.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_large_garden 100 place_large_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_naboo_lrg_05.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_large_garden 100 place_large_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_naboo_med_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_medium_garden 100 place_medium_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_naboo_med_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_medium_garden 100 place_medium_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_naboo_med_03.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_medium_garden 100 place_medium_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_naboo_med_04.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_medium_garden 100 place_medium_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_naboo_med_05.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_medium_garden 100 place_medium_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_naboo_sml_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_naboo_sml_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_naboo_sml_03.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_naboo_sml_04.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_naboo_sml_05.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_lrg_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_large_garden 100 place_large_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_lrg_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_large_garden 100 place_large_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_lrg_03.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_large_garden 100 place_large_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_lrg_04.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_large_garden 100 place_large_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_lrg_05.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_large_garden 100 place_large_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_med_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_medium_garden 100 place_medium_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_med_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_medium_garden 100 place_medium_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_med_03.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_medium_garden 100 place_medium_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_med_04.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_medium_garden 100 place_medium_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_med_05.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_medium_garden 100 place_medium_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_sml_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_sml_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_sml_03.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_sml_04.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_tatooine_sml_05.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_dantooine_lrg_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_exotic_garden 100 place_exotic_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_dantooine_med_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_exotic_garden 100 place_exotic_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_dantooine_sml_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_exotic_garden 100 place_exotic_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_dathomir_lrg_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_exotic_garden 100 place_exotic_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_dathomir_med_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_exotic_garden 100 place_exotic_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_dathomir_sml_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_exotic_garden 100 place_exotic_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_endor_lrg_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 3 6 0 0 1000 1 private_place_exotic_garden 100 place_exotic_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 12 -1 -12 WORLD_DELTA 0
|
||||
object/building/player/city/garden_endor_med_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 0 0 1000 1 private_place_exotic_garden 100 place_exotic_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 8 -1 -8 WORLD_DELTA 0
|
||||
object/building/player/city/garden_endor_sml_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_exotic_garden 100 place_exotic_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 4.5 -1 -4.5 WORLD_DELTA 0
|
||||
object/building/player/player_garage_tatooine_style_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 1 0 0 1000 private_place_garage 100 place_garage 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff -3 -1 -3 WORLD_DELTA 0
|
||||
object/building/player/player_garage_naboo_style_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 1 0 0 1000 private_place_garage 100 place_garage 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff -3 -1 -3 WORLD_DELTA 0
|
||||
object/building/player/player_garage_corellia_style_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 1 0 0 1000 private_place_garage 100 place_garage 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff -3 -1 -3 WORLD_DELTA 0
|
||||
object/building/faction_perk/hq/hq_s01_rebel_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s01_fp.iff 1 8 0 0 200 100000 1 4
|
||||
object/tangible/terminal/terminal_hq_rebel.iff 0 0 -6 mainhall 0
|
||||
object/building/faction_perk/hq/hq_s01_imp_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s01_fp.iff 1 8 0 0 200 100000 1 4
|
||||
object/tangible/terminal/terminal_hq_imperial.iff 0 0 -6 mainhall 0
|
||||
object/building/faction_perk/hq/hq_s02_rebel_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s02_fp.iff 1 8 0 0 200 100000 1 4
|
||||
object/tangible/terminal/terminal_hq_rebel.iff 0 0.25 1.86 hall1 0
|
||||
object/building/faction_perk/hq/hq_s02_imp_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s02_fp.iff 1 8 0 0 200 100000 1 4
|
||||
object/tangible/terminal/terminal_hq_imperial.iff 0 0.25 1.86 hall1 0
|
||||
object/building/faction_perk/hq/hq_s03_rebel_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s03_fp.iff 1 8 0 0 200 100000 1 4
|
||||
object/tangible/terminal/terminal_hq_rebel.iff 0 0.25 1.86 hall1 0
|
||||
object/building/faction_perk/hq/hq_s03_imp_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s03_fp.iff 1 8 0 0 200 100000 1 4
|
||||
object/tangible/terminal/terminal_hq_imperial.iff 0 0.25 1.86 hall1 0
|
||||
object/building/faction_perk/hq/hq_s04_rebel_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s04_fp.iff 1 8 0 0 200 100000 1 4
|
||||
object/tangible/terminal/terminal_hq_rebel.iff 0 0.25 1.86 hall1 0
|
||||
object/building/faction_perk/hq/hq_s04_imp_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s04_fp.iff 1 8 0 0 200 100000 1 4
|
||||
object/tangible/terminal/terminal_hq_imperial.iff 0 0.25 1.86 hall1 0
|
||||
object/building/faction_perk/hq/hq_s05_rebel_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s05_fp.iff 1 32 0 0 200 100000 1 4
|
||||
object/tangible/terminal/terminal_hq_rebel.iff 0 1 12.5 mainhall 180
|
||||
object/building/faction_perk/hq/hq_s05_imp_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s05_fp.iff 1 32 0 0 200 100000 1 4
|
||||
object/tangible/terminal/terminal_hq_imperial.iff 0 1 12.5 mainhall 180
|
||||
object/building/player/player_house_mustafar_lg.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff -1 8 13 5 7200 0 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff -4.5 0.46 6.33 entrance 90
|
||||
object/tangible/terminal/terminal_elevator_up.iff -1.19 -33 1.61 elevator 160
|
||||
object/tangible/terminal/terminal_elevator_down.iff 1.18 -26 1.65 elevator -166
|
||||
object/tangible/terminal/terminal_elevator_down.iff 1.18 0.47 1.65 elevator -166
|
||||
object/tangible/terminal/terminal_elevator_up.iff -1.19 -26 1.61 elevator 160
|
||||
object/building/player/city/garden_imperial_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 1.5 -0.9 -3.5 WORLD_DELTA 0
|
||||
object/building/player/city/garden_rebel_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 1 5 0 0 1000 1 private_place_small_garden 100 place_small_garden 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 2.85 -0.9 -4 WORLD_DELTA 0
|
||||
object/building/player/player_house_tatooine_small_window_style_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 4 3 4320 800 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 3.79 1.06 6.02 foyer 180
|
||||
object/building/player/player_house_naboo_small_window_style_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 4 3 4320 800 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 3.1 0.7 5.31 foyer -90
|
||||
object/building/player/player_house_generic_small_windowed.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 4 3 4320 800 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff -5 0.74 -1.81 entry -90
|
||||
object/building/player/player_house_generic_medium_windowed.iff object/building/player/construction/construction_player_house_tatooine_medium_style_01.iff 9 4 5760 1700 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 5 0.62 6.4 public -180
|
||||
object/building/player/player_house_generic_small_window_style_03.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 4 3 4320 800 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff -1.8 3 4.3 entry -180
|
||||
object/building/player/player_house_generic_medium_windowed_s02.iff object/building/player/construction/construction_player_house_tatooine_medium_style_01.iff 9 4 5760 1700 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 5 -2 6 entryway -180
|
||||
object/building/player/player_house_generic_large_window_s01.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 1 13 5 7200 2500 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff -6.22 4.71 -3.85 hallway 180 Z = FORWARD/BACK
|
||||
object/building/player/player_house_generic_large_window_s02.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 1 13 5 7200 2500 1 4 Y = UP/DOWN
|
||||
object/tangible/terminal/terminal_player_structure.iff 8 0 -8.5 entry 0 X = right/left
|
||||
object/building/player/player_house_hangar.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 5 13 5 7200 0 1 4 Y = UP/DOWN
|
||||
object/tangible/terminal/terminal_player_structure.iff 8.9 0 -6.5 entry -90 X = right/left
|
||||
object/tangible/terminal/terminal_player_hangar_structure.iff 8.9 0 -12.6 entry -90
|
||||
object/building/player/player_house_atat.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 10 13 5 7200 2500 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 3.8 1.06 10.5 body 180
|
||||
object/building/player/player_house_tcg_emperors_spire.iff object/building/player/construction/construction_player_tcg_emperors_spire.iff 8 32 4 3 4320 800 1 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap.iff -2.6 25.6 0 tower -91
|
||||
object/tangible/terminal/terminal_elevator_up.iff -0.76 1.69 -1.1 elevator 0
|
||||
object/tangible/terminal/terminal_elevator_down.iff 0.74 26.7 -1.1 elevator 0
|
||||
object/building/player/player_house_tcg_rebel_spire.iff object/building/player/construction/construction_player_tcg_rebel_spire.iff 8 32 4 3 4320 800 1 4
|
||||
object/tangible/terminal/terminal_player_structure_nosnap.iff -1.24 25.4 -1.59 tower 180
|
||||
object/tangible/terminal/terminal_elevator_up.iff -0.75 1.59 -1.1 elevator 0
|
||||
object/tangible/terminal/terminal_elevator_down.iff 0.74 25.1 -1.1 elevator 0
|
||||
object/building/player/player_house_sandcrawler.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 9 13 5 7200 2500 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff -4.46 8.81 -13.52 foyer 90
|
||||
object/building/player/player_pgc_merchant_tent_s01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 3 3 4320 600 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff -0.15 0.27 -2.76 r1 0
|
||||
object/building/player/player_house_tcg_commando_bunker.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 0 8 13 5 7200 0 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 3.2 0.4 3.16 entry 180
|
||||
object/building/player/player_house_tcg_vehicle_garage.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 8 8 13 5 7200 0 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff 14.56 0.53 12.79 entry 180
|
||||
object/tangible/terminal/terminal_player_vehicle_garage.iff -1.1 0.84 -9.95 entry 0
|
||||
object/building/player/player_house_tcg_vip_bunker.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 0 8 13 5 7200 0 1 4
|
||||
object/tangible/terminal/terminal_player_structure.iff -4.5 0.46 6.33 entrance 90
|
||||
|
||||
|
||||
object/building/player/player_house_tcg_8_bespin_house.iff object/building/player/construction/construction_player_house_tcg_bespin_house.iff 2 8 13 5 7200 0 1
|
||||
object/tangible/terminal/terminal_player_structure.iff 0 0.7071 0 42
|
||||
|
||||
Regular → Executable
+73
-72
@@ -1,72 +1,73 @@
|
||||
STRUCTURE_APPEARANCE DEFAULT_SIGN X Y Z HEADING ALT_X ALT_Y ALT_Z ALT_HEADING COMMENTS
|
||||
s s[object/tangible/sign/player/house_address.iff] f[0] f[0] f[0] f[0] f[0] f[0] f[0] f[0] c
|
||||
object/building/player/player_guildhall_corellia_style_01.iff object/tangible/sign/player/house_address_corellia.iff 4.15 1 22.1 90 9.1 0 22.25 Set sign to 0 0 0 then rotate appropriately using heading.
|
||||
object/building/player/player_guildhall_generic_style_01.iff 4.15 1.25 21.5 180 9.1 0 22.25 "You only need to change the float, then restart your planet to see the changes, login, cluster and client can be left up."
