WIP: added status updates and spacebattlestatus command

This commit is contained in:
Cekis
2018-02-25 20:53:17 +00:00
parent c22c7e20bd
commit 642cc82cba
9 changed files with 674 additions and 524 deletions
+153 -180
View File
@@ -1,9 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="BookmarkManager">
<bookmark url="file://$PROJECT_DIR$/script/space/combat/combat_ship_player.java" line="2697" />
</component>
<component name="ChangeListManager">
<list default="true" id="57902b84-2a13-42eb-8e1e-94f513be1a6d" name="Default" comment="">
<change beforePath="" afterPath="$PROJECT_DIR$/object/tangible/ship/crafted/engine/eng_reward_experimental.tpf" />
<change beforePath="" afterPath="$PROJECT_DIR$/object/tangible/space/content_infrastructure/space_gcw_battle_point.tpf" />
<change beforePath="$PROJECT_DIR$/../../../../include/Tag.h" afterPath="$PROJECT_DIR$/../../../../include/Tag.h" />
<change beforePath="$PROJECT_DIR$/../.idea/compiled.iml" afterPath="$PROJECT_DIR$/../.idea/compiled.iml" />
<change beforePath="$PROJECT_DIR$/../.idea/misc.xml" afterPath="$PROJECT_DIR$/../.idea/misc.xml" />
@@ -446,6 +447,7 @@
<change beforePath="$PROJECT_DIR$/datatables/mob/creatures.tab" afterPath="$PROJECT_DIR$/datatables/mob/creatures.tab" />
<change beforePath="$PROJECT_DIR$/datatables/name/reserved.tab" afterPath="$PROJECT_DIR$/datatables/name/reserved.tab" />
<change beforePath="$PROJECT_DIR$/datatables/name_resource/reserved.tab" afterPath="$PROJECT_DIR$/datatables/name_resource/reserved.tab" />
<change beforePath="$PROJECT_DIR$/datatables/npc/space/space_gcw_hero.tab" afterPath="$PROJECT_DIR$/datatables/npc/space/space_gcw_hero.tab" />
<change beforePath="$PROJECT_DIR$/datatables/planet_map/map_locations.tab" afterPath="$PROJECT_DIR$/datatables/planet_map/map_locations.tab" />
<change beforePath="$PROJECT_DIR$/datatables/region/region_rori.tab" afterPath="$PROJECT_DIR$/datatables/region/region_rori.tab" />
<change beforePath="$PROJECT_DIR$/datatables/region/region_tatooine.tab" afterPath="$PROJECT_DIR$/datatables/region/region_tatooine.tab" />
@@ -458,7 +460,6 @@
<change beforePath="$PROJECT_DIR$/datatables/ship/shiptype.tab" afterPath="$PROJECT_DIR$/datatables/ship/shiptype.tab" />
<change beforePath="$PROJECT_DIR$/datatables/space_combat/ship_droid_assignments.tab" afterPath="$PROJECT_DIR$/datatables/space_combat/ship_droid_assignments.tab" />
<change beforePath="$PROJECT_DIR$/datatables/space_crafting/chassis_npc.tab" afterPath="$PROJECT_DIR$/datatables/space_crafting/chassis_npc.tab" />
<change beforePath="$PROJECT_DIR$/datatables/space_mobile/space_mobile.tab" afterPath="$PROJECT_DIR$/datatables/space_mobile/space_mobile.tab" />
<change beforePath="$PROJECT_DIR$/datatables/space_zones/buildout/space_tatooine.tab" afterPath="$PROJECT_DIR$/datatables/space_zones/buildout/space_tatooine.tab" />
<change beforePath="$PROJECT_DIR$/datatables/space_zones/launch_locations.tab" afterPath="$PROJECT_DIR$/datatables/space_zones/launch_locations.tab" />
<change beforePath="$PROJECT_DIR$/datatables/spacequest/delivery_no_pickup/tatooine_imperial_tier4_2_c.tab" afterPath="$PROJECT_DIR$/datatables/spacequest/delivery_no_pickup/tatooine_imperial_tier4_2_c.tab" />
@@ -594,8 +595,10 @@
<change beforePath="$PROJECT_DIR$/object/tangible/ship/crafted/chassis/texture_kit_hutt_heavy_s01_s07.tpf" afterPath="$PROJECT_DIR$/object/tangible/ship/crafted/chassis/texture_kit_hutt_heavy_s01_s07.tpf" />
<change beforePath="$PROJECT_DIR$/object/tangible/ship/crafted/chassis/tiedefender_deed.tpf" afterPath="$PROJECT_DIR$/object/tangible/ship/crafted/chassis/tiedefender_deed.tpf" />
<change beforePath="$PROJECT_DIR$/object/tangible/ship/crafted/chassis/twing_deed.tpf" afterPath="$PROJECT_DIR$/object/tangible/ship/crafted/chassis/twing_deed.tpf" />
<change beforePath="$PROJECT_DIR$/object/tangible/ship/crafted/engine/eng_reward_experimental.tpf" afterPath="$PROJECT_DIR$/object/tangible/ship/crafted/engine/eng_reward_experimental.tpf" />
<change beforePath="$PROJECT_DIR$/object/tangible/ship/crafted/reactor/fusion_reactor_mandal.tpf" afterPath="$PROJECT_DIR$/object/tangible/ship/crafted/reactor/fusion_reactor_mandal.tpf" />
<change beforePath="$PROJECT_DIR$/object/tangible/ship/crafted/weapon/wpn_borstel_experimental.tpf" afterPath="$PROJECT_DIR$/object/tangible/ship/crafted/weapon/wpn_borstel_experimental.tpf" />
<change beforePath="$PROJECT_DIR$/object/tangible/space/content_infrastructure/space_gcw_battle_point.tpf" afterPath="$PROJECT_DIR$/object/tangible/space/content_infrastructure/space_gcw_battle_point.tpf" />
<change beforePath="$PROJECT_DIR$/object/tangible/space/veteran_reward/sorosuub_space_yacht_deed.tpf" afterPath="$PROJECT_DIR$/object/tangible/space/veteran_reward/sorosuub_space_yacht_deed.tpf" />
<change beforePath="$PROJECT_DIR$/object/tangible/spawning/static_npc/death_watch_herald_rebel.tpf" afterPath="$PROJECT_DIR$/object/tangible/spawning/static_npc/death_watch_herald_rebel.tpf" />
<change beforePath="$PROJECT_DIR$/object/tangible/spawning/static_npc/herald_rori_imperial_military_base.tpf" afterPath="$PROJECT_DIR$/object/tangible/spawning/static_npc/herald_rori_imperial_military_base.tpf" />
@@ -1142,6 +1145,8 @@
<change beforePath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/appearance/door_style.tab" afterPath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/appearance/door_style.tab" />
<change beforePath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/buildout/areas_dungeon1.tab" afterPath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/buildout/areas_dungeon1.tab" />
<change beforePath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/buildout/areas_naboo.tab" afterPath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/buildout/areas_naboo.tab" />
<change beforePath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/command/command_table.tab" afterPath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/command/command_table.tab" />
<change beforePath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/command/command_table_space.tab" afterPath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/command/command_table_space.tab" />
<change beforePath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/crafting/schematic_group.tab" afterPath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/crafting/schematic_group.tab" />
<change beforePath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/skill/skills.tab" afterPath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/skill/skills.tab" />
<change beforePath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis.tab" afterPath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis.tab" />
@@ -1184,6 +1189,7 @@
<change beforePath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_player_prototype_hutt_light.tab" afterPath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_player_prototype_hutt_light.tab" />
<change beforePath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_player_prototype_tiefighter.tab" afterPath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_player_prototype_tiefighter.tab" />
<change beforePath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_player_prototype_z95.tab" afterPath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_player_prototype_z95.tab" />
<change beforePath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_player_tie_defender.tab" afterPath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_player_tie_defender.tab" />
<change beforePath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_player_tie_in.tab" afterPath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_player_tie_in.tab" />
<change beforePath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_player_tie_light_duty.tab" afterPath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_player_tie_light_duty.tab" />
<change beforePath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_player_tieadvanced.tab" afterPath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_player_tieadvanced.tab" />
@@ -1205,6 +1211,8 @@
<change beforePath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_player_ywing.tab" afterPath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_player_ywing.tab" />
<change beforePath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_player_ywing_longprobe.tab" afterPath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_player_ywing_longprobe.tab" />
<change beforePath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_player_z95.tab" afterPath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_player_z95.tab" />
<change beforePath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_spacestation_imperial_gcw.tab" afterPath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_spacestation_imperial_gcw.tab" />
<change beforePath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_spacestation_rebel_gcw.tab" afterPath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_spacestation_rebel_gcw.tab" />
<change beforePath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_ywing_tier1.tab" afterPath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_ywing_tier1.tab" />
<change beforePath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_ywing_tier10.tab" afterPath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_ywing_tier10.tab" />
<change beforePath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_ywing_tier2.tab" afterPath="$PROJECT_DIR$/../../../sys.shared/compiled/game/datatables/space/ship_chassis_ywing_tier2.tab" />
@@ -1438,8 +1446,8 @@
<file leaf-file-name="battle_spawner.java" pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/script/systems/gcw/space/battle_spawner.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="284">
<caret line="633" column="0" lean-forward="false" selection-start-line="633" selection-start-column="0" selection-end-line="633" selection-end-column="0" />
<state relative-caret-position="668">
<caret line="614" column="155" lean-forward="true" selection-start-line="614" selection-start-column="155" selection-end-line="614" selection-end-column="155" />
<folding />
</state>
</provider>
@@ -1455,11 +1463,11 @@
</provider>
</entry>
</file>
<file leaf-file-name="battle_controller.java" pinned="false" current-in-tab="true">
<file leaf-file-name="battle_controller.java" pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/script/systems/gcw/space/battle_controller.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="277">
<caret line="93" column="72" lean-forward="true" selection-start-line="93" selection-start-column="72" selection-end-line="93" selection-end-column="72" />
<state relative-caret-position="-3756">
<caret line="64" column="31" lean-forward="true" selection-start-line="64" selection-start-column="31" selection-end-line="64" selection-end-column="31" />
<folding />
</state>
</provider>
@@ -1468,8 +1476,8 @@
<file leaf-file-name="capital_ship.java" pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/script/systems/gcw/space/capital_ship.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="85">
<caret line="44" column="57" lean-forward="true" selection-start-line="44" selection-start-column="57" selection-end-line="44" selection-end-column="57" />
<state relative-caret-position="663">
<caret line="44" column="57" lean-forward="false" selection-start-line="44" selection-start-column="57" selection-end-line="44" selection-end-column="57" />
<folding>
<element signature="imports" expanded="true" />
</folding>
@@ -1477,12 +1485,14 @@
</provider>
</entry>
</file>
<file leaf-file-name="combat_ship_boss.java" pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/script/space/combat/combat_ship_boss.java">
<file leaf-file-name="combat_ship_player.java" pinned="false" current-in-tab="true">
<entry file="file://$PROJECT_DIR$/script/space/combat/combat_ship_player.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="340">
<caret line="34" column="86" lean-forward="false" selection-start-line="34" selection-start-column="86" selection-end-line="34" selection-end-column="86" />
<folding />
<state relative-caret-position="440">
<caret line="2749" column="89" lean-forward="false" selection-start-line="2749" selection-start-column="89" selection-end-line="2749" selection-end-column="89" />
<folding>
<element signature="imports" expanded="true" />
</folding>
</state>
</provider>
</entry>
@@ -1508,36 +1518,36 @@
</component>
<component name="FindInProjectRecents">
<findStrings>
<find>required_config</find>
<find>exteriorAppearance</find>
<find>getObjIdWithNull</find>
<find>matchesNameAndDescriptor</find>
<find>isIdNull</find>
<find>decd_maple_sparse</find>
<find>appearance</find>
<find>imperial_tier5</find>
<find>kessel</find>
<find>corellian_corvette</find>
<find>ravager</find>
<find>imp_corellian_corvette_tier4</find>
<find>kessel_no_destroy</find>
<find>squad_corvette_convoy_imp</find>
<find>exbx</find>
<find>corvette</find>
<find>imperial_lancer</find>
<find>combat_ship_capital</find>
<find>&quot;role&quot;</find>
<find>cap</find>
<find>bossType</find>
<find>combat_ship_boss</find>
<find>battle_type</find>
<find>lastRunInterval</find>
<find>endBattle</find>
<find>&quot;endBattle&quot;</find>
<find>== 1</find>
<find>&quot;controller&quot;</find>
<find>.active</find>
<find>last_battle_time</find>
<find>/pvp</find>
<find>cmdSpaceFaction</find>
<find>getMessageListeners</find>
<find>startBattle</find>
<find>&quot;startBattle&quot;</find>
<find>&quot;start</find>
<find>&quot;msgShuttleTakeOff&quot;</find>
<find>spaceimperialhelper</find>
<find>getPlanetByName</find>
<find>arhul_narra</find>
<find>soontir_fel</find>
<find>xwing_tier_8</find>
<find>xwing_tier_10</find>
<find>tier_</find>
<find>fireRocketLauncher</find>
<find>devastation</find>
<find>timerSet</find>
<find>timer_set</find>
<find>chat.*gcw</find>
<find>&quot;.gcw</find>
<find>imperial_announcement</find>
<find>send</find>
<find>sendSystemMessage</find>
<find>gcw_announcement_invasion_almost_lost_imperial_tatooine_bestine</find>
<find>stringsBestine.txt</find>
<find>&quot;role&quot;</find>
</findStrings>
<replaceStrings>
<replace />
@@ -1550,13 +1560,13 @@
<dir>Z:\swg-main\dsrc\sku.0\sys.server\compiled\game\script\systems\gcw</dir>
<dir>Z:\swg-main\dsrc\sku.0\sys.server\compiled\game\datatables\buildout\rori</dir>
<dir>Z:\swg-main\dsrc\sku.0\sys.server\compiled\game\datatables\buildout</dir>
<dir>Z:\swg-main\dsrc\sku.0\sys.server\compiled\game\datatables</dir>
<dir>Z:\swg-main\dsrc\sku.0\sys.server\compiled\game\object\draft_schematic</dir>
<dir>Z:\swg-main\dsrc\sku.0\sys.server\compiled\game\object\draft_schematic\clothing</dir>
<dir>Z:\swg-main\dsrc\sku.0\sys.server\compiled\game</dir>
<dir>Z:\swg-main\dsrc\sku.0\sys.server\compiled\game\script\npe</dir>
<dir>Z:\swg-main\dsrc\sku.0\sys.server\compiled\game\object\weapon\melee</dir>
<dir>Z:\swg-main\dsrc\sku.0\sys.server\compiled\game\script</dir>
<dir>Z:\swg-main\dsrc\sku.0\sys.server\compiled\game\datatables</dir>
</dirStrings>
</component>
<component name="Git.Settings">
@@ -1570,8 +1580,6 @@
<component name="IdeDocumentHistory">
<option name="CHANGED_PATHS">
<list>
<option value="$PROJECT_DIR$/object/tangible/wearables/helmet/helmet_fighter_rebel_ace_craft.tpf" />
<option value="$PROJECT_DIR$/object/tangible/wearables/helmet/helmet_fighter_privateer_ace_craft.tpf" />
<option value="$PROJECT_DIR$/object/tangible/wearables/helmet/helmet_fighter_imperial_ace_craft.tpf" />
<option value="$PROJECT_DIR$/script/conversation/rebel_space_gcw_vendor.java" />
<option value="$PROJECT_DIR$/script/conversation/imperial_space_gcw_vendor.java" />
@@ -1614,21 +1622,22 @@
<option value="$PROJECT_DIR$/datatables/space_zones/buildout/space_tatooine.tab" />
<option value="$PROJECT_DIR$/object/tangible/space/content_infrastructure/space_gcw_battle_point.tpf" />
<option value="$PROJECT_DIR$/script/systems/gcw/space/hero_ship.java" />
<option value="$PROJECT_DIR$/datatables/npc/space/space_gcw_hero.tab" />
<option value="$PROJECT_DIR$/object/ship/nebulon_frigate.tpf" />
<option value="$PROJECT_DIR$/datatables/space_mobile/space_mobile.tab" />
<option value="$PROJECT_DIR$/script/systems/gcw/space/support_ship.java" />
<option value="$PROJECT_DIR$/script/systems/gcw/space/capital_ship.java" />
<option value="$PROJECT_DIR$/datatables/npc/space/space_gcw_hero.tab" />
<option value="$PROJECT_DIR$/script/base_class.java" />
<option value="$PROJECT_DIR$/script/systems/gcw/space/battle_spawner.java" />
<option value="$PROJECT_DIR$/script/systems/gcw/space/battle_controller.java" />
<option value="$PROJECT_DIR$/script/space/combat/combat_ship_player.java" />
</list>
</option>
</component>
<component name="ProjectFrameBounds" extendedState="6">
<option name="x" value="2133" />
<option name="y" value="41" />
<option name="width" value="1474" />
<option name="height" value="945" />
<component name="ProjectFrameBounds">
<option name="x" value="1920" />
<option name="width" value="1920" />
<option name="height" value="1080" />
</component>
<component name="ProjectLevelVcsManager" settingsEditedManually="true" />
<component name="ProjectView">
@@ -1646,8 +1655,8 @@
<foldersAlwaysOnTop value="true" />
</navigator>
<panes>
<pane id="Scratches" />
<pane id="Scope" />
<pane id="AndroidView" />
<pane id="PackagesPane" />
<pane id="ProjectPane">
<subPane>
@@ -1656,42 +1665,11 @@
<item name="game" type="b2602c69:ProjectViewProjectNode" />
<item name="game" type="462c0819:PsiDirectoryNode" />
</path>
<path>
<item name="game" type="b2602c69:ProjectViewProjectNode" />
<item name="game" type="462c0819:PsiDirectoryNode" />
<item name="datatables" type="462c0819:PsiDirectoryNode" />
</path>
<path>
<item name="game" type="b2602c69:ProjectViewProjectNode" />
<item name="game" type="462c0819:PsiDirectoryNode" />
<item name="datatables" type="462c0819:PsiDirectoryNode" />
<item name="space_combat" type="462c0819:PsiDirectoryNode" />
</path>
<path>
<item name="game" type="b2602c69:ProjectViewProjectNode" />
<item name="game" type="462c0819:PsiDirectoryNode" />
<item name="datatables" type="462c0819:PsiDirectoryNode" />
<item name="space_combat" type="462c0819:PsiDirectoryNode" />
<item name="capital_ships" type="462c0819:PsiDirectoryNode" />
</path>
<path>
<item name="game" type="b2602c69:ProjectViewProjectNode" />
<item name="game" type="462c0819:PsiDirectoryNode" />
<item name="script" type="462c0819:PsiDirectoryNode" />
</path>
<path>
<item name="game" type="b2602c69:ProjectViewProjectNode" />
<item name="game" type="462c0819:PsiDirectoryNode" />
<item name="script" type="462c0819:PsiDirectoryNode" />
<item name="space" type="462c0819:PsiDirectoryNode" />
</path>
<path>
<item name="game" type="b2602c69:ProjectViewProjectNode" />
<item name="game" type="462c0819:PsiDirectoryNode" />
<item name="script" type="462c0819:PsiDirectoryNode" />
<item name="space" type="462c0819:PsiDirectoryNode" />
<item name="combat" type="462c0819:PsiDirectoryNode" />
</path>
<path>
<item name="game" type="b2602c69:ProjectViewProjectNode" />
<item name="game" type="462c0819:PsiDirectoryNode" />
@@ -1705,19 +1683,11 @@
<item name="systems" type="462c0819:PsiDirectoryNode" />
<item name="gcw" type="462c0819:PsiDirectoryNode" />
</path>
<path>
<item name="game" type="b2602c69:ProjectViewProjectNode" />
<item name="game" type="462c0819:PsiDirectoryNode" />
<item name="script" type="462c0819:PsiDirectoryNode" />
<item name="systems" type="462c0819:PsiDirectoryNode" />
<item name="gcw" type="462c0819:PsiDirectoryNode" />
<item name="space" type="462c0819:PsiDirectoryNode" />
</path>
</expand>
<select />
</subPane>
</pane>
<pane id="Scratches" />
<pane id="AndroidView" />
</panes>
</component>
<component name="PropertiesComponent">
@@ -1995,7 +1965,7 @@
<servers />
</component>
<component name="ToolWindowManager">
<frame x="1920" y="0" width="1920" height="1080" extended-state="6" />
<frame x="1920" y="0" width="1920" height="1080" extended-state="0" />
<editor active="true" />
<layout>
<window_info id="Palette" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="3" side_tool="false" content_ui="tabs" />
@@ -2003,7 +1973,7 @@
<window_info id="Palette&#9;" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="6" side_tool="false" content_ui="tabs" />
<window_info id="Image Layers" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="5" side_tool="false" content_ui="tabs" />
<window_info id="Capture Analysis" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="7" side_tool="false" content_ui="tabs" />
<window_info id="Event Log" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="true" show_stripe_button="true" weight="0.4067971" sideWeight="0.54149157" order="7" side_tool="true" content_ui="tabs" />
<window_info id="Event Log" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="true" show_stripe_button="true" weight="0.4067971" sideWeight="0.54359245" order="7" side_tool="true" content_ui="tabs" />
<window_info id="Maven Projects" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="4" side_tool="false" content_ui="tabs" />
