Merge pull request #297 from BloodCommando/master

This commit is contained in:
John
2021-04-30 02:31:44 -04:00
committed by GitHub
96 changed files with 191 additions and 191 deletions

View File

@@ -1,48 +1,48 @@
entry_type type schematic_name schematic_description crafting_script items_per_container crafting_type slots xp_type volume crafted_object_template crafted_object_template_hash complexity xp hit_points_low hit_points_high min_damage_low min_damage_high max_damage_low max_damage_high accuracy_low accuracy_high damage_type elemental_type elemental_value_low elemental_value_high attack_speed_low attack_speed_high wound_chance_low wound_chance_high special_attack_cost_low special_attack_cost_high min_range_distance max_range_distance slot_type slot_optional slot_name slot_ingredient_name slot_ingredient_count slot_appearance exports_to gasQuality_min_low gasQuality_min_high gasQuality_max_low gasQuality_max_high coreLevel_min coreLevel_max powerBit_type_min powerBit_type_max powerBit_min powerBit_max coreQuality_min_low coreQuality_min_high coreQuality_max_low coreQuality_max_high componentBonus_min_low componentBonus_min_high componentBonus_max_low componentBonus_max_high meleeComponentQuality_min_low meleeComponentQuality_min_high meleeComponentQuality_max_low meleeComponentQuality_max_high appearanceBonus_min_low appearanceBonus_min_high appearanceBonus_max_low appearanceBonus_max_high
"e(weapon=0,slot=1)[weapon]" "e(none=-1,rifle=1,carbine=2,pistol=3,heavy=4,melee=5,directional=6,component=7)[none]" s s s i "e(none=-1,weapon=1)[none]" i "e(none=-1,crafting=0,weapon_crafting=1,melee_weapon_crafting=2,ranged_weapon_crafting=3,munition_weapon_crafting=4,jedi=5)[none]" i[1] s h i i i[1] i[1] i i i i i i "e(component=0,kinetic=1,energy=2)[component]" "e(none=-1,kinetic=1,energy=2,cold=64,heat=32,acid=128,electric=256)[none]" i i "e(pistol=40,carbine=60,rifle=80,heavy=100,directional=25,melee=100,component=0)[melee]" "e(pistol=40,carbine=60,rifle=80,heavy=100,directional=25,melee=100,component=0)[melee]" i i i i i[0] i "e(none=-1,resource=4,template=2,template_generic=5,schematic=6,schematic_generic=7)[none]" b[0] s s i "e(none=0,scope=1,muzzle=2,stock=3)[none]" s i i i i i i i i i i i i i i i i i i i i i i i i i i
weapon melee weapon_appearance_2h_sword_scythe systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/2h_sword/2h_sword_scythe.iff object/weapon/melee/2h_sword/2h_sword_scythe.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
weapon melee weapon_appearance_2h_sword_scythe systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/2h_sword/2h_sword_scythe.iff object/weapon/melee/2h_sword/2h_sword_scythe.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
slot resource 0 sword_core_jacket steel_carbonite 60
slot resource 0 grip aluminum_phrik 30
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
slot template 0 geonosian_sword_core object/tangible/component/weapon/geonosian_sword_core.iff 1
weapon melee weapon_appearance_axe systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 4 weapon_crafting object/weapon/melee/axe/axe_heavy_duty.iff object/weapon/melee/axe/axe_heavy_duty.iff 16 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_axe systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 4 weapon_crafting object/weapon/melee/axe/axe_heavy_duty.iff object/weapon/melee/axe/axe_heavy_duty.iff 16 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 axe_head metal 15
slot resource 0 shaft wood 20
slot resource 0 axe_head_fastener steel 6
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_axe_vibro systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 4 weapon_crafting object/weapon/melee/axe/axe_vibroaxe.iff object/weapon/melee/axe/axe_vibroaxe.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
weapon melee weapon_appearance_axe_vibro systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 4 weapon_crafting object/weapon/melee/axe/axe_vibroaxe.iff object/weapon/melee/axe/axe_vibroaxe.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
slot resource 0 vibro_unit_and_power_cell_brackets copper 24
slot resource 0 axe_base steel_ditanium 38
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_baton_gaderiffi systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 4 weapon_crafting object/weapon/melee/baton/baton_gaderiffi.iff object/weapon/melee/baton/baton_gaderiffi.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_baton_gaderiffi systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 4 weapon_crafting object/weapon/melee/baton/baton_gaderiffi.iff object/weapon/melee/baton/baton_gaderiffi.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 grip_unit iron 20
slot resource 0 reactive_striking_surface metal_ferrous 23
slot resource 0 power_cell_brackets metal 10
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_victor_baton_gaderiffi systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/baton/victor_baton_gaderiffi.iff object/weapon/melee/baton/victor_baton_gaderiffi.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_victor_baton_gaderiffi systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/baton/victor_baton_gaderiffi.iff object/weapon/melee/baton/victor_baton_gaderiffi.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 grip_unit iron 65
slot resource 0 reactive_striking_surface metal_ferrous 50
slot resource 0 power_cell_brackets metal 30
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_baton_stun systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/baton/baton_stun.iff object/weapon/melee/baton/baton_stun.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_baton_stun systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/baton/baton_stun.iff object/weapon/melee/baton/baton_stun.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 grip_unit steel 18
slot resource 0 reactive_striking_surface metal_ferrous 18
slot resource 0 power_cell_brackets copper_polysteel 10
slot resource 0 charge_accumulator crystalline_byrothsis 6
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_battleaxe systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 4 weapon_crafting object/weapon/melee/2h_sword/2h_sword_battleaxe.iff object/weapon/melee/2h_sword/2h_sword_battleaxe.iff 16 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_battleaxe systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 4 weapon_crafting object/weapon/melee/2h_sword/2h_sword_battleaxe.iff object/weapon/melee/2h_sword/2h_sword_battleaxe.iff 16 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 axe_head iron 45
slot resource 0 shaft wood 35
slot resource 0 axe_head_fastener steel 8
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_battleaxe_quest systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/2h_sword_battleaxe_quest.iff object/weapon/melee/2h_sword/2h_sword_battleaxe_quest.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_battleaxe_quest systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/2h_sword_battleaxe_quest.iff object/weapon/melee/2h_sword/2h_sword_battleaxe_quest.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 axe_head iron 65
slot resource 0 shaft wood 40
slot resource 0 axe_head_fastener steel 8
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_quest_battleaxe systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/quest_2h_sword_battleaxe.iff object/weapon/melee/2h_sword/quest_2h_sword_battleaxe.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_quest_battleaxe systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/quest_2h_sword_battleaxe.iff object/weapon/melee/2h_sword/quest_2h_sword_battleaxe.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 axe_head iron 65
slot resource 0 shaft wood 40
slot resource 0 axe_head_fastener steel 8
@@ -71,7 +71,7 @@ slot template 0 barrel_pistol_blaster object/ta
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_cleaver systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 3 weapon_crafting object/weapon/melee/2h_sword/2h_sword_cleaver.iff object/weapon/melee/2h_sword/2h_sword_cleaver.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_cleaver systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 3 weapon_crafting object/weapon/melee/2h_sword/2h_sword_cleaver.iff object/weapon/melee/2h_sword/2h_sword_cleaver.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 sword_core_jacket iron_colat 42