|
||||
object/building/player/player_guildhall_naboo_style_01.iff object/tangible/sign/player/house_address_naboo.iff 4.15 1.25 21.7 180 9.1 0 22.25 "An alternate way is to make your character a trader, reload the table with changes, and switch the shop signs with default sign"
|
||||
object/building/player/player_guildhall_tatooine_style_01.iff object/tangible/sign/player/house_address_tatooine.iff 4.15 1.25 21.7 180 -7.52 0.5 13.51
|
||||
object/building/player/player_guildhall_tatooine_style_02.iff object/tangible/sign/player/house_address_tatooine.iff 0 1.45 16.35 180 24.99 0 12.87
|
||||
object/building/player/player_house_corellia_large_style_01.iff object/tangible/sign/player/house_address_corellia.iff 6 2.25 13.75 90 -3.29 0.5 12.94
|
||||
object/building/player/player_house_corellia_large_style_02.iff object/tangible/sign/player/house_address_corellia.iff -6.35 2.25 15.5 90 -14.48 0.5 18.53
|
||||
object/building/player/player_house_corellia_medium_style_01.iff object/tangible/sign/player/house_address_corellia.iff 5.13 2.21 8 90 11.79 0.5 11.64
|
||||
object/building/player/player_house_corellia_medium_style_02.iff object/tangible/sign/player/house_address_corellia.iff 5.13 2.21 8 90 -2.31 0.5 17.47
|
||||
object/building/player/player_house_corellia_small_style_01.iff object/tangible/sign/player/house_address_corellia.iff -4.05 2.4 8.25 90 -7.56 0.5 11.64
|
||||
object/building/player/player_house_corellia_small_style_01_floorplan_02.iff object/tangible/sign/player/house_address_corellia.iff -4.05 2.4 8.25 90 -7.56 0.5 11.64
|
||||
object/building/player/player_house_corellia_small_style_02.iff object/tangible/sign/player/house_address_corellia.iff 2.5 2.4 8.4 90 -7.43 0.5 11.64
|
||||
object/building/player/player_house_corellia_small_style_02_floorplan_02.iff object/tangible/sign/player/house_address_corellia.iff 2.5 2.4 8.4 90 -7.43 0.5 11.64 Z = FORWARD/BACK
|
||||
object/building/player/player_house_generic_large_window_s01.iff -12.07 4 9.1 180 -14.48 0.5 18.53 Y = UP/DOWN
|
||||
object/building/player/player_house_generic_large_window_s02.iff 1 4 -11.15 0 11.5 0.5 -15.7 180 X = right/left
|
||||
object/building/player/player_house_generic_large_style_01.iff 11.94 2.25 14.51 180 -3.29 0.5 12.94
|
||||
object/building/player/player_house_generic_large_style_02.iff -6.07 2.5 15.26 180 -14.48 0.5 18.53
|
||||
object/building/player/player_house_generic_medium_windowed.iff 5.13 2.25 7.91 180 11.79 0.5 11.64
|
||||
object/building/player/player_house_generic_medium_windowed_s02.iff 5.13 2.25 7.91 180 11.79 0.5 11.64
|
||||
object/building/player/player_house_generic_medium_style_01.iff 5.13 2.25 7.91 180 11.79 0.5 11.64
|
||||
object/building/player/player_house_generic_medium_style_02.iff 2.55 2.25 7.52 180 11.79 0.5 11.64
|
||||
object/building/player/player_house_generic_small_windowed.iff -4.1 2.25 8.3 180 -7.56 0.5 11.64
|
||||
object/building/player/player_house_generic_small_style_01.iff -4.29 2.25 8.2 180 -7.56 0.5 11.64
|
||||
object/building/player/player_house_generic_small_style_01_floorplan_02.iff -4.1 2.25 8.3 180 -7.56 0.5 11.64
|
||||
object/building/player/player_house_generic_small_style_02.iff 2.3 2 8.17 180 -7.43 0.5 11.43
|
||||
object/building/player/player_house_generic_small_style_02_floorplan_02.iff 2.3 2 8.17 180 -7.43 0.5 11.43
|
||||
object/building/player/player_house_generic_small_window_style_03.iff -2.5 2.9 6.6 180 -7.43 0.5 11.43
|
||||
object/building/player/player_house_naboo_large_style_01.iff object/tangible/sign/player/house_address_naboo.iff -6.06 2.25 -15.65 0 0.05 0.5 -20
|
||||
object/building/player/player_house_naboo_medium_style_01.iff object/tangible/sign/player/house_address_naboo.iff -0.5 2.25 -11.5 270 3.62 0.5 -15.62
|
||||
object/building/player/player_house_naboo_small_window_style_01.iff object/tangible/sign/player/house_address_naboo.iff 1.5 2.25 -8.4 0 5.09 0.5 -7.22
|
||||
object/building/player/player_house_naboo_small_style_01.iff object/tangible/sign/player/house_address_naboo.iff 1.5 2.25 -8.4 0 5.09 0.5 -7.22
|
||||
object/building/player/player_house_naboo_small_style_02.iff object/tangible/sign/player/house_address_naboo.iff 8.55 2.25 7.5 -90 11.64 0.5 7.68
|
||||
object/building/player/player_house_tatooine_large_style_01.iff object/tangible/sign/player/house_address_tatooine.iff -0.8 2.25 16.2 180 -11.64 0.5 18.75
|
||||
object/building/player/player_house_tatooine_medium_style_01.iff object/tangible/sign/player/house_address_tatooine.iff -2 2.25 12.5 180 -11.4 0.5 15.59
|
||||
object/building/player/player_house_tatooine_small_window_style_01.iff object/tangible/sign/player/house_address_tatooine.iff 4.46 2.25 7.89 180 4.07 0.5 11.5
|
||||
object/building/player/player_house_tatooine_small_style_01.iff object/tangible/sign/player/house_address_tatooine.iff 4.46 2.25 7.89 180 4.07 0.5 11.5
|
||||
object/building/player/player_house_tatooine_small_style_02.iff object/tangible/sign/player/house_address_tatooine.iff 4.2 2.25 7.89 180 3.92 0.5 11.65
|
||||
object/building/player/city/cityhall_naboo.iff object/tangible/sign/municipal/municipal_sign_hanging_capitol.iff 8 4 21 180
|
||||
object/building/player/city/cityhall_tatooine.iff object/tangible/sign/municipal/municipal_sign_hanging_capitol.iff 8 4 21 180
|
||||
object/building/player/city/cityhall_corellia.iff object/tangible/sign/municipal/municipal_sign_hanging_capitol.iff 8 4 21 180
|
||||
object/building/player/city/cantina_naboo.iff object/tangible/sign/municipal/municipal_sign_hanging_cantina.iff 5 3 11.95 180 10 0.5 15 360
|
||||
object/building/player/city/cantina_tatooine.iff object/tangible/sign/municipal/municipal_sign_hanging_cantina.iff 5 3 11.95 180 10 0.5 15 360
|
||||
object/building/player/city/cantina_corellia.iff object/tangible/sign/municipal/municipal_sign_hanging_cantina.iff 10 3 11.95 180 10 0.5 15 360
|
||||
object/building/player/city/hospital_naboo.iff object/tangible/sign/municipal/municipal_sign_hanging_hospital.iff 8 2 11 180 10 0.2 -8 360
|
||||
object/building/player/city/hospital_tatooine.iff object/tangible/sign/municipal/municipal_sign_hanging_hospital.iff 8 2 11 180 10 0.2 -8 360
|
||||
object/building/player/city/hospital_corellia.iff object/tangible/sign/municipal/municipal_sign_hanging_hospital.iff 8 2 11 180 10 0.2 -8 360
|
||||
object/building/player/city/cloning_naboo.iff object/tangible/sign/municipal/municipal_sign_hanging_cloning.iff 9.65 2 3 -90
|
||||
object/building/player/city/cloning_tatooine.iff object/tangible/sign/municipal/municipal_sign_hanging_cloning.iff 9.65 2 3 -90
|
||||
object/building/player/city/cloning_corellia.iff object/tangible/sign/municipal/municipal_sign_hanging_cloning.iff 9.65 2 3 -90
|
||||
object/building/player/player_merchant_tent_style_01.iff object/tangible/sign/player/house_address_corellia.iff 2.9 1.3 2.9 135 3 -0.5 3
|
||||
object/building/player/player_merchant_tent_style_02.iff object/tangible/sign/player/house_address_corellia.iff 2.9 1.3 2.9 135 3 -0.5 3
|
||||
object/building/player/player_merchant_tent_style_03.iff object/tangible/sign/player/house_address_corellia.iff 2.9 1.3 2.9 135 3 -0.5 3
|
||||
object/building/player/player_house_mustafar_lg.iff object/tangible/sign/player/house_address_corellia.iff 3.2 1.4 12.5 90 0 6.9 8.3 0
|
||||
object/building/player/city/diner_no_planet_restriction.iff 5.76 3 5.5 180 9.75 0 7.3 0
|
||||
object/building/player/city/barn_no_planet_restriction.iff 0 3.5 5.5 180 5.1 0.3 6.5 0
|
||||
object/building/player/city/theater_naboo.iff object/tangible/sign/player/house_address_naboo.iff 11.1 3.08 -14 -90 12.15 0.2 10.4
|
||||
object/building/player/city/theater_tatooine.iff object/tangible/sign/player/house_address_tatooine.iff 11.5 3 -14 -90 12.15 0.2 10.4
|
||||
object/building/player/city/theater_corellia.iff object/tangible/sign/player/house_address_corellia.iff 11.5 2.85 -14 180 12.15 0.2 10.4
|
||||
object/building/player/player_house_sith_meditation_room.iff 0 5.5 3.25 180 2.22 0.9 9 0
|
||||
object/building/player/player_house_jedi_meditation_room.iff 0 3.9 6.5 180 2.22 0.9 8.5 0
|
||||
object/building/player/player_house_tcg_relaxation_pool.iff 3.75 3.9 10.8 180 6.2 1.2 11.78 0
|
||||
object/building/player/player_house_hangar.iff -11.3 4.5 1.2 180 8 0.1 6.1 0
|
||||
object/building/player/player_house_atat.iff -4.8 5.5 16 90 -6 0.8 15 0
|
||||
object/building/player/player_house_sandcrawler.iff object/tangible/sign/player/house_address_corellia.iff -8.9 3.4 2 90 -8.6 0 -1.2 0
|
||||
object/building/player/player_pgc_merchant_tent_s01.iff object/tangible/sign/player/house_address_corellia.iff 2.9 1.3 2.9 135 3 -0.5 3
|
||||
object/building/player/player_house_tcg_emperors_spire.iff 0 4.65 5.8 180 2 0.7 8.2 180
|
||||
object/building/player/player_house_tcg_rebel_spire.iff 0 5.95 5.8 180 1.65 0.7 8.3 180
|
||||
object/building/player/player_house_tcg_commando_bunker.iff object/tangible/sign/player/house_address_corellia.iff 3.4 3.4 6.8 90 5.1 0.3 8.7 0
|
||||
object/building/player/player_house_tcg_vehicle_garage.iff object/tangible/sign/player/house_address_corellia.iff -15.1 1.4 15.9 90 -12.9 0.5 20.4 0
|
||||
object/building/player/player_house_tcg_vip_bunker.iff object/tangible/sign/player/house_address_corellia.iff 2.8 0.6 0.1 -90 0 5.2 1.1 180
|
||||
STRUCTURE_APPEARANCE DEFAULT_SIGN X Y Z HEADING ALT_X ALT_Y ALT_Z ALT_HEADING COMMENTS
|
||||
s s[object/tangible/sign/player/house_address.iff] f[0] f[0] f[0] f[0] f[0] f[0] f[0] f[0] c
|
||||
object/building/player/player_guildhall_corellia_style_01.iff object/tangible/sign/player/house_address_corellia.iff 4.15 1 22.1 90 9.1 0 22.25 Set sign to 0 0 0 then rotate appropriately using heading.