<window_info id="Run" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="2" side_tool="false" content_ui="tabs" />
<window_info id="Version Control" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="9" side_tool="false" content_ui="tabs" />
@@ -2011,7 +1981,7 @@
<window_info id="Capture Tool" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="2" side_tool="false" content_ui="tabs" />
<window_info id="Designer" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="5" side_tool="false" content_ui="tabs" />
<window_info id="Project" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="true" show_stripe_button="true" weight="0.25945377" sideWeight="0.5" order="0" side_tool="false" content_ui="combo" />
<window_info id="Find" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.4067971" sideWeight="0.4585084" order="1" side_tool="false" content_ui="tabs" />
<window_info id="Find" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.4067971" sideWeight="0.45640758" order="1" side_tool="false" content_ui="tabs" />
<window_info id="Structure" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.25" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" />
<window_info id="Ant Build" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.25" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" />
<window_info id="UI Designer" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="3" side_tool="false" content_ui="tabs" />
@@ -2044,70 +2014,6 @@
<watches-manager />
</component>
<component name="editorHistoryManager">
<entry file="file://$PROJECT_DIR$/script/library/utils.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="182">
<caret line="726" column="22" lean-forward="false" selection-start-line="726" selection-start-column="22" selection-end-line="726" selection-end-column="22" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/script/theme_park/outbreak/dungeon_scientist_trigger_volume.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="391">
<caret line="33" column="15" lean-forward="false" selection-start-line="33" selection-start-column="15" selection-end-line="33" selection-end-column="15" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/datatables/admin/command_permissions.tab">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="182">
<caret line="106" column="7" lean-forward="false" selection-start-line="106" selection-start-column="7" selection-end-line="106" selection-end-column="7" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/object/tangible/space/content_infrastructure/space_gcw_battle_point.tpf">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="323">
<caret line="28" column="17" lean-forward="false" selection-start-line="28" selection-start-column="17" selection-end-line="28" selection-end-column="17" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/datatables/zone_objects/space_tatooine.tab">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="34">
<caret line="2" column="0" lean-forward="false" selection-start-line="2" selection-start-column="0" selection-end-line="2" selection-end-column="0" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/script/systems/gcw/space/hero_ship.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="85">
<caret line="13" column="90" lean-forward="false" selection-start-line="13" selection-start-column="90" selection-end-line="13" selection-end-column="90" />
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/script/space/content_tools/content_generation.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="24514">
<caret line="1464" column="42" lean-forward="false" selection-start-line="1464" selection-start-column="42" selection-end-line="1464" selection-end-column="42" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/datatables/npc/space/space_gcw_hero.tab">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="34">
<caret line="2" column="62" lean-forward="false" selection-start-line="2" selection-start-column="62" selection-end-line="2" selection-end-column="62" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/datatables/ship/shiptype.tab">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="4658">
<caret line="274" column="0" lean-forward="false" selection-start-line="274" selection-start-column="0" selection-end-line="274" selection-end-column="0" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/datatables/spawning/clone_relic/ep3_restuss_starport.tab">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="17">
@@ -2343,7 +2249,13 @@
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="68">
<caret line="15" column="13" lean-forward="false" selection-start-line="15" selection-start-column="13" selection-end-line="15" selection-end-column="13" />
<folding />
</state>
</provider>
</entry>
<entry file="jar://C:/Program Files/Java/jdk1.8.0_151/src.zip!/java/lang/Math.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="437">
<caret line="771" column="25" lean-forward="false" selection-start-line="771" selection-start-column="25" selection-end-line="771" selection-end-column="25" />
</state>
</provider>
</entry>
@@ -2355,25 +2267,62 @@
</state>
</provider>
</entry>
<entry file="jar://C:/Program Files/Java/jdk1.8.0_151/src.zip!/java/lang/Math.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="437">
<caret line="771" column="25" lean-forward="false" selection-start-line="771" selection-start-column="25" selection-end-line="771" selection-end-column="25" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/script/space/combat/combat_ship_boss.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="340">
<caret line="34" column="86" lean-forward="false" selection-start-line="34" selection-start-column="86" selection-end-line="34" selection-end-column="86" />
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/script/base_class.java">
<entry file="file://$PROJECT_DIR$/object/draft_schematic/weapon/appearance/weapon_appearance_knuckler_pvp.tpf">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="102">
<caret line="6" column="52" lean-forward="false" selection-start-line="6" selection-start-column="52" selection-end-line="6" selection-end-column="52" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/script/systems/gcw/space/capital_ship.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="663">
<caret line="44" column="57" lean-forward="false" selection-start-line="44" selection-start-column="57" selection-end-line="44" selection-end-column="57" />
<folding>
<element signature="imports" expanded="true" />
</folding>
</state>
</provider>
</entry>
<entry file="jar://C:/Program Files/Java/jdk1.8.0_151/jre/lib/rt.jar!/com/sun/xml/internal/ws/util/StringUtils.class">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="85">
<caret line="6" column="13" lean-forward="false" selection-start-line="6" selection-start-column="13" selection-end-line="6" selection-end-column="13" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/datatables/npc/space/space_gcw_hero.tab">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="429">
<caret line="31" column="45" lean-forward="false" selection-start-line="31" selection-start-column="45" selection-end-line="31" selection-end-column="45" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/datatables/command/command_tables_server_space.tab">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="0">
<caret line="0" column="0" lean-forward="false" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/script/library/combat.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="182">
<caret line="1933" column="25" lean-forward="false" selection-start-line="1933" selection-start-column="25" selection-end-line="1933" selection-end-column="25" />
<caret line="3895" column="24" lean-forward="false" selection-start-line="3895" selection-start-column="24" selection-end-line="3895" selection-end-column="24" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/script/systems/combat/combat_base.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="-3100">
<caret line="150" column="23" lean-forward="false" selection-start-line="150" selection-start-column="23" selection-end-line="150" selection-end-column="23" />
</state>
</provider>
</entry>
@@ -2385,32 +2334,56 @@
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/script/systems/gcw/space/capital_ship.java">
<entry file="file://$PROJECT_DIR$/script/base_class.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="85">
<caret line="44" column="57" lean-forward="true" selection-start-line="44" selection-start-column="57" selection-end-line="44" selection-end-column="57" />
<folding>
<element signature="imports" expanded="true" />
</folding>
<state relative-caret-position="182">
<caret line="5278" column="32" lean-forward="false" selection-start-line="5278" selection-start-column="32" selection-end-line="5278" selection-end-column="32" />
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/script/systems/gcw/space/battle_spawner.java">
<entry file="file://$PROJECT_DIR$/script/systems/gcw/gcw_city.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="284">
<caret line="633" column="0" lean-forward="false" selection-start-line="633" selection-start-column="0" selection-end-line="633" selection-end-column="0" />
<state relative-caret-position="165">
<caret line="198" column="33" lean-forward="false" selection-start-line="198" selection-start-column="16" selection-end-line="198" selection-end-column="33" />
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/script/systems/gcw/stringsBestine.txt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="374">
<caret line="22" column="63" lean-forward="false" selection-start-line="22" selection-start-column="0" selection-end-line="22" selection-end-column="63" />
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/script/systems/gcw/space/battle_controller.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="277">
<caret line="93" column="72" lean-forward="true" selection-start-line="93" selection-start-column="72" selection-end-line="93" selection-end-column="72" />
<state relative-caret-position="-3756">
<caret line="64" column="31" lean-forward="true" selection-start-line="64" selection-start-column="31" selection-end-line="64" selection-end-column="31" />
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/script/systems/gcw/space/battle_spawner.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="668">
<caret line="614" column="155" lean-forward="true" selection-start-line="614" selection-start-column="155" selection-end-line="614" selection-end-column="155" />
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/script/space/combat/combat_ship_player.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="440">
<caret line="2749" column="89" lean-forward="false" selection-start-line="2749" selection-start-column="89" selection-end-line="2749" selection-end-column="89" />
<folding>
<element signature="imports" expanded="true" />
</folding>
</state>
</provider>
</entry>
</component>
<component name="masterDetails">
<states>
@@ -3,7 +3,7 @@ s s s s s f s
darth_vader object/mobile/darth_vader.iff tieadvanced_tier10 ace_imperial_vader space/taunts/ace_imp_vader.stf 1 imperial
boba_fett object/mobile/boba_fett.iff firespray_tier10 ace_neutral_boba_fett space/taunts/ace_neutral_boba.stf 1 neutral
lando object/mobile/lando.iff yt1300_tier10 ace_neutral_lando space/taunts/ace_neutral_lando.stf 3 neutral
arhul_narra object/mobile/arhul_narra.iff xwing_tier_8 ace_rebel_arhul_narra space/taunts/ace_reb_generic.stf 2 rebel
arhul_narra object/mobile/arhul_narra.iff xwing_tier8 ace_rebel_arhul_narra space/taunts/ace_reb_generic.stf 2 rebel
maarek_stele object/mobile/maarek_stele.iff tieoppressor_tier9 ace_imperial_maarek_stele space/taunts/ace_imp_generic.stf 1 imperial
arvel_crynyd object/mobile/arvel_crynyd.iff awing_tier8 ace_rebel_arvel_crynyd space/taunts/ace_reb_generic2.stf 3 rebel
beedo object/mobile/beedo.iff dunelizard_s01_tier8 ace_neutral_beedo space/taunts/ace_neutral_generic.stf 4 neutral
@@ -28,5 +28,5 @@ mara_jade object/mobile/mara_jade.iff tieadvanced_tier9 ace_imperial_mara_jade s
wedge_antilles object/mobile/wedge_antilles.iff xwing_tier10 ace_rebel_wedge space/taunts/ace_reb_wedge.stf 4 rebel
nym object/mobile/nym.iff havoc ace_neutral_nym space/taunts/ace_neutral_generic2.stf 3 neutral
4lom object/mobile/4lom.iff droid_fighter_tier8 ace_neutral_4lom space/taunts/ace_neutral_generic.stf 4 neutral
luke_skywalker object/mobile/luke_skywalker.iff xwing_tier_10 ace_rebel_luke space/taunts/ace_reb_luke.stf 4 rebel
luke_skywalker object/mobile/luke_skywalker.iff xwing_tier10 ace_rebel_luke space/taunts/ace_reb_luke.stf 4 rebel
bossk object/mobile/bossk.iff scyk_s02_tier10 ace_neutral_bossk space/taunts/ace_neutral_generic2.stf 2 neutral
@@ -2,6 +2,8 @@ package script.space.combat;
import script.*;
import script.library.*;
import script.systems.gcw.space.battle_controller;
import script.systems.gcw.space.battle_spawner;
import java.util.Iterator;
import java.util.Vector;
@@ -2670,11 +2672,91 @@ public class combat_ship_player extends script.base_script
messageTo(self, "spaceImperialHelper", null, 0, false);
return SCRIPT_CONTINUE;
}
public int cmdBattleStatus(obj_id self, obj_id target, String params, float defaultTime) throws InterruptedException
{
String[] args = params.split(" ");
int secondsUntilNextBattle;
if(args.length > 1){
sendSystemMessage(self, "Please specify only one space zone to provide status for.", null);
return SCRIPT_CONTINUE;
}
else if(args.length == 1 && args[0].length() >= 3) {
String sys;
switch(args[0]){
case "tatooine":
sys = "Tatoo";
break;
case "corellia":
sys = "Corellian";
break;
case "dantooine":
sys = "Dantooine";
case "lok":
sys = "Karthakk";
case "naboo":
sys = "Naboo";
break;
default:
sendSystemMessage(self, "No GCW Space Battles were identified for the zone you specified (" + args[0] + ").", null);
return SCRIPT_CONTINUE;
}
String lastBattleType = battle_controller.getLastBattleType("space_" + args[0]);
secondsUntilNextBattle = battle_controller.getTimeUntilNextBattleForZone("space_" + args[0]);
if(secondsUntilNextBattle == -1){
sendSystemMessage(self, "No GCW Space Battles were identified for the zone you specified.", null);
return SCRIPT_CONTINUE;
}
else if(secondsUntilNextBattle == -2){
sendSystemMessage(self, "There is currently a GCW Space Battle for " + Character.toUpperCase(args[0].charAt(0)) + args[0].substring(1) + " in progress,", null);
}
sendSystemMessage(self, "The next battle scheduled to take place in the " + sys + " System will start in " + getBattleTimeString(secondsUntilNextBattle), null);
if(lastBattleType.equals(battle_spawner.BATTLE_TYPE_PVE))
sendSystemMessage(self, "The battle wil require you to be Special Forces to participate", null);
}
else{
String scene = getCurrentSceneName();
String lastBattleType = battle_controller.getLastBattleType(scene);
secondsUntilNextBattle = battle_controller.getTimeUntilNextBattleForZone(scene);
String zone = scene.substring(6);
if(secondsUntilNextBattle == -1){
sendSystemMessage(self, "No GCW Space Battles were identified for the zone you specified.", null);
return SCRIPT_CONTINUE;
}
else if(secondsUntilNextBattle == -2){
sendSystemMessage(self, "There is currently a GCW Space Battle for " + Character.toUpperCase(zone.charAt(0)) + zone.substring(1) + " in progress,", null);
return SCRIPT_CONTINUE;
}
sendSystemMessage(self, "The next battle scheduled to take place in the " + Character.toUpperCase(zone.charAt(0)) + zone.substring(1) + " System will start in " + getBattleTimeString(secondsUntilNextBattle), null);
if(lastBattleType.equals(battle_spawner.BATTLE_TYPE_PVE))
sendSystemMessage(self, "The battle wil require you to be Special Forces to participate", null);
}
return SCRIPT_CONTINUE;
}
private String getBattleTimeString(int secondsUntilNextBattle){
String timeString = secondsUntilNextBattle + " seconds";
if(secondsUntilNextBattle > 59){
double seconds = secondsUntilNextBattle % 60;
double minutes = (secondsUntilNextBattle / 60) % 60;
double hours = Math.floor(secondsUntilNextBattle / 60 / 60);
timeString = hours > 0 ? new Double(hours).intValue() + " hours" : "";
if(minutes > 0 || seconds > 0){
timeString += ", ";
}
else if(minutes > 0 && seconds == 0){
timeString += " and ";
}
timeString += minutes > 0 ? new Double(minutes).intValue() + " minutes" : "";
timeString += seconds > 0 ? " and " + new Double(seconds).intValue() + " seconds" : "";
}
return timeString + ".";
}
public int ionizeArea(obj_id self, dictionary params) throws InterruptedException
{
int radius = 100;
obj_id[] objects = getAllObjectsWithScript(getLocation(self), radius, "space.combat.combat_ship_player");
if (objects == null && objects.length <= 0)
if (objects == null || objects.length <= 0)
{
return SCRIPT_CONTINUE;
}
@@ -2686,19 +2768,16 @@ public class combat_ship_player extends script.base_script
public int ionizeTarget(obj_id self, dictionary params) throws InterruptedException
{
obj_id[] objects = params.getObjIdArray("ionizeObjects");
if (objects == null && objects.length <= 0)
if (objects == null || objects.length <= 0)
{
return SCRIPT_CONTINUE;
}
for (int i = 0; i < objects.length; i++)
{
if (!isIdValid(objects[i]) || !exists(objects[i]))
{
for (obj_id object : objects) {
if (!isIdValid(object) || !exists(object)) {
continue;
}
if (space_utils.isPlayerControlledShip(objects[i]) && pvpCanAttack(objects[i], self) && getDistance(self, objects[i]) < 100)
{
space_pilot_command.doSubSystemStun(objects[i], ship_chassis_slot_type.SCST_engine, 10);
if (space_utils.isPlayerControlledShip(object) && pvpCanAttack(object, self) && getDistance(self, object) < 100) {
space_pilot_command.doSubSystemStun(object, ship_chassis_slot_type.SCST_engine, 10);
}
}
return SCRIPT_CONTINUE;
@@ -2876,44 +2955,38 @@ public class combat_ship_player extends script.base_script
}
location locTest = getLocation(objShip);
obj_id[] objObjects = getAllObjectsWithScript(locTest, 320000, "space.combat.combat_ship");
String strOutputToFile = "";
for (int intI = 0; intI < objObjects.length; intI++)
{
if (!space_utils.isPlayerControlledShip(objObjects[intI]))
{
StringBuilder strOutputToFile = new StringBuilder();
for (obj_id objObject : objObjects) {
if (!space_utils.isPlayerControlledShip(objObject)) {
String strTest = "";
strTest += "OBJECT_ID: " + objObjects[intI] + ", ";
strTest += "TYPE: " + getStringObjVar(objObjects[intI], "ship.shipName");
strTest += ", LOCATION " + getLocation(objObjects[intI]);
if (!strFileName.equals(""))
{
strOutputToFile += strTest + "\r\n";
strTest += "OBJECT_ID: " + objObject + ", ";
strTest += "TYPE: " + getStringObjVar(objObject, "ship.shipName");
strTest += ", LOCATION " + getLocation(objObject);
if (!strFileName.equals("")) {
strOutputToFile.append(strTest).append("\r\n");
}
debugConsoleMsg(self, strTest);
sendSystemMessageTestingOnly(self, strTest);
}
}
objObjects = getAllObjectsWithScript(locTest, 320000, "space.combat.combat_ship_capital");
for (int intI = 0; intI < objObjects.length; intI++)
{
if (!space_utils.isPlayerControlledShip(objObjects[intI]))
{
for (obj_id objObject : objObjects) {
if (!space_utils.isPlayerControlledShip(objObject)) {
String strTest = "";
strTest += "OBJECT_ID: " + objObjects[intI] + ", ";
strTest += "TYPE: " + getStringObjVar(objObjects[intI], "ship.shipName");
strTest += ", LOCATION " + getLocation(objObjects[intI]);
if (!strFileName.equals(""))
{
strOutputToFile += strTest + "\r\n";
strTest += "OBJECT_ID: " + objObject + ", ";
strTest += "TYPE: " + getStringObjVar(objObject, "ship.shipName");
strTest += ", LOCATION " + getLocation(objObject);
if (!strFileName.equals("")) {
strOutputToFile.append(strTest).append("\r\n");
}
debugConsoleMsg(self, strTest);
sendSystemMessageTestingOnly(self, strTest);
}
}
debugConsoleMsg(self, strOutputToFile);
debugConsoleMsg(self, strOutputToFile.toString());
if (!strFileName.equals(""))
{
saveTextOnClient(self, strFileName, strOutputToFile);
saveTextOnClient(self, strFileName, strOutputToFile.toString());
sendSystemMessageTestingOnly(self, "Saved information to " + strFileName);
}
sendSystemMessageTestingOnly(self, "Dumped");
@@ -2966,23 +3039,20 @@ public class combat_ship_player extends script.base_script
}
if (objChipsToRemove != null)
{
for (int intI = 0; intI < objChipsToRemove.length; intI++)
{
space_combat.destroyObject(objChipsToRemove[intI]);
for (obj_id anObjChipsToRemove : objChipsToRemove) {
space_combat.destroyObject(anObjChipsToRemove);
}
}
if (strCommands != null)
{
for (int intI = 0; intI < strCommands.length; intI++)
{
space_combat.addModuleToDatapad(strCommands[intI], objDatapad);
for (String strCommand : strCommands) {
space_combat.addModuleToDatapad(strCommand, objDatapad);
}
}
if (objChipsToAdd != null)
{
for (int intI = 0; intI < objChipsToAdd.length; intI++)
{
space_combat.addModuleToDatapad(objChipsToAdd[intI], objDatapad);
for (obj_id anObjChipsToAdd : objChipsToAdd) {
space_combat.addModuleToDatapad(anObjChipsToAdd, objDatapad);
}
}
return SCRIPT_CONTINUE;
@@ -24,7 +24,7 @@ public class battle_controller extends script.base_script {
// Configuration Array:
// 1. Zone.
