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https://github.com/SWG-Source/dsrc.git
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Adjusted armor classifications to be specifically classified by the section of body they go on.
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Regular → Executable
+3
-1
@@ -11,4 +11,6 @@ objectName = "wearables_name" "default_bicep_l"
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detailedDescription = "wearables_detail" "default_bicep_l"
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arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/bicep_l.iff"
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arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/bicep_l.iff"
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gameObjectType = GOT_armor_arm
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Regular → Executable
Regular → Executable
+2
@@ -12,3 +12,5 @@ objectName = "wearables_name" "bracer_s01"
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detailedDescription = "wearables_detail" "bracer_s01"
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arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/bracer_l.iff"
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gameObjectType = GOT_armor_arm
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Regular → Executable
+3
-1
@@ -11,4 +11,6 @@ objectName = "wearables_name" "bracer_s01"
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detailedDescription = "wearables_detail" "bracer_s01"
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arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/bracer_r.iff"
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arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/bracer_r.iff"
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gameObjectType = GOT_armor_arm
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Regular → Executable
+2
@@ -12,3 +12,5 @@ objectName = "wearables_name" "bracer_s01"
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detailedDescription = "wearables_detail" "bracer_s01"
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arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/bracer_upper_l.iff"
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gameObjectType = GOT_armor_arm
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Regular → Executable
+2
@@ -12,3 +12,5 @@ objectName = "wearables_name" "bracer_s01"
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detailedDescription = "wearables_detail" "bracer_s01"
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arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/bracer_upper_r.iff"
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gameObjectType = GOT_armor_arm
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Regular → Executable
+3
-1
@@ -11,4 +11,6 @@ objectName = "wearables_name" "helmet_s01"
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detailedDescription = "wearables_detail" "helmet_s01"
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arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/helmet_closed_eyes.iff"
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arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/helmet_closed_eyes.iff"
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gameObjectType = GOT_armor_head
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Regular → Executable
+3
-1
@@ -11,4 +11,6 @@ objectName = "wearables_name" "helmet_s01"
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detailedDescription = "wearables_detail" "helmet_s01"
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arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/helmet_closed_full.iff"
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arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/helmet_closed_full.iff"
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gameObjectType = GOT_armor_head
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Regular → Executable
+3
-1
@@ -11,4 +11,6 @@ objectName = "wearables_name" "helmet_s01"
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detailedDescription = "wearables_detail" "helmet_s01"
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arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/helmet_closed_full_ventilated.iff"
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arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/helmet_closed_full_ventilated.iff"
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gameObjectType = GOT_armor_head
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Regular → Executable
+3
-1
@@ -11,4 +11,6 @@ objectName = "wearables_name" "helmet_s01"
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detailedDescription = "wearables_detail" "helmet_s01"
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arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/helmet_open.iff"
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arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/helmet_open.iff"
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gameObjectType = GOT_armor_head
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