|
||||
object/building/player/player_guildhall_generic_style_01.iff 4.15 1.25 21.5 180 9.1 0 22.25 "You only need to change the float, then restart your planet to see the changes, login, cluster and client can be left up."
|
||||
object/building/player/player_guildhall_naboo_style_01.iff object/tangible/sign/player/house_address_naboo.iff 4.15 1.25 21.7 180 9.1 0 22.25 "An alternate way is to make your character a trader, reload the table with changes, and switch the shop signs with default sign"
|
||||
object/building/player/player_guildhall_tatooine_style_01.iff object/tangible/sign/player/house_address_tatooine.iff 4.15 1.25 21.7 180 -7.52 0.5 13.51
|
||||
object/building/player/player_guildhall_tatooine_style_02.iff object/tangible/sign/player/house_address_tatooine.iff 0 1.45 16.35 180 24.99 0 12.87
|
||||
object/building/player/player_house_corellia_large_style_01.iff object/tangible/sign/player/house_address_corellia.iff 6 2.25 13.75 90 -3.29 0.5 12.94
|
||||
object/building/player/player_house_corellia_large_style_02.iff object/tangible/sign/player/house_address_corellia.iff -6.35 2.25 15.5 90 -14.48 0.5 18.53
|
||||
object/building/player/player_house_corellia_medium_style_01.iff object/tangible/sign/player/house_address_corellia.iff 5.13 2.21 8 90 11.79 0.5 11.64
|
||||
object/building/player/player_house_corellia_medium_style_02.iff object/tangible/sign/player/house_address_corellia.iff 5.13 2.21 8 90 -2.31 0.5 17.47
|
||||
object/building/player/player_house_corellia_small_style_01.iff object/tangible/sign/player/house_address_corellia.iff -4.05 2.4 8.25 90 -7.56 0.5 11.64
|
||||
object/building/player/player_house_corellia_small_style_01_floorplan_02.iff object/tangible/sign/player/house_address_corellia.iff -4.05 2.4 8.25 90 -7.56 0.5 11.64
|
||||
object/building/player/player_house_corellia_small_style_02.iff object/tangible/sign/player/house_address_corellia.iff 2.5 2.4 8.4 90 -7.43 0.5 11.64
|
||||
object/building/player/player_house_corellia_small_style_02_floorplan_02.iff object/tangible/sign/player/house_address_corellia.iff 2.5 2.4 8.4 90 -7.43 0.5 11.64 Z = FORWARD/BACK
|
||||
object/building/player/player_house_generic_large_window_s01.iff -12.07 4 9.1 180 -14.48 0.5 18.53 Y = UP/DOWN
|
||||
object/building/player/player_house_generic_large_window_s02.iff 1 4 -11.15 0 11.5 0.5 -15.7 180 X = right/left
|
||||
object/building/player/player_house_generic_large_style_01.iff 11.94 2.25 14.51 180 -3.29 0.5 12.94
|
||||
object/building/player/player_house_generic_large_style_02.iff -6.07 2.5 15.26 180 -14.48 0.5 18.53
|
||||
object/building/player/player_house_generic_medium_windowed.iff 5.13 2.25 7.91 180 11.79 0.5 11.64
|
||||
object/building/player/player_house_generic_medium_windowed_s02.iff 5.13 2.25 7.91 180 11.79 0.5 11.64
|
||||
object/building/player/player_house_generic_medium_style_01.iff 5.13 2.25 7.91 180 11.79 0.5 11.64
|
||||
object/building/player/player_house_generic_medium_style_02.iff 2.55 2.25 7.52 180 11.79 0.5 11.64
|
||||
object/building/player/player_house_generic_small_windowed.iff -4.1 2.25 8.3 180 -7.56 0.5 11.64
|
||||
object/building/player/player_house_generic_small_style_01.iff -4.29 2.25 8.2 180 -7.56 0.5 11.64
|
||||
object/building/player/player_house_generic_small_style_01_floorplan_02.iff -4.1 2.25 8.3 180 -7.56 0.5 11.64
|
||||
object/building/player/player_house_generic_small_style_02.iff 2.3 2 8.17 180 -7.43 0.5 11.43
|
||||
object/building/player/player_house_generic_small_style_02_floorplan_02.iff 2.3 2 8.17 180 -7.43 0.5 11.43
|
||||
object/building/player/player_house_generic_small_window_style_03.iff -2.5 2.9 6.6 180 -7.43 0.5 11.43
|
||||
object/building/player/player_house_naboo_large_style_01.iff object/tangible/sign/player/house_address_naboo.iff -6.06 2.25 -15.65 0 0.05 0.5 -20
|
||||
object/building/player/player_house_naboo_medium_style_01.iff object/tangible/sign/player/house_address_naboo.iff -0.5 2.25 -11.5 270 3.62 0.5 -15.62
|
||||
object/building/player/player_house_naboo_small_window_style_01.iff object/tangible/sign/player/house_address_naboo.iff 1.5 2.25 -8.4 0 5.09 0.5 -7.22
|
||||
object/building/player/player_house_naboo_small_style_01.iff object/tangible/sign/player/house_address_naboo.iff 1.5 2.25 -8.4 0 5.09 0.5 -7.22
|
||||
object/building/player/player_house_naboo_small_style_02.iff object/tangible/sign/player/house_address_naboo.iff 8.55 2.25 7.5 -90 11.64 0.5 7.68
|
||||
object/building/player/player_house_tatooine_large_style_01.iff object/tangible/sign/player/house_address_tatooine.iff -0.8 2.25 16.2 180 -11.64 0.5 18.75
|
||||
object/building/player/player_house_tatooine_medium_style_01.iff object/tangible/sign/player/house_address_tatooine.iff -2 2.25 12.5 180 -11.4 0.5 15.59
|
||||
object/building/player/player_house_tatooine_small_window_style_01.iff object/tangible/sign/player/house_address_tatooine.iff 4.46 2.25 7.89 180 4.07 0.5 11.5
|
||||
object/building/player/player_house_tatooine_small_style_01.iff object/tangible/sign/player/house_address_tatooine.iff 4.46 2.25 7.89 180 4.07 0.5 11.5
|
||||
object/building/player/player_house_tatooine_small_style_02.iff object/tangible/sign/player/house_address_tatooine.iff 4.2 2.25 7.89 180 3.92 0.5 11.65
|
||||
object/building/player/city/cityhall_naboo.iff object/tangible/sign/municipal/municipal_sign_hanging_capitol.iff 8 4 21 180
|
||||
object/building/player/city/cityhall_tatooine.iff object/tangible/sign/municipal/municipal_sign_hanging_capitol.iff 8 4 21 180
|
||||
object/building/player/city/cityhall_corellia.iff object/tangible/sign/municipal/municipal_sign_hanging_capitol.iff 8 4 21 180
|
||||
object/building/player/city/cantina_naboo.iff object/tangible/sign/municipal/municipal_sign_hanging_cantina.iff 5 3 11.95 180 10 0.5 15 360
|
||||
object/building/player/city/cantina_tatooine.iff object/tangible/sign/municipal/municipal_sign_hanging_cantina.iff 5 3 11.95 180 10 0.5 15 360
|
||||
object/building/player/city/cantina_corellia.iff object/tangible/sign/municipal/municipal_sign_hanging_cantina.iff 10 3 11.95 180 10 0.5 15 360
|
||||
object/building/player/city/hospital_naboo.iff object/tangible/sign/municipal/municipal_sign_hanging_hospital.iff 8 2 11 180 10 0.2 -8 360
|
||||
object/building/player/city/hospital_tatooine.iff object/tangible/sign/municipal/municipal_sign_hanging_hospital.iff 8 2 11 180 10 0.2 -8 360
|
||||
object/building/player/city/hospital_corellia.iff object/tangible/sign/municipal/municipal_sign_hanging_hospital.iff 8 2 11 180 10 0.2 -8 360
|
||||
object/building/player/city/cloning_naboo.iff object/tangible/sign/municipal/municipal_sign_hanging_cloning.iff 9.65 2 3 -90
|
||||
object/building/player/city/cloning_tatooine.iff object/tangible/sign/municipal/municipal_sign_hanging_cloning.iff 9.65 2 3 -90
|
||||
object/building/player/city/cloning_corellia.iff object/tangible/sign/municipal/municipal_sign_hanging_cloning.iff 9.65 2 3 -90
|
||||
object/building/player/player_merchant_tent_style_01.iff object/tangible/sign/player/house_address_corellia.iff 2.9 1.3 2.9 135 3 -0.5 3
|
||||
object/building/player/player_merchant_tent_style_02.iff object/tangible/sign/player/house_address_corellia.iff 2.9 1.3 2.9 135 3 -0.5 3
|
||||
object/building/player/player_merchant_tent_style_03.iff object/tangible/sign/player/house_address_corellia.iff 2.9 1.3 2.9 135 3 -0.5 3
|
||||
object/building/player/player_house_mustafar_lg.iff object/tangible/sign/player/house_address_corellia.iff 3.2 1.4 12.5 90 0 6.9 8.3 0
|
||||
object/building/player/city/diner_no_planet_restriction.iff 5.76 3 5.5 180 9.75 0 7.3 0
|
||||
object/building/player/city/barn_no_planet_restriction.iff 0 3.5 5.5 180 5.1 0.3 6.5 0
|
||||
object/building/player/city/theater_naboo.iff object/tangible/sign/player/house_address_naboo.iff 11.1 3.08 -14 -90 12.15 0.2 10.4
|
||||
object/building/player/city/theater_tatooine.iff object/tangible/sign/player/house_address_tatooine.iff 11.5 3 -14 -90 12.15 0.2 10.4
|
||||
object/building/player/city/theater_corellia.iff object/tangible/sign/player/house_address_corellia.iff 11.5 2.85 -14 180 12.15 0.2 10.4
|
||||
object/building/player/player_house_sith_meditation_room.iff 0 5.5 3.25 180 2.22 0.9 9 0
|
||||
object/building/player/player_house_jedi_meditation_room.iff 0 3.9 6.5 180 2.22 0.9 8.5 0
|
||||
object/building/player/player_house_tcg_relaxation_pool.iff 3.75 3.9 10.8 180 6.2 1.2 11.78 0
|
||||
object/building/player/player_house_hangar.iff -11.3 4.5 1.2 180 8 0.1 6.1 0
|
||||
object/building/player/player_house_atat.iff -4.8 5.5 16 90 -6 0.8 15 0
|
||||
object/building/player/player_house_sandcrawler.iff object/tangible/sign/player/house_address_corellia.iff -8.9 3.4 2 90 -8.6 0 -1.2 0
|
||||
object/building/player/player_pgc_merchant_tent_s01.iff object/tangible/sign/player/house_address_corellia.iff 2.9 1.3 2.9 135 3 -0.5 3
|
||||
object/building/player/player_house_tcg_emperors_spire.iff 0 4.65 5.8 180 2 0.7 8.2 180
|
||||
object/building/player/player_house_tcg_rebel_spire.iff 0 5.95 5.8 180 1.65 0.7 8.3 180
|
||||
object/building/player/player_house_tcg_commando_bunker.iff object/tangible/sign/player/house_address_corellia.iff 3.4 3.4 6.8 90 5.1 0.3 8.7 0
|
||||
object/building/player/player_house_tcg_vehicle_garage.iff object/tangible/sign/player/house_address_corellia.iff -15.1 1.4 15.9 90 -12.9 0.5 20.4 0
|
||||
object/building/player/player_house_tcg_vip_bunker.iff object/tangible/sign/player/house_address_corellia.iff 2.8 0.6 0.1 -90 0 5.2 1.1 180
|
||||
object/building/player/player_house_tcg_8_bespin_house.iff object/tangible/sign/player/shared_house_address.iff 0 0.7071 0 42 0 0.7 8.2 -42
|
||||
|
||||
+33
@@ -0,0 +1,33 @@
|
||||
// Filename: construction_player_tcg_relaxation_pool