slot resource 0 grip metal 18
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
@@ -85,7 +85,7 @@ slot template 0 barrel_rifle_blaster object/tan
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_executioners_hack systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/2h_sword_blacksun_hack.iff object/weapon/melee/2h_sword/2h_sword_blacksun_hack.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_executioners_hack systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/2h_sword_blacksun_hack.iff object/weapon/melee/2h_sword/2h_sword_blacksun_hack.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 sword_core_jacket steel_carbonite 60
slot resource 0 grip aluminum_phrik 30
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
@@ -149,94 +149,94 @@ slot resource 0 shell_handling_unit steel_neutr
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_katana systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 3 weapon_crafting object/weapon/melee/2h_sword/2h_sword_katana.iff object/weapon/melee/2h_sword/2h_sword_katana.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_katana systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 3 weapon_crafting object/weapon/melee/2h_sword/2h_sword_katana.iff object/weapon/melee/2h_sword/2h_sword_katana.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 sword_core_jacket steel 42
slot resource 0 grip petrochem_inert_polymer 12
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_katana_quest systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/2h_sword/2h_sword_katana_quest.iff object/weapon/melee/2h_sword/2h_sword_katana_quest.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_katana_quest systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/2h_sword/2h_sword_katana_quest.iff object/weapon/melee/2h_sword/2h_sword_katana_quest.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 sword_core_jacket steel 42
slot resource 0 grip petrochem_inert_polymer 12
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_knife_stone systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/knife/knife_stone.iff object/weapon/melee/knife/knife_stone.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_knife_stone systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/knife/knife_stone.iff object/weapon/melee/knife/knife_stone.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 knife_blade mineral 18
slot resource 0 grip bone 12
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_knife_janta systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/knife/knife_janta.iff object/weapon/melee/knife/knife_janta.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_knife_janta systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/knife/knife_janta.iff object/weapon/melee/knife/knife_janta.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 knife_blade mineral 15
slot resource 0 grip bone 25
slot resource 0 grip_cap metal 20
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_knife_survival systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/knife/knife_survival.iff object/weapon/melee/knife/knife_survival.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_knife_survival systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/knife/knife_survival.iff object/weapon/melee/knife/knife_survival.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 knife_shaft metal_ferrous 12
slot resource 0 cutting_edge metal 6
slot resource 0 grip_cap metal 2
slot resource 0 grip mineral 2
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_knife_donkuwah systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/knife/knife_donkuwah.iff object/weapon/melee/knife/knife_donkuwah.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_knife_donkuwah systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/knife/knife_donkuwah.iff object/weapon/melee/knife/knife_donkuwah.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 knife_shaft metal_ferrous 12
slot resource 0 cutting_edge metal 6
slot resource 0 grip_cap metal 2
slot resource 0 grip mineral 2
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_knife_twilek_dagger systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/knife/knife_dagger.iff object/weapon/melee/knife/knife_dagger.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_knife_twilek_dagger systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/knife/knife_dagger.iff object/weapon/melee/knife/knife_dagger.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 knife_shaft steel 18
slot resource 0 cutting_edge metal_ferrous 4
slot resource 0 grip petrochem_inert 7
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_knife_vibroblade systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 6 weapon_crafting object/weapon/melee/knife/knife_vibroblade.iff object/weapon/melee/knife/knife_vibroblade.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
weapon melee weapon_appearance_knife_vibroblade systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 6 weapon_crafting object/weapon/melee/knife/knife_vibroblade.iff object/weapon/melee/knife/knife_vibroblade.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
slot resource 0 knife_shaft steel 18
slot resource 0 cutting_edge metal_ferrous 8
slot resource 0 grip metal 9
slot resource 0 vibro_unit_and_power_cell_brackets copper 5
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_knife_vibroblade_quest systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/knife/knife_vibroblade_quest.iff object/weapon/melee/knife/knife_vibroblade_quest.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
weapon melee weapon_appearance_knife_vibroblade_quest systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/knife/knife_vibroblade_quest.iff object/weapon/melee/knife/knife_vibroblade_quest.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
slot resource 0 knife_shaft steel 18
slot resource 0 cutting_edge metal_ferrous 8
slot resource 0 grip metal 9
slot resource 0 vibro_unit_and_power_cell_brackets copper 5
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_knuckler_vibro systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 6 weapon_crafting object/weapon/melee/special/vibroknuckler.iff object/weapon/melee/special/vibroknuckler.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
weapon melee weapon_appearance_knuckler_vibro systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 6 weapon_crafting object/weapon/melee/special/vibroknuckler.iff object/weapon/melee/special/vibroknuckler.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
slot resource 0 grip_unit metal_ferrous 18
slot resource 0 strike_face steel 8
slot resource 0 vibro_unit_and_power_cell_brackets metal 8
slot resource 0 power_cell_socket copper 4
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_lance_nightsister systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/polearm/lance_nightsister.iff object/weapon/melee/polearm/lance_nightsister.iff 40 450 800 1100 0 0 0 0 0 0 energy electric -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
weapon melee weapon_appearance_lance_nightsister systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/polearm/lance_nightsister.iff object/weapon/melee/polearm/lance_nightsister.iff 40 450 800 1100 0 0 0 0 0 0 energy electric -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
slot resource 0 lance_shaft steel_quadranium 60
slot resource 0 vibro_unit_and_power_cell_brackets copper_polysteel 30
slot resource 0 grip petrochem_inert_polymer 15
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
slot template 0 vibration_generator_advanced object/tangible/component/weapon/vibro_unit_nightsister.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_lance_vibro systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_vibrolance.iff object/weapon/melee/polearm/lance_vibrolance.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
weapon melee weapon_appearance_lance_vibro systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_vibrolance.iff object/weapon/melee/polearm/lance_vibrolance.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
slot resource 0 lance_shaft steel_ditanium 38
slot resource 0 vibro_unit_and_power_cell_brackets copper_polysteel 17
slot resource 0 grip metal 6
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_lance_vibro_controller_fp systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_controllerfp.iff object/weapon/melee/polearm/lance_controllerfp.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