// 2. Initial Battle Type.
public final String[][] BATTLE_SCENES = {
public static final String[][] BATTLE_SCENES = {
{"space_tatooine", battle_spawner.BATTLE_TYPE_PVE},
{"space_corellia", battle_spawner.BATTLE_TYPE_PVE},
{"space_dantooine", battle_spawner.BATTLE_TYPE_PVP},
@@ -68,15 +68,48 @@ public class battle_controller extends script.base_script {
messageTo(self, "checkBattleStatus", null, minutesToTopOfHour * 60.0f, false);
return SCRIPT_CONTINUE;
}
public int checkBattleStatus(obj_id self, dictionary params) throws InterruptedException{
private String craftPendingBattleMessage(String defendingFaction, String defendingShipType, String zone, String attackingFaction, int time){
return "The " + defendingFaction + " " + defendingShipType + " in the " + zone + " will be coming under attack from the " + attackingFaction + " capital ship in " + time + " minutes.";
}
private void handlePendingBattleWarning(obj_id spawner, String scene) {
int timeUntilBattle = timeUntilMessageTo(spawner, "startSpaceGCWBattle");
// if time until the next battle is between 15 minutes and 14 minutes, send system wide message.
if(timeUntilBattle > (15 * 60)){
return;
}
String msg = null;
obj_id controller = getSelf();
String defendingFaction = getStringObjVar(controller, "space_gcw." + spawner + ".lastDefendingFaction").equals("imperial") ? "Imperial" : "Rebel";
String attackingFaction = defendingFaction.equals("Imperial") ? "Rebel" : "Imperial";
String defendingShipType = "Capital Ship";
if(timeUntilBattle < (15 * 60) && timeUntilBattle >= (14 * 60)){
msg = craftPendingBattleMessage(defendingFaction, defendingShipType, scene, attackingFaction, 15);
}
// if time until the next battle is between 10 minutes and 9 minutes, send system wide message.
else if(timeUntilBattle < (10 * 60) && timeUntilBattle >= (9 * 60)){
msg = craftPendingBattleMessage(defendingFaction, defendingShipType, scene, attackingFaction, 10);
}
// if time until the next battle is between 15 minutes and 14 minutes, send system wide message.
else if(timeUntilBattle < (5 * 60) && timeUntilBattle >= (4 * 60)){
msg = craftPendingBattleMessage(defendingFaction, defendingShipType, scene, attackingFaction, 5);
}
if(msg != null) {
chatSendToRoom(getGameChatCode() + "." + getGalaxyName() + ".Pilot", msg, null);
}
}
public int checkBattleStatus(obj_id self, dictionary params) {
LOG("space_gcw", "battle_controller.checkBattleStatus: The space battle sequencer object is checking the battle status of all zones.");
for(String[] scene : BATTLE_SCENES){
obj_id spawner = getObjIdObjVar(self, "space_gcw." + scene[0] + ".spawner");
if(spawner == null){
continue;
}
if(getBooleanObjVar(spawner, "timer_set")){
if(hasMessageTo(spawner, "startSpaceGCWBattle")){
LOG("space_gcw", "battle_controller.checkBattleStatus: Scene " + scene[0] + " already has a timer set so skipping this zone.");
handlePendingBattleWarning(spawner, scene[0]);
continue;
}
boolean sceneEnabled = isSceneActive(scene[0]);
@@ -109,13 +142,12 @@ public class battle_controller extends script.base_script {
if(secondsUntilNextBattle == 0){
LOG("space_gcw", "battle_controller.checkBattleStatus: The space battle sequencer object is starting a " + scene[1]+ " battle in zone " + scene[0] + " for the first time.");
setObjVar(spawner, "timer_set", false);
}
else {
LOG("space_gcw", "battle_controller.checkBattleStatus: The space battle sequencer is not starting a battle in zone " + scene[0] + " because it has " + String.format("%.2f", secondsUntilNextBattle / 60.0f) + " minutes until the next battle.");
setObjVar(spawner, "timer_set", true);
LOG("space_gcw", "battle_controller.checkBattleStatus: The space battle sequencer is not starting a battle in zone " + scene[0] + " because it has " + String.format("%.0f", secondsUntilNextBattle / 60.0f) + " minutes until the next battle.");
}
messageTo(spawner, "startBattle", battleDetails, secondsUntilNextBattle, false);
messageTo(spawner, "startSpaceGCWBattle", battleDetails, secondsUntilNextBattle, false);
}
LOG("space_gcw", "battle_controller.checkBattleStatus: The space battle sequencer object will check battle status again in 60 seconds.");
@@ -224,4 +256,54 @@ public class battle_controller extends script.base_script {
LOG("space_gcw", "battle_controller.getSettings: The space battle sequencer object has finished getting settings.");
}
/*
* Helper method for command:
* /spaceBattleStatus <zone>
*
* Method to get the amount of time (in seconds) until the next scheduled battle.
* If no timer is present (i.e. battle is not scheduled) or the zone is not valid (no battle in the zone), a value of -1 will be returned.
* If the battle is currently active, a value of -2 will be returned.
*
* Otherwise, the remaning time until the start of the next battle (in seconds) will be returned.
*/
public static int getTimeUntilNextBattleForZone(String zone){
obj_id controller = getPlanetByName("tatooine");
for (String[] scene : battle_controller.BATTLE_SCENES){
if(scene[0].equals(zone)){
obj_id spawner = getObjIdObjVar(controller, "space_gcw." + scene[0] + ".spawner");
LOG("space_gcw", "COMMAND: checking spawner " + spawner + " with controller " + controller + ". Battle status: " + getIntObjVar(controller, "space_gcw." + spawner + ".active"));
if(getIntObjVar(controller, "space_gcw." + spawner + ".active") == 1){
return -2;
}
else if(hasMessageTo(spawner, "startSpaceGCWBattle")) {
LOG("space_gcw", "RESULT: " + timeUntilMessageTo(spawner, "startSpaceGCWBattle"));
return timeUntilMessageTo(spawner, "startSpaceGCWBattle");
}
return -1;
}
}
return -1;
}
/*
* Helper method for command:
* /spaceBattleStatus <zone>
*
* Method to get the last battle type (PvP or PvE) for the given zone.
*
*/
public static String getLastBattleType(String zone){
obj_id controller = getPlanetByName("tatooine");
for (String[] scene : battle_controller.BATTLE_SCENES) {
if (scene[0].equals(zone)) {
obj_id spawner = getObjIdObjVar(controller, "space_gcw." + scene[0] + ".spawner");
if (hasObjVar(spawner, "last_battle_type")) {
return getStringObjVar(spawner, "last_battle_type");
}
else if (scene[1].equals(battle_spawner.BATTLE_TYPE_PVE)) {
return battle_spawner.BATTLE_TYPE_PVP;
}
}
}
return "";
}
}
@@ -113,11 +113,11 @@ public class battle_spawner extends script.base_class {
getSettings();
return SCRIPT_CONTINUE;
}
public int startBattle(obj_id self, dictionary params) throws InterruptedException {
public int startSpaceGCWBattle(obj_id self, dictionary params) throws InterruptedException {
// make sure we're not already having a battle
if(!battleIsNotActive()) return SCRIPT_CONTINUE;
LOG("space_gcw", "In startBattle... beginning battle creation.");
LOG("space_gcw", "In startSpaceGCWBattle... beginning battle creation.");
obj_id controller = params.getObjId("controller");
int gameTime = getGameTime();
@@ -148,7 +148,7 @@ public class battle_spawner extends script.base_class {
else{
defendingShip = space_create.createShipHyperspace(REBEL_SHIP_TEMPLATE, defenseSpawnPoint);
}
LOG("space_gcw", "In startBattle... just created defending ship(" + defendingShip + ").");
LOG("space_gcw", "In startSpaceGCWBattle... just created defending ship(" + defendingShip + ").");
setObjVar(defendingShip, "role", "defense");
setObjVar(defendingShip, "spawner", self);
attachScript(defendingShip, "systems.gcw.space.capital_ship");
@@ -161,7 +161,7 @@ public class battle_spawner extends script.base_class {
// spawn attacking capital ship
if(debug) BATTLE_TIME_PREPATORY = 120.0f;
LOG("space_gcw", "In startBattle... starting battle in " + BATTLE_TIME_PREPATORY / 60.0f + " minutes.");
LOG("space_gcw", "In startSpaceGCWBattle... starting battle in " + BATTLE_TIME_PREPATORY / 60.0f + " minutes.");
messageTo(self, "spawnAttack", params, BATTLE_TIME_PREPATORY, false);
return SCRIPT_CONTINUE;
@@ -321,10 +321,10 @@ public class battle_spawner extends script.base_class {
LOG("space_gcw", "In endBattle... reason - time ran out - making the attackers the losing side.");
params.put("destroyedShip", params.getObjId("attackingShip"));
params.put("losingFaction", params.getString("attackingFaction"));
params.put("role", "attack");
params.put("losingRole", "attack");
}
else{
LOG("space_gcw", "In endBattle... reason - " + params.getString("losingFaction") + " " + params.getString("role") + " capital ship destroyed.");
LOG("space_gcw", "In endBattle... reason - " + params.getString("losingFaction") + " " + params.getString("losingRole") + " capital ship destroyed.");
}
setObjVar(self, "last_battle_type", getObjVar(self, "battle_type"));
distributeAwards(self, params);
@@ -608,7 +608,11 @@ public class battle_spawner extends script.base_class {
destroyObjectHyperspace(attackingShip);
}
// set obj vars on controller for next battle
obj_id controller = params.getObjId("controller");
setObjVar(controller, "space_gcw." + self.toString() + ".lastWinningFaction", params.getString("losingFaction").equals("imperial") ? "rebel" : "imperial");
setObjVar(controller, "space_gcw." + self.toString() + ".lastDefendingFaction", params.getString("defendingFaction").equals("imperial") ? "imperial" : "rebel");
setObjVar(controller, "space_gcw." + self.toString() + ".lastWinningRole", params.getString("losingRole").equals("attack") ? "defense" : "attack");
if(isValidId(defendingShip)){
messageTo(self, "despawnDefendingShip", params, 60.0f, false);
@@ -620,10 +624,8 @@ public class battle_spawner extends script.base_class {
// clean up objvars on self
int lastRunTime = getIntObjVar(self, "last_battle_time");
boolean timerSet = getBooleanObjVar(self, "timer_set");
removeAllObjVars(getSelf());
setObjVar(self, "last_battle_time", lastRunTime);
setObjVar(self, "timer_set", timerSet);
setObjVar(self, "controller", controller);
}
+85 -63
View File
@@ -41,7 +41,7 @@
</provider>
</entry>
</file>
<file leaf-file-name="shared_nebulon_frigate.tpf" pinned="false" current-in-tab="true">
<file leaf-file-name="shared_nebulon_frigate.tpf" pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/object/ship/shared_nebulon_frigate.tpf">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="204">
@@ -51,18 +51,30 @@
</provider>
</entry>
</file>
<file leaf-file-name="command_table.tab" pinned="false" current-in-tab="true">
<entry file="file://$PROJECT_DIR$/datatables/command/command_table.tab">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="153">
<caret line="9" column="79" lean-forward="false" selection-start-line="9" selection-start-column="79" selection-end-line="9" selection-end-column="79" />
<folding />
</state>
</provider>
</entry>
</file>
<file leaf-file-name="skills.tab" pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/datatables/skill/skills.tab">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="10234">
<caret line="602" column="335" lean-forward="false" selection-start-line="602" selection-start-column="335" selection-end-line="602" selection-end-column="335" />
<folding />
</state>
</provider>
</entry>
</file>
</leaf>
</component>
<component name="FindInProjectRecents">
<findStrings>
<find>texture_kit_awing_s06</find>
<find>texture_</find>
<find>enginePitch</find>
<find>engine_pitch_accel</find>
<find>eng_orion_01_n</find>
<find>wpn_vulcan_cannon</find>
<find>pitch</find>
<find>adv_durasteel_plating</find>
<find>tiede</find>
<find>mustafar_fusion_reactor</find>
<find>arm_adv_durasteel_plating</find>
@@ -85,6 +97,14 @@
<find>_n</find>
<find>imp_corellian_corvette_tier4</find>
<find>ravager</find>
<find>shd_cygnus_experimental</find>
<find>fireRepublicFlameThrowerGeneric</find>
<find>space</find>
<find>cmdBattlefield</find>
<find>spaceimperialhelper</find>
<find>bactaSpray</find>
<find>centerOfBeing</find>
<find>fireRocketLauncher</find>
</findStrings>
<replaceStrings>
<replace>1</replace>
@@ -102,8 +122,6 @@
<component name="IdeDocumentHistory">
<option name="CHANGED_PATHS">
<list>
<option value="$PROJECT_DIR$/object/ship/player/shared_player_blacksun_vaksai_s02.tpf" />
<option value="$PROJECT_DIR$/object/ship/player/shared_player_havoc.tpf" />
<option value="$PROJECT_DIR$/object/ship/player/shared_player_twing.tpf" />
<option value="$PROJECT_DIR$/object/tangible/ship/attachment/engine/shared_havoc_engine_s01.tpf" />
<option value="$PROJECT_DIR$/object/tangible/ship/attachment/engine/shared_twing_engine_01.tpf" />
@@ -153,12 +171,14 @@
<option value="$PROJECT_DIR$/datatables/space/ship_chassis_player_advanced_z95.tab" />
<option value="$PROJECT_DIR$/object/ship/shared_nebulon_frigate.tpf" />
<option value="$PROJECT_DIR$/object/ship/shared_imperial_lancer.tpf" />
<option value="$PROJECT_DIR$/datatables/command/command_table.tab" />
<option value="$PROJECT_DIR$/datatables/skill/skills.tab" />
</list>
</option>
</component>
<component name="ProjectFrameBounds">
<option name="x" value="2050" />
<option name="y" value="28" />
<component name="ProjectFrameBounds" extendedState="1">
<option name="x" value="3949" />
<option name="y" value="5" />
<option name="width" value="1618" />
<option name="height" value="1024" />
</component>
@@ -177,7 +197,9 @@
<foldersAlwaysOnTop value="true" />
</navigator>
<panes>
<pane id="AndroidView" />
<pane id="Scratches" />
<pane id="PackagesPane" />
<pane id="ProjectPane">
<subPane>
<expand>
@@ -185,6 +207,23 @@
<item name="game" type="b2602c69:ProjectViewProjectNode" />
<item name="game" type="462c0819:PsiDirectoryNode" />
</path>
<path>
<item name="game" type="b2602c69:ProjectViewProjectNode" />
<item name="game" type="462c0819:PsiDirectoryNode" />
<item name="datatables" type="462c0819:PsiDirectoryNode" />
</path>
<path>
<item name="game" type="b2602c69:ProjectViewProjectNode" />
<item name="game" type="462c0819:PsiDirectoryNode" />
<item name="datatables" type="462c0819:PsiDirectoryNode" />
<item name="command" type="462c0819:PsiDirectoryNode" />
</path>
<path>
<item name="game" type="b2602c69:ProjectViewProjectNode" />
<item name="game" type="462c0819:PsiDirectoryNode" />
<item name="datatables" type="462c0819:PsiDirectoryNode" />
<item name="skill" type="462c0819:PsiDirectoryNode" />
</path>
<path>
<item name="game" type="b2602c69:ProjectViewProjectNode" />
<item name="game" type="462c0819:PsiDirectoryNode" />
@@ -220,8 +259,6 @@
<select />
</subPane>
</pane>
<pane id="AndroidView" />
<pane id="PackagesPane" />
<pane id="Scope" />
</panes>
</component>
@@ -340,7 +377,7 @@
<servers />
</component>
<component name="ToolWindowManager">
<frame x="2050" y="28" width="1618" height="1024" extended-state="0" />
<frame x="3949" y="5" width="1618" height="1024" extended-state="1" />
<editor active="true" />
<layout>
<window_info id="Palette" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="3" side_tool="false" content_ui="tabs" />
@@ -356,7 +393,6 @@
<window_info id="Capture Tool" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="2" side_tool="false" content_ui="tabs" />
<window_info id="Designer" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="2" side_tool="false" content_ui="tabs" />
<window_info id="Project" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="true" show_stripe_button="true" weight="0.28901374" sideWeight="0.5" order="0" side_tool="false" content_ui="combo" />
<window_info id="Find" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="true" show_stripe_button="true" weight="0.32896176" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" />
<window_info id="Structure" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.25" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" />
<window_info id="Ant Build" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.25" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" />
<window_info id="UI Designer" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="2" side_tool="false" content_ui="tabs" />
@@ -368,6 +404,7 @@
<window_info id="Commander" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.4" sideWeight="0.5" order="0" side_tool="false" content_ui="tabs" />
<window_info id="Hierarchy" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.25" sideWeight="0.5" order="2" side_tool="false" content_ui="combo" />
<window_info id="Inspection" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.4" sideWeight="0.5" order="5" side_tool="false" content_ui="tabs" />
<window_info id="Find" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.32896176" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" />
</layout>
</component>
<component name="VcsContentAnnotationSettings">
@@ -378,34 +415,6 @@
<watches-manager />
</component>
<component name="editorHistoryManager">
<entry file="file://$PROJECT_DIR$/customization/asset_customization_manager.mif">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="-5780679">
<caret line="305" column="41" lean-forward="false" selection-start-line="305" selection-start-column="41" selection-end-line="305" selection-end-column="41" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/datatables/customization/customization_data.tab">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="-7255">
<caret line="14" column="74" lean-forward="false" selection-start-line="14" selection-start-column="74" selection-end-line="14" selection-end-column="74" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/object/tangible/ship/crafted/chassis/shared_texture_kit_xwing_s07.tpf">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="289">
<caret line="17" column="0" lean-forward="false" selection-start-line="17" selection-start-column="0" selection-end-line="17" selection-end-column="0" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/customization/vehicle_customizations.tab">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="0">
<caret line="0" column="0" lean-forward="false" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/customization/vehicle_appearances.tab">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="0">
@@ -585,7 +594,6 @@
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="7769">
<caret line="457" column="190" lean-forward="false" selection-start-line="457" selection-start-column="190" selection-end-line="457" selection-end-column="190" />
<folding />
</state>
</provider>
</entry>
@@ -593,7 +601,6 @@
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="4556">
<caret line="268" column="61" lean-forward="false" selection-start-line="268" selection-start-column="61" selection-end-line="268" selection-end-column="61" />
<folding />
</state>
</provider>
</entry>
@@ -608,7 +615,6 @@
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="0">
<caret line="0" column="0" lean-forward="false" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
<folding />
</state>
</provider>
</entry>
@@ -616,7 +622,6 @@
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="0">
<caret line="0" column="0" lean-forward="false" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
<folding />
</state>
</provider>
</entry>
@@ -624,7 +629,6 @@
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="0">
<caret line="0" column="0" lean-forward="false" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
<folding />
</state>
</provider>
</entry>
@@ -632,7 +636,6 @@
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="0">
<caret line="0" column="0" lean-forward="false" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
<folding />
</state>
</provider>
</entry>
@@ -640,7 +643,6 @@
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="51">