|
||||
// Directory: object/building/player/construction
|
||||
//
|
||||
// Description:
|
||||
//
|
||||
//
|
||||
// Notes:
|
||||
//
|
||||
//
|
||||
|
||||
@base object/installation/base/installation_base.iff
|
||||
|
||||
@class installation_object_template 0
|
||||
|
||||
@class tangible_object_template 0
|
||||
|
||||
|
||||
|
||||
@class object_template 2
|
||||
|
||||
sharedTemplate = "object/building/player/construction/shared_construction_player_house_tcg_bespin_house.iff"
|
||||
|
||||
tintIndex = 0
|
||||
|
||||
invulnerable = true
|
||||
|
||||
maxDecayPoints = 0
|
||||
|
||||
currentDecayPoints = 0
|
||||
|
||||
// list, of type string
|
||||
scripts = +[
|
||||
"structure.temporary_structure" ]
|
||||
+33
@@ -0,0 +1,33 @@
|
||||
// Filename: construction_player_tcg_relaxation_pool
|
||||
// Directory: object/building/player/construction
|
||||
//
|
||||
// Description:
|
||||
//
|
||||
//
|
||||
// Notes:
|
||||
//
|
||||
//
|
||||
|
||||
@base object/installation/base/installation_base.iff
|
||||
|
||||
@class installation_object_template 0
|
||||
|
||||
@class tangible_object_template 0
|
||||
|
||||
|
||||
|
||||
@class object_template 2
|
||||
|
||||
sharedTemplate = "object/building/player/construction/shared_construction_player_tcg_relaxation_pool.iff"
|
||||
|
||||
tintIndex = 0
|
||||
|
||||
invulnerable = true
|
||||
|
||||
maxDecayPoints = 0
|
||||
|
||||
currentDecayPoints = 0
|
||||
|
||||
// list, of type string
|
||||
scripts = +[
|
||||
"structure.temporary_structure" ]
|
||||
+29
@@ -0,0 +1,29 @@
|
||||
// Directory: object/tangible/deed/player_house_deed
|
||||
//
|
||||
// Description:
|
||||
//
|
||||
// Notes:
|
||||
//
|
||||
//
|
||||
// Category: Null
|
||||
// Sub-Category: Null
|
||||
// Classification: Null
|
||||
//
|
||||
|
||||
@base object/tangible/deed/base/base_deed.iff
|
||||
|
||||
@class tangible_object_template 0
|
||||
|
||||
|
||||
@class object_template 7
|
||||
|
||||
sharedTemplate = "object/tangible/deed/player_house_deed/shared_corellia_house_small_style_02_floor_02_deed.iff"
|
||||
|
||||
|
||||
objvars = +[
|
||||
"player_structure.deed.template" = "object/building/player/player_house_corellia_small_style_02_floorplan_02.iff",
|
||||
"player_structure.deed.buildtime" = 90,
|
||||
"player_structure.deed.scene" = "corellia,talus"]
|
||||
|
||||
scripts = +[
|
||||
"item.structure_deed.player_structure_deed"]
|
||||
+29
@@ -0,0 +1,29 @@
|
||||
// Directory: object/tangible/deed/player_house_deed
|
||||
//
|
||||
// Description:
|
||||
//
|
||||
// Notes:
|
||||
//
|
||||
//
|
||||
// Category: Null
|
||||
// Sub-Category: Null
|
||||
// Classification: Null
|
||||
//
|
||||
|
||||
@base object/tangible/deed/base/base_deed.iff
|
||||
|
||||
@class tangible_object_template 0
|
||||
|
||||
|
||||
@class object_template 7
|
||||
|
||||
sharedTemplate = "object/tangible/deed/player_house_deed/shared_item_tcg_loot_reward_series8_bespin_house_deed.iff"
|
||||
|
||||
|
||||
objvars = +[
|
||||
"player_structure.deed.template" = "object/building/player/player_house_tcg_8_bespin_house.iff",
|
||||
"player_structure.deed.buildtime" = 90,
|
||||
"player_structure.deed.scene" = "corellia,talus"]
|
||||
|
||||
scripts = +[
|
||||
"item.structure_deed.player_structure_deed"]
|
||||
Regular → Executable
+121
-119
@@ -1,119 +1,121 @@
|
||||
doorStyleName frameAppearance doorAppearance doorAppearance2 doorFlip2 doorMoveX doorMoveY doorMoveZ openTime closeTime springiness smoothness triggerRadius isForceField openBeginEffect openEndEffect closeBeginEffect closeEndEffect comments
|
||||
s s s s b f f f f f f f f b s s s s comments
|
||||
error appearance/flow_poppies_lg.apt appearance/flow_nebulaorchid_a.apt 0 0 2 0 0.65 0.65 1.3 1 4 0 clienteffect/combat_bls_1_red_hit_creature_01.cef clienteffect/combat_bls_1_red_hit_creature_01.cef clienteffect/combat_bls_1_red_hit_creature_01.cef clienteffect/combat_bls_1_red_hit_creature_01.cef Z = FORWARD/BACK
|
||||
dummy appearance/rock_scorched_small.apt appearance/ply_tato_house_door_s01.apt 0 0 3 0 0.65 0.65 1.3 1 4 0 Y = UP/DOWN
|
||||
cantina_door appearance/cantina_door.apt 0 -2.1 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_metal_style_01.cef clienteffect/door_close_metal_style_01.cef X = right/left
|
||||
default appearance/cantina_door.apt 0 -2.1 0 0 0.5 0.5 1.3 1 3 0
|
||||
forcefield 0 0 0 0 0.5 0.5 1 1 5 1
|
||||
door_tato_filler_s01 appearance/door_tato_filler_s01.apt 0 -2.1 0 0 0.35 0.35 1.3 1 3 0 clienteffect/door_open_metal_style_01.cef clienteffect/door_close_metal_style_01.cef
|
||||
door_tato_filler_s02 appearance/door_tato_filler_s02.apt 0 -2.1 0 0 0.35 0.35 1.3 1 3 0 clienteffect/door_open_metal_style_01.cef clienteffect/door_close_metal_style_01.cef
|
||||
door_tato_filler_s03 appearance/door_tato_filler_s03.apt 0 -2.1 0 0 0.35 0.35 1.3 1 3 0 clienteffect/door_open_metal_style_01.cef clienteffect/door_close_metal_style_01.cef
|
||||
door_tato_interior_s01 appearance/door_tato_interior_s01.apt 0 -2.1 0 0 0.35 0.35 1.3 1 3 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_blast_style_01.cef
|
||||
door_tato_block_s01 appearance/door_tato_block_s01.apt 0 -2.1 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_blast_style_01.cef
|
||||
door_tato_interior_s02 appearance/door_tato_interior_s01.apt 0 0 3.1 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_blast_style_01.cef
|
||||
door_tato_despot_s01 appearance/door_tato_despot_s01.apt 0 -3.1 0 0 0.15 0.15 1.3 1 3 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_close_metal_style_02.cef
|
||||
door_tato_despot_s02 appearance/door_tato_despot_s02.apt 0 -2.1 0 0 0.15 0.15 1.3 1 3 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_close_metal_style_02.cef
|
||||
door_tato_despot_s03 appearance/door_tato_despot_s03.apt 0 -2.1 0 0 0.15 0.15 1.3 1 3 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_close_metal_style_02.cef
|
||||
door_nboo_filler_s01 appearance/door_nboo_filler_s01.apt 0 -2 0 0 0.5 0.5 1.3 1 3 0 clienfeffect/door_open_wooden_style_01.cef clienfeffect/door_close_wooden_style_01.cef
|
||||
door_nboo_filler_s02 appearance/door_nboo_filler_s02.apt 0 -2 0 0 0.5 0.5 1.3 1 3 0 clienfeffect/door_open_wooden_style_01.cef clienfeffect/door_close_wooden_style_01.cef
|
||||
door_nboo_filler_s03 appearance/door_nboo_filler_s03.apt 0 -2 0 0 0.5 0.5 1.3 1 3 0 clienfeffect/door_open_wooden_style_01.cef clienfeffect/door_close_wooden_style_01.cef
|
||||
door_nboo_filler_s04 appearance/door_nboo_filler_s04.apt 0 -3.5 0 0 0.5 0.5 1.3 1 3 0 clienfeffect/door_open_wooden_style_01.cef clienfeffect/door_close_wooden_style_01.cef
|
||||
door_nboo_filler_s05 appearance/door_nboo_filler_s05.apt 0 -2 0 0 0.5 0.5 1.3 1 3 0 clienfeffect/door_open_wooden_style_01.cef clienfeffect/door_close_wooden_style_01.cef
|
||||
door_nboo_emp_s01_x2 appearance/door_nboo_emp_s01.apt appearance/door_nboo_emp_s01.apt 1 -1.7 0 0 0.5 0.5 1.3 1 3 0 clienfeffect/door_open_metal_style_02.cef clienfeffect/door_close_metal_style_02.cef
|
||||
door_nboo_emp_s02_x2 appearance/door_nboo_emp_s02.apt appearance/door_nboo_emp_s02.apt 1 -1.7 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_powered_style_01.cef clienteffect/door_closestop_powered_style_01.cef
|
||||
door_nboo_emp_s03 appearance/door_nboo_emp_s03.apt 0 -3.9 0 0 1 1 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_emp_s03_x2 appearance/door_nboo_emp_s03.apt appearance/door_nboo_emp_s03.apt 1 -3.9 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_emp_s04 appearance/door_nboo_emp_s04.apt 0 -3.9 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_emp_s05 appearance/door_nboo_emp_s05.apt 0 -3.9 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_emp_s05_s04 appearance/door_nboo_emp_s05.apt appearance/door_nboo_emp_s04.apt 1 -3.9 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_emp_s04_s05 appearance/door_nboo_emp_s04.apt appearance/door_nboo_emp_s05.apt 1 -3.9 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_emp_s06 appearance/door_nboo_emp_s06.apt 0 -3.9 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_emp_s06_x2 appearance/door_nboo_emp_s06.apt appearance/door_nboo_emp_s06.apt 1 -3.9 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_emp_s07 appearance/door_nboo_emp_s07.apt 0 0 3.6 0 0.25 0.25 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_emp_s08 appearance/door_nboo_emp_s08.apt 0 0 3.6 0 0.25 0.25 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_emp_vader appearance/door_nboo_emp_vader.apt 0 0 3.2 0 1.25 1.25 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_cantina_up appearance/cantina_door.apt 0 0 3 0 0.35 0.35 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_dath_nightsister_s01 appearance/door_dath_nightsister_s01.apt 0 0 4 0 2 2 1.3 1 3 0 clienteffect/door_open_heavy_wooden.cef clienteffect/door_open_heavy_wooden.cef
|
||||
door_dath_nightsister_s02 appearance/door_dath_nightsister_s02.apt 0 0 4 0 2 2 1.3 1 3 0 clienteffect/door_open_heavy_wooden.cef clienteffect/door_open_heavy_wooden.cef
|
||||
impl_door_s01 appearance/impl_door_s01.apt 0 -2 0 0 0.2 0.2 1.3 1 3 0 clienteffect/door_open_metal_style_01.cef clienteffect/door_close_metal_style_01.cef
|
||||
door_impl_s02 appearance/door_impl_s02.apt 0 -2.25 0 0 0.15 0.15 1 1 3 0 clienteffect/door_open_metal_style_01.cef clienteffect/door_close_metal_style_01.cef
|
||||
ply_nboo_house_door_s01 appearance/ply_nboo_house_door_s01.apt 0 1.9 0 0 0.3 0.3 1.3 1 3 0 clienteffect/door_open_wooden_style_01.cef clienteffect/door_close_wooden_style_01.cef
|
||||
ply_nboo_house_door_s02 appearance/ply_nboo_house_door_s02.apt 0 1.9 0 0 0.3 0.3 1.3 1 3 0 clienteffect/door_open_wooden_style_01.cef clienteffect/door_close_wooden_style_01.cef
|
||||