weapon melee weapon_appearance_lance_vibro_controller_fp systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_controllerfp.iff object/weapon/melee/polearm/lance_controllerfp.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
slot resource 0 staff_shaft metal 27
slot resource 0 vibro_unit_and_power_cell_brackets metal_ferrous 17
slot resource 0 grip petrochem_inert 10
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_lance_vibro_nightsister systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/polearm/lance_controllerfp_nightsister.iff object/weapon/melee/polearm/lance_controllerfp_nightsister.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
weapon melee weapon_appearance_lance_vibro_nightsister systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/polearm/lance_controllerfp_nightsister.iff object/weapon/melee/polearm/lance_controllerfp_nightsister.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
slot resource 0 staff_shaft metal 35
slot resource 0 vibro_unit_and_power_cell_brackets metal_ferrous 25
slot resource 0 grip petrochem_inert 7
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
slot template 0 power_circuits object/tangible/component/item/electronic_control_unit.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_maul systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/2h_sword/2h_sword_maul.iff object/weapon/melee/2h_sword/2h_sword_maul.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
weapon melee weapon_appearance_maul systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/2h_sword/2h_sword_maul.iff object/weapon/melee/2h_sword/2h_sword_maul.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
slot resource 0 grip_unit metal 40
slot resource 0 reactive_striking_surface iron_kammris 75
slot resource 0 power_cell_brackets copper 24
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_quest_maul systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/quest_2h_sword_maul.iff object/weapon/melee/2h_sword/quest_2h_sword_maul.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_quest_maul systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/quest_2h_sword_maul.iff object/weapon/melee/2h_sword/quest_2h_sword_maul.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 grip_unit metal 40
slot resource 0 reactive_striking_surface iron_kammris 75
slot resource 0 power_cell_brackets copper 24
@@ -431,14 +431,14 @@ slot template 0 barrel_pistol_projectile object
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_poleaxe_vibro systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 6 weapon_crafting object/weapon/melee/polearm/polearm_vibro_axe.iff object/weapon/melee/polearm/polearm_vibro_axe.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
weapon melee weapon_appearance_poleaxe_vibro systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 6 weapon_crafting object/weapon/melee/polearm/polearm_vibro_axe.iff object/weapon/melee/polearm/polearm_vibro_axe.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
slot resource 0 lance_shaft steel_ditanium 55
slot resource 0 vibro_unit_and_power_cell_brackets copper 25
slot resource 0 grip chemical 15
slot resource 0 axe_head steel_duralloy 15
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_razor_knuckler systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/special/blacksun_razor.iff object/weapon/melee/special/blacksun_razor.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_razor_knuckler systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/special/blacksun_razor.iff object/weapon/melee/special/blacksun_razor.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 grip_unit metal_ferrous 24
slot resource 0 strike_face steel 16
slot resource 0 vibro_unit_and_power_cell_brackets metal_nonferrous 12
@@ -711,59 +711,59 @@ slot template 0 weapon_core object/tangible/com
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
slot template 0 geonosian_power_cube_base object/tangible/component/weapon/geonosian_power_cube_base.iff 1
weapon melee weapon_appearance_staff systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 2 weapon_crafting object/weapon/melee/polearm/lance_staff_wood_s1.iff object/weapon/melee/polearm/lance_staff_wood_s1.iff 16 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_staff systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 2 weapon_crafting object/weapon/melee/polearm/lance_staff_wood_s1.iff object/weapon/melee/polearm/lance_staff_wood_s1.iff 16 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 staff_shaft wood 45
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_staff_janta systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/polearm/lance_staff_janta.iff object/weapon/melee/polearm/lance_staff_janta.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_staff_janta systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/polearm/lance_staff_janta.iff object/weapon/melee/polearm/lance_staff_janta.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 staff_shaft wood 45
slot resource 0 flex_core metal 10
slot resource 0 impact_face metal_ferrous 5
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_staff_metal systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_staff_metal.iff object/weapon/melee/polearm/lance_staff_metal.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_staff_metal systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_staff_metal.iff object/weapon/melee/polearm/lance_staff_metal.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 staff_shaft metal 35
slot resource 0 flex_core metal 10
slot resource 0 balance_tabs mineral 14
slot resource 0 impact_face metal 3
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_staff_reinforced systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_staff_wood_s2.iff object/weapon/melee/polearm/lance_staff_wood_s2.iff 16 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_staff_reinforced systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_staff_wood_s2.iff object/weapon/melee/polearm/lance_staff_wood_s2.iff 16 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 staff_shaft metal 35
slot resource 0 flex_core metal 10
slot resource 0 balance_tabs mineral 14
slot resource 0 impact_face metal_ferrous 3
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_sword systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 3 weapon_crafting object/weapon/melee/sword/sword_01.iff object/weapon/melee/sword/sword_01.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_sword systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 3 weapon_crafting object/weapon/melee/sword/sword_01.iff object/weapon/melee/sword/sword_01.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 sword_core_jacket metal 60
slot resource 0 grip petrochem_inert 30
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_sword_rantok systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_rantok.iff object/weapon/melee/sword/sword_rantok.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_sword_rantok systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_rantok.iff object/weapon/melee/sword/sword_rantok.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 sword_core_jacket metal 60
slot resource 0 grip petrochem_inert 30
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_sword_nyax systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_nyax.iff object/weapon/melee/sword/sword_nyax.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_sword_nyax systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_nyax.iff object/weapon/melee/sword/sword_nyax.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 sword_core_jacket metal 60
slot resource 0 grip petrochem_inert 30
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_sword_curved systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 3 weapon_crafting object/weapon/melee/sword/sword_02.iff object/weapon/melee/sword/sword_02.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_sword_curved systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 3 weapon_crafting object/weapon/melee/sword/sword_02.iff object/weapon/melee/sword/sword_02.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 sword_core_jacket steel 60
slot resource 0 grip petrochem_inert_polymer 30