<caret line="3" column="126" lean-forward="true" selection-start-line="3" selection-start-column="126" selection-end-line="3" selection-end-column="126" />
<folding />
</state>
</provider>
</entry>
@@ -648,7 +650,6 @@
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="295">
<caret line="1048" column="19" lean-forward="false" selection-start-line="1048" selection-start-column="13" selection-end-line="1048" selection-end-column="19" />
<folding />
</state>
</provider>
</entry>
@@ -656,7 +657,6 @@
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="610">
<caret line="632" column="15" lean-forward="false" selection-start-line="632" selection-start-column="0" selection-end-line="632" selection-end-column="15" />
<folding />
</state>
</provider>
</entry>
@@ -664,7 +664,6 @@
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="195">
<caret line="16" column="35" lean-forward="false" selection-start-line="16" selection-start-column="35" selection-end-line="16" selection-end-column="35" />
<folding />
</state>
</provider>
</entry>
@@ -696,7 +695,6 @@
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="-264">
<caret line="0" column="0" lean-forward="false" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
<folding />
</state>
</provider>
</entry>
@@ -704,7 +702,6 @@
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="0">
<caret line="0" column="0" lean-forward="false" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
<folding />
</state>
</provider>
</entry>
@@ -712,7 +709,6 @@
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="374">
<caret line="22" column="0" lean-forward="true" selection-start-line="22" selection-start-column="0" selection-end-line="22" selection-end-column="0" />
<folding />
</state>
</provider>
</entry>
@@ -720,7 +716,6 @@
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="0">
<caret line="0" column="0" lean-forward="false" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
<folding />
</state>
</provider>
</entry>
@@ -728,7 +723,6 @@
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="0">
<caret line="0" column="0" lean-forward="false" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
<folding />
</state>
</provider>
</entry>
@@ -736,7 +730,6 @@
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="0">
<caret line="0" column="0" lean-forward="false" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
<folding />
</state>
</provider>
</entry>
@@ -744,7 +737,6 @@
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="0">
<caret line="0" column="0" lean-forward="false" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
<folding />
</state>
</provider>
</entry>
@@ -756,6 +748,36 @@
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/datatables/command/command_table_ground.tab">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="0">
<caret line="0" column="0" lean-forward="false" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/datatables/command/command_tables_shared.tab">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="0">
<caret line="0" column="0" lean-forward="false" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/datatables/skill/skills.tab">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="10234">
<caret line="602" column="335" lean-forward="false" selection-start-line="602" selection-start-column="335" selection-end-line="602" selection-end-column="335" />
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/datatables/command/command_table.tab">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="153">
<caret line="9" column="79" lean-forward="false" selection-start-line="9" selection-start-column="79" selection-end-line="9" selection-end-column="79" />
<folding />
</state>
</provider>
</entry>
</component>
<component name="masterDetails">
<states>
+164 -164
View File
@@ -1,5 +1,5 @@
commandName commandCategory defaultPriority scriptHook failScriptHook cppHook failCppHook defaultTime characterAbility L:standing L:sneaking L:walking L:running L:kneeling L:crouchSneaking L:crouchWalking L:prone L:crawling L:climbingStationary L:climbing L:hovering L:flying L:lyingDown L:sitting L:skillAnimating L:drivingVehicle L:ridingCreature L:knockedDown L:incapacitated L:dead L:blocking R:cover S:cover S:combat S:peace S:aiming S:alert S:berserk S:feignDeath S:combatAttitudeEvasive S:combatAttitudeNormal S:combatAttitudeAggressive S:tumbling S:rallied S:stunned S:blinded S:dizzy S:intimidated S:immobilized S:frozen S:swimming S:sittingOnChair S:crafting S:glowingJedi S:maskScent S:poisoned S:bleeding S:diseased S:onFire S:ridingMount S:mountedCreature S:pilotingShip S:pilotingPobShip S:shipOperations S:shipGunner S:shipInterior S:disguised S:electricBurned S:coldBurned S:acidBurned S:energyBurned S:kineticBurned tempScript target targetType stringId visible callOnTarget commandGroup disabled maxRangeToTarget godLevel displayGroup addToCombatQueue validWeapon invalidWeapon cooldownGroup warmupTime executeTime cooldownTime cooldownGroup2 cooldownTime2 toolbarOnly fromServerOnly
s c e(immediate=0,front=1,normal=2)[normal] s s s s f s b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[0] b[0] b[1] b[0] b[0] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] s e(friend=0,enemy=1,other=2)[other] e(none=0,required=1,optional=2,location=3,all=4)[none] s i[0] b[0] h b[0] f[0] i[0] h b[0] v(RIFLE=1,CARBINE=2,PISTOL=3,HEAVY=4,1HAND_MELEE=5,2HAND_MELEE=6,UNARMED=7,POLEARM=8,THROWN=9,1HAND_LIGHTSABER=10,2HAND_LIGHTSABER=11,POLEARM_LIGHTSABER=12,GROUND_TARGETTING=13,DIRECTIONAL=14,RANGED=28,MELEE=29,ALL=30,ALL_LIGHTSABERS=31)[ALL] v(RIFLE=1,CARBINE=2,PISTOL=3,HEAVY=4,1HAND_MELEE=5,2HAND_MELEE=6,UNARMED=7,POLEARM=8,THROWN=9,1HAND_LIGHTSABER=10,2HAND_LIGHTSABER=11,POLEARM_LIGHTSABER=12,GROUND_TARGETTING=13,DIRECTIONAL=14,RANGED=28,MELEE=29,ALL=30,ALL_LIGHTSABERS=31)[NONE] s[defaultCooldownGroup] f[0] f[0] f[0] s f[0] b[0] b[0]
s c "e(immediate=0,front=1,normal=2)[normal]" s s s s f s b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[0] b[0] b[1] b[0] b[0] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] s "e(friend=0,enemy=1,other=2)[other]" "e(none=0,required=1,optional=2,location=3,all=4)[none]" s i[0] b[0] h b[0] f[0] i[0] h b[0] "v(RIFLE=1,CARBINE=2,PISTOL=3,HEAVY=4,1HAND_MELEE=5,2HAND_MELEE=6,UNARMED=7,POLEARM=8,THROWN=9,1HAND_LIGHTSABER=10,2HAND_LIGHTSABER=11,POLEARM_LIGHTSABER=12,GROUND_TARGETTING=13,DIRECTIONAL=14,RANGED=28,MELEE=29,ALL=30,ALL_LIGHTSABERS=31)[ALL]" "v(RIFLE=1,CARBINE=2,PISTOL=3,HEAVY=4,1HAND_MELEE=5,2HAND_MELEE=6,UNARMED=7,POLEARM=8,THROWN=9,1HAND_LIGHTSABER=10,2HAND_LIGHTSABER=11,POLEARM_LIGHTSABER=12,GROUND_TARGETTING=13,DIRECTIONAL=14,RANGED=28,MELEE=29,ALL=30,ALL_LIGHTSABERS=31)[NONE]" s[defaultCooldownGroup] f[0] f[0] f[0] s f[0] b[0] b[0]
creatureMeleeAttack commandClicky normal creatureMeleeAttack 0.25 1 1 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 enemy optional 2 combat_general 0 1 ALL defaultattack 0 1 1
creatureRangedAttack commandClicky normal creatureRangedAttack 0.25 1 1 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 enemy optional 2 combat_general 0 1 ALL defaultattack 0 0.7 1
meleeHit commandClicky normal meleeHit failSpecialAttack 01. Mai 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 1 MELEE defaultattack 0 1 1
@@ -148,12 +148,12 @@ en_dm_8 commandClicky normal en_dm_8 failSpecialAttack 1 en_dm_8 1 0 1 1 1 0 1
en_sh_1 commandClicky normal en_sh_1 failSpecialAttack 1 en_sh_1 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other none 2 combat_ranged 0 combat 1 ALL en_sh 0 0.25 15 1
en_sh_2 commandClicky normal en_sh_2 failSpecialAttack 1 en_sh_2 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other none 2 combat_ranged 0 combat 1 ALL en_sh 0 0.25 15 1
en_sh_3 commandClicky normal en_sh_3 failSpecialAttack 1 en_sh_3 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other none 2 combat_ranged 0 combat 1 ALL en_sh 0 0.25 15 1
expertise_fs_force_clarity_1_proc commandClicky normal expertise_fs_force_clarity_1_proc failSpecialAttack 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 5 1 MELEE,ALL_LIGHTSABERS 0 0 0 1
expertise_fs_flurry_charge_proc commandClicky normal expertise_fs_flurry_charge_proc failSpecialAttack 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 5 1 MELEE,ALL_LIGHTSABERS 0 0 0 1
fs_riposte commandClicky normal fs_riposte failSpecialAttack 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 5 1 MELEE,ALL_LIGHTSABERS 0 0 0 1 1
expertise_fs_force_clarity_1_proc commandClicky normal expertise_fs_force_clarity_1_proc failSpecialAttack 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 5 1 "MELEE,ALL_LIGHTSABERS" 0 0 0 1
expertise_fs_flurry_charge_proc commandClicky normal expertise_fs_flurry_charge_proc failSpecialAttack 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 5 1 "MELEE,ALL_LIGHTSABERS" 0 0 0 1
fs_riposte commandClicky normal fs_riposte failSpecialAttack 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 5 1 "MELEE,ALL_LIGHTSABERS" 0 0 0 1 1
saberBlock commandClicky normal saberBlock failSpecialAttack 1 saberBlock 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other none 2 combat_ranged 0 combat 1 ALL saber_block 0 0.25 60 1
fs_saber_reflect_buff commandClicky normal fs_saber_reflect_buff failSpecialAttack 1 fs_saber_reflect_buff 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other none 2 combat_ranged 0 combat 1 ALL saber_reflect 0 0.25 60 1
fs_saber_reflect commandClicky normal fs_saber_reflect failSpecialAttack 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 1 MELEE,ALL_LIGHTSABERS 0 0 0 1 1
fs_saber_reflect commandClicky normal fs_saber_reflect failSpecialAttack 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 1 "MELEE,ALL_LIGHTSABERS" 0 0 0 1 1
fs_buff_ca_1 commandClicky normal fs_buff_ca_1 failSpecialAttack 1 fs_buff_ca_1 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL fs_buff_stance 0 0.25 10 1
fs_buff_ca_2 commandClicky normal fs_buff_ca_2 failSpecialAttack 1 fs_buff_ca_2 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL fs_buff_stance 0 0.25 10 1
fs_buff_ca_3 commandClicky normal fs_buff_ca_3 failSpecialAttack 1 fs_buff_ca_3 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL fs_buff_stance 0 0.25 10 1
@@ -166,27 +166,27 @@ fs_buff_def_1_3 commandClicky normal fs_buff_def_1_3 failSpecialAttack 1 fs_bu
fs_buff_def_1_4 commandClicky normal fs_buff_def_1_4 failSpecialAttack 1 fs_buff_def_1_4 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL fs_buff_stance 0 0.25 10 1
fs_buff_def_1_5 commandClicky normal fs_buff_def_1_5 failSpecialAttack 1 fs_buff_def_1_5 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL fs_buff_stance 0 0.25 10 1
fs_buff_def_1_6 commandClicky normal fs_buff_def_1_6 failSpecialAttack 1 fs_buff_def_1_6 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL fs_buff_stance 0 0.25 10 1
fs_flurry_1 commandClicky normal fs_flurry_1 failSpecialAttack 1 fs_flurry_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE,ALL_LIGHTSABERS HEAVY fs_flurry 0 0.25 10 1
fs_flurry_2 commandClicky normal fs_flurry_2 failSpecialAttack 1 fs_flurry_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE,ALL_LIGHTSABERS HEAVY fs_flurry 0 0.25 8 1
fs_flurry_3 commandClicky normal fs_flurry_3 failSpecialAttack 1 fs_flurry_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE,ALL_LIGHTSABERS HEAVY fs_flurry 0 0.25 8 1
fs_flurry_4 commandClicky normal fs_flurry_4 failSpecialAttack 1 fs_flurry_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE,ALL_LIGHTSABERS HEAVY fs_flurry 0 0.25 8 1
fs_flurry_5 commandClicky normal fs_flurry_5 failSpecialAttack 1 fs_flurry_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE,ALL_LIGHTSABERS HEAVY fs_flurry 0 0.25 8 1
fs_flurry_6 commandClicky normal fs_flurry_6 failSpecialAttack 1 fs_flurry_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE,ALL_LIGHTSABERS HEAVY fs_flurry 0 0.25 8 1
fs_flurry_7 commandClicky normal fs_flurry_7 failSpecialAttack 1 fs_flurry_7 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE,ALL_LIGHTSABERS HEAVY fs_flurry 0 0.25 4 1
fs_dm_1 commandClicky normal fs_dm_1 failSpecialAttack 1 fs_dm_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE,ALL_LIGHTSABERS HEAVY fs_dm 0 0.25 3 1
fs_dm_2 commandClicky normal fs_dm_2 failSpecialAttack 1 fs_dm_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE,ALL_LIGHTSABERS HEAVY fs_dm 0 0.25 3 1
fs_dm_3 commandClicky normal fs_dm_3 failSpecialAttack 1 fs_dm_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE,ALL_LIGHTSABERS HEAVY fs_dm 0 0.25 3 1
fs_dm_4 commandClicky normal fs_dm_4 failSpecialAttack 1 fs_dm_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE,ALL_LIGHTSABERS HEAVY fs_dm 0 0.25 3 1
fs_dm_5 commandClicky normal fs_dm_5 failSpecialAttack 1 fs_dm_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE,ALL_LIGHTSABERS HEAVY fs_dm 0 0.25 3 1
fs_dm_6 commandClicky normal fs_dm_6 failSpecialAttack 1 fs_dm_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE,ALL_LIGHTSABERS HEAVY fs_dm 0 0.25 3 1
fs_dm_7 commandClicky normal fs_dm_7 failSpecialAttack 1 fs_dm_7 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE,ALL_LIGHTSABERS HEAVY fs_dm 0 0.25 3 1
fs_sweep_1 commandClicky normal fs_sweep_1 failSpecialAttack 1 fs_sweep_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE,ALL_LIGHTSABERS HEAVY fs_sweep 0 0.25 7 1
fs_sweep_2 commandClicky normal fs_sweep_2 failSpecialAttack 1 fs_sweep_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE,ALL_LIGHTSABERS HEAVY fs_sweep 0 0.25 7 1
fs_sweep_3 commandClicky normal fs_sweep_3 failSpecialAttack 1 fs_sweep_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE,ALL_LIGHTSABERS HEAVY fs_sweep 0 0.25 7 1
fs_sweep_4 commandClicky normal fs_sweep_4 failSpecialAttack 1 fs_sweep_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE,ALL_LIGHTSABERS HEAVY fs_sweep 0 0.25 7 1
fs_sweep_5 commandClicky normal fs_sweep_5 failSpecialAttack 1 fs_sweep_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE,ALL_LIGHTSABERS HEAVY fs_sweep 0 0.25 7 1
fs_sweep_6 commandClicky normal fs_sweep_6 failSpecialAttack 1 fs_sweep_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE,ALL_LIGHTSABERS HEAVY fs_sweep 0 0.25 7 1
fs_sweep_7 commandClicky normal fs_sweep_7 failSpecialAttack 1 fs_sweep_7 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE,ALL_LIGHTSABERS HEAVY fs_sweep 0 0.25 7 1
fs_flurry_1 commandClicky normal fs_flurry_1 failSpecialAttack 1 fs_flurry_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "MELEE,ALL_LIGHTSABERS" HEAVY fs_flurry 0 0.25 10 1
fs_flurry_2 commandClicky normal fs_flurry_2 failSpecialAttack 1 fs_flurry_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "MELEE,ALL_LIGHTSABERS" HEAVY fs_flurry 0 0.25 8 1
fs_flurry_3 commandClicky normal fs_flurry_3 failSpecialAttack 1 fs_flurry_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "MELEE,ALL_LIGHTSABERS" HEAVY fs_flurry 0 0.25 8 1
fs_flurry_4 commandClicky normal fs_flurry_4 failSpecialAttack 1 fs_flurry_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "MELEE,ALL_LIGHTSABERS" HEAVY fs_flurry 0 0.25 8 1
fs_flurry_5 commandClicky normal fs_flurry_5 failSpecialAttack 1 fs_flurry_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "MELEE,ALL_LIGHTSABERS" HEAVY fs_flurry 0 0.25 8 1
fs_flurry_6 commandClicky normal fs_flurry_6 failSpecialAttack 1 fs_flurry_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "MELEE,ALL_LIGHTSABERS" HEAVY fs_flurry 0 0.25 8 1
fs_flurry_7 commandClicky normal fs_flurry_7 failSpecialAttack 1 fs_flurry_7 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "MELEE,ALL_LIGHTSABERS" HEAVY fs_flurry 0 0.25 4 1
fs_dm_1 commandClicky normal fs_dm_1 failSpecialAttack 1 fs_dm_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "MELEE,ALL_LIGHTSABERS" HEAVY fs_dm 0 0.25 3 1
fs_dm_2 commandClicky normal fs_dm_2 failSpecialAttack 1 fs_dm_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "MELEE,ALL_LIGHTSABERS" HEAVY fs_dm 0 0.25 3 1
fs_dm_3 commandClicky normal fs_dm_3 failSpecialAttack 1 fs_dm_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "MELEE,ALL_LIGHTSABERS" HEAVY fs_dm 0 0.25 3 1
fs_dm_4 commandClicky normal fs_dm_4 failSpecialAttack 1 fs_dm_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "MELEE,ALL_LIGHTSABERS" HEAVY fs_dm 0 0.25 3 1
fs_dm_5 commandClicky normal fs_dm_5 failSpecialAttack 1 fs_dm_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "MELEE,ALL_LIGHTSABERS" HEAVY fs_dm 0 0.25 3 1
fs_dm_6 commandClicky normal fs_dm_6 failSpecialAttack 1 fs_dm_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "MELEE,ALL_LIGHTSABERS" HEAVY fs_dm 0 0.25 3 1
fs_dm_7 commandClicky normal fs_dm_7 failSpecialAttack 1 fs_dm_7 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "MELEE,ALL_LIGHTSABERS" HEAVY fs_dm 0 0.25 3 1
fs_sweep_1 commandClicky normal fs_sweep_1 failSpecialAttack 1 fs_sweep_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "MELEE,ALL_LIGHTSABERS" HEAVY fs_sweep 0 0.25 7 1
fs_sweep_2 commandClicky normal fs_sweep_2 failSpecialAttack 1 fs_sweep_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "MELEE,ALL_LIGHTSABERS" HEAVY fs_sweep 0 0.25 7 1
fs_sweep_3 commandClicky normal fs_sweep_3 failSpecialAttack 1 fs_sweep_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "MELEE,ALL_LIGHTSABERS" HEAVY fs_sweep 0 0.25 7 1
fs_sweep_4 commandClicky normal fs_sweep_4 failSpecialAttack 1 fs_sweep_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "MELEE,ALL_LIGHTSABERS" HEAVY fs_sweep 0 0.25 7 1
fs_sweep_5 commandClicky normal fs_sweep_5 failSpecialAttack 1 fs_sweep_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "MELEE,ALL_LIGHTSABERS" HEAVY fs_sweep 0 0.25 7 1
fs_sweep_6 commandClicky normal fs_sweep_6 failSpecialAttack 1 fs_sweep_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "MELEE,ALL_LIGHTSABERS" HEAVY fs_sweep 0 0.25 7 1
fs_sweep_7 commandClicky normal fs_sweep_7 failSpecialAttack 1 fs_sweep_7 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "MELEE,ALL_LIGHTSABERS" HEAVY fs_sweep 0 0.25 7 1
fs_mind_trick_1 commandClicky normal fs_mind_trick_1 failSpecialAttack 1 fs_mind_trick_1 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 30 combat 1 ALL HEAVY fs_mind_trick 0 0.25 15 1
fs_mind_trick_2 commandClicky normal fs_mind_trick_2 failSpecialAttack 1 fs_mind_trick_2 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 30 combat 1 ALL HEAVY fs_mind_trick 0 0.25 15 1
fs_dm_cc_1 commandClicky normal fs_dm_cc_1 failSpecialAttack 1 fs_dm_cc_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 32 combat 1 ALL HEAVY fs_dm_cc 0 0.25 12 1
@@ -225,9 +225,9 @@ fs_sh_2 commandClicky normal fs_sh_2 failSpecialAttack 1 fs_sh_2 1 0 1 1 1 0 1
fs_sh_3 commandClicky normal fs_sh_3 failSpecialAttack 1 fs_sh_3 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other none 2 combat_ranged 0 combat 1 ALL fs_sh 0 0.25 25 1
fs_hermetic_touch commandClicky normal fs_hermetic_touch failSpecialAttack 1 fs_hermetic_touch 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other none 2 combat_ranged 0 combat 1 ALL fs_hermetic_touch 0 0.25 40 1
fs_buff_invis_1 commandClicky normal fs_buff_invis_1 failSpecialAttack 1 fs_buff_invis_1 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL HEAVY fs_Invis 0 0.25 150 1
