Adjusted armor classifications to be specifically classified by the section of body they go on.

This commit is contained in:
Cekis
2016-01-22 22:54:19 +01:00
parent 01f80325f3
commit 32ddffdb4e
10 changed files with 24 additions and 6 deletions
@@ -11,4 +11,6 @@ objectName = "wearables_name" "default_bicep_l"
detailedDescription = "wearables_detail" "default_bicep_l"
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/bicep_l.iff"
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/bicep_l.iff"
gameObjectType = GOT_armor_arm
@@ -12,3 +12,5 @@ objectName = "wearables_name" "bracer_s01"
detailedDescription = "wearables_detail" "bracer_s01"
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/bracer_l.iff"
gameObjectType = GOT_armor_arm
@@ -11,4 +11,6 @@ objectName = "wearables_name" "bracer_s01"
detailedDescription = "wearables_detail" "bracer_s01"
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/bracer_r.iff"
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/bracer_r.iff"
gameObjectType = GOT_armor_arm
@@ -12,3 +12,5 @@ objectName = "wearables_name" "bracer_s01"
detailedDescription = "wearables_detail" "bracer_s01"
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/bracer_upper_l.iff"
gameObjectType = GOT_armor_arm
@@ -12,3 +12,5 @@ objectName = "wearables_name" "bracer_s01"
detailedDescription = "wearables_detail" "bracer_s01"
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/bracer_upper_r.iff"
gameObjectType = GOT_armor_arm
@@ -11,4 +11,6 @@ objectName = "wearables_name" "helmet_s01"
detailedDescription = "wearables_detail" "helmet_s01"
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/helmet_closed_eyes.iff"
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/helmet_closed_eyes.iff"
gameObjectType = GOT_armor_head
@@ -11,4 +11,6 @@ objectName = "wearables_name" "helmet_s01"
detailedDescription = "wearables_detail" "helmet_s01"
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/helmet_closed_full.iff"
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/helmet_closed_full.iff"
gameObjectType = GOT_armor_head
@@ -11,4 +11,6 @@ objectName = "wearables_name" "helmet_s01"
detailedDescription = "wearables_detail" "helmet_s01"
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/helmet_closed_full_ventilated.iff"
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/helmet_closed_full_ventilated.iff"
gameObjectType = GOT_armor_head
@@ -11,4 +11,6 @@ objectName = "wearables_name" "helmet_s01"
detailedDescription = "wearables_detail" "helmet_s01"
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/helmet_open.iff"
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/helmet_open.iff"
gameObjectType = GOT_armor_head