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_sword_curved_nyax systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_curved_nyax.iff object/weapon/melee/sword/sword_curved_nyax.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_sword_curved_nyax systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_curved_nyax.iff object/weapon/melee/sword/sword_curved_nyax.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 sword_core_jacket steel 60
slot resource 0 grip petrochem_inert_polymer 30
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_sword_ryyk_blade systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 3 weapon_crafting object/weapon/melee/sword/sword_blade_ryyk.iff object/weapon/melee/sword/sword_blade_ryyk.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_sword_ryyk_blade systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 3 weapon_crafting object/weapon/melee/sword/sword_blade_ryyk.iff object/weapon/melee/sword/sword_blade_ryyk.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 sword_core_jacket iron 60
slot resource 0 grip petrochem_inert_polymer 30
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_2h_sword_kashyyk systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/2h_sword/2h_sword_kashyyk.iff object/weapon/melee/2h_sword/2h_sword_kashyyk.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_2h_sword_kashyyk systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/2h_sword/2h_sword_kashyyk.iff object/weapon/melee/2h_sword/2h_sword_kashyyk.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 sword_core_jacket iron 60
slot resource 0 grip petrochem_inert_polymer 30
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_2h_sword_sith systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/2h_sword/2h_sword_sith.iff object/weapon/melee/2h_sword/2h_sword_sith.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_2h_sword_sith systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/2h_sword/2h_sword_sith.iff object/weapon/melee/2h_sword/2h_sword_sith.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 sword_core_jacket iron 60
slot resource 0 grip petrochem_inert_polymer 30
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_blasterfist systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/special/blasterfist.iff object/weapon/melee/special/blasterfist.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
weapon melee weapon_appearance_blasterfist systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/special/blasterfist.iff object/weapon/melee/special/blasterfist.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
slot resource 0 grip_unit metal_ferrous 60
slot resource 0 strike_face steel 38
slot resource 0 power_cell_socket copper 12
@@ -834,32 +834,32 @@ slot template 0 barrel_rifle_projectile object/
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_massassiknuckler systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 6 weapon_crafting object/weapon/melee/special/massassiknuckler.iff object/weapon/melee/special/massassiknuckler.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
weapon melee weapon_appearance_massassiknuckler systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 6 weapon_crafting object/weapon/melee/special/massassiknuckler.iff object/weapon/melee/special/massassiknuckler.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
slot resource 0 grip_unit metal_ferrous 60
slot resource 0 strike_face steel 38
slot resource 0 vibro_unit_and_power_cell_brackets metal 12
slot resource 0 power_cell_socket copper 12
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_lance_kaminoan systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_kaminoan.iff object/weapon/melee/polearm/lance_kaminoan.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_lance_kaminoan systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_kaminoan.iff object/weapon/melee/polearm/lance_kaminoan.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 staff_shaft metal 85
slot resource 0 balance_tabs mineral 38
slot resource 0 grip chemical 38
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
slot template 0 geonosian_reinforcement_core object/tangible/component/weapon/geonosian_reinforcement_core.iff 1
weapon melee weapon_appearance_lance_massassi systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_massassi.iff object/weapon/melee/polearm/lance_massassi.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_lance_massassi systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_massassi.iff object/weapon/melee/polearm/lance_massassi.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 staff_shaft metal 85
slot resource 0 flex_core metal 38
slot resource 0 balance_tabs mineral 12
slot resource 0 impact_face metal 8
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_lance_shock systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_shock.iff object/weapon/melee/polearm/lance_shock.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
weapon melee weapon_appearance_lance_shock systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_shock.iff object/weapon/melee/polearm/lance_shock.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
slot resource 0 lance_shaft metal 85
slot resource 0 grip chemical 38
slot template 0 shock_pulsor object/tangible/component/item/electronic_power_conditioner.iff 1
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_lance_cryo systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 4 weapon_crafting object/weapon/melee/polearm/lance_cryo.iff object/weapon/melee/polearm/lance_cryo.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_lance_cryo systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 4 weapon_crafting object/weapon/melee/polearm/lance_cryo.iff object/weapon/melee/polearm/lance_cryo.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 staff_shaft metal 85
slot resource 0 balance_tabs mineral 38
slot resource 0 grip chemical 38
@@ -920,12 +920,12 @@ slot template 0 barrel_pistol_blaster object/ta
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_polearm_electric systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 4 weapon_crafting object/weapon/melee/polearm/polearm_lance_electric_polearm.iff object/weapon/melee/polearm/polearm_lance_electric_polearm.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_polearm_electric systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 4 weapon_crafting object/weapon/melee/polearm/polearm_lance_electric_polearm.iff object/weapon/melee/polearm/polearm_lance_electric_polearm.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 lance_shaft steel_ditanium 60
slot resource 0 grip petrochem_inert_polymer 30
slot template 0 shock_pulsor object/tangible/component/item/electronic_power_conditioner.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_polearm_kashyyk_bladestick systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_kashyyk.iff object/weapon/melee/polearm/lance_kashyyk.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_polearm_kashyyk_bladestick systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_kashyyk.iff object/weapon/melee/polearm/lance_kashyyk.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 staff_shaft metal 60
slot resource 0 flex_core metal 30
slot resource 0 balance_tabs mineral 20
@@ -976,23 +976,23 @@ slot template 0 barrel_rifle_blaster object/tan
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_sword_acid systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_acid.iff object/weapon/melee/sword/sword_acid.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_sword_acid systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_acid.iff object/weapon/melee/sword/sword_acid.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 sword_core_jacket steel 60
slot resource 0 grip petrochem_inert_polymer 30
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_sword_junti_mace systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_mace_junti.iff object/weapon/melee/sword/sword_mace_junti.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_sword_junti_mace systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_mace_junti.iff object/weapon/melee/sword/sword_mace_junti.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 sword_core_jacket steel 60
slot resource 0 grip petrochem_inert_polymer 30