fs_saber_intercept_1 commandClicky normal fs_saber_intercept_1 failSpecialAttack 1 fs_saber_intercept_1 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 friend required 2 combat_ranged 0 combat 1 MELEE,ALL_LIGHTSABERS HEAVY fs_saber_intercept 0 0.25 60 1
fs_saber_intercept_1 commandClicky normal fs_saber_intercept_1 failSpecialAttack 1 fs_saber_intercept_1 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 friend required 2 combat_ranged 0 combat 1 "MELEE,ALL_LIGHTSABERS" HEAVY fs_saber_intercept 0 0.25 60 1
fs_sense_danger_1 commandClicky normal fs_sense_danger_1 failSpecialAttack 1 fs_sense_danger_1 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL fs_sensedanger 0 0.25 60 1
forceThrow commandClicky normal forceThrow failSpecialAttack 1 forceThrow 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 0 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 32 combat 1 MELEE,ALL_LIGHTSABERS HEAVY,UNARMED fs_throw 0 0.25 3 1
forceThrow commandClicky normal forceThrow failSpecialAttack 1 forceThrow 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 0 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 32 combat 1 "MELEE,ALL_LIGHTSABERS" "HEAVY,UNARMED" fs_throw 0 0.25 3 1
forceRun commandClicky normal forceRun failSpecialAttack 1 forceRun 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL special_move 0 0.25 45 1
expertise_dueterium_rounds_proc commandClicky normal expertise_dueterium_rounds_proc failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 CARBINE 0 0 0 1 1
expertise_poison_knuckle_proc commandClicky normal expertise_poison_knuckle_proc failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 MELEE 0 0 0 1 1
@@ -357,84 +357,84 @@ of_sh_1 commandClicky normal of_sh_1 failSpecialAttack 1 of_sh_1 1 0 1 1 1 0 1
of_sh_2 commandClicky normal of_sh_2 failSpecialAttack 1 of_sh_2 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL of_sh 0 0.25 15 1
of_sh_3 commandClicky normal of_sh_3 failSpecialAttack 1 of_sh_3 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL of_sh 0 0.25 15 1
of_drop_1 commandClicky normal of_drop_1 failSpecialAttack 1 of_drop_1 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL supply_drop 0 0.25 1800 1
sm_ae_dm_1 commandClicky normal sm_ae_dm_1 failSpecialAttack 1 sm_ae_dm_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_ae_dm 0 0.25 7 1
sm_ae_dm_2 commandClicky normal sm_ae_dm_2 failSpecialAttack 1 sm_ae_dm_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_ae_dm 0 0.25 7 1
sm_ae_dm_3 commandClicky normal sm_ae_dm_3 failSpecialAttack 1 sm_ae_dm_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_ae_dm 0 0.25 7 1
sm_ae_dm_4 commandClicky normal sm_ae_dm_4 failSpecialAttack 1 sm_ae_dm_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_ae_dm 0 0.25 7 1
sm_ae_dm_5 commandClicky normal sm_ae_dm_5 failSpecialAttack 1 sm_ae_dm_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_ae_dm 0 0.25 7 1
sm_ae_dm_6 commandClicky normal sm_ae_dm_6 failSpecialAttack 1 sm_ae_dm_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_ae_dm 0 0.25 7 1
sm_ae_dm_melee_1 commandClicky normal sm_ae_dm_melee_1 failSpecialAttack 1 sm_ae_dm_melee_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_ae_dm 0 0.25 7 1
sm_ae_dm_melee_2 commandClicky normal sm_ae_dm_melee_2 failSpecialAttack 1 sm_ae_dm_melee_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_ae_dm 0 0.25 7 1
sm_ae_dm_melee_3 commandClicky normal sm_ae_dm_melee_3 failSpecialAttack 1 sm_ae_dm_melee_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_ae_dm 0 0.25 7 1
sm_ae_dm_melee_4 commandClicky normal sm_ae_dm_melee_4 failSpecialAttack 1 sm_ae_dm_melee_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_ae_dm 0 0.25 7 1
sm_ae_dm_melee_5 commandClicky normal sm_ae_dm_melee_5 failSpecialAttack 1 sm_ae_dm_melee_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_ae_dm 0 0.25 7 1
sm_ae_dm_melee_6 commandClicky normal sm_ae_dm_melee_6 failSpecialAttack 1 sm_ae_dm_melee_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_ae_dm 0 0.25 7 1
sm_ae_cover_fire commandClicky normal sm_ae_cover_fire failSpecialAttack 1 sm_ae_cover_fire 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_ae_dm_cc 0 0.25 15 1
sm_ae_dm_cc_1 commandClicky normal sm_ae_dm_cc_1 failSpecialAttack 1 sm_ae_dm_cc_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_ae_dm_cc 0 0.25 15 1
sm_ae_dm_cc_2 commandClicky normal sm_ae_dm_cc_2 failSpecialAttack 1 sm_ae_dm_cc_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_ae_dm_cc 0 0.25 15 1
sm_ae_dm_cc_3 commandClicky normal sm_ae_dm_cc_3 failSpecialAttack 1 sm_ae_dm_cc_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_ae_dm_cc 0 0.25 15 1
sm_ae_dm_cc_4 commandClicky normal sm_ae_dm_cc_4 failSpecialAttack 1 sm_ae_dm_cc_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_ae_dm_cc 0 0.25 15 1
sm_ae_dm_cc_5 commandClicky normal sm_ae_dm_cc_5 failSpecialAttack 1 sm_ae_dm_cc_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_ae_dm_cc 0 0.25 15 1
sm_ae_pin_down commandClicky normal sm_ae_pin_down failSpecialAttack 1 sm_ae_pin_down 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_ae_dm_cc 0 0.25 15 1
sm_ae_dm_cc_melee_1 commandClicky normal sm_ae_dm_cc_melee_1 failSpecialAttack 1 sm_ae_dm_cc_melee_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_ae_dm_cc 0 0.25 15 1
sm_ae_dm_cc_melee_2 commandClicky normal sm_ae_dm_cc_melee_2 failSpecialAttack 1 sm_ae_dm_cc_melee_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_ae_dm_cc 0 0.25 15 1
sm_ae_dm_cc_melee_3 commandClicky normal sm_ae_dm_cc_melee_3 failSpecialAttack 1 sm_ae_dm_cc_melee_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_ae_dm_cc 0 0.25 15 1
sm_ae_dm_cc_melee_4 commandClicky normal sm_ae_dm_cc_melee_4 failSpecialAttack 1 sm_ae_dm_cc_melee_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_ae_dm_cc 0 0.25 15 1
sm_ae_dm_cc_melee_5 commandClicky normal sm_ae_dm_cc_melee_5 failSpecialAttack 1 sm_ae_dm_cc_melee_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_ae_dm_cc 0 0.25 15 1
sm_ae_dm_1 commandClicky normal sm_ae_dm_1 failSpecialAttack 1 sm_ae_dm_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_ae_dm 0 0.25 7 1
sm_ae_dm_2 commandClicky normal sm_ae_dm_2 failSpecialAttack 1 sm_ae_dm_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_ae_dm 0 0.25 7 1
sm_ae_dm_3 commandClicky normal sm_ae_dm_3 failSpecialAttack 1 sm_ae_dm_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_ae_dm 0 0.25 7 1
sm_ae_dm_4 commandClicky normal sm_ae_dm_4 failSpecialAttack 1 sm_ae_dm_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_ae_dm 0 0.25 7 1
sm_ae_dm_5 commandClicky normal sm_ae_dm_5 failSpecialAttack 1 sm_ae_dm_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_ae_dm 0 0.25 7 1
sm_ae_dm_6 commandClicky normal sm_ae_dm_6 failSpecialAttack 1 sm_ae_dm_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_ae_dm 0 0.25 7 1
sm_ae_dm_melee_1 commandClicky normal sm_ae_dm_melee_1 failSpecialAttack 1 sm_ae_dm_melee_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_ae_dm 0 0.25 7 1
sm_ae_dm_melee_2 commandClicky normal sm_ae_dm_melee_2 failSpecialAttack 1 sm_ae_dm_melee_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_ae_dm 0 0.25 7 1
sm_ae_dm_melee_3 commandClicky normal sm_ae_dm_melee_3 failSpecialAttack 1 sm_ae_dm_melee_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_ae_dm 0 0.25 7 1
sm_ae_dm_melee_4 commandClicky normal sm_ae_dm_melee_4 failSpecialAttack 1 sm_ae_dm_melee_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_ae_dm 0 0.25 7 1
sm_ae_dm_melee_5 commandClicky normal sm_ae_dm_melee_5 failSpecialAttack 1 sm_ae_dm_melee_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_ae_dm 0 0.25 7 1
sm_ae_dm_melee_6 commandClicky normal sm_ae_dm_melee_6 failSpecialAttack 1 sm_ae_dm_melee_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_ae_dm 0 0.25 7 1
sm_ae_cover_fire commandClicky normal sm_ae_cover_fire failSpecialAttack 1 sm_ae_cover_fire 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_ae_dm_cc 0 0.25 15 1
sm_ae_dm_cc_1 commandClicky normal sm_ae_dm_cc_1 failSpecialAttack 1 sm_ae_dm_cc_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_ae_dm_cc 0 0.25 15 1
sm_ae_dm_cc_2 commandClicky normal sm_ae_dm_cc_2 failSpecialAttack 1 sm_ae_dm_cc_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_ae_dm_cc 0 0.25 15 1
sm_ae_dm_cc_3 commandClicky normal sm_ae_dm_cc_3 failSpecialAttack 1 sm_ae_dm_cc_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_ae_dm_cc 0 0.25 15 1
sm_ae_dm_cc_4 commandClicky normal sm_ae_dm_cc_4 failSpecialAttack 1 sm_ae_dm_cc_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_ae_dm_cc 0 0.25 15 1
sm_ae_dm_cc_5 commandClicky normal sm_ae_dm_cc_5 failSpecialAttack 1 sm_ae_dm_cc_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_ae_dm_cc 0 0.25 15 1
sm_ae_pin_down commandClicky normal sm_ae_pin_down failSpecialAttack 1 sm_ae_pin_down 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_ae_dm_cc 0 0.25 15 1
sm_ae_dm_cc_melee_1 commandClicky normal sm_ae_dm_cc_melee_1 failSpecialAttack 1 sm_ae_dm_cc_melee_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_ae_dm_cc 0 0.25 15 1
sm_ae_dm_cc_melee_2 commandClicky normal sm_ae_dm_cc_melee_2 failSpecialAttack 1 sm_ae_dm_cc_melee_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_ae_dm_cc 0 0.25 15 1
sm_ae_dm_cc_melee_3 commandClicky normal sm_ae_dm_cc_melee_3 failSpecialAttack 1 sm_ae_dm_cc_melee_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_ae_dm_cc 0 0.25 15 1
sm_ae_dm_cc_melee_4 commandClicky normal sm_ae_dm_cc_melee_4 failSpecialAttack 1 sm_ae_dm_cc_melee_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_ae_dm_cc 0 0.25 15 1
sm_ae_dm_cc_melee_5 commandClicky normal sm_ae_dm_cc_melee_5 failSpecialAttack 1 sm_ae_dm_cc_melee_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_ae_dm_cc 0 0.25 15 1
sm_del_dm_cc_1 commandClicky normal sm_del_dm_cc_1 failSpecialAttack 1 sm_del_dm_cc_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy none 2 combat_ranged 0 combat 1 ALL HEAVY sm_del_dm_cc 0 0.25 15 1
sm_del_dm_cc_2 commandClicky normal sm_del_dm_cc_2 failSpecialAttack 1 sm_del_dm_cc_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy none 2 combat_ranged 0 combat 1 ALL HEAVY sm_del_dm_cc 0 0.25 15 1
sm_del_dm_cc_3 commandClicky normal sm_del_dm_cc_3 failSpecialAttack 1 sm_del_dm_cc_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy none 2 combat_ranged 0 combat 1 ALL HEAVY sm_del_dm_cc 0 0.25 15 1
sm_del_dm_cc_4 commandClicky normal sm_del_dm_cc_4 failSpecialAttack 1 sm_del_dm_cc_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy none 2 combat_ranged 0 combat 1 ALL HEAVY sm_del_dm_cc 0 0.25 15 1
sm_del_dm_cc_5 commandClicky normal sm_del_dm_cc_5 failSpecialAttack 1 sm_del_dm_cc_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy none 2 combat_ranged 0 combat 1 ALL HEAVY sm_del_dm_cc 0 0.25 15 1
sm_del_dm_cc_6 commandClicky normal sm_del_dm_cc_6 failSpecialAttack 1 sm_del_dm_cc_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy none 2 combat_ranged 0 combat 1 ALL HEAVY sm_del_dm_cc 0 0.25 15 1
sm_fast_draw commandClicky normal sm_fast_draw failSpecialAttack 1 sm_fast_draw 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_dm 0 0.25 3 1
sm_dm_1 commandClicky normal sm_dm_1 failSpecialAttack 1 sm_dm_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_dm 0 0.25 3 1
sm_dm_2 commandClicky normal sm_dm_2 failSpecialAttack 1 sm_dm_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_dm 0 0.25 3 1
sm_dm_3 commandClicky normal sm_dm_3 failSpecialAttack 1 sm_dm_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_dm 0 0.25 3 1
sm_dm_4 commandClicky normal sm_dm_4 failSpecialAttack 1 sm_dm_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_dm 0 0.25 3 1
sm_dm_5 commandClicky normal sm_dm_5 failSpecialAttack 1 sm_dm_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_dm 0 0.25 3 1
sm_dm_6 commandClicky normal sm_dm_6 failSpecialAttack 1 sm_dm_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_dm 0 0.25 3 1
sm_dm_7 commandClicky normal sm_dm_7 failSpecialAttack 1 sm_dm_7 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_dm 0 0.25 3 1
sm_precision_strike commandClicky normal sm_precision_strike failSpecialAttack 1 sm_precision_strike 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_dm 0 0.25 3 1
sm_dm_melee_1 commandClicky normal sm_dm_melee_1 failSpecialAttack 1 sm_dm_melee_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_dm 0 0.25 3 1
sm_dm_melee_2 commandClicky normal sm_dm_melee_2 failSpecialAttack 1 sm_dm_melee_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_dm 0 0.25 3 1
sm_dm_melee_3 commandClicky normal sm_dm_melee_3 failSpecialAttack 1 sm_dm_melee_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_dm 0 0.25 3 1
sm_dm_melee_4 commandClicky normal sm_dm_melee_4 failSpecialAttack 1 sm_dm_melee_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_dm 0 0.25 3 1
sm_dm_melee_5 commandClicky normal sm_dm_melee_5 failSpecialAttack 1 sm_dm_melee_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_dm 0 0.25 3 1
sm_dm_melee_6 commandClicky normal sm_dm_melee_6 failSpecialAttack 1 sm_dm_melee_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_dm 0 0.25 3 1
sm_dm_melee_7 commandClicky normal sm_dm_melee_7 failSpecialAttack 1 sm_dm_melee_7 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_dm 0 0.25 3 1
sm_concussion_shot commandClicky normal sm_concussion_shot failSpecialAttack 1 sm_concussion_shot 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_dm_cc 0 0.25 5 1
sm_dm_cc_1 commandClicky normal sm_dm_cc_1 failSpecialAttack 1 sm_dm_cc_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_dm_cc 0 0.25 5 1
sm_dm_cc_2 commandClicky normal sm_dm_cc_2 failSpecialAttack 1 sm_dm_cc_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_dm_cc 0 0.25 5 1
sm_dm_cc_3 commandClicky normal sm_dm_cc_3 failSpecialAttack 1 sm_dm_cc_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_dm_cc 0 0.25 5 1
sm_dm_cc_4 commandClicky normal sm_dm_cc_4 failSpecialAttack 1 sm_dm_cc_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_dm_cc 0 0.25 5 1
sm_dm_cc_5 commandClicky normal sm_dm_cc_5 failSpecialAttack 1 sm_dm_cc_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_dm_cc 0 0.25 5 1
sm_dm_cc_6 commandClicky normal sm_dm_cc_6 failSpecialAttack 1 sm_dm_cc_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_dm_cc 0 0.25 5 1
sm_dizzy commandClicky normal sm_dizzy failSpecialAttack 1 sm_dizzy 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_dm_cc 0 0.25 7 1
sm_dm_cc_melee_1 commandClicky normal sm_dm_cc_melee_1 failSpecialAttack 1 sm_dm_cc_melee_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_dm_cc 0 0.25 7 1
sm_dm_cc_melee_2 commandClicky normal sm_dm_cc_melee_2 failSpecialAttack 1 sm_dm_cc_melee_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_dm_cc 0 0.25 7 1
sm_dm_cc_melee_3 commandClicky normal sm_dm_cc_melee_3 failSpecialAttack 1 sm_dm_cc_melee_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_dm_cc 0 0.25 7 1
sm_dm_cc_melee_4 commandClicky normal sm_dm_cc_melee_4 failSpecialAttack 1 sm_dm_cc_melee_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_dm_cc 0 0.25 7 1
sm_dm_cc_melee_5 commandClicky normal sm_dm_cc_melee_5 failSpecialAttack 1 sm_dm_cc_melee_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_dm_cc 0 0.25 7 1
sm_dm_cc_melee_6 commandClicky normal sm_dm_cc_melee_6 failSpecialAttack 1 sm_dm_cc_melee_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_dm_cc 0 0.25 7 1
sm_dm_dot_1 commandClicky normal sm_dm_dot_1 failSpecialAttack 1 sm_dm_dot_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_dm_dot 0 0.25 5 1
sm_dm_dot_2 commandClicky normal sm_dm_dot_2 failSpecialAttack 1 sm_dm_dot_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_dm_dot 0 0.25 5 1
sm_dm_dot_3 commandClicky normal sm_dm_dot_3 failSpecialAttack 1 sm_dm_dot_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_dm_dot 0 0.25 5 1
sm_dm_dot_4 commandClicky normal sm_dm_dot_4 failSpecialAttack 1 sm_dm_dot_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_dm_dot 0 0.25 5 1
sm_dm_dot_melee_1 commandClicky normal sm_dm_dot_melee_1 failSpecialAttack 1 sm_dm_dot_melee_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_dm_dot 0 0.25 5 1
sm_dm_dot_melee_2 commandClicky normal sm_dm_dot_melee_2 failSpecialAttack 1 sm_dm_dot_melee_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_dm_dot 0 0.25 5 1
sm_dm_dot_melee_3 commandClicky normal sm_dm_dot_melee_3 failSpecialAttack 1 sm_dm_dot_melee_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_dm_dot 0 0.25 5 1
sm_dm_dot_melee_4 commandClicky normal sm_dm_dot_melee_4 failSpecialAttack 1 sm_dm_dot_melee_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_dm_dot 0 0.25 5 1
sm_bad_odds_1 commandClicky normal sm_bad_odds_1 failSpecialAttack 1 sm_bad_odds_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_bad_odds 0 0.25 5 1
sm_bad_odds_2 commandClicky normal sm_bad_odds_2 failSpecialAttack 1 sm_bad_odds_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_bad_odds 0 0.25 5 1
sm_bad_odds_3 commandClicky normal sm_bad_odds_3 failSpecialAttack 1 sm_bad_odds_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_bad_odds 0 0.25 5 1
sm_bad_odds_4 commandClicky normal sm_bad_odds_4 failSpecialAttack 1 sm_bad_odds_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_bad_odds 0 0.25 5 1
sm_bad_odds_5 commandClicky normal sm_bad_odds_5 failSpecialAttack 1 sm_bad_odds_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE sm_bad_odds 0 0.25 5 1
sm_shoot_first_1 commandClicky normal sm_shoot_first_1 failSpecialAttack 1 sm_shoot_first_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other required 2 combat_ranged 0 combat 1 MELEE,PISTOL HEAVY,CARBINE,RIFLE sm_shoot_first 0 0.25 60 1
sm_shoot_first_2 commandClicky normal sm_shoot_first_2 failSpecialAttack 1 sm_shoot_first_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other required 2 combat_ranged 0 combat 1 MELEE,PISTOL HEAVY,CARBINE,RIFLE sm_shoot_first 0 0.25 60 1
sm_shoot_first_3 commandClicky normal sm_shoot_first_3 failSpecialAttack 1 sm_shoot_first_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other required 2 combat_ranged 0 combat 1 MELEE,PISTOL HEAVY,CARBINE,RIFLE sm_shoot_first 0 0.25 60 1
sm_shoot_first_4 commandClicky normal sm_shoot_first_4 failSpecialAttack 1 sm_shoot_first_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other required 2 combat_ranged 0 combat 1 MELEE,PISTOL HEAVY,CARBINE,RIFLE sm_shoot_first 0 0.25 60 1
sm_shoot_first_5 commandClicky normal sm_shoot_first_5 failSpecialAttack 1 sm_shoot_first_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other required 2 combat_ranged 0 combat 1 MELEE,PISTOL HEAVY,CARBINE,RIFLE sm_shoot_first 0 0.25 60 1
sm_fast_draw commandClicky normal sm_fast_draw failSpecialAttack 1 sm_fast_draw 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_dm 0 0.25 3 1
sm_dm_1 commandClicky normal sm_dm_1 failSpecialAttack 1 sm_dm_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_dm 0 0.25 3 1
sm_dm_2 commandClicky normal sm_dm_2 failSpecialAttack 1 sm_dm_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_dm 0 0.25 3 1
sm_dm_3 commandClicky normal sm_dm_3 failSpecialAttack 1 sm_dm_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_dm 0 0.25 3 1
sm_dm_4 commandClicky normal sm_dm_4 failSpecialAttack 1 sm_dm_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_dm 0 0.25 3 1