door_tato_ply_house_s02 appearance/door_tato_ply_house_s02.apt 0 -2 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_metal_style_01.cef clienteffect/door_close_metal_style_01.cef
|
||||
ply_tato_house_door_s01 appearance/door_tato_ply_house_s02.apt 0 -2 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_metal_style_01.cef clienteffect/door_close_metal_style_01.cef
|
||||
door_tato_shuttleport appearance/door_tato_shuttleport.apt 0 -2 0 0 0.3 0.3 1.3 1 3 0 clienteffect/door_open_metal_style_01.cef clienteffect/door_close_metal_style_01.cef
|
||||
door_corl_slum_s01 appearance/door_corl_slum_s01.apt 0 -1.45 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_prison_style_01.cef clienteffect/door_close_prison_style_01.cef
|
||||
door_corl_hist_s01 appearance/door_corl_hist_s01.apt 0 -1.45 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_wooden_style_01.cef clienteffect/door_close_wooden_style_01.cef
|
||||
door_jabba_frontdoor appearance/door_jabba_frontdoor.apt 0 0 8.75 0 8.5 8.5 0.8 1 14 0 clienteffect/door_jabba_outside_open.cef clienteffect/door_jabba_outside_close.cef
|
||||
door_jabba_backdoor appearance/door_jabba_backdoor.apt 0 0 3.5 0 4 4 0.8 1 12 0 clienteffect/door_jabba_inside_open.cef clienteffect/door_jabba_inside_close.cef
|
||||
door_jabba_inside appearance/door_jabba_inside.apt 0 0 3.5 0 4 4 0.8 1 16 0 clienteffect/door_jabba_inside_open.cef clienteffect/door_jabba_inside_close.cef
|
||||
door_corl_cantina_s01 appearance/door_corl_cantina_s01.apt 0 -2.1 0 0 0.2 0.2 1.3 1 3 0 clienteffect/door_open_metal_style_01.cef clienteffect/door_close_metal_style_01.cef
|
||||
door_corl_cantina_s02 appearance/door_corl_cantina_s01.apt 0 0 3 0 0.2 0.2 1.3 1 3 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_close_metal_style_02.cef
|
||||
door_corl_metal_s01 appearance/door_corl_metal_s01.apt 0 -2 0 0 0.2 0.2 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_corl_metal_s02 appearance/door_corl_metal_s02.apt 0 -2 0 0 0.2 0.2 1.3 1 3 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_blast_style_01.cef
|
||||
door_corl_metal_s03 appearance/door_corl_metal_s02.apt 0 -2 0 0 0.2 0.2 1.3 1 3 0 clienteffect/door_open_metal_style_01.cef clienteffect/door_close_metal_style_01.cef
|
||||
door_corl_metal_s04 appearance/door_corl_metal_s04.apt 0 -2 0 0 0.2 0.2 1.3 1 3 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_close_metal_style_02.cef
|
||||
door_singing_mtn_s01 appearance/door_singing_mtn_s01.apt 0 0 3.5 0 1 1 1 1 4 0 clienteffect/door_open_wooden_style_02.cef clienteffect/door_close_wooden_style_02.cef
|
||||
door_jabba_insidedoor appearance/door_jabba_insidedoor.apt 0 0 3.8 0 4 4 1.3 1 5 0 clienteffect/door_jabba_inside_open.cef clienteffect/door_jabba_inside_close.cef clienteffect/door_close_metal_style_02.cef
|
||||
door_newbiehall appearance/door_newbiehall.apt 0 0 3.8 0 0.25 0.25 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_cantina_up appearance/door_nboo_cantina_s01.apt 0 0 3 0 0.2 0.2 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_cantina appearance/door_nboo_cantina_s01.apt 0 -2.1 0 0 0.2 0.2 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
thm_yavn_great_massassi_temple_doubledoora appearance/thm_yavn_great_massassi_temple_door.apt appearance/thm_yavn_great_massassi_temple_door.apt 1 -1.45 0 0 3 2 0.5 1 3 0 clienteffect/door_open_heavy_wooden.cef clienteffect/door_close_heavy_wooden.cef
|
||||
thm_yavn_great_massassi_temple_doubledoorb appearance/thm_yavn_great_massassi_temple_door.apt appearance/thm_yavn_great_massassi_temple_door.apt 1 -2.1 0 0 3 2 0.5 1 3 0 clienteffect/door_open_heavy_wooden.cef clienteffect/door_close_heavy_wooden.cef
|
||||
poi_all_impl_bunker_int_door appearance/poi_all_impl_bunker_door.apt appearance/poi_all_impl_bunker_door.apt 1 0.9 0 0 0.15 0.15 1 1 4 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_close_metal_style_02.cef
|
||||
poi_all_impl_bunker_elev_door appearance/poi_all_impl_bunker_elev_door.apt appearance/poi_all_impl_bunker_elev_door.apt 1 1.6 0 0 0.15 0.15 1 1 4 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_close_metal_style_02.cef
|
||||
door_impl_guard_s01 appearance/door_impl_guard_s01.apt 0 1.5 0 0 0.15 0.15 1 1 4 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_close_metal_style_02.cef
|
||||
poi_all_impl_bunker_vertical_door appearance/poi_all_impl_bunker_vertical_door.apt 0 0 2.9 0 0.15 0.15 1 1 4 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_close_metal_style_02.cef
|
||||
door_bunker_rebel appearance/door_bunker_rebel.apt 0 0 2.75 0 0.15 0.15 1 1 4 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_bunker_rebel_x_axis appearance/door_bunker_rebel.apt 0 -2.75 0 0 0.15 0.15 1 1 4 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
poi_bunk_mine_conc_door appearance/poi_bunk_mine_conc_door.apt appearance/poi_bunk_mine_conc_door.apt 1 -0.9 0 0 0.15 0.15 1 1 32 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_close_metal_style_02.cef
|
||||
ply_nboo_capitol_door_s01 appearance/ply_nboo_capitol_door_s01.apt appearance/ply_nboo_capitol_door_s01.apt 1 0.75 0 0 0.3 0.3 1 1 4 0 clienteffect/door_open_wooden_style_02.cef clienteffect/door_open_wooden_style_02.cef
|
||||
door_blockade_runner_s01 appearance/door_blockade_runner_s01.apt 0 0 2.7 0 0.15 0.15 1 1 1.5 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_star_destroyer_s01 appearance/door_star_destroyer_s01.apt 0 0 3.75 0 0.2 0.17 1 1 4 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_blast_style_01.cef
|
||||
door_star_destroyer_s02 appearance/door_star_destroyer_s02.apt 0 0 4 0 0.2 0.15 1 1 4 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_blast_style_01.cef
|
||||
door_star_destroyer_s03 appearance/door_star_destroyer_s03.apt 0 0 4 0 0.2 0.15 1 1 4 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_blast_style_01.cef
|
||||
door_star_destroyer_s04 appearance/door_star_destroyer_s04.apt 0 0 4 0 1 0.7 1 1 5 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_blast_style_01.cef
|
||||
thm_spc_asteroid_door appearance/thm_spc_asteroid_door_s01.apt appearance/thm_spc_asteroid_door_s02.apt 1 -2 0 0 0.17 0.17 1 1 4 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_close_metal_style_02.cef
|
||||
door_star_destroyer_s05 appearance/door_star_destroyer_s05.apt 0 0 3.75 0 0.3 0.3 1 1 4 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_blast_style_01.cef
|
||||
door_djt_arena_up appearance/door_djt_arena_up.apt 0 3 0 1 1 1 1 4 0 clienteffect/door_open_djt.cef clienteffect/door_close_djt.cef
|
||||
door_djt_arena_down appearance/door_djt_arena_down.apt 0 -3 0 1 1 1 1 4 0 clienteffect/door_open_djt.cef clienteffect/door_close_djt.cef
|
||||
door_djt_emperor appearance/door_djt_emperor.apt 3.2 0 0 1 1 1 1 4 0 clienteffect/door_open_djt.cef clienteffect/door_close_djt.cef
|
||||
door_djt_hall_tall appearance/door_djt_hall_tall.apt 3 0 0 1 1 1 1 4 0 clienteffect/door_open_djt.cef clienteffect/door_close_djt.cef
|
||||
door_djt_hall_short appearance/door_djt_hall_short.apt 2 0 0 1 1 1 1 4 0 clienteffect/door_open_djt.cef clienteffect/door_close_djt.cef
|
||||
door_djt_entrance appearance/door_djt_entrance.apt 1.9 0 0 1 1 1 1 4 0 clienteffect/door_open_djt.cef clienteffect/door_close_djt.cef
|
||||
thm_yavn_ljt_door appearance/thm_yavn_ljt_door.apt 2.2 0 0 1 1 1 1 4 0 clienteffect/door_open_ljt.cef clienteffect/door_close_ljt.cef
|
||||
thm_yavn_ljt_extdoor appearance/thm_yavn_ljt_extdoor.apt 2.2 0 0 1 1 1 1 4 0 clienteffect/door_open_ljt.cef clienteffect/door_close_ljt.cef
|
||||
sorosuub_space_yacht_door appearance/sorosuub_space_yacht_door.apt appearance/sorosuub_space_yacht_door.apt 1 0.66 0 0 0.21 0.21 0.45 1 1.1 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
sorosuub_space_yacht_door2 appearance/sorosuub_space_yacht_door2.apt 0 -1.4 0 0 0.21 0.21 0.45 1 1.1 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
poi_kash_rodian_hut_door appearance/poi_kash_rodian_hut_door.apt 0 -1.8 0 0 0.25 0.25 1 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
poi_kash_chiss_hut_door appearance/poi_kash_chiss_hut_door.apt 0 -1.9 0 0 0.25 0.25 1 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
poi_must_crashed_republic_ship_door appearance/poi_must_crashed_republic_ship_door.apt appearance/poi_must_crashed_republic_ship_door.apt 1 -1.375 0 0 0.25 0.25 1 0.5 3 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_open_metal_style_02.cef
|
||||
thm_spc_nebula_orion_door appearance/thm_spc_nebula_orion_door.apt 1 1.6 0 0 0.15 0.15 1 1 4 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
yt2400_door appearance/yt2400_door.apt 0 -1.75 0 0 0.25 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
thm_must_old_republic_door appearance/thm_must_old_republic_door.apt 0 0 3.8 0 0.25 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
thm_must_mining_door appearance/thm_must_mining_door.apt 0 0 3.75 0 0.25 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
thm_must_mining_door_s02 appearance/thm_must_mining_door_s02.apt 0 0 3.75 0 0.25 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
thm_must_mining_door_s03 appearance/thm_must_mining_door.apt 0 0 -3.75 0 0.25 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
thm_must_mining_door_ext appearance/thm_must_mining_door_ext.apt 0 0 5.95 0 0.5 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
thm_must_mining_door_ext_s02 appearance/thm_must_mining_door_ext_s02.apt 0 0 5.95 0 0.5 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
thm_npe_hangar_start_door appearance/thm_npe_hangar_start_door.apt appearance/thm_npe_hangar_start_door.apt 1 2.6 0 0 0.15 0.15 1 1 25 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