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_sword_marauder systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_marauder.iff object/weapon/melee/sword/sword_marauder.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_sword_marauder systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_marauder.iff object/weapon/melee/sword/sword_marauder.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 sword_core_jacket steel 60
slot resource 0 grip petrochem_inert_polymer 30
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_sword_massassi systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_massassi.iff object/weapon/melee/sword/sword_massassi.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_sword_massassi systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_massassi.iff object/weapon/melee/sword/sword_massassi.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 sword_core_jacket steel 60
slot resource 0 grip petrochem_inert_polymer 30
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_sword_rsf systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 3 weapon_crafting object/weapon/melee/sword/sword_rsf.iff object/weapon/melee/sword/sword_rsf.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 40
weapon melee weapon_appearance_sword_rsf systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 3 weapon_crafting object/weapon/melee/sword/sword_rsf.iff object/weapon/melee/sword/sword_rsf.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 40
slot resource 0 sword_core_jacket steel 60
slot resource 0 grip petrochem_inert_polymer 30
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
@@ -1067,7 +1067,7 @@ slot template 0 barrel_rifle_blaster object/tan
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_knife_naktra_crystal systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/knife/ep3/knife_naktra_crystal.iff object/weapon/melee/knife/ep3/knife_naktra_crystal.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
weapon melee weapon_appearance_knife_naktra_crystal systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/knife/ep3/knife_naktra_crystal.iff object/weapon/melee/knife/ep3/knife_naktra_crystal.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
slot resource 0 sword_core_jacket iron 60
slot resource 0 grip petrochem_inert_polymer 30
slot template 0 naktra_crystal1 object/tangible/loot/quest/naktra_crystal.iff 1
@@ -1106,11 +1106,11 @@ slot template 0 barrel_rifle_blaster object/tan
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_knife_trando_skinner systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/knife/ep3/knife_trando_skinner.iff object/weapon/melee/knife/ep3/knife_trando_skinner.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
weapon melee weapon_appearance_knife_trando_skinner systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/knife/ep3/knife_trando_skinner.iff object/weapon/melee/knife/ep3/knife_trando_skinner.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
slot resource 0 lance_shaft steel_ditanium 60
slot resource 0 grip petrochem_inert_polymer 30
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_lance_trando systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/polearm/ep3/lance_trando.iff object/weapon/melee/polearm/ep3/lance_trando.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
weapon melee weapon_appearance_lance_trando systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/polearm/ep3/lance_trando.iff object/weapon/melee/polearm/ep3/lance_trando.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
slot resource 0 lance_shaft steel_ditanium 60
slot resource 0 balance_tabs copper_polysteel 12
slot resource 0 grip petrochem_inert_polymer 30
@@ -1166,11 +1166,11 @@ slot template 0 barrel_rifle_blaster object/tan
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_sword_wookiee systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/ep3/sword_wookiee.iff object/weapon/melee/sword/ep3/sword_wookiee.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
weapon melee weapon_appearance_sword_wookiee systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/ep3/sword_wookiee.iff object/weapon/melee/sword/ep3/sword_wookiee.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
slot resource 0 lance_shaft steel 60
slot resource 0 grip petrochem_inert_polymer 30
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_wookiee_knuckler systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/special/ep3/wookiee_knuckler.iff object/weapon/melee/special/ep3/wookiee_knuckler.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
weapon melee weapon_appearance_wookiee_knuckler systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/special/ep3/wookiee_knuckler.iff object/weapon/melee/special/ep3/wookiee_knuckler.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
slot resource 0 grip_unit metal_ferrous 45
slot resource 0 strike_face steel 30
slot resource 0 vibro_unit_and_power_cell_brackets metal 22
@@ -1184,7 +1184,7 @@ slot template 0 barrel_rifle_blaster object/tan
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_loot_blackbane systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/knife/ep3_loot_blackbane.iff object/weapon/melee/knife/ep3_loot_blackbane.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 35
weapon melee weapon_appearance_loot_blackbane systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/knife/ep3_loot_blackbane.iff object/weapon/melee/knife/ep3_loot_blackbane.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 35
slot resource 0 staff_shaft steel_thoranium 35
slot resource 0 flex_core aluminum_linksteel 10
slot resource 0 balance_tabs mineral 14
@@ -1256,12 +1256,12 @@ slot template 0 barrel_pistol_blaster object/ta
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_loot_eventide systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/sword/ep3_loot_eventide.iff object/weapon/melee/sword/ep3_loot_eventide.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
weapon melee weapon_appearance_loot_eventide systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/sword/ep3_loot_eventide.iff object/weapon/melee/sword/ep3_loot_eventide.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
slot resource 0 staff_shaft steel_quadranium 60
slot resource 0 balance_tabs copper_polysteel 12
slot resource 0 grip petrochem_inert_polymer 28
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_loot_executer systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/ep3_loot_executer.iff object/weapon/melee/2h_sword/ep3_loot_executer.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
weapon melee weapon_appearance_loot_executer systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/ep3_loot_executer.iff object/weapon/melee/2h_sword/ep3_loot_executer.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
slot resource 0 staff_shaft steel_carbonite 60
slot resource 0 balance_tabs copper_polysteel 12
slot resource 0 grip petrochem_inert_polymer 28
@@ -1282,7 +1282,7 @@ slot template 0 barrel_rifle_blaster object/tan
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_loot_heartstriker systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/special/ep3_loot_heartstriker.iff object/weapon/melee/special/ep3_loot_heartstriker.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
weapon melee weapon_appearance_loot_heartstriker systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/special/ep3_loot_heartstriker.iff object/weapon/melee/special/ep3_loot_heartstriker.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
slot resource 0 staff_shaft steel 60
slot resource 0 balance_tabs copper_polysteel 12
slot resource 0 grip petrochem_inert_polymer 30
@@ -1295,7 +1295,7 @@ slot template 0 barrel_pistol_blaster object/ta
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_loot_lifeblood systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/ep3_loot_lifeblood.iff object/weapon/melee/2h_sword/ep3_loot_lifeblood.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
weapon melee weapon_appearance_loot_lifeblood systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/ep3_loot_lifeblood.iff object/weapon/melee/2h_sword/ep3_loot_lifeblood.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
slot resource 0 staff_shaft steel 60
slot resource 0 balance_tabs copper_polysteel 12
slot resource 0 grip petrochem_inert_polymer 30
@@ -1316,7 +1316,7 @@ slot template 0 barrel_rifle_blaster object/tan
