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Added god mode checks to all QA and testing scripts.
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Regular → Executable
+7
@@ -17,6 +17,13 @@ public class create_weapon extends script.base_script
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public create_weapon()
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{
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}
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public int OnAttach(obj_id self) throws InterruptedException
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{
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if (!isGod(self) || getGodLevel(self) < 10 || !isPlayer(self)) {
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detachScript(self, "test.create_weapon");
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}
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return SCRIPT_CONTINUE;
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}
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public void makeResource(obj_id self, String rclass) throws InterruptedException
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{
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obj_id[] rtypes = getResourceTypes(rclass);
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