ply_all_house_lg_s03_fp1_door appearance/ply_all_house_lg_s03_fp1_door.apt appearance/ply_all_house_lg_s03_fp1_door.apt 1 1.05 0 0 0.5 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
blacksun_transport_door appearance/blacksun_transport_door.apt 0 0 3.75 0 0.25 0.25 1 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
poi_all_barn_door appearance/poi_all_barn_door.apt 0 -1.95 0 -0.2 0.25 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
poi_all_diner_door appearance/poi_all_diner_door.apt 0 -1.95 0 0 0.25 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
ply_all_sith_meditation_room_door appearance/ply_all_sith_meditation_room_door.apt 0 -3 0 0.3 0.25 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
ply_jedi_meditation_room_door appearance/ply_jedi_meditation_room_door.apt 0 -1.55 0 0 0.25 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
ply_house_sm_s03_hue_door appearance/ply_house_sm_s03_hue_door.apt 0 4 0 -0.5 0.25 0.25 1 0.5 3 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
ply_house_med_s03_hue_door appearance/ply_house_med_s03_hue_door.apt 0 4 0 0 0.25 0.25 1 0.5 3 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
ply_nboo_house_hue_door appearance/ply_nboo_house_hue_door.apt 0 1.9 0 0 0.3 0.3 1.3 1 3 0 clienteffect/door_open_wooden_style_01.cef clienteffect/door_close_wooden_style_01.cef
|
||||
ply_all_swimming_pool_door appearance/ply_all_swimming_pool_door.apt 0 1.9 0 0 0.5 0.5 1 1 3 0 clienteffect/door_open_wooden_style_01.cef clienteffect/door_close_wooden_style_01.cef
|
||||
ply_all_hangar_door appearance/ply_all_hangar_door.apt 0 0 7 0 1 1 1 0.5 10 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_open_hydraulic_style_01.cef
|
||||
ply_all_atat_door appearance/ply_all_atat_door.apt 0 0 0 3 1 1 1 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_open_hydraulic_style_01.cef
|
||||
ply_all_atat_round_door appearance/ply_all_atat_round_door.apt 0 5 0 0 1 1 1 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_open_hydraulic_style_01.cef
|
||||
ply_all_sandcrawler_house_door appearance/ply_all_sandcrawler_house_door.apt 0 0 5 0 1 1 1 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_open_hydraulic_style_01.cef
|
||||
ply_all_emperors_spire_door appearance/ply_all_emperors_spire_door.apt 0 0 5 0 1 1 1 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_open_hydraulic_style_01.cef
|
||||
ply_all_rebel_spire_door appearance/ply_all_rebel_spire_door.apt 0 0 5 0 1 1 1 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_open_hydraulic_style_01.cef
|
||||
play_all_garage_door appearance/play_all_garage_door.apt 0 0 5 0 1 1 1 1 7 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_open_hydraulic_style_01.cef
|
||||
play_all_garage_door_small appearance/play_all_garage_door_small.apt 0 0 5 0 1 1 1 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_open_hydraulic_style_01.cef
|
||||
ply_all_commando_bunker_door appearance/ply_all_commando_bunker_door.apt 0 0 5 0 1 1 1 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_open_hydraulic_style_01.cef
|
||||
tcg_vip_small_bunker_door appearance/tcg_vip_small_bunker_door.apt appearance/tcg_vip_small_bunker_door.apt 1 1.05 0 0 0.5 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
doorStyleName frameAppearance doorAppearance doorAppearance2 doorFlip2 doorMoveX doorMoveY doorMoveZ openTime closeTime springiness smoothness triggerRadius isForceField openBeginEffect openEndEffect closeBeginEffect closeEndEffect comments
|
||||
s s s s b f f f f f f f f b s s s s comments
|
||||
error appearance/flow_poppies_lg.apt appearance/flow_nebulaorchid_a.apt 0 0 2 0 0.65 0.65 1.3 1 4 0 clienteffect/combat_bls_1_red_hit_creature_01.cef clienteffect/combat_bls_1_red_hit_creature_01.cef clienteffect/combat_bls_1_red_hit_creature_01.cef clienteffect/combat_bls_1_red_hit_creature_01.cef Z = FORWARD/BACK
|
||||
dummy appearance/rock_scorched_small.apt appearance/ply_tato_house_door_s01.apt 0 0 3 0 0.65 0.65 1.3 1 4 0 Y = UP/DOWN
|
||||
cantina_door appearance/cantina_door.apt 0 -2.1 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_metal_style_01.cef clienteffect/door_close_metal_style_01.cef X = right/left
|
||||
default appearance/cantina_door.apt 0 -2.1 0 0 0.5 0.5 1.3 1 3 0
|
||||
forcefield 0 0 0 0 0.5 0.5 1 1 5 1
|
||||
door_tato_filler_s01 appearance/door_tato_filler_s01.apt 0 -2.1 0 0 0.35 0.35 1.3 1 3 0 clienteffect/door_open_metal_style_01.cef clienteffect/door_close_metal_style_01.cef
|
||||
door_tato_filler_s02 appearance/door_tato_filler_s02.apt 0 -2.1 0 0 0.35 0.35 1.3 1 3 0 clienteffect/door_open_metal_style_01.cef clienteffect/door_close_metal_style_01.cef
|
||||
door_tato_filler_s03 appearance/door_tato_filler_s03.apt 0 -2.1 0 0 0.35 0.35 1.3 1 3 0 clienteffect/door_open_metal_style_01.cef clienteffect/door_close_metal_style_01.cef
|
||||
door_tato_interior_s01 appearance/door_tato_interior_s01.apt 0 -2.1 0 0 0.35 0.35 1.3 1 3 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_blast_style_01.cef
|
||||
door_tato_block_s01 appearance/door_tato_block_s01.apt 0 -2.1 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_blast_style_01.cef
|
||||
door_tato_interior_s02 appearance/door_tato_interior_s01.apt 0 0 3.1 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_blast_style_01.cef
|
||||
door_tato_despot_s01 appearance/door_tato_despot_s01.apt 0 -3.1 0 0 0.15 0.15 1.3 1 3 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_close_metal_style_02.cef
|
||||
door_tato_despot_s02 appearance/door_tato_despot_s02.apt 0 -2.1 0 0 0.15 0.15 1.3 1 3 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_close_metal_style_02.cef
|
||||
door_tato_despot_s03 appearance/door_tato_despot_s03.apt 0 -2.1 0 0 0.15 0.15 1.3 1 3 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_close_metal_style_02.cef
|
||||
door_nboo_filler_s01 appearance/door_nboo_filler_s01.apt 0 -2 0 0 0.5 0.5 1.3 1 3 0 clienfeffect/door_open_wooden_style_01.cef clienfeffect/door_close_wooden_style_01.cef
|
||||
door_nboo_filler_s02 appearance/door_nboo_filler_s02.apt 0 -2 0 0 0.5 0.5 1.3 1 3 0 clienfeffect/door_open_wooden_style_01.cef clienfeffect/door_close_wooden_style_01.cef
|
||||
door_nboo_filler_s03 appearance/door_nboo_filler_s03.apt 0 -2 0 0 0.5 0.5 1.3 1 3 0 clienfeffect/door_open_wooden_style_01.cef clienfeffect/door_close_wooden_style_01.cef
|
||||
door_nboo_filler_s04 appearance/door_nboo_filler_s04.apt 0 -3.5 0 0 0.5 0.5 1.3 1 3 0 clienfeffect/door_open_wooden_style_01.cef clienfeffect/door_close_wooden_style_01.cef
|
||||
door_nboo_filler_s05 appearance/door_nboo_filler_s05.apt 0 -2 0 0 0.5 0.5 1.3 1 3 0 clienfeffect/door_open_wooden_style_01.cef clienfeffect/door_close_wooden_style_01.cef
|
||||
door_nboo_emp_s01_x2 appearance/door_nboo_emp_s01.apt appearance/door_nboo_emp_s01.apt 1 -1.7 0 0 0.5 0.5 1.3 1 3 0 clienfeffect/door_open_metal_style_02.cef clienfeffect/door_close_metal_style_02.cef
|
||||
door_nboo_emp_s02_x2 appearance/door_nboo_emp_s02.apt appearance/door_nboo_emp_s02.apt 1 -1.7 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_powered_style_01.cef clienteffect/door_closestop_powered_style_01.cef
|
||||
door_nboo_emp_s03 appearance/door_nboo_emp_s03.apt 0 -3.9 0 0 1 1 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_emp_s03_x2 appearance/door_nboo_emp_s03.apt appearance/door_nboo_emp_s03.apt 1 -3.9 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_emp_s04 appearance/door_nboo_emp_s04.apt 0 -3.9 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_emp_s05 appearance/door_nboo_emp_s05.apt 0 -3.9 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_emp_s05_s04 appearance/door_nboo_emp_s05.apt appearance/door_nboo_emp_s04.apt 1 -3.9 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_emp_s04_s05 appearance/door_nboo_emp_s04.apt appearance/door_nboo_emp_s05.apt 1 -3.9 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_emp_s06 appearance/door_nboo_emp_s06.apt 0 -3.9 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_emp_s06_x2 appearance/door_nboo_emp_s06.apt appearance/door_nboo_emp_s06.apt 1 -3.9 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_emp_s07 appearance/door_nboo_emp_s07.apt 0 0 3.6 0 0.25 0.25 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_emp_s08 appearance/door_nboo_emp_s08.apt 0 0 3.6 0 0.25 0.25 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_emp_vader appearance/door_nboo_emp_vader.apt 0 0 3.2 0 1.25 1.25 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_cantina_up appearance/cantina_door.apt 0 0 3 0 0.35 0.35 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_dath_nightsister_s01 appearance/door_dath_nightsister_s01.apt 0 0 4 0 2 2 1.3 1 3 0 clienteffect/door_open_heavy_wooden.cef clienteffect/door_open_heavy_wooden.cef
|
||||
door_dath_nightsister_s02 appearance/door_dath_nightsister_s02.apt 0 0 4 0 2 2 1.3 1 3 0 clienteffect/door_open_heavy_wooden.cef clienteffect/door_open_heavy_wooden.cef
|
||||
impl_door_s01 appearance/impl_door_s01.apt 0 -2 0 0 0.2 0.2 1.3 1 3 0 clienteffect/door_open_metal_style_01.cef clienteffect/door_close_metal_style_01.cef
|
||||
door_impl_s02 appearance/door_impl_s02.apt 0 -2.25 0 0 0.15 0.15 1 1 3 0 clienteffect/door_open_metal_style_01.cef clienteffect/door_close_metal_style_01.cef
|
||||
ply_nboo_house_door_s01 appearance/ply_nboo_house_door_s01.apt 0 1.9 0 0 0.3 0.3 1.3 1 3 0 clienteffect/door_open_wooden_style_01.cef clienteffect/door_close_wooden_style_01.cef
|
||||
ply_nboo_house_door_s02 appearance/ply_nboo_house_door_s02.apt 0 1.9 0 0 0.3 0.3 1.3 1 3 0 clienteffect/door_open_wooden_style_01.cef clienteffect/door_close_wooden_style_01.cef
|
||||
door_tato_ply_house_s02 appearance/door_tato_ply_house_s02.apt 0 -2 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_metal_style_01.cef clienteffect/door_close_metal_style_01.cef
|
||||