sm_dm_5 commandClicky normal sm_dm_5 failSpecialAttack 1 sm_dm_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_dm 0 0.25 3 1
sm_dm_6 commandClicky normal sm_dm_6 failSpecialAttack 1 sm_dm_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_dm 0 0.25 3 1
sm_dm_7 commandClicky normal sm_dm_7 failSpecialAttack 1 sm_dm_7 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_dm 0 0.25 3 1
sm_precision_strike commandClicky normal sm_precision_strike failSpecialAttack 1 sm_precision_strike 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_dm 0 0.25 3 1
sm_dm_melee_1 commandClicky normal sm_dm_melee_1 failSpecialAttack 1 sm_dm_melee_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_dm 0 0.25 3 1
sm_dm_melee_2 commandClicky normal sm_dm_melee_2 failSpecialAttack 1 sm_dm_melee_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_dm 0 0.25 3 1
sm_dm_melee_3 commandClicky normal sm_dm_melee_3 failSpecialAttack 1 sm_dm_melee_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_dm 0 0.25 3 1
sm_dm_melee_4 commandClicky normal sm_dm_melee_4 failSpecialAttack 1 sm_dm_melee_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_dm 0 0.25 3 1
sm_dm_melee_5 commandClicky normal sm_dm_melee_5 failSpecialAttack 1 sm_dm_melee_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_dm 0 0.25 3 1
sm_dm_melee_6 commandClicky normal sm_dm_melee_6 failSpecialAttack 1 sm_dm_melee_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_dm 0 0.25 3 1
sm_dm_melee_7 commandClicky normal sm_dm_melee_7 failSpecialAttack 1 sm_dm_melee_7 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_dm 0 0.25 3 1
sm_concussion_shot commandClicky normal sm_concussion_shot failSpecialAttack 1 sm_concussion_shot 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_dm_cc 0 0.25 5 1
sm_dm_cc_1 commandClicky normal sm_dm_cc_1 failSpecialAttack 1 sm_dm_cc_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_dm_cc 0 0.25 5 1
sm_dm_cc_2 commandClicky normal sm_dm_cc_2 failSpecialAttack 1 sm_dm_cc_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_dm_cc 0 0.25 5 1
sm_dm_cc_3 commandClicky normal sm_dm_cc_3 failSpecialAttack 1 sm_dm_cc_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_dm_cc 0 0.25 5 1
sm_dm_cc_4 commandClicky normal sm_dm_cc_4 failSpecialAttack 1 sm_dm_cc_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_dm_cc 0 0.25 5 1
sm_dm_cc_5 commandClicky normal sm_dm_cc_5 failSpecialAttack 1 sm_dm_cc_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_dm_cc 0 0.25 5 1
sm_dm_cc_6 commandClicky normal sm_dm_cc_6 failSpecialAttack 1 sm_dm_cc_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_dm_cc 0 0.25 5 1
sm_dizzy commandClicky normal sm_dizzy failSpecialAttack 1 sm_dizzy 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_dm_cc 0 0.25 7 1
sm_dm_cc_melee_1 commandClicky normal sm_dm_cc_melee_1 failSpecialAttack 1 sm_dm_cc_melee_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_dm_cc 0 0.25 7 1
sm_dm_cc_melee_2 commandClicky normal sm_dm_cc_melee_2 failSpecialAttack 1 sm_dm_cc_melee_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_dm_cc 0 0.25 7 1
sm_dm_cc_melee_3 commandClicky normal sm_dm_cc_melee_3 failSpecialAttack 1 sm_dm_cc_melee_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_dm_cc 0 0.25 7 1
sm_dm_cc_melee_4 commandClicky normal sm_dm_cc_melee_4 failSpecialAttack 1 sm_dm_cc_melee_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_dm_cc 0 0.25 7 1
sm_dm_cc_melee_5 commandClicky normal sm_dm_cc_melee_5 failSpecialAttack 1 sm_dm_cc_melee_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_dm_cc 0 0.25 7 1
sm_dm_cc_melee_6 commandClicky normal sm_dm_cc_melee_6 failSpecialAttack 1 sm_dm_cc_melee_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_dm_cc 0 0.25 7 1
sm_dm_dot_1 commandClicky normal sm_dm_dot_1 failSpecialAttack 1 sm_dm_dot_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_dm_dot 0 0.25 5 1
sm_dm_dot_2 commandClicky normal sm_dm_dot_2 failSpecialAttack 1 sm_dm_dot_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_dm_dot 0 0.25 5 1
sm_dm_dot_3 commandClicky normal sm_dm_dot_3 failSpecialAttack 1 sm_dm_dot_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_dm_dot 0 0.25 5 1
sm_dm_dot_4 commandClicky normal sm_dm_dot_4 failSpecialAttack 1 sm_dm_dot_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_dm_dot 0 0.25 5 1
sm_dm_dot_melee_1 commandClicky normal sm_dm_dot_melee_1 failSpecialAttack 1 sm_dm_dot_melee_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_dm_dot 0 0.25 5 1
sm_dm_dot_melee_2 commandClicky normal sm_dm_dot_melee_2 failSpecialAttack 1 sm_dm_dot_melee_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_dm_dot 0 0.25 5 1
sm_dm_dot_melee_3 commandClicky normal sm_dm_dot_melee_3 failSpecialAttack 1 sm_dm_dot_melee_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_dm_dot 0 0.25 5 1
sm_dm_dot_melee_4 commandClicky normal sm_dm_dot_melee_4 failSpecialAttack 1 sm_dm_dot_melee_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_dm_dot 0 0.25 5 1
sm_bad_odds_1 commandClicky normal sm_bad_odds_1 failSpecialAttack 1 sm_bad_odds_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_bad_odds 0 0.25 5 1
sm_bad_odds_2 commandClicky normal sm_bad_odds_2 failSpecialAttack 1 sm_bad_odds_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_bad_odds 0 0.25 5 1
sm_bad_odds_3 commandClicky normal sm_bad_odds_3 failSpecialAttack 1 sm_bad_odds_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_bad_odds 0 0.25 5 1
sm_bad_odds_4 commandClicky normal sm_bad_odds_4 failSpecialAttack 1 sm_bad_odds_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_bad_odds 0 0.25 5 1
sm_bad_odds_5 commandClicky normal sm_bad_odds_5 failSpecialAttack 1 sm_bad_odds_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE" sm_bad_odds 0 0.25 5 1
sm_shoot_first_1 commandClicky normal sm_shoot_first_1 failSpecialAttack 1 sm_shoot_first_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other required 2 combat_ranged 0 combat 1 "MELEE,PISTOL" "HEAVY,CARBINE,RIFLE" sm_shoot_first 0 0.25 60 1
sm_shoot_first_2 commandClicky normal sm_shoot_first_2 failSpecialAttack 1 sm_shoot_first_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other required 2 combat_ranged 0 combat 1 "MELEE,PISTOL" "HEAVY,CARBINE,RIFLE" sm_shoot_first 0 0.25 60 1
sm_shoot_first_3 commandClicky normal sm_shoot_first_3 failSpecialAttack 1 sm_shoot_first_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other required 2 combat_ranged 0 combat 1 "MELEE,PISTOL" "HEAVY,CARBINE,RIFLE" sm_shoot_first 0 0.25 60 1
sm_shoot_first_4 commandClicky normal sm_shoot_first_4 failSpecialAttack 1 sm_shoot_first_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other required 2 combat_ranged 0 combat 1 "MELEE,PISTOL" "HEAVY,CARBINE,RIFLE" sm_shoot_first 0 0.25 60 1
sm_shoot_first_5 commandClicky normal sm_shoot_first_5 failSpecialAttack 1 sm_shoot_first_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other required 2 combat_ranged 0 combat 1 "MELEE,PISTOL" "HEAVY,CARBINE,RIFLE" sm_shoot_first 0 0.25 60 1
sm_sh_0 commandClicky normal sm_sh_0 failSpecialAttack 1 sm_sh_0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other none 2 combat_ranged 0 combat 1 ALL HEAVY sm_sh 0 0.25 15 1
sm_sh_1 commandClicky normal sm_sh_1 failSpecialAttack 1 sm_sh_1 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other none 2 combat_ranged 0 combat 1 ALL HEAVY sm_sh 0 0.25 15 1
sm_sh_2 commandClicky normal sm_sh_2 failSpecialAttack 1 sm_sh_2 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other none 2 combat_ranged 0 combat 1 ALL HEAVY sm_sh 0 0.25 15 1
@@ -450,12 +450,12 @@ sm_spot_a_sucker_1 commandClicky normal sm_spot_a_sucker_1 failSpecialAttack 1
sm_spot_a_sucker_2 commandClicky normal sm_spot_a_sucker_2 failSpecialAttack 1 sm_spot_a_sucker_2 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 ALL HEAVY sm_spot_a_sucker 0 0.25 45 1
sm_spot_a_sucker_3 commandClicky normal sm_spot_a_sucker_3 failSpecialAttack 1 sm_spot_a_sucker_3 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 ALL HEAVY sm_spot_a_sucker 0 0.25 45 1
sm_spot_a_sucker_4 commandClicky normal sm_spot_a_sucker_4 failSpecialAttack 1 sm_spot_a_sucker_4 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 ALL HEAVY sm_spot_a_sucker 0 0.25 45 1
sm_off_the_cuff commandClicky normal sm_off_the_cuff failSpecialAttack 1 sm_off_the_cuff 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL HEAVY,CARBINE,RIFLE sm_off_cuff 0 0.25 30 1
sm_end_of_the_line commandClicky normal sm_end_of_the_line failSpecialAttack 1 sm_end_of_the_line 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL HEAVY,CARBINE,RIFLE sm_end_of_line 0 0.25 60 1
sm_off_the_cuff commandClicky normal sm_off_the_cuff failSpecialAttack 1 sm_off_the_cuff 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL "HEAVY,CARBINE,RIFLE" sm_off_cuff 0 0.25 30 1
sm_end_of_the_line commandClicky normal sm_end_of_the_line failSpecialAttack 1 sm_end_of_the_line 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL "HEAVY,CARBINE,RIFLE" sm_end_of_line 0 0.25 60 1
sm_off_the_books commandClicky normal sm_off_the_books failSpecialAttack 1 sm_off_the_books 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL HEAVY sm_off_books 0 0.25 60 1
sm_inside_information commandClicky normal sm_inside_information failSpecialAttack 1 sm_inside_information 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL HEAVY sm_inside_information 0 0.25 60 1
sm_false_hope commandClicky normal sm_false_hope failSpecialAttack 1 sm_false_hope 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 ALL HEAVY,CARBINE,RIFLE sm_false_hope 0 0.25 60 1
sm_break_the_deal commandClicky normal sm_break_the_deal failSpecialAttack 1 sm_break_the_deal 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL HEAVY,CARBINE,RIFLE sm_break_deal 0 0.25 45 1
sm_false_hope commandClicky normal sm_false_hope failSpecialAttack 1 sm_false_hope 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 46 combat 1 ALL "HEAVY,CARBINE,RIFLE" sm_false_hope 0 0.25 60 1
sm_break_the_deal commandClicky normal sm_break_the_deal failSpecialAttack 1 sm_break_the_deal 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL "HEAVY,CARBINE,RIFLE" sm_break_deal 0 0.25 45 1
sm_narrow_escape_1 commandClicky normal sm_narrow_escape_1 failSpecialAttack 1 sm_narrow_escape_1 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL HEAVY sm_narrow_escape 0 0.25 30 1
sm_narrow_escape_2 commandClicky normal sm_narrow_escape_2 failSpecialAttack 1 sm_narrow_escape_2 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL HEAVY sm_narrow_escape 0 0.25 30 1
sm_narrow_escape_3 commandClicky normal sm_narrow_escape_3 failSpecialAttack 1 sm_narrow_escape_3 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL HEAVY sm_narrow_escape 0 0.25 30 1
@@ -465,11 +465,11 @@ sm_modify_pistol_2 commandClicky normal sm_modify_pistol_2 failSpecialAttack 1
sm_modify_pistol_3 commandClicky normal sm_modify_pistol_3 failSpecialAttack 1 sm_modify_pistol_3 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 PISTOL sm_modify 0 0.25 1 1
sm_skullduggery commandClicky normal sm_skullduggery failSpecialAttack 1 sm_skullduggery 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 ALL HEAVY sm_skullduggery 0 0.25 45 1
sm_impossible_odds commandClicky normal sm_impossible_odds failSpecialAttack 1 sm_impossible_odds 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 ALL HEAVY sm_impossibleodds 0 0.25 45 1
sm_nerf_herder commandClicky normal sm_nerf_herder failSpecialAttack 1 sm_nerf_herder 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL HEAVY,CARBINE,RIFLE sm_nerf_herder 0 0.25 30 1
sm_pistol_whip_1 commandClicky normal sm_pistol_whip_1 failSpecialAttack 1 sm_pistol_whip_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL,MELEE HEAVY,CARBINE,RIFLE sm_pistol_whip 0 0.25 30 1
sm_pistol_whip_2 commandClicky normal sm_pistol_whip_2 failSpecialAttack 1 sm_pistol_whip_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL,MELEE HEAVY,CARBINE,RIFLE sm_pistol_whip 0 0.25 30 1
sm_pistol_whip_3 commandClicky normal sm_pistol_whip_3 failSpecialAttack 1 sm_pistol_whip_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL,MELEE HEAVY,CARBINE,RIFLE sm_pistol_whip 0 0.25 30 1
sm_pistol_whip_4 commandClicky normal sm_pistol_whip_4 failSpecialAttack 1 sm_pistol_whip_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL,MELEE HEAVY,CARBINE,RIFLE sm_pistol_whip 0 0.25 30 1
sm_nerf_herder commandClicky normal sm_nerf_herder failSpecialAttack 1 sm_nerf_herder 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL "HEAVY,CARBINE,RIFLE" sm_nerf_herder 0 0.25 30 1
sm_pistol_whip_1 commandClicky normal sm_pistol_whip_1 failSpecialAttack 1 sm_pistol_whip_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "PISTOL,MELEE" "HEAVY,CARBINE,RIFLE" sm_pistol_whip 0 0.25 30 1
sm_pistol_whip_2 commandClicky normal sm_pistol_whip_2 failSpecialAttack 1 sm_pistol_whip_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "PISTOL,MELEE" "HEAVY,CARBINE,RIFLE" sm_pistol_whip 0 0.25 30 1
sm_pistol_whip_3 commandClicky normal sm_pistol_whip_3 failSpecialAttack 1 sm_pistol_whip_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "PISTOL,MELEE" "HEAVY,CARBINE,RIFLE" sm_pistol_whip 0 0.25 30 1
sm_pistol_whip_4 commandClicky normal sm_pistol_whip_4 failSpecialAttack 1 sm_pistol_whip_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "PISTOL,MELEE" "HEAVY,CARBINE,RIFLE" sm_pistol_whip 0 0.25 30 1
expertise_sm_ranged_shot_proc commandClicky normal expertise_sm_ranged_shot_proc failSpecialAttack 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 1 PISTOL HEAVY 0 0 0 1
expertise_sm_melee_proc commandClicky normal expertise_sm_melee_proc failSpecialAttack 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 1 MELEE HEAVY 0 0 0 1
expertise_sm_melee_stun_proc commandClicky normal expertise_sm_melee_stun_proc failSpecialAttack 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 1 MELEE HEAVY 0 0 0 1
@@ -616,7 +616,7 @@ cyborgBurstRun normal cyborgBurstRun 0 cyborgBurstRun 1 1 1 1 1 0 1 1 1 0 0
cyborgCriticalSnipe normal cyborgCriticalSnipe 0 cyborgCriticalSnipe 1 1 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 0 0 0 0 0 0 0 required 2 combat_general 0 1 RANGED HEAVY 137 600
cyborgKickDown normal cyborgKickDown 0 cyborgKickDown 1 1 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 0 0 0 0 0 0 0 required 2 combat_general 0 1 ALL HEAVY 138 240
cyborgLightning normal cyborgLightning 0 cyborgLightning 1 1 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 0 0 0 0 0 0 0 required 2 combat_general 0 20 1 MELEE HEAVY 132 360
cyborgRevive normal cyborgRevive failSpecialAttack 0 cyborgRevive 1 1 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 0 0 0 0 0 0 0 required 2 0 1 RANGED,MELEE,ALL_LIGHTSABERS HEAVY 135 1800
cyborgRevive normal cyborgRevive failSpecialAttack 0 cyborgRevive 1 1 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 0 0 0 0 0 0 0 required 2 0 1 "RANGED,MELEE,ALL_LIGHTSABERS" HEAVY 135 1800
cyborgStrengthBuff normal cyborgStrengthBuff 0 cyborgStrengthBuff 1 1 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 0 0 0 0 0 0 0 none 2 combat_general 0 1 ALL 133 600
cyborgSureShot normal cyborgSureShot 0 cyborgSureShot 1 1 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 0 0 0 0 0 0 0 required 2 combat_general 0 1 RANGED HEAVY 136 240
database immediate failAdmin console_database admin 1 1 0 1 1 none 0 40 csr 0
@@ -1093,22 +1093,22 @@ proc_tow_proc_a_3 immediate proc_tow_proc_a_3 failProc 0 1 0 1 1 1 0 1 1 1 0
proc_tow_proc_b_1 immediate proc_tow_proc_b_1 failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 ALL 0 0 0 1 1
proc_tow_proc_b_2 immediate proc_tow_proc_b_2 failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 ALL 0 0 0 1 1
proc_tow_proc_b_3 immediate proc_tow_proc_b_3 failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 ALL 0 0 0 1 1
proc_tow_proc_b_4 immediate proc_tow_proc_b_4 failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 MELEE,ALL_LIGHTSABERS 0 0 0 1 1
proc_tow_proc_b_5 immediate proc_tow_proc_b_5 failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 MELEE,ALL_LIGHTSABERS 0 0 0 1 1
proc_tow_proc_b_4 immediate proc_tow_proc_b_4 failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 "MELEE,ALL_LIGHTSABERS" 0 0 0 1 1
proc_tow_proc_b_5 immediate proc_tow_proc_b_5 failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 "MELEE,ALL_LIGHTSABERS" 0 0 0 1 1
proc_tow_proc_b_6 immediate proc_tow_proc_b_6 failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 RANGED 0 0 0 1 1
proc_tow_proc_b_7 immediate proc_tow_proc_b_7 failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 MELEE,ALL_LIGHTSABERS 0 0 0 1 1
proc_tow_proc_b_7 immediate proc_tow_proc_b_7 failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 "MELEE,ALL_LIGHTSABERS" 0 0 0 1 1
proc_tow_proc_coyn immediate proc_tow_proc_coyn failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 ALL 0 0 0 1 1
proc_tow_proc_bracelet_melee immediate proc_tow_proc_bracelet_melee failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 MELEE,ALL_LIGHTSABERS 0 0 0 1 1
proc_tow_proc_bracelet_melee immediate proc_tow_proc_bracelet_melee failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 "MELEE,ALL_LIGHTSABERS" 0 0 0 1 1
proc_tow_proc_bracelet_range immediate proc_tow_proc_bracelet_range failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 RANGED 0 0 0 1 1
proc_tow_proc_bracelet_combo immediate proc_tow_proc_bracelet_combo failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 ALL 0 0 0 1 1
proc_content_charged_proc_fire immediate proc_content_charged_proc_fire failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 ALL 0 0 0 1 1
proc_content_charged_proc_cold immediate proc_content_charged_proc_cold failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 ALL 0 0 0 1 1
proc_content_charged_proc_melee_poison_1 immediate proc_content_charged_proc_melee_poison_1 failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 MELEE,ALL_LIGHTSABERS 0 0 0 1 1
proc_content_charged_proc_melee_poison_1 immediate proc_content_charged_proc_melee_poison_1 failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 "MELEE,ALL_LIGHTSABERS" 0 0 0 1 1
proc_content_charged_proc_range_heat_1 immediate proc_content_charged_proc_range_heat_1 failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 RANGED 0 0 0 1 1
proc_content_charged_proc_melee_poison_2 immediate proc_content_charged_proc_melee_poison_2 failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 MELEE,ALL_LIGHTSABERS 0 0 0 1 1
proc_content_charged_proc_melee_poison_2 immediate proc_content_charged_proc_melee_poison_2 failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 "MELEE,ALL_LIGHTSABERS" 0 0 0 1 1
proc_content_charged_proc_range_heat_2 immediate proc_content_charged_proc_range_heat_2 failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 RANGED 0 0 0 1 1
proc_old_light_jedi_gift immediate proc_old_light_jedi_gift failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 MELEE,ALL_LIGHTSABERS 0 0 0 1 1
proc_old_dark_jedi_gift immediate proc_old_dark_jedi_gift failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 MELEE,ALL_LIGHTSABERS 0 0 0 1 1
proc_old_light_jedi_gift immediate proc_old_light_jedi_gift failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 "MELEE,ALL_LIGHTSABERS" 0 0 0 1 1
proc_old_dark_jedi_gift immediate proc_old_dark_jedi_gift failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 "MELEE,ALL_LIGHTSABERS" 0 0 0 1 1