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_loot_necrosis systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/special/ep3_loot_necrosis.iff object/weapon/melee/special/ep3_loot_necrosis.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
weapon melee weapon_appearance_loot_necrosis systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/special/ep3_loot_necrosis.iff object/weapon/melee/special/ep3_loot_necrosis.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
slot resource 0 staff_shaft steel 60
slot resource 0 balance_tabs copper_polysteel 12
slot resource 0 grip petrochem_inert_polymer 30
@@ -1329,12 +1329,12 @@ slot template 0 barrel_rifle_blaster object/tan
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_loot_pestilence systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/polearm/ep3_loot_pestilence.iff object/weapon/melee/polearm/ep3_loot_pestilence.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
weapon melee weapon_appearance_loot_pestilence systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/polearm/ep3_loot_pestilence.iff object/weapon/melee/polearm/ep3_loot_pestilence.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
slot resource 0 staff_shaft steel_quadranium 60
slot resource 0 balance_tabs copper_polysteel 12
slot resource 0 grip petrochem_inert_polymer 30
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_loot_poisonspike systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/polearm/ep3_loot_poisonspike.iff object/weapon/melee/polearm/ep3_loot_poisonspike.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
weapon melee weapon_appearance_loot_poisonspike systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/polearm/ep3_loot_poisonspike.iff object/weapon/melee/polearm/ep3_loot_poisonspike.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
slot resource 0 staff_shaft steel 60
slot resource 0 balance_tabs copper_polysteel 12
slot resource 0 grip petrochem_inert_polymer 30
@@ -1379,7 +1379,7 @@ slot template 0 barrel_rifle_blaster object/tan
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_loot_ripper systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/sword/ep3_loot_ripper.iff object/weapon/melee/sword/ep3_loot_ripper.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
weapon melee weapon_appearance_loot_ripper systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/sword/ep3_loot_ripper.iff object/weapon/melee/sword/ep3_loot_ripper.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
slot resource 0 staff_shaft steel 60
slot resource 0 balance_tabs copper_polysteel 12
slot resource 0 grip petrochem_inert_polymer 30
@@ -1392,7 +1392,7 @@ slot template 0 barrel_rifle_blaster object/tan
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_loot_sickle systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/ep3_loot_sickle.iff object/weapon/melee/2h_sword/ep3_loot_sickle.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 65 0 45
weapon melee weapon_appearance_loot_sickle systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/ep3_loot_sickle.iff object/weapon/melee/2h_sword/ep3_loot_sickle.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 65 0 45
slot resource 0 staff_shaft steel 60
slot resource 0 balance_tabs copper_polysteel 12
slot resource 0 grip petrochem_inert_polymer 30
@@ -1405,12 +1405,12 @@ slot template 0 barrel_pistol_blaster object/ta
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_loot_soulstinger systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/special/ep3_loot_soulstinger.iff object/weapon/melee/special/ep3_loot_soulstinger.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
weapon melee weapon_appearance_loot_soulstinger systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/special/ep3_loot_soulstinger.iff object/weapon/melee/special/ep3_loot_soulstinger.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
slot resource 0 staff_shaft steel 60
slot resource 0 balance_tabs copper_polysteel 12
slot resource 0 grip petrochem_inert_polymer 30
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_loot_strike systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/polearm/ep3_loot_strike.iff object/weapon/melee/polearm/ep3_loot_strike.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
weapon melee weapon_appearance_loot_strike systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/polearm/ep3_loot_strike.iff object/weapon/melee/polearm/ep3_loot_strike.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
slot resource 0 staff_shaft steel 60
slot resource 0 balance_tabs copper_polysteel 12
slot resource 0 grip petrochem_inert_polymer 30
@@ -1425,24 +1425,24 @@ slot template 0 barrel_rifle_blaster object/tan
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_2h_sword_avatar_wke_toothpick systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/2h_sword_avatar_wke_toothpick.iff object/weapon/melee/2h_sword/2h_sword_avatar_wke_toothpick.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_2h_sword_avatar_wke_toothpick systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/2h_sword_avatar_wke_toothpick.iff object/weapon/melee/2h_sword/2h_sword_avatar_wke_toothpick.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 sword_core_jacket steel_carbonite 60
slot resource 0 grip aluminum_phrik 30
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
slot template 0 geonosian_sword_core object/tangible/component/weapon/geonosian_sword_core.iff 1
weapon melee weapon_appearance_baton_avatar_trando_stun_stick systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/baton/baton_avatar_trando_stun_stick.iff object/weapon/melee/baton/baton_avatar_trando_stun_stick.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_baton_avatar_trando_stun_stick systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/baton/baton_avatar_trando_stun_stick.iff object/weapon/melee/baton/baton_avatar_trando_stun_stick.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 grip_unit steel 28
slot resource 0 conductive_strike_face copper_polysteel 18
slot resource 0 power_cell_brackets metal 10
slot resource 0 charge_accumulator crystalline_byrothsis 8
slot template 0 shock_pulsor object/tangible/component/item/electronic_power_conditioner.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_lance_avatar_wke_heartlance systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/polearm/lance_avatar_wke_heartlance.iff object/weapon/melee/polearm/lance_avatar_wke_heartlance.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_lance_avatar_wke_heartlance systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/polearm/lance_avatar_wke_heartlance.iff object/weapon/melee/polearm/lance_avatar_wke_heartlance.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 staff_shaft steel 60
slot resource 0 vibro_unit_and_power_cell_brackets copper_polysteel 22
slot template 0 power_circuits object/tangible/component/item/electronic_control_unit.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_sword_avatar_wke_spiritblade systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_avatar_wke_spiritblade.iff object/weapon/melee/sword/sword_avatar_wke_spiritblade.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_sword_avatar_wke_spiritblade systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_avatar_wke_spiritblade.iff object/weapon/melee/sword/sword_avatar_wke_spiritblade.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 sword_core_jacket iron 60
slot resource 0 grip petrochem_inert_polymer 30
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
@@ -1532,7 +1532,7 @@ slot template 0 barrel_rifle_blaster object/tan
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon carbine weapon_appearance_carbine_specops_bothan_carbine systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_specops_bothan_carbine.iff object/weapon/ranged/carbine/carbine_specops_bothan_carbine.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
weapon carbine weapon_appearance_carbine_specops_bothan_carbine systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_specops_bothan_carbine.iff object/weapon/ranged/carbine/carbine_specops_bothan_carbine.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 40
slot resource 0 frame_assembly iron_plumbum 100
slot resource 0 receiver_assembly metal_ferrous 45
slot resource 0 grip_assembly petrochem_inert_polymer 28
