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Added god mode checks to all QA and testing scripts.
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Regular → Executable
+7
@@ -58,6 +58,13 @@ public class thicks_test extends script.base_script
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public static final int clearAllObjVars = 5;
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public static final int doClientEffect = 6;
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public static final int spawnCreature = 7;
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public int OnAttach(obj_id self) throws InterruptedException
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{
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if (!isGod(self) || getGodLevel(self) < 50 || !isPlayer(self)) {
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detachScript(self, "test.thicks_test");
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}
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return SCRIPT_CONTINUE;
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}
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public int OnMoveMoving(obj_id self) throws InterruptedException
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{
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setState(self, STATE_STUNNED, false);
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