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Added system message when player is trying to exploit a beast.
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@@ -25,6 +25,7 @@ public class base_incubator extends script.base_script
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public static final string_id SID_TERMINAL_OPEN = new string_id("beast", "incubator_open");
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public static final string_id SID_CHEATER_TRANSFER = new string_id("incubator", "cheater_transfer");
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public static final string_id SID_CHEATER_BAD_ID = new string_id("incubator", "cheater_bad_id");
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public static final string_id SID_CHEATER_INVALID_STATS = new string_id("bio_engineer", "pet_sui_fix_error");
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public static final string_id SID_SESSION_TOO_SOON = new string_id("incubator", "not_enough_time_since_last_session");
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public static final string_id SID_NO_REMOVE_DNA = new string_id("incubator", "station_no_remove_dna");
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public static final string_id SID_PLACE_DNA = new string_id("incubator", "place_dna");
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@@ -1362,6 +1363,7 @@ public class base_incubator extends script.base_script
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CustomerServiceLog("SuspectedCheaterChannel", "totalPointsIntelligence: " + totalPointsIntelligence);
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CustomerServiceLog("SuspectedCheaterChannel", "totalPointsAggression: " + totalPointsAggression);
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CustomerServiceLog("SuspectedCheaterChannel", "totalPointsHuntersInstinct: " + totalPointsHuntersInstinct);
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sendSystemMessage(playerId, SID_CHEATER_INVALID_STATS);
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return SCRIPT_CONTINUE;
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}
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dict.put("player", playerId);
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