@@ -1540,17 +1540,17 @@ slot template 0 barrel_rifle_blaster object/tan
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_2h_sword_obsidian systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/som_2h_sword_obsidian.iff object/weapon/melee/2h_sword/som_2h_sword_obsidian.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 60 0 50
weapon melee weapon_appearance_2h_sword_obsidian systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/som_2h_sword_obsidian.iff object/weapon/melee/2h_sword/som_2h_sword_obsidian.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 60 0 50
slot resource 0 sword_core_jacket steel_carbonite 120
slot resource 0 grip aluminum_linksteel 60
slot template 0 advanced_core object/tangible/component/weapon/mustafar/2h_obsid_sword_core.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_sword_bandit systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/sword/som_sword_mustafar_bandit.iff object/weapon/melee/sword/som_sword_mustafar_bandit.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 60 0 50
weapon melee weapon_appearance_sword_bandit systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/sword/som_sword_mustafar_bandit.iff object/weapon/melee/sword/som_sword_mustafar_bandit.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 60 0 50
slot resource 0 sword_core_jacket steel_neutronium 120
slot resource 0 grip aluminum_titanium 60
slot template 0 advanced_core object/tangible/component/weapon/mustafar/1h_bandit_sword_core.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_2h_sword_tulrus systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/som_2h_sword_tulrus.iff object/weapon/melee/2h_sword/som_2h_sword_tulrus.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 60 0 50
weapon melee weapon_appearance_2h_sword_tulrus systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/som_2h_sword_tulrus.iff object/weapon/melee/2h_sword/som_2h_sword_tulrus.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 60 0 50
slot resource 0 sword_core_jacket steel_duralloy 120
slot resource 0 grip iron_colat 60
slot template 0 advanced_core object/tangible/component/weapon/mustafar/2h_tulrus_sword_core.iff 1
@@ -1582,13 +1582,13 @@ slot template 0 advanced_core object/tangible/c
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_lance_obsidian systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/som_lance_obsidian.iff object/weapon/melee/polearm/som_lance_obsidian.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 40
weapon melee weapon_appearance_lance_obsidian systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/som_lance_obsidian.iff object/weapon/melee/polearm/som_lance_obsidian.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 40
slot resource 0 sword_core_jacket steel_carbonite 120
slot resource 0 grip copper_polysteel 60
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
slot template 0 advanced_core object/tangible/component/weapon/mustafar/obsid_lance_core.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_lance_xandank systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/som_lance_xandank.iff object/weapon/melee/polearm/som_lance_xandank.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 40
weapon melee weapon_appearance_lance_xandank systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/som_lance_xandank.iff object/weapon/melee/polearm/som_lance_xandank.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 40
slot resource 0 sword_core_jacket steel_ditanium 120
slot resource 0 grip copper_mythra 60
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
@@ -1634,7 +1634,7 @@ slot template 0 barrel_rifle_blaster object/tan
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_sword_obsidian systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/sword/som_sword_obsidian.iff object/weapon/melee/sword/som_sword_obsidian.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 60 0 50
weapon melee weapon_appearance_sword_obsidian systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/sword/som_sword_obsidian.iff object/weapon/melee/sword/som_sword_obsidian.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 60 0 50
slot resource 0 sword_core_jacket steel_carbonite 120
slot resource 0 grip petrochem_inert_polymer 60
slot template 0 advanced_core object/tangible/component/weapon/mustafar/1h_obsid_sword_core.iff 1
@@ -1647,7 +1647,7 @@ slot template 0 barrel_rifle_projectile object/
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_gaderiffi_elite systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/baton/baton_gaderiffi_elite.iff object/weapon/melee/baton/baton_gaderiffi_elite.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 50
weapon melee weapon_appearance_gaderiffi_elite systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/baton/baton_gaderiffi_elite.iff object/weapon/melee/baton/baton_gaderiffi_elite.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 50
slot resource 0 reactive_striking_surface aluminum_titanium 120
slot resource 0 power_cell_brackets copper_polysteel 60
slot resource 0 grip_unit petrochem_inert_polymer 28
@@ -1668,7 +1668,7 @@ slot template 0 barrel_rifle_projectile object/
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_polearm_heroic_sd systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/polearm_heroic_sd.iff object/weapon/melee/polearm/polearm_heroic_sd.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 50
weapon melee weapon_appearance_polearm_heroic_sd systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/polearm_heroic_sd.iff object/weapon/melee/polearm/polearm_heroic_sd.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 50
slot resource 0 lance_shaft steel_carbonite 120
slot resource 0 vibro_unit_and_power_cell_brackets copper_polysteel 60
slot resource 0 grip_unit petrochem_inert_polymer 28
@@ -1706,7 +1706,7 @@ slot template 0 barrel_rifle_projectile object/
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_2h_sword_kun_massassi systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/2h_sword_kun_massassi.iff object/weapon/melee/2h_sword/2h_sword_kun_massassi.iff 40 450 800 1100 0 0 0 0 0 0 kinetic cold -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 50
weapon melee weapon_appearance_2h_sword_kun_massassi systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/2h_sword_kun_massassi.iff object/weapon/melee/2h_sword/2h_sword_kun_massassi.iff 40 450 800 1100 0 0 0 0 0 0 kinetic cold -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 50
slot resource 0 sword_core_jacket steel_duralloy 120
slot resource 0 grip petrochem_inert_polymer 60
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
@@ -1927,12 +1927,12 @@ slot template 0 barrel_rifle_projectile object/
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_sword_mandalorian systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/sword/sword_mandalorian.iff object/weapon/melee/sword/sword_mandalorian.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_sword_mandalorian systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/sword/sword_mandalorian.iff object/weapon/melee/sword/sword_mandalorian.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 sword_core_jacket steel_duralloy 120
slot resource 0 grip petrochem_inert_polymer 60
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_sword_rebel systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/sword/sword_rebel.iff object/weapon/melee/sword/sword_rebel.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_sword_rebel systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/sword/sword_rebel.iff object/weapon/melee/sword/sword_rebel.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 sword_core_jacket steel_duranium 120
slot resource 0 grip petrochem_inert_polymer 60
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
@@ -1993,14 +1993,14 @@ slot template 0 barrel_rifle_blaster object/tan
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_punch_dagger systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/special/punch_dagger.iff object/weapon/melee/special/punch_dagger.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 40
weapon melee weapon_appearance_punch_dagger systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/special/punch_dagger.iff object/weapon/melee/special/punch_dagger.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 40