ply_tato_house_door_s01 appearance/door_tato_ply_house_s02.apt 0 -2 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_metal_style_01.cef clienteffect/door_close_metal_style_01.cef
|
||||
door_tato_shuttleport appearance/door_tato_shuttleport.apt 0 -2 0 0 0.3 0.3 1.3 1 3 0 clienteffect/door_open_metal_style_01.cef clienteffect/door_close_metal_style_01.cef
|
||||
door_corl_slum_s01 appearance/door_corl_slum_s01.apt 0 -1.45 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_prison_style_01.cef clienteffect/door_close_prison_style_01.cef
|
||||
door_corl_hist_s01 appearance/door_corl_hist_s01.apt 0 -1.45 0 0 0.5 0.5 1.3 1 3 0 clienteffect/door_open_wooden_style_01.cef clienteffect/door_close_wooden_style_01.cef
|
||||
door_jabba_frontdoor appearance/door_jabba_frontdoor.apt 0 0 8.75 0 8.5 8.5 0.8 1 14 0 clienteffect/door_jabba_outside_open.cef clienteffect/door_jabba_outside_close.cef
|
||||
door_jabba_backdoor appearance/door_jabba_backdoor.apt 0 0 3.5 0 4 4 0.8 1 12 0 clienteffect/door_jabba_inside_open.cef clienteffect/door_jabba_inside_close.cef
|
||||
door_jabba_inside appearance/door_jabba_inside.apt 0 0 3.5 0 4 4 0.8 1 16 0 clienteffect/door_jabba_inside_open.cef clienteffect/door_jabba_inside_close.cef
|
||||
door_corl_cantina_s01 appearance/door_corl_cantina_s01.apt 0 -2.1 0 0 0.2 0.2 1.3 1 3 0 clienteffect/door_open_metal_style_01.cef clienteffect/door_close_metal_style_01.cef
|
||||
door_corl_cantina_s02 appearance/door_corl_cantina_s01.apt 0 0 3 0 0.2 0.2 1.3 1 3 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_close_metal_style_02.cef
|
||||
door_corl_metal_s01 appearance/door_corl_metal_s01.apt 0 -2 0 0 0.2 0.2 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_corl_metal_s02 appearance/door_corl_metal_s02.apt 0 -2 0 0 0.2 0.2 1.3 1 3 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_blast_style_01.cef
|
||||
door_corl_metal_s03 appearance/door_corl_metal_s02.apt 0 -2 0 0 0.2 0.2 1.3 1 3 0 clienteffect/door_open_metal_style_01.cef clienteffect/door_close_metal_style_01.cef
|
||||
door_corl_metal_s04 appearance/door_corl_metal_s04.apt 0 -2 0 0 0.2 0.2 1.3 1 3 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_close_metal_style_02.cef
|
||||
door_singing_mtn_s01 appearance/door_singing_mtn_s01.apt 0 0 3.5 0 1 1 1 1 4 0 clienteffect/door_open_wooden_style_02.cef clienteffect/door_close_wooden_style_02.cef
|
||||
door_jabba_insidedoor appearance/door_jabba_insidedoor.apt 0 0 3.8 0 4 4 1.3 1 5 0 clienteffect/door_jabba_inside_open.cef clienteffect/door_jabba_inside_close.cef clienteffect/door_close_metal_style_02.cef
|
||||
door_newbiehall appearance/door_newbiehall.apt 0 0 3.8 0 0.25 0.25 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_cantina_up appearance/door_nboo_cantina_s01.apt 0 0 3 0 0.2 0.2 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_nboo_cantina appearance/door_nboo_cantina_s01.apt 0 -2.1 0 0 0.2 0.2 1.3 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
thm_yavn_great_massassi_temple_doubledoora appearance/thm_yavn_great_massassi_temple_door.apt appearance/thm_yavn_great_massassi_temple_door.apt 1 -1.45 0 0 3 2 0.5 1 3 0 clienteffect/door_open_heavy_wooden.cef clienteffect/door_close_heavy_wooden.cef
|
||||
thm_yavn_great_massassi_temple_doubledoorb appearance/thm_yavn_great_massassi_temple_door.apt appearance/thm_yavn_great_massassi_temple_door.apt 1 -2.1 0 0 3 2 0.5 1 3 0 clienteffect/door_open_heavy_wooden.cef clienteffect/door_close_heavy_wooden.cef
|
||||
poi_all_impl_bunker_int_door appearance/poi_all_impl_bunker_door.apt appearance/poi_all_impl_bunker_door.apt 1 0.9 0 0 0.15 0.15 1 1 4 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_close_metal_style_02.cef
|
||||
poi_all_impl_bunker_elev_door appearance/poi_all_impl_bunker_elev_door.apt appearance/poi_all_impl_bunker_elev_door.apt 1 1.6 0 0 0.15 0.15 1 1 4 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_close_metal_style_02.cef
|
||||
door_impl_guard_s01 appearance/door_impl_guard_s01.apt 0 1.5 0 0 0.15 0.15 1 1 4 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_close_metal_style_02.cef
|
||||
poi_all_impl_bunker_vertical_door appearance/poi_all_impl_bunker_vertical_door.apt 0 0 2.9 0 0.15 0.15 1 1 4 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_close_metal_style_02.cef
|
||||
door_bunker_rebel appearance/door_bunker_rebel.apt 0 0 2.75 0 0.15 0.15 1 1 4 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_bunker_rebel_x_axis appearance/door_bunker_rebel.apt 0 -2.75 0 0 0.15 0.15 1 1 4 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
poi_bunk_mine_conc_door appearance/poi_bunk_mine_conc_door.apt appearance/poi_bunk_mine_conc_door.apt 1 -0.9 0 0 0.15 0.15 1 1 32 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_close_metal_style_02.cef
|
||||
ply_nboo_capitol_door_s01 appearance/ply_nboo_capitol_door_s01.apt appearance/ply_nboo_capitol_door_s01.apt 1 0.75 0 0 0.3 0.3 1 1 4 0 clienteffect/door_open_wooden_style_02.cef clienteffect/door_open_wooden_style_02.cef
|
||||
door_blockade_runner_s01 appearance/door_blockade_runner_s01.apt 0 0 2.7 0 0.15 0.15 1 1 1.5 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
door_star_destroyer_s01 appearance/door_star_destroyer_s01.apt 0 0 3.75 0 0.2 0.17 1 1 4 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_blast_style_01.cef
|
||||
door_star_destroyer_s02 appearance/door_star_destroyer_s02.apt 0 0 4 0 0.2 0.15 1 1 4 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_blast_style_01.cef
|
||||
door_star_destroyer_s03 appearance/door_star_destroyer_s03.apt 0 0 4 0 0.2 0.15 1 1 4 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_blast_style_01.cef
|
||||
door_star_destroyer_s04 appearance/door_star_destroyer_s04.apt 0 0 4 0 1 0.7 1 1 5 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_blast_style_01.cef
|
||||
thm_spc_asteroid_door appearance/thm_spc_asteroid_door_s01.apt appearance/thm_spc_asteroid_door_s02.apt 1 -2 0 0 0.17 0.17 1 1 4 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_close_metal_style_02.cef
|
||||
door_star_destroyer_s05 appearance/door_star_destroyer_s05.apt 0 0 3.75 0 0.3 0.3 1 1 4 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_blast_style_01.cef
|
||||
door_djt_arena_up appearance/door_djt_arena_up.apt 0 3 0 1 1 1 1 4 0 clienteffect/door_open_djt.cef clienteffect/door_close_djt.cef
|
||||
door_djt_arena_down appearance/door_djt_arena_down.apt 0 -3 0 1 1 1 1 4 0 clienteffect/door_open_djt.cef clienteffect/door_close_djt.cef
|
||||
door_djt_emperor appearance/door_djt_emperor.apt 3.2 0 0 1 1 1 1 4 0 clienteffect/door_open_djt.cef clienteffect/door_close_djt.cef
|
||||
door_djt_hall_tall appearance/door_djt_hall_tall.apt 3 0 0 1 1 1 1 4 0 clienteffect/door_open_djt.cef clienteffect/door_close_djt.cef
|
||||
door_djt_hall_short appearance/door_djt_hall_short.apt 2 0 0 1 1 1 1 4 0 clienteffect/door_open_djt.cef clienteffect/door_close_djt.cef
|
||||
door_djt_entrance appearance/door_djt_entrance.apt 1.9 0 0 1 1 1 1 4 0 clienteffect/door_open_djt.cef clienteffect/door_close_djt.cef
|
||||
thm_yavn_ljt_door appearance/thm_yavn_ljt_door.apt 2.2 0 0 1 1 1 1 4 0 clienteffect/door_open_ljt.cef clienteffect/door_close_ljt.cef
|
||||
thm_yavn_ljt_extdoor appearance/thm_yavn_ljt_extdoor.apt 2.2 0 0 1 1 1 1 4 0 clienteffect/door_open_ljt.cef clienteffect/door_close_ljt.cef
|
||||
sorosuub_space_yacht_door appearance/sorosuub_space_yacht_door.apt appearance/sorosuub_space_yacht_door.apt 1 0.66 0 0 0.21 0.21 0.45 1 1.1 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
sorosuub_space_yacht_door2 appearance/sorosuub_space_yacht_door2.apt 0 -1.4 0 0 0.21 0.21 0.45 1 1.1 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
poi_kash_rodian_hut_door appearance/poi_kash_rodian_hut_door.apt 0 -1.8 0 0 0.25 0.25 1 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
poi_kash_chiss_hut_door appearance/poi_kash_chiss_hut_door.apt 0 -1.9 0 0 0.25 0.25 1 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
poi_must_crashed_republic_ship_door appearance/poi_must_crashed_republic_ship_door.apt appearance/poi_must_crashed_republic_ship_door.apt 1 -1.375 0 0 0.25 0.25 1 0.5 3 0 clienteffect/door_open_metal_style_02.cef clienteffect/door_open_metal_style_02.cef
|
||||
thm_spc_nebula_orion_door appearance/thm_spc_nebula_orion_door.apt 1 1.6 0 0 0.15 0.15 1 1 4 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
yt2400_door appearance/yt2400_door.apt 0 -1.75 0 0 0.25 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
thm_must_old_republic_door appearance/thm_must_old_republic_door.apt 0 0 3.8 0 0.25 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
thm_must_mining_door appearance/thm_must_mining_door.apt 0 0 3.75 0 0.25 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
thm_must_mining_door_s02 appearance/thm_must_mining_door_s02.apt 0 0 3.75 0 0.25 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
thm_must_mining_door_s03 appearance/thm_must_mining_door.apt 0 0 -3.75 0 0.25 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
thm_must_mining_door_ext appearance/thm_must_mining_door_ext.apt 0 0 5.95 0 0.5 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
thm_must_mining_door_ext_s02 appearance/thm_must_mining_door_ext_s02.apt 0 0 5.95 0 0.5 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
thm_npe_hangar_start_door appearance/thm_npe_hangar_start_door.apt appearance/thm_npe_hangar_start_door.apt 1 2.6 0 0 0.15 0.15 1 1 25 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
ply_all_house_lg_s03_fp1_door appearance/ply_all_house_lg_s03_fp1_door.apt appearance/ply_all_house_lg_s03_fp1_door.apt 1 1.05 0 0 0.5 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
blacksun_transport_door appearance/blacksun_transport_door.apt 0 0 3.75 0 0.25 0.25 1 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