proc_generic_test immediate proc_generic_test failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 ALL 0 0 0 1 1
reac_generic_test immediate reac_generic_test failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 ALL 0 0 0 1 1
expertise_generic_test_proc immediate expertise_generic_test_proc failProc 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy optional 2 combat 0 ALL 0 0 0 1 1
@@ -1154,7 +1154,7 @@ bh_dread_strike_2 commandClicky normal bh_dread_strike_2 failSpecialAttack 1 b
bh_dread_strike_3 commandClicky normal bh_dread_strike_3 failSpecialAttack 1 bh_dread_strike_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 ALL HEAVY bh_dread_strike 0.25 30 1
bh_dread_strike_4 commandClicky normal bh_dread_strike_4 failSpecialAttack 1 bh_dread_strike_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 ALL HEAVY bh_dread_strike 0.25 30 1
bh_dread_strike_5 commandClicky normal bh_dread_strike_5 failSpecialAttack 1 bh_dread_strike_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 ALL HEAVY bh_dread_strike 0.25 30 1
bh_relentless_1 commandClicky normal bh_relentless_1 failSpecialAttack 1 bh_relentless_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other none 2 combat_ranged 0 combat 1 CARBINE,PISTOL HEAVY bh_relentless 0.25 120 1
bh_relentless_1 commandClicky normal bh_relentless_1 failSpecialAttack 1 bh_relentless_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other none 2 combat_ranged 0 combat 1 "CARBINE,PISTOL" HEAVY bh_relentless 0.25 120 1
bh_sniper_1 commandClicky normal bh_sniper_1 failSpecialAttack 1 bh_sniper_1 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RIFLE HEAVY bh_sniper 0.25 30 1
bh_sniper_2 commandClicky normal bh_sniper_2 failSpecialAttack 1 bh_sniper_2 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RIFLE HEAVY bh_sniper 0.25 30 1
bh_sniper_3 commandClicky normal bh_sniper_3 failSpecialAttack 1 bh_sniper_3 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RIFLE HEAVY bh_sniper 0.25 30 1
@@ -1297,39 +1297,39 @@ sp_improved_cc_dot_0 commandClicky normal sp_improved_cc_dot_0 failSpecialAttack
sp_improved_cc_dot_1 commandClicky normal sp_improved_cc_dot_1 failSpecialAttack 1 sp_improved_cc_dot_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 ALL HEAVY sp_cc_dot 0 0.25 7 1
sp_improved_cc_dot_2 commandClicky normal sp_improved_cc_dot_2 failSpecialAttack 1 sp_improved_cc_dot_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 ALL HEAVY sp_cc_dot 0 0.25 7 1
sp_improved_cc_dot_3 commandClicky normal sp_improved_cc_dot_3 failSpecialAttack 1 sp_improved_cc_dot_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 ALL HEAVY sp_cc_dot 0 0.25 7 1
sp_stealth_melee_0 commandClicky normal sp_stealth_melee_0 failSpecialAttack 1 sp_stealth_melee_0 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE,PISTOL sp_stealth_attack 0 0.25 30 1
sp_stealth_melee_1 commandClicky normal sp_stealth_melee_1 failSpecialAttack 1 sp_stealth_melee_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE,PISTOL sp_stealth_attack 0 0.25 30 1
sp_stealth_melee_2 commandClicky normal sp_stealth_melee_2 failSpecialAttack 1 sp_stealth_melee_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE,PISTOL sp_stealth_attack 0 0.25 30 1
sp_stealth_melee_3 commandClicky normal sp_stealth_melee_3 failSpecialAttack 1 sp_stealth_melee_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE,PISTOL sp_stealth_attack 0 0.25 30 1
sp_stealth_melee_4 commandClicky normal sp_stealth_melee_4 failSpecialAttack 1 sp_stealth_melee_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE,PISTOL sp_stealth_attack 0 0.25 30 1
sp_stealth_melee_5 commandClicky normal sp_stealth_melee_5 failSpecialAttack 1 sp_stealth_melee_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE,PISTOL sp_stealth_attack 0 0.25 30 1
sp_stealth_melee_6 commandClicky normal sp_stealth_melee_6 failSpecialAttack 1 sp_stealth_melee_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE,PISTOL sp_stealth_attack 0 0.25 30 1
sp_stealth_ranged_0 commandClicky normal sp_stealth_ranged_0 failSpecialAttack 1 sp_stealth_ranged_0 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED MELEE,HEAVY sp_stealth_attack 0 0.25 30 1
sp_stealth_ranged_1 commandClicky normal sp_stealth_ranged_1 failSpecialAttack 1 sp_stealth_ranged_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED MELEE,HEAVY sp_stealth_attack 0 0.25 30 1
sp_stealth_ranged_2 commandClicky normal sp_stealth_ranged_2 failSpecialAttack 1 sp_stealth_ranged_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED MELEE,HEAVY sp_stealth_attack 0 0.25 30 1
sp_stealth_ranged_3 commandClicky normal sp_stealth_ranged_3 failSpecialAttack 1 sp_stealth_ranged_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED MELEE,HEAVY sp_stealth_attack 0 0.25 30 1
sp_stealth_ranged_4 commandClicky normal sp_stealth_ranged_4 failSpecialAttack 1 sp_stealth_ranged_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED MELEE,HEAVY sp_stealth_attack 0 0.25 30 1
sp_stealth_ranged_5 commandClicky normal sp_stealth_ranged_5 failSpecialAttack 1 sp_stealth_ranged_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED MELEE,HEAVY sp_stealth_attack 0 0.25 30 1
sp_stealth_ranged_6 commandClicky normal sp_stealth_ranged_6 failSpecialAttack 1 sp_stealth_ranged_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED MELEE,HEAVY sp_stealth_attack 0 0.25 30 1
sp_stealth_melee_0 commandClicky normal sp_stealth_melee_0 failSpecialAttack 1 sp_stealth_melee_0 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE,PISTOL" sp_stealth_attack 0 0.25 30 1
sp_stealth_melee_1 commandClicky normal sp_stealth_melee_1 failSpecialAttack 1 sp_stealth_melee_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE,PISTOL" sp_stealth_attack 0 0.25 30 1
sp_stealth_melee_2 commandClicky normal sp_stealth_melee_2 failSpecialAttack 1 sp_stealth_melee_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE,PISTOL" sp_stealth_attack 0 0.25 30 1
sp_stealth_melee_3 commandClicky normal sp_stealth_melee_3 failSpecialAttack 1 sp_stealth_melee_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE,PISTOL" sp_stealth_attack 0 0.25 30 1
sp_stealth_melee_4 commandClicky normal sp_stealth_melee_4 failSpecialAttack 1 sp_stealth_melee_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE,PISTOL" sp_stealth_attack 0 0.25 30 1
sp_stealth_melee_5 commandClicky normal sp_stealth_melee_5 failSpecialAttack 1 sp_stealth_melee_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE,PISTOL" sp_stealth_attack 0 0.25 30 1
sp_stealth_melee_6 commandClicky normal sp_stealth_melee_6 failSpecialAttack 1 sp_stealth_melee_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE,PISTOL" sp_stealth_attack 0 0.25 30 1
sp_stealth_ranged_0 commandClicky normal sp_stealth_ranged_0 failSpecialAttack 1 sp_stealth_ranged_0 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED "MELEE,HEAVY" sp_stealth_attack 0 0.25 30 1
sp_stealth_ranged_1 commandClicky normal sp_stealth_ranged_1 failSpecialAttack 1 sp_stealth_ranged_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED "MELEE,HEAVY" sp_stealth_attack 0 0.25 30 1
sp_stealth_ranged_2 commandClicky normal sp_stealth_ranged_2 failSpecialAttack 1 sp_stealth_ranged_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED "MELEE,HEAVY" sp_stealth_attack 0 0.25 30 1
sp_stealth_ranged_3 commandClicky normal sp_stealth_ranged_3 failSpecialAttack 1 sp_stealth_ranged_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED "MELEE,HEAVY" sp_stealth_attack 0 0.25 30 1
sp_stealth_ranged_4 commandClicky normal sp_stealth_ranged_4 failSpecialAttack 1 sp_stealth_ranged_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED "MELEE,HEAVY" sp_stealth_attack 0 0.25 30 1
sp_stealth_ranged_5 commandClicky normal sp_stealth_ranged_5 failSpecialAttack 1 sp_stealth_ranged_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED "MELEE,HEAVY" sp_stealth_attack 0 0.25 30 1
sp_stealth_ranged_6 commandClicky normal sp_stealth_ranged_6 failSpecialAttack 1 sp_stealth_ranged_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED "MELEE,HEAVY" sp_stealth_attack 0 0.25 30 1
sp_reveal_shadows commandClicky normal sp_reveal_shadows failSpecialAttack 1 sp_reveal_shadows 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other none 2 combat_ranged 0 combat 1 ALL sp_reveal_shadows 0 0.25 60 1
sp_decoy commandClicky normal sp_decoy failSpecialAttack 1 sp_decoy 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 other none 2 combat_ranged 0 combat 1 ALL HEAVY sp_decoy 0 0.25 180 1
sp_burst_of_shadows commandClicky normal sp_burst_of_shadows failSpecialAttack 1 sp_burst_of_shadows 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other none 2 combat_ranged 0 combat 1 ALL sp_burst_of_shadows 0 0.25 360 1
sp_preparation commandClicky normal sp_preparation failSpecialAttack 1 sp_preparation 1 1 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL sp_preparation 0 0.25 180 1
sp_shifty_setup commandClicky normal sp_shifty_setup failSpecialAttack 1 sp_shifty_setup 1 1 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL sp_shifty_setup 0 0.25 120 1
sp_hd_melee_0 commandClicky normal sp_hd_melee_0 failSpecialAttack 1 sp_hd_melee_0 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE,PISTOL sp_hidden_daggers 0 0.25 3 1
sp_hd_melee_1 commandClicky normal sp_hd_melee_1 failSpecialAttack 1 sp_hd_melee_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE,PISTOL sp_hidden_daggers 0 0.25 3 1
sp_hd_melee_2 commandClicky normal sp_hd_melee_2 failSpecialAttack 1 sp_hd_melee_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE,PISTOL sp_hidden_daggers 0 0.25 3 1
sp_hd_melee_3 commandClicky normal sp_hd_melee_3 failSpecialAttack 1 sp_hd_melee_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE,PISTOL sp_hidden_daggers 0 0.25 3 1
sp_hd_melee_4 commandClicky normal sp_hd_melee_4 failSpecialAttack 1 sp_hd_melee_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE,PISTOL sp_hidden_daggers 0 0.25 3 1
sp_hd_melee_5 commandClicky normal sp_hd_melee_5 failSpecialAttack 1 sp_hd_melee_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE,PISTOL sp_hidden_daggers 0 0.25 3 1
sp_hd_melee_6 commandClicky normal sp_hd_melee_6 failSpecialAttack 1 sp_hd_melee_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE HEAVY,CARBINE,RIFLE,PISTOL sp_hidden_daggers 0 0.25 3 1
sp_hd_range_0 commandClicky normal sp_hd_range_0 failSpecialAttack 1 sp_hd_range_0 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED MELEE,HEAVY sp_hidden_daggers 0 0.25 3 1
sp_hd_range_1 commandClicky normal sp_hd_range_1 failSpecialAttack 1 sp_hd_range_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED MELEE,HEAVY sp_hidden_daggers 0 0.25 3 1
sp_hd_range_2 commandClicky normal sp_hd_range_2 failSpecialAttack 1 sp_hd_range_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED MELEE,HEAVY sp_hidden_daggers 0 0.25 3 1
sp_hd_range_3 commandClicky normal sp_hd_range_3 failSpecialAttack 1 sp_hd_range_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED MELEE,HEAVY sp_hidden_daggers 0 0.25 3 1
sp_hd_range_4 commandClicky normal sp_hd_range_4 failSpecialAttack 1 sp_hd_range_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED MELEE,HEAVY sp_hidden_daggers 0 0.25 3 1
sp_hd_range_5 commandClicky normal sp_hd_range_5 failSpecialAttack 1 sp_hd_range_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED MELEE,HEAVY sp_hidden_daggers 0 0.25 3 1
sp_hd_range_6 commandClicky normal sp_hd_range_6 failSpecialAttack 1 sp_hd_range_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED MELEE,HEAVY sp_hidden_daggers 0 0.25 3 1
sp_hd_melee_0 commandClicky normal sp_hd_melee_0 failSpecialAttack 1 sp_hd_melee_0 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE,PISTOL" sp_hidden_daggers 0 0.25 3 1
sp_hd_melee_1 commandClicky normal sp_hd_melee_1 failSpecialAttack 1 sp_hd_melee_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE,PISTOL" sp_hidden_daggers 0 0.25 3 1
sp_hd_melee_2 commandClicky normal sp_hd_melee_2 failSpecialAttack 1 sp_hd_melee_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE,PISTOL" sp_hidden_daggers 0 0.25 3 1
sp_hd_melee_3 commandClicky normal sp_hd_melee_3 failSpecialAttack 1 sp_hd_melee_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE,PISTOL" sp_hidden_daggers 0 0.25 3 1
sp_hd_melee_4 commandClicky normal sp_hd_melee_4 failSpecialAttack 1 sp_hd_melee_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE,PISTOL" sp_hidden_daggers 0 0.25 3 1
sp_hd_melee_5 commandClicky normal sp_hd_melee_5 failSpecialAttack 1 sp_hd_melee_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE,PISTOL" sp_hidden_daggers 0 0.25 3 1
sp_hd_melee_6 commandClicky normal sp_hd_melee_6 failSpecialAttack 1 sp_hd_melee_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 MELEE "HEAVY,CARBINE,RIFLE,PISTOL" sp_hidden_daggers 0 0.25 3 1
sp_hd_range_0 commandClicky normal sp_hd_range_0 failSpecialAttack 1 sp_hd_range_0 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED "MELEE,HEAVY" sp_hidden_daggers 0 0.25 3 1
sp_hd_range_1 commandClicky normal sp_hd_range_1 failSpecialAttack 1 sp_hd_range_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED "MELEE,HEAVY" sp_hidden_daggers 0 0.25 3 1
sp_hd_range_2 commandClicky normal sp_hd_range_2 failSpecialAttack 1 sp_hd_range_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED "MELEE,HEAVY" sp_hidden_daggers 0 0.25 3 1
sp_hd_range_3 commandClicky normal sp_hd_range_3 failSpecialAttack 1 sp_hd_range_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED "MELEE,HEAVY" sp_hidden_daggers 0 0.25 3 1
sp_hd_range_4 commandClicky normal sp_hd_range_4 failSpecialAttack 1 sp_hd_range_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED "MELEE,HEAVY" sp_hidden_daggers 0 0.25 3 1
sp_hd_range_5 commandClicky normal sp_hd_range_5 failSpecialAttack 1 sp_hd_range_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED "MELEE,HEAVY" sp_hidden_daggers 0 0.25 3 1
sp_hd_range_6 commandClicky normal sp_hd_range_6 failSpecialAttack 1 sp_hd_range_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 RANGED "MELEE,HEAVY" sp_hidden_daggers 0 0.25 3 1
sp_run_its_course commandClicky normal sp_run_its_course failSpecialAttack 1 sp_run_its_course 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other none 2 combat_ranged combat 1 ALL sp_run_its_course 0.25 60 1
sp_avoid_damage commandClicky normal sp_avoid_damage failSpecialAttack 1 sp_avoid_damage 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL sp_avoid_damage 0 0.25 180 1
sp_cloaked_recovery_0 commandClicky normal sp_cloaked_recovery_0 failSpecialAttack 1 sp_cloaked_recovery_0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other none 2 combat_ranged 0 combat 1 ALL sp_cloak_recover 0 0.25 45 1
@@ -1668,20 +1668,20 @@ col_jedi_statue_light_debuff commandClicky normal col_jedi_statue_light_debuff f
col_jedi_statue_dark_debuff commandClicky normal col_jedi_statue_dark_debuff failSpecialAttack 1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 1 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_melee 96 combat 1 ALL 0 0 0 1
serverSysGroup commandClicky normal sysGroup failSpecialAttack sysMessage 1 1 0 1 other none 0 0 ALL 0 0
of_aggro_channel commandClicky normal ofAggroChannel failSpecialAttack 1 of_aggro_channel 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 friend required 2 combat_ranged 0 10 combat 1 ALL of_aggro_channel 0 0.25 7 1
co_hw_dot commandClicky normal co_hw_dot failSpecialAttack 1 co_hw_dot 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 GROUND_TARGETTING,DIRECTIONAL co_dm_dot 0 0.25 2 1
co_ae_hw_dot commandClicky normal co_ae_hw_dot failSpecialAttack 1 co_ae_hw_dot 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 GROUND_TARGETTING,DIRECTIONAL co_dm_dot 0 0.25 2 1
co_hw_dm_1 commandClicky normal co_hw_dm_1 failSpecialAttack 1 co_hw_dm_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 GROUND_TARGETTING,DIRECTIONAL RIFLE,CARBINE,PISTOL,MELEE co_hw_dm 0 0.25 3 1
co_hw_dm_2 commandClicky normal co_hw_dm_2 failSpecialAttack 1 co_hw_dm_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 GROUND_TARGETTING,DIRECTIONAL RIFLE,CARBINE,PISTOL,MELEE co_hw_dm 0 0.25 3 1
co_hw_dm_3 commandClicky normal co_hw_dm_3 failSpecialAttack 1 co_hw_dm_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 GROUND_TARGETTING,DIRECTIONAL RIFLE,CARBINE,PISTOL,MELEE co_hw_dm 0 0.25 3 1
co_hw_dm_4 commandClicky normal co_hw_dm_4 failSpecialAttack 1 co_hw_dm_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 GROUND_TARGETTING,DIRECTIONAL RIFLE,CARBINE,PISTOL,MELEE co_hw_dm 0 0.25 3 1
co_hw_dm_5 commandClicky normal co_hw_dm_5 failSpecialAttack 1 co_hw_dm_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 GROUND_TARGETTING,DIRECTIONAL RIFLE,CARBINE,PISTOL,MELEE co_hw_dm 0 0.25 3 1
co_hw_dm_6 commandClicky normal co_hw_dm_6 failSpecialAttack 1 co_hw_dm_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 GROUND_TARGETTING,DIRECTIONAL RIFLE,CARBINE,PISTOL,MELEE co_hw_dm 0 0.25 3 1
co_hw_dm_crit_1 commandClicky normal co_hw_dm_crit_1 failSpecialAttack 1 co_hw_dm_crit_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 GROUND_TARGETTING,DIRECTIONAL RIFLE,CARBINE,PISTOL,MELEE co_hw_dm_2 0 0.25 12 1
co_hw_dm_crit_2 commandClicky normal co_hw_dm_crit_2 failSpecialAttack 1 co_hw_dm_crit_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 GROUND_TARGETTING,DIRECTIONAL RIFLE,CARBINE,PISTOL,MELEE co_hw_dm_2 0 0.25 12 1
co_hw_dm_crit_3 commandClicky normal co_hw_dm_crit_3 failSpecialAttack 1 co_hw_dm_crit_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 GROUND_TARGETTING,DIRECTIONAL RIFLE,CARBINE,PISTOL,MELEE co_hw_dm_2 0 0.25 12 1
co_hw_dm_crit_4 commandClicky normal co_hw_dm_crit_4 failSpecialAttack 1 co_hw_dm_crit_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 GROUND_TARGETTING,DIRECTIONAL RIFLE,CARBINE,PISTOL,MELEE co_hw_dm_2 0 0.25 12 1
co_hw_dm_crit_5 commandClicky normal co_hw_dm_crit_5 failSpecialAttack 1 co_hw_dm_crit_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 GROUND_TARGETTING,DIRECTIONAL RIFLE,CARBINE,PISTOL,MELEE co_hw_dm_2 0 0.25 12 1
co_hw_dm_crit_6 commandClicky normal co_hw_dm_crit_6 failSpecialAttack 1 co_hw_dm_crit_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 GROUND_TARGETTING,DIRECTIONAL RIFLE,CARBINE,PISTOL,MELEE co_hw_dm_2 0 0.25 12 1
co_hw_dot commandClicky normal co_hw_dot failSpecialAttack 1 co_hw_dot 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "GROUND_TARGETTING,DIRECTIONAL" co_dm_dot 0 0.25 2 1
co_ae_hw_dot commandClicky normal co_ae_hw_dot failSpecialAttack 1 co_ae_hw_dot 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "GROUND_TARGETTING,DIRECTIONAL" co_dm_dot 0 0.25 2 1
co_hw_dm_1 commandClicky normal co_hw_dm_1 failSpecialAttack 1 co_hw_dm_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "GROUND_TARGETTING,DIRECTIONAL" "RIFLE,CARBINE,PISTOL,MELEE" co_hw_dm 0 0.25 3 1
co_hw_dm_2 commandClicky normal co_hw_dm_2 failSpecialAttack 1 co_hw_dm_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "GROUND_TARGETTING,DIRECTIONAL" "RIFLE,CARBINE,PISTOL,MELEE" co_hw_dm 0 0.25 3 1
co_hw_dm_3 commandClicky normal co_hw_dm_3 failSpecialAttack 1 co_hw_dm_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "GROUND_TARGETTING,DIRECTIONAL" "RIFLE,CARBINE,PISTOL,MELEE" co_hw_dm 0 0.25 3 1
