Fixed issue where maximum combat distance wasn't being considered when a player warped out of the area (i.e. cloned).

This commit is contained in:
Cekis
2016-12-21 17:23:20 +00:00
parent e9da604198
commit ee32c911db
@@ -65,7 +65,7 @@ public class encounter_on_creature extends script.base_script
startDistanceToPlayer = .1f;
}
float distanceTraveled = startLocation.distance(currentLocation);
if ((distanceTraveled == 0) || (distanceToPlayer / startDistanceToPlayer > 0.9))
if (((distanceTraveled == 0) || (distanceToPlayer / startDistanceToPlayer) > 0.9) && combatDistance > distanceToPlayer)
{
int questCrc = getIntObjVar(self, objvarOnCreatureQuestCrc);
int taskId = getIntObjVar(self, objvarOnCreatureTaskId);