poi_all_barn_door appearance/poi_all_barn_door.apt 0 -1.95 0 -0.2 0.25 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
poi_all_diner_door appearance/poi_all_diner_door.apt 0 -1.95 0 0 0.25 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
ply_all_sith_meditation_room_door appearance/ply_all_sith_meditation_room_door.apt 0 -3 0 0.3 0.25 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
ply_jedi_meditation_room_door appearance/ply_jedi_meditation_room_door.apt 0 -1.55 0 0 0.25 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
ply_house_sm_s03_hue_door appearance/ply_house_sm_s03_hue_door.apt 0 4 0 -0.5 0.25 0.25 1 0.5 3 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
ply_house_med_s03_hue_door appearance/ply_house_med_s03_hue_door.apt 0 4 0 0 0.25 0.25 1 0.5 3 0 clienteffect/door_open_blast_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
ply_nboo_house_hue_door appearance/ply_nboo_house_hue_door.apt 0 1.9 0 0 0.3 0.3 1.3 1 3 0 clienteffect/door_open_wooden_style_01.cef clienteffect/door_close_wooden_style_01.cef
|
||||
ply_all_swimming_pool_door appearance/ply_all_swimming_pool_door.apt 0 1.9 0 0 0.5 0.5 1 1 3 0 clienteffect/door_open_wooden_style_01.cef clienteffect/door_close_wooden_style_01.cef
|
||||
ply_all_hangar_door appearance/ply_all_hangar_door.apt 0 0 7 0 1 1 1 0.5 10 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_open_hydraulic_style_01.cef
|
||||
ply_all_atat_door appearance/ply_all_atat_door.apt 0 0 0 3 1 1 1 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_open_hydraulic_style_01.cef
|
||||
ply_all_atat_round_door appearance/ply_all_atat_round_door.apt 0 5 0 0 1 1 1 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_open_hydraulic_style_01.cef
|
||||
ply_all_sandcrawler_house_door appearance/ply_all_sandcrawler_house_door.apt 0 0 5 0 1 1 1 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_open_hydraulic_style_01.cef
|
||||
ply_all_emperors_spire_door appearance/ply_all_emperors_spire_door.apt 0 0 5 0 1 1 1 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_open_hydraulic_style_01.cef
|
||||
ply_all_rebel_spire_door appearance/ply_all_rebel_spire_door.apt 0 0 5 0 1 1 1 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_open_hydraulic_style_01.cef
|
||||
play_all_garage_door appearance/play_all_garage_door.apt 0 0 5 0 1 1 1 1 7 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_open_hydraulic_style_01.cef
|
||||
play_all_garage_door_small appearance/play_all_garage_door_small.apt 0 0 5 0 1 1 1 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_open_hydraulic_style_01.cef
|
||||
ply_all_commando_bunker_door appearance/ply_all_commando_bunker_door.apt 0 0 5 0 1 1 1 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_open_hydraulic_style_01.cef
|
||||
tcg_vip_small_bunker_door appearance/tcg_vip_small_bunker_door.apt appearance/tcg_vip_small_bunker_door.apt 1 1.05 0 0 0.5 0.25 1 0.5 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
ply_all_bespin_house_door appearance/ply_all_bespin_house_door.apt 0 0 -4 0 2 2 1 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
ply_all_bespin_house_door2 appearance/ply_all_bespin_house_door2.apt 0 0 -4 0 2 2 1 1 3 0 clienteffect/door_open_hydraulic_style_01.cef clienteffect/door_close_hydraulic_style_01.cef
|
||||
|
||||
+40
@@ -0,0 +1,40 @@
|
||||
// Filename:
|
||||
// Directory: object/building/player/temp_struct
|
||||
//
|
||||
// Description:
|
||||
//
|
||||
//
|
||||
// Notes:
|
||||
//
|
||||
//
|
||||
// Category: Null
|
||||
// Sub-Category: Null
|
||||
// Classification: Null
|
||||
//
|
||||
|
||||
@base object/tangible/base/shared_tangible_craftable.iff
|
||||
|
||||
@class installation_object_template 0
|
||||
|
||||
@class tangible_object_template 5
|
||||
|
||||
structureFootprintFileName = "footprint/building/player/shared_player_house_tcg_bespin_house.sfp"
|
||||
useStructureFootprintOutline = true
|
||||
|
||||
targetable = true
|
||||
|
||||
@class object_template 6
|
||||
clearFloraRadius = 15
|
||||
|
||||
objectName = "player_structure" "temporary_structure"
|
||||
detailedDescription = "" ""
|
||||
lookAtText = "player_structure" "temporary_structure"
|
||||
|
||||
snapToTerrain = true
|
||||
|
||||
containerType = CT_none
|
||||
|
||||
appearanceFilename = "appearance\ply_all_construction_sign.apt"
|
||||
portalLayoutFilename = ""
|
||||
|
||||
gameObjectType = GOT_installation_factory
|
||||
+40
@@ -0,0 +1,40 @@
|
||||
// Filename:
|
||||
// Directory: object/building/player/temp_struct
|
||||
//
|
||||
// Description:
|
||||
//
|
||||
//
|
||||
// Notes:
|
||||
//
|
||||
//
|
||||
// Category: Null
|
||||
// Sub-Category: Null
|
||||
// Classification: Null
|
||||
//
|
||||
|
||||
@base object/tangible/base/shared_tangible_craftable.iff
|
||||
|
||||
@class installation_object_template 0
|
||||
|
||||
@class tangible_object_template 5
|
||||
|
||||
structureFootprintFileName = "footprint/building/player/shared_player_house_tcg_rebel_spire.sfp"
|
||||
useStructureFootprintOutline = true
|
||||
|
||||
targetable = true
|
||||
|
||||
@class object_template 6
|
||||
clearFloraRadius = 15
|
||||
|
||||
objectName = "player_structure" "temporary_structure"
|
||||
detailedDescription = "" ""
|
||||
lookAtText = "player_structure" "temporary_structure"
|
||||
|
||||
snapToTerrain = true
|
||||
|
||||
containerType = CT_none
|
||||
|
||||
appearanceFilename = "appearance\ply_all_construction_sign.apt"
|
||||
portalLayoutFilename = ""
|
||||
|
||||
gameObjectType = GOT_installation_factory
|
||||
+1
-1
@@ -18,7 +18,7 @@
|
||||
|
||||
@class tangible_object_template 5
|
||||
|
||||
structureFootprintFileName = "footprint/building/player/shared_tcg_relaxation_pool.sfp"
|
||||
structureFootprintFileName = "footprint/building/player/shared_player_house_tcg_relaxation_pool.sfp"
|
||||
useStructureFootprintOutline = true
|
||||
|
||||
targetable = true
|
||||
|
||||
+40
@@ -0,0 +1,40 @@
|
||||
// Filename: shared_construction_player_tcg_relaxation_pool.tpf
|
||||
// Directory: object/building/player/temp_struct
|
||||
//
|
||||
// Description:
|
||||
//
|
||||
//
|
||||
// Notes:
|
||||
//
|
||||
//
|
||||
// Category: Null
|
||||
// Sub-Category: Null
|
||||
// Classification: Null
|
||||
//
|
||||
|
||||
@base object/tangible/base/shared_tangible_craftable.iff
|
||||
|
||||
@class installation_object_template 0
|
||||
|
||||
@class tangible_object_template 5
|
||||
|
||||
structureFootprintFileName = "footprint/building/player/shared_player_house_tcg_bespin_house.sfp"
|
||||
useStructureFootprintOutline = true
|
||||
|
||||
targetable = true
|
||||
|
||||
@class object_template 6
|
||||
clearFloraRadius = 15
|
||||
|
||||
objectName = "player_structure" "temporary_structure"
|
||||
detailedDescription = "" ""
|
||||
lookAtText = "player_structure" "temporary_structure"
|
||||
|
||||
snapToTerrain = true
|
||||
|
||||
containerType = CT_none
|
||||
|
||||
appearanceFilename = "appearance\ply_all_construction_sign.apt"
|
||||
portalLayoutFilename = ""
|
||||
|
||||
gameObjectType = GOT_installation_factory
|
||||
+24
@@ -0,0 +1,24 @@
|
||||
// This file ws written by the template editor @ 12:13:13 PM - Wed Sep 25 2002
|
||||
|
||||
@base object/building/base/shared_base_player_building.iff
|
||||
|
||||
@class building_object_template 0
|
||||
|
||||
@class tangible_object_template 4
|
||||
|
||||
|
||||
structureFootprintFileName = "footprint/building/player/shared_player_house_atat.sfp"
|
||||
|
||||
@class object_template 6
|
||||
clearFloraRadius = 38
|
||||
|
||||
objectName = "player_structure" "player_house_atat_n"
|
||||
|
||||
detailedDescription = "player_structure" "player_house_atat_d"
|
||||
|
||||
appearanceFilename = ""
|
||||
|
||||
portalLayoutFilename = "appearance/ply_all_atat_house.pob"
|
||||
clientDataFile = "clientdata/building/shared_player_house_atat.cdf"
|
||||
|
||||
//noBuildRadius = 48
|
||||
+24
@@ -0,0 +1,24 @@
|
||||
// This file ws written by the template editor @ 12:13:13 PM - Wed Sep 25 2002
|
||||
|
||||
@base object/building/base/shared_base_player_building.iff
|
||||
|
||||
@class building_object_template 0
|
||||
|
||||
@class tangible_object_template 4
|
||||
|
||||
|
||||
structureFootprintFileName = "footprint/building/player/shared_player_house_tcg_bespin_house.sfp"
|
||||
|
||||
@class object_template 6
|
||||
clearFloraRadius = 38
|
||||
|
||||
objectName = "player_structure" "player_house_tcg_8_bespin_house_n"
|
||||
|
||||
detailedDescription = "player_structure" "player_house_atat_d"
|
||||
|
||||
appearanceFilename = ""
|
||||
|
||||
portalLayoutFilename = "appearance/ply_all_bespin_house.pob"
|
||||
clientDataFile = "clientdata/building/shared_player_house_atat.cdf"
|
||||
|
||||
//noBuildRadius = 48
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
|
||||
@base object/tangible/deed/base/shared_deed_building_base.iff
|
||||
|
||||
@class tangible_object_template 6
|
||||
|
||||
@class object_template 5
|
||||
|
||||
|
||||
objectName = "deed" "generic_house_large_window_s01_deed"
|
||||
detailedDescription = "deed_detail" "generic_house_large_window_s01_deed"
|
||||
|
||||
appearanceFilename = "appearance/eqp_tool_datapad.apt"
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
|
||||
@base object/tangible/deed/base/shared_deed_building_base.iff
|
||||
|
||||
@class tangible_object_template 6
|
||||
|
||||
@class object_template 5
|
||||
|
||||
|
||||
objectName = "deed" "item_tcg_loot_reward_series8_bespin_house_deed"
|
||||
detailedDescription = "deed_detail" "item_tcg_loot_reward_series8_bespin_house_deed"
|
||||
|
||||
appearanceFilename = "appearance/eqp_tool_datapad.apt"
|
||||
Reference in New Issue
Block a user