slot resource 0 grip_unit metal_ferrous 18
slot resource 0 strike_face steel 8
slot resource 0 vibro_unit_and_power_cell_brackets metal 8
slot resource 0 power_cell_socket copper 4
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_polearm_magnaguard_pvp systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_staff_magna_guard.iff object/weapon/melee/polearm/lance_staff_magna_guard.iff 40 450 800 1100 0 0 0 0 0 0 kinetic electric -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 50
weapon melee weapon_appearance_polearm_magnaguard_pvp systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_staff_magna_guard.iff object/weapon/melee/polearm/lance_staff_magna_guard.iff 40 450 800 1100 0 0 0 0 0 0 kinetic electric -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 50
slot resource 0 lance_shaft aluminum_phrik 120
slot resource 0 vibro_unit_and_power_cell_brackets copper_polysteel 60
slot resource 0 grip_unit petrochem_inert_polymer 28
@@ -2022,7 +2022,7 @@ slot template 0 barrel_rifle_blaster object/tan
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_knuckler_pvp systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/special/pvp_bf_knuckler.iff object/weapon/melee/special/pvp_bf_knuckler.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 50
weapon melee weapon_appearance_knuckler_pvp systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/special/pvp_bf_knuckler.iff object/weapon/melee/special/pvp_bf_knuckler.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 50
slot resource 0 grip_unit metal_ferrous 18
slot resource 0 strike_face steel 8
slot resource 0 vibro_unit_and_power_cell_brackets metal 8
@@ -2046,12 +2046,12 @@ slot resource 0 shell_handling_unit steel_neutr
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_sword_pvp_bf systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/sword/sword_pvp_bf_01.iff object/weapon/melee/sword/sword_pvp_bf_01.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 50
weapon melee weapon_appearance_sword_pvp_bf systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/sword/sword_pvp_bf_01.iff object/weapon/melee/sword/sword_pvp_bf_01.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 50
slot resource 0 sword_core_jacket steel_ditanium 120
slot resource 0 grip petrochem_inert_polymer 60
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
weapon melee weapon_appearance_2h_sword_pvp_bf systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/2h_sword/2h_sword_pvp_bf_01.iff object/weapon/melee/2h_sword/2h_sword_pvp_bf_01.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 50
weapon melee weapon_appearance_2h_sword_pvp_bf systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/2h_sword/2h_sword_pvp_bf_01.iff object/weapon/melee/2h_sword/2h_sword_pvp_bf_01.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 50
slot resource 0 grip_unit metal_ferrous 180
slot resource 0 strike_face steel 60
slot resource 0 vibro_unit_and_power_cell_brackets metal 24
@@ -2095,7 +2095,7 @@ slot template 0 barrel_rifle_blaster object/tan
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_polearm_gcw_gand_shockprod systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_gcw_gand_shockprod.iff object/weapon/melee/polearm/lance_gcw_gand_shockprod.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 40
weapon melee weapon_appearance_polearm_gcw_gand_shockprod systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_gcw_gand_shockprod.iff object/weapon/melee/polearm/lance_gcw_gand_shockprod.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 40
slot resource 0 lance_shaft aluminum_phrik 120
slot resource 0 vibro_unit_and_power_cell_brackets copper_polysteel 60
slot resource 0 grip_unit petrochem_inert_polymer 28
@@ -2135,7 +2135,7 @@ slot template 0 barrel_pistol_projectile object
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_2h_maul_legendary systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/2h_sword/2h_sword_maul_legendary.iff object/weapon/melee/2h_sword/2h_sword_maul_legendary.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
weapon melee weapon_appearance_2h_maul_legendary systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/2h_sword/2h_sword_maul_legendary.iff object/weapon/melee/2h_sword/2h_sword_maul_legendary.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
slot resource 0 grip_unit petrochem_inert 40
slot resource 0 strike_face steel_ditanium 75
slot resource 0 vibro_unit_and_power_cell_brackets copper_polysteel 85
@@ -2143,14 +2143,14 @@ slot template 0 power_cell_socket copper_codoan
slot resource 0 power_cell_socket copper_codoan 30
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_stun_baton_legendary systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/baton/baton_stun_legendary.iff object/weapon/melee/baton/baton_stun_legendary.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
weapon melee weapon_appearance_stun_baton_legendary systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/baton/baton_stun_legendary.iff object/weapon/melee/baton/baton_stun_legendary.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 sword_core_jacket steel_ditanium 120
slot resource 0 charge_accumulator crystalline_byrothsis 20
slot resource 0 grip petrochem_inert_polymer 40
slot resource 0 power_cell_socket copper_codoan 60
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
weapon melee weapon_appearance_lance_energy_legendary systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/polearm/lance_nightsister_legendary.iff object/weapon/melee/polearm/lance_nightsister_legendary.iff 40 450 800 1100 0 0 0 0 0 0 energy electric -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
weapon melee weapon_appearance_lance_energy_legendary systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/polearm/lance_nightsister_legendary.iff object/weapon/melee/polearm/lance_nightsister_legendary.iff 40 450 800 1100 0 0 0 0 0 0 energy electric -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
slot resource 0 lance_shaft aluminum_phrik 100
slot resource 0 charge_accumulator crystalline_byrothsis 20
slot resource 0 vibro_unit_and_power_cell_brackets copper_polysteel 80

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = 64..64],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 2..2],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 2..2],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 2..2],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 2..2],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 2..2],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 2..2],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 2..2],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 2..2],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 2..2],
[name = "crafting" "elementalType", experiment = "" "", value = 256..256],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 2..2],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 2..2],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 2..2],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 2..2],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 2..2],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 2..2],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 2..2],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 2..2],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = 256..256],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 2..2],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 2..2],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

View File

@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

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@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

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@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

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@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

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@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

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@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],

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@@ -10,7 +10,7 @@ attributes = [
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "maxRange", experiment = "" "", value = 5..5],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],