Fixed issue with IG-88 Head timer not being stored correctly and thereby removing re-use timer on logout.

This commit is contained in:
CekisSWG
2020-02-07 01:09:33 -05:00
parent 61dbb824a6
commit 5a1a23dfab

View File

@@ -12,7 +12,7 @@ public class ig_88_head extends script.base_script
}
public static final string_id SID_MUST_BIO_LINK_FROM_INVENTORY = new string_id("base_player", "must_biolink_to_use_from_inventory");
public static final string_id SID_NOT_YET = new string_id("base_player", "not_yet");
public static final float REUSE_TIME = 1800;
public static final int REUSE_TIME = 1800;
public int OnObjectMenuRequest(obj_id self, obj_id player, menu_info mi) throws InterruptedException
{
menu_info_data mid = mi.getMenuItemByType(menu_info_types.ITEM_USE);
@@ -42,7 +42,7 @@ public class ig_88_head extends script.base_script
if (getGameTime() > buffTime || isGod(player))
{
setObjVar(player, "clickItem.ig_head", (getGameTime() + REUSE_TIME));
sendCooldownGroupTimingOnly(player, getStringCrc("epic_items"), REUSE_TIME);
sendCooldownGroupTimingOnly(player, getStringCrc("epic_items"), (float) REUSE_TIME);
playClientEffectObj(player, "clienteffect/medic_reckless_stimulation.cef", player, "");
activateHead(self, player);
}