co_hw_dm_4 commandClicky normal co_hw_dm_4 failSpecialAttack 1 co_hw_dm_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "GROUND_TARGETTING,DIRECTIONAL" "RIFLE,CARBINE,PISTOL,MELEE" co_hw_dm 0 0.25 3 1
co_hw_dm_5 commandClicky normal co_hw_dm_5 failSpecialAttack 1 co_hw_dm_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "GROUND_TARGETTING,DIRECTIONAL" "RIFLE,CARBINE,PISTOL,MELEE" co_hw_dm 0 0.25 3 1
co_hw_dm_6 commandClicky normal co_hw_dm_6 failSpecialAttack 1 co_hw_dm_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "GROUND_TARGETTING,DIRECTIONAL" "RIFLE,CARBINE,PISTOL,MELEE" co_hw_dm 0 0.25 3 1
co_hw_dm_crit_1 commandClicky normal co_hw_dm_crit_1 failSpecialAttack 1 co_hw_dm_crit_1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "GROUND_TARGETTING,DIRECTIONAL" "RIFLE,CARBINE,PISTOL,MELEE" co_hw_dm_2 0 0.25 12 1
co_hw_dm_crit_2 commandClicky normal co_hw_dm_crit_2 failSpecialAttack 1 co_hw_dm_crit_2 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "GROUND_TARGETTING,DIRECTIONAL" "RIFLE,CARBINE,PISTOL,MELEE" co_hw_dm_2 0 0.25 12 1
co_hw_dm_crit_3 commandClicky normal co_hw_dm_crit_3 failSpecialAttack 1 co_hw_dm_crit_3 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "GROUND_TARGETTING,DIRECTIONAL" "RIFLE,CARBINE,PISTOL,MELEE" co_hw_dm_2 0 0.25 12 1
co_hw_dm_crit_4 commandClicky normal co_hw_dm_crit_4 failSpecialAttack 1 co_hw_dm_crit_4 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "GROUND_TARGETTING,DIRECTIONAL" "RIFLE,CARBINE,PISTOL,MELEE" co_hw_dm_2 0 0.25 12 1
co_hw_dm_crit_5 commandClicky normal co_hw_dm_crit_5 failSpecialAttack 1 co_hw_dm_crit_5 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "GROUND_TARGETTING,DIRECTIONAL" "RIFLE,CARBINE,PISTOL,MELEE" co_hw_dm_2 0 0.25 12 1
co_hw_dm_crit_6 commandClicky normal co_hw_dm_crit_6 failSpecialAttack 1 co_hw_dm_crit_6 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 "GROUND_TARGETTING,DIRECTIONAL" "RIFLE,CARBINE,PISTOL,MELEE" co_hw_dm_2 0 0.25 12 1
co_hw_dot_fire_1 commandClicky normal failSpecialAttack 1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1
co_hw_dot_fire_2 commandClicky normal failSpecialAttack 1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1
co_hw_dot_fire_3 commandClicky normal failSpecialAttack 1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1
@@ -1746,13 +1746,13 @@ co_ae_hw_dot_kinetic_2 commandClicky normal failSpecialAttack 1 1 0 1 1 1 0
co_ae_hw_dot_kinetic_3 commandClicky normal failSpecialAttack 1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1
co_ae_hw_dot_kinetic_4 commandClicky normal failSpecialAttack 1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1
co_ae_hw_dot_kinetic_5 commandClicky normal failSpecialAttack 1 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1
of_pistol_dm commandClicky normal of_pistol_dm failSpecialAttack 1 of_pistol_dm 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL HEAVY,CARBINE,RIFLE,MELEE of_pistol_dm 0 0.25 1 1
of_pistol_dm commandClicky normal of_pistol_dm failSpecialAttack 1 of_pistol_dm 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 PISTOL "HEAVY,CARBINE,RIFLE,MELEE" of_pistol_dm 0 0.25 1 1
of_rally_point_off commandClicky normal of_rally_point_off failSpecialAttack 1 of_rally_point_off 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other location 2 combat_ranged 0 100 combat 1 ALL NONE of_rally_point 0 0.25 300 1
of_rally_point_def commandClicky normal of_rally_point_def failSpecialAttack 1 of_rally_point_def 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other location 2 combat_ranged 0 100 combat 1 ALL NONE of_rally_point 0 0.25 300 1
co_cluster_bomb commandClicky normal co_cluster_bomb failSpecialAttack 1 co_cluster_bomb 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 35 combat 1 ALL HEAVY co_cluster_bomb 0 0.25 5 1
co_cluster_bomblet commandClicky normal co_cluster_bomblet failSpecialAttack 1 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 96 combat 1 ALL HEAVY 1
co_killing_spree commandClicky normal co_killing_spree failSpecialAttack 1 co_killing_spree 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL co_killing_spree 0 0.25 15 1
co_empowered_attack commandClicky normal co_empowered_attack failSpecialAttack 1 co_empowered_attack 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 PISTOL,RIFLE,CARBINE HEAVY,MELEE co_empowered_attack 0 0.25 15 1
co_empowered_attack commandClicky normal co_empowered_attack failSpecialAttack 1 co_empowered_attack 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 "PISTOL,RIFLE,CARBINE" "HEAVY,MELEE" co_empowered_attack 0 0.25 15 1
co_first_aid_training commandClicky normal co_first_aid_training failSpecialAttack 1 co_first_aid_training 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL co_first_aid_training 0 0.25 8 1
co_double_time commandClicky normal co_double_time failSpecialAttack 1 co_double_time 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL co_double_time 0 0.25 20 1
co_killing_spree_attack commandClicky normal co_killing_spree_attack failSpecialAttack 1 co_killing_spree 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 combat_ranged 0 combat 1 ALL 0 0 1
@@ -1786,7 +1786,7 @@ combatDataRecord immediate cmdCombatDataRecord admin 1 1
combatDataClear immediate cmdCombatDataClear admin 1 1 0 1 gm.cmd none 40
combatDataReport immediate cmdCombatDataReport admin 1 1 0 1 gm.cmd none 40
combatDataStop immediate cmdCombatDataStop admin 1 1 0 1 gm.cmd none 40
sp_hd_ability_1 commandClicky normal sp_hd_ability_1 failSpecialAttack 1 sp_hd_ability_0 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 0 1 MELEE HEAVY,CARBINE,RIFLE,PISTOL 0 0.25 3 1
sp_hd_ability_1 commandClicky normal sp_hd_ability_1 failSpecialAttack 1 sp_hd_ability_0 1 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 enemy required 2 0 1 MELEE "HEAVY,CARBINE,RIFLE,PISTOL" 0 0.25 3 1
sp_smoke_mirrors commandClicky normal sp_smoke_mirrors failSpecialAttack 1 sp_smoke_mirrors 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 0 other optional 2 combat_ranged 0 combat 1 ALL NONE sp_smoke_mirrors 0 0.25 60 1
costume_loveday_ewok_cupid commandClicky normal costume_loveday_ewok_cupid failSpecialAttack 1 costume_loveday_ewok_cupid 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 other none 2 costume 0 costume costume 0 0.25 10
costume_jawa commandClicky normal costume_jawa failSpecialAttack 1 costume_jawa 1 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 1 1 1 1 0 0 0 0 0 0 0 other none 2 costume 0 costume costume 0 0.25 10
@@ -1,56 +1,57 @@
commandName commandCategory defaultPriority scriptHook failScriptHook cppHook failCppHook defaultTime characterAbility L:standing L:sneaking L:walking L:running L:kneeling L:crouchSneaking L:crouchWalking L:prone L:crawling L:climbingStationary L:climbing L:hovering L:flying L:lyingDown L:sitting L:skillAnimating L:drivingVehicle L:ridingCreature L:knockedDown L:incapacitated L:dead L:blocking S:cover S:combat S:peace S:aiming S:alert S:berserk S:feignDeath S:combatAttitudeEvasive S:combatAttitudeNormal S:combatAttitudeAggressive S:tumbling S:rallied S:stunned S:blinded S:dizzy S:intimidated S:immobilized S:frozen S:swimming S:sittingOnChair S:crafting S:glowingJedi S:maskScent S:poisoned S:bleeding S:diseased S:onFire S:ridingMount S:mountedCreature S:pilotingShip S:pilotingPobShip S:shipOperations S:shipGunner S:shipInterior tempScript target targetType stringId visible callOnTarget commandGroup disabled maxRangeToTarget godLevel displayGroup addToCombatQueue validWeapon invalidWeapon cooldownGroup warmupTime executeTime cooldownTime cooldownGroup2 cooldownTime2 toolbarOnly fromServerOnly
s c "e(immediate=0,front=1,normal=2)[normal]" s s s s f s b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[0] b[0] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[0] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] s "e(friend=0,enemy=1,other=2)[other]" "e(none=0,required=1,optional=2)[none]" s i[0] b[0] h b[0] f[0] i[0] h b[0] "v(RIFLE=1,CARBINE=2,PISTOL=3,HEAVY=4,1HAND_MELEE=5,2HAND_MELEE=6,UNARMED=7,POLEARM=8,THROWN=9,1HAND_LIGHTSABER=10,2HAND_LIGHTSABER=11,POLEARM_LIGHTSABER=12,GROUND_TARGETTING=13,DIRECTIONAL=14,RANGED=28,MELEE=29,ALL=30,ALL_LIGHTSABERS=31,ALL_BUT_HEAVY=32)[ALL]" "v(RIFLE=1,CARBINE=2,PISTOL=3,HEAVY=4,1HAND_MELEE=5,2HAND_MELEE=6,UNARMED=7,POLEARM=8,THROWN=9,1HAND_LIGHTSABER=10,2HAND_LIGHTSABER=11,POLEARM_LIGHTSABER=12,GROUND_TARGETTING=13,DIRECTIONAL=14,RANGED=28,MELEE=29,ALL=30,ALL_LIGHTSABERS=31,ALL_BUT_HEAVY=32)[NONE]" s f[0] f[1] f[1] s f[0] b[0] b[0]
pilotShip front cmdPilotShip none ship ship
unpilotShip front cmdLeaveStation 1 0 0 1 none ship ship
leaveStation front cmdLeaveStation 1 1 1 0 none ship ship
openWings normal cmdOpenWings 1 none ship ship
closeWings normal cmdCloseWings 1 none
boosterOn front boosterOn 1 0 0 0 none ship ship
boosterOff front boosterOff 1 0 0 0 none ship ship
inspect normal cmdInspect 1 required 3 ship ship
dock normal cmdDock 1 required 3 ship ship
pumpreactor normal cmdReactorPumpPulse pumpreactor 1 0 1 optional 2 ship ship
iffscramble normal cmdIffScramble iffscramble 1 0 1 optional 2 ship ship
droid front droid 0 1 2 astromech astromech
lootAll immediate lootAll optional
serverAsteroidDataListen normal serverAsteroidDataListen none 5
serverAsteroidDataStopListening normal serverAsteroidDataStopListening none 5
disableTarget immediate disableTarget admin
destroyTarget immediate destroyTarget admin
sendFormObjectData normal sendFormObjectData optional 5
waypoint normal cmdSpaceWaypoint 1 1 0 1 optional 2
wp normal cmdSpaceWaypoint 1 1 0 1 optional 2
inspacerepair normal cmdInSpaceRepair inspacerepair 1 0 1 0 0 optional 2 ship ship
lightEngineScramble normal cmdLightEngineScramble lightEngineScramble 1 0 1 0 0 optional 2 ship ship
hyperspace normal hyperspaceToHyperspacePoint 1 0 0 0 none ship ship
aborthyperspace normal abortHyperspace 1 0 0 0 none ship ship
eweapons normal cmdEmergencyWeapons eweapons 1 0 1 0 0 optional 2 ship ship
eshields normal cmdEmergencyShields eshields 1 0 1 0 0 optional 2 ship ship
ethrust normal cmdEmergencyThrust ethrust 1 0 1 0 0 optional 2 ship ship
vrepair normal cmdVampiricRepair vrepair 1 0 1 0 0 optional 2 ship ship
bstrike1 normal cmdLightBomberStrike bstrike1 1 0 1 0 0 optional 2 ship ship
bstrike2 normal cmdMediumBomberStrike bstrike2 1 0 1 0 0 optional 2 ship ship
bstrike3 normal cmdHeavyBomberStrike bstrike3 1 0 1 0 0 optional 2 ship ship
ptrap1 normal cmdPirateLure ptrap1 1 0 1 0 0 optional 2 ship ship
ptrap2 normal cmdPirateLureAdvanced ptrap2 1 0 1 0 0 optional 2 ship ship
epulse1 normal cmdEnergyPulseOne epulse1 1 0 1 0 0 optional 2 ship ship
epulse2 normal cmdEnergyPulseTwo epulse2 1 0 1 0 0 optional 2 ship ship
epulse3 normal cmdEnergyPulseThree epulse3 1 0 1 0 0 optional 2 ship ship
nblast normal cmdNebulaBlast nblast 1 0 1 0 0 optional 2 ship ship
vrepairother normal cmdVampiricRepairOther vrepairother 1 0 1 0 0 optional 2 ship ship
undock immediate undock 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 none 3 ship ship
jstart1 normal cmdJstartOne jstart1 1 0 1 0 0 optional 2 ship ship
jstart2 normal cmdJstartTwo jstart2 1 0 1 0 0 optional 2 ship ship
jstart3 normal cmdJstartThree jstart3 1 0 1 0 0 optional 2 ship ship
taunt normal spaceTaunt 1 0 0 0 0
escapePod normal escapePod 1 0 0 1 1
inspacereload normal cmdInSpaceReload inspacereload 1 0 1 0 0 optional 2 ship ship
inspacerr normal cmdInSpaceRepairAndReload inspacerr 1 0 1 0 0 optional 2 ship ship
requestSpaceTrainer normal requestSpaceTrainer 1 0 0 0 1
kickFromShip normal kickFromShip 1 0 0 0 1 required ship ship
requestInstance normal requestInstance 1 1 0
spacepvprebel normal cmdSpacepvprebel spacepvprebel 1 1 0 0 0 optional 2 ship ship
spacepvpimperial normal cmdSpacepvpimperial spacepvpimperial 1 1 0 0 0 optional 2 ship ship
spacerebelhelper normal cmdSpaceRebelHelper spacerebelhelper 1 1 0 0 0 optional 2 ship ship
spaceimperialhelper normal cmdSpaceImperialHelper spaceimperialhelper 1 1 0 0 0 optional 2 ship ship
spacefaction normal cmdSpaceFaction spacefaction 1 1 1 1 1 optional 2 ship ship
commandName commandCategory defaultPriority scriptHook failScriptHook cppHook failCppHook defaultTime characterAbility L:standing L:sneaking L:walking L:running L:kneeling L:crouchSneaking L:crouchWalking L:prone L:crawling L:climbingStationary L:climbing L:hovering L:flying L:lyingDown L:sitting L:skillAnimating L:drivingVehicle L:ridingCreature L:knockedDown L:incapacitated L:dead L:blocking S:cover S:combat S:peace S:aiming S:alert S:berserk S:feignDeath S:combatAttitudeEvasive S:combatAttitudeNormal S:combatAttitudeAggressive S:tumbling S:rallied S:stunned S:blinded S:dizzy S:intimidated S:immobilized S:frozen S:swimming S:sittingOnChair S:crafting S:glowingJedi S:maskScent S:poisoned S:bleeding S:diseased S:onFire S:ridingMount S:mountedCreature S:pilotingShip S:pilotingPobShip S:shipOperations S:shipGunner S:shipInterior tempScript target targetType stringId visible callOnTarget commandGroup disabled maxRangeToTarget godLevel displayGroup addToCombatQueue validWeapon invalidWeapon cooldownGroup warmupTime executeTime cooldownTime cooldownGroup2 cooldownTime2 toolbarOnly fromServerOnly
s c "e(immediate=0,front=1,normal=2)[normal]" s s s s f s b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[0] b[0] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[0] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] b[1] s "e(friend=0,enemy=1,other=2)[other]" "e(none=0,required=1,optional=2)[none]" s i[0] b[0] h b[0] f[0] i[0] h b[0] "v(RIFLE=1,CARBINE=2,PISTOL=3,HEAVY=4,1HAND_MELEE=5,2HAND_MELEE=6,UNARMED=7,POLEARM=8,THROWN=9,1HAND_LIGHTSABER=10,2HAND_LIGHTSABER=11,POLEARM_LIGHTSABER=12,GROUND_TARGETTING=13,DIRECTIONAL=14,RANGED=28,MELEE=29,ALL=30,ALL_LIGHTSABERS=31,ALL_BUT_HEAVY=32)[ALL]" "v(RIFLE=1,CARBINE=2,PISTOL=3,HEAVY=4,1HAND_MELEE=5,2HAND_MELEE=6,UNARMED=7,POLEARM=8,THROWN=9,1HAND_LIGHTSABER=10,2HAND_LIGHTSABER=11,POLEARM_LIGHTSABER=12,GROUND_TARGETTING=13,DIRECTIONAL=14,RANGED=28,MELEE=29,ALL=30,ALL_LIGHTSABERS=31,ALL_BUT_HEAVY=32)[NONE]" s f[0] f[1] f[1] s f[0] b[0] b[0]
pilotShip front cmdPilotShip none ship ship
unpilotShip front cmdLeaveStation 1 0 0 1 none ship ship
leaveStation front cmdLeaveStation 1 1 1 0 none ship ship
openWings normal cmdOpenWings 1 none ship ship
closeWings normal cmdCloseWings 1 none
boosterOn front boosterOn 1 0 0 0 none ship ship
boosterOff front boosterOff 1 0 0 0 none ship ship
inspect normal cmdInspect 1 required 3 ship ship
dock normal cmdDock 1 required 3 ship ship
pumpreactor normal cmdReactorPumpPulse pumpreactor 1 0 1 optional 2 ship ship
iffscramble normal cmdIffScramble iffscramble 1 0 1 optional 2 ship ship
droid front droid 0 1 2 astromech astromech
lootAll immediate lootAll optional
serverAsteroidDataListen normal serverAsteroidDataListen none 5
serverAsteroidDataStopListening normal serverAsteroidDataStopListening none 5
disableTarget immediate disableTarget admin
destroyTarget immediate destroyTarget admin
sendFormObjectData normal sendFormObjectData optional 5
waypoint normal cmdSpaceWaypoint 1 1 0 1 optional 2
wp normal cmdSpaceWaypoint 1 1 0 1 optional 2
inspacerepair normal cmdInSpaceRepair inspacerepair 1 0 1 0 0 optional 2 ship ship
lightEngineScramble normal cmdLightEngineScramble lightEngineScramble 1 0 1 0 0 optional 2 ship ship
hyperspace normal hyperspaceToHyperspacePoint 1 0 0 0 none ship ship
aborthyperspace normal abortHyperspace 1 0 0 0 none ship ship
eweapons normal cmdEmergencyWeapons eweapons 1 0 1 0 0 optional 2 ship ship
eshields normal cmdEmergencyShields eshields 1 0 1 0 0 optional 2 ship ship
ethrust normal cmdEmergencyThrust ethrust 1 0 1 0 0 optional 2 ship ship
vrepair normal cmdVampiricRepair vrepair 1 0 1 0 0 optional 2 ship ship
bstrike1 normal cmdLightBomberStrike bstrike1 1 0 1 0 0 optional 2 ship ship
bstrike2 normal cmdMediumBomberStrike bstrike2 1 0 1 0 0 optional 2 ship ship
bstrike3 normal cmdHeavyBomberStrike bstrike3 1 0 1 0 0 optional 2 ship ship
ptrap1 normal cmdPirateLure ptrap1 1 0 1 0 0 optional 2 ship ship
ptrap2 normal cmdPirateLureAdvanced ptrap2 1 0 1 0 0 optional 2 ship ship
epulse1 normal cmdEnergyPulseOne epulse1 1 0 1 0 0 optional 2 ship ship
epulse2 normal cmdEnergyPulseTwo epulse2 1 0 1 0 0 optional 2 ship ship
epulse3 normal cmdEnergyPulseThree epulse3 1 0 1 0 0 optional 2 ship ship
nblast normal cmdNebulaBlast nblast 1 0 1 0 0 optional 2 ship ship
vrepairother normal cmdVampiricRepairOther vrepairother 1 0 1 0 0 optional 2 ship ship
undock immediate undock 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 none 3 ship ship
jstart1 normal cmdJstartOne jstart1 1 0 1 0 0 optional 2 ship ship
jstart2 normal cmdJstartTwo jstart2 1 0 1 0 0 optional 2 ship ship
jstart3 normal cmdJstartThree jstart3 1 0 1 0 0 optional 2 ship ship
taunt normal spaceTaunt 1 0 0 0 0
escapePod normal escapePod 1 0 0 1 1
inspacereload normal cmdInSpaceReload inspacereload 1 0 1 0 0 optional 2 ship ship
inspacerr normal cmdInSpaceRepairAndReload inspacerr 1 0 1 0 0 optional 2 ship ship
requestSpaceTrainer normal requestSpaceTrainer 1 0 0 0 1
kickFromShip normal kickFromShip 1 0 0 0 1 required ship ship
requestInstance normal requestInstance 1 1 0
spacepvprebel normal cmdSpacepvprebel spacepvprebel 1 1 0 0 0 optional 2 ship ship
spacepvpimperial normal cmdSpacepvpimperial spacepvpimperial 1 1 0 0 0 optional 2 ship ship
spacerebelhelper normal cmdSpaceRebelHelper spacerebelhelper 1 1 0 0 0 optional 2 ship ship
spaceimperialhelper normal cmdSpaceImperialHelper spaceimperialhelper 1 1 0 0 0 optional 2 ship ship
spacefaction normal cmdSpaceFaction spacefaction 1 1 1 1 1 optional 2 ship ship
spacebattlestatus normal cmdBattleStatus spacebattlestatus 0 0 0 1 1 1 1 1 optional 2 ship ship
@@ -600,7 +600,7 @@ crafting_shipwright_defense_03 crafting_shipwright_defense_02 0 0 0 0 8000 3 c
crafting_shipwright_defense_04 crafting_shipwright_defense_03 0 1 0 0 9000 2 crafting_shipwright_defense_03 shipwright 150000 300000 private_shipwright_defense_4 "weapon_systems=20,weapon_systems_experimentation=30,defense_reverse=2,shields_assembly=20,shields_experimentation=20" craftShipwrightDefenseGroupD 1 0
pilot 0 0
pilot_rebel_navy pilot 0 0 1 0 0 0 0 1 0
pilot_rebel_navy_novice pilot_rebel_navy 0 1 0 0 100 0 "pilot_imperial_navy_novice,pilot_neutral_novice" 0 0 "private_rebel_navy_novice,cert_starships_z95headhunter,cert_ordnance_level1,cert_droid_astromech_1,droidcommand_mutedroid,spacepvprebel,spacefaction" 1 0
pilot_rebel_navy_novice pilot_rebel_navy 0 1 0 0 100 0 "pilot_imperial_navy_novice,pilot_neutral_novice" 0 0 "private_rebel_navy_novice,cert_starships_z95headhunter,cert_ordnance_level1,cert_droid_astromech_1,droidcommand_mutedroid,spacepvprebel,spacefaction,spacebattlestatus" 1 0
pilot_rebel_navy_master pilot_rebel_navy 0 1 0 0 5000 0 "pilot_rebel_navy_starships_04,pilot_rebel_navy_weapons_04,pilot_rebel_navy_procedures_04,pilot_rebel_navy_droid_04" space_combat_general 7500000 7500000 "private_rebel_navy_master,cert_starships_bwing,cert_starships_ykl37r,cert_ordnance_level9,cert_ordnance_levelten,cert_droid_astromech_6,jstart3,inspacerr,cert_starships_firespray,cert_starships_y8_mining_ship,cert_starships_yt2400,cert_starships_gunship_rebel" pilot_special_tactics=20 1 0
pilot_rebel_navy_starships_01 pilot_rebel_navy 0 0 0 0 1000 0 pilot_rebel_navy_novice space_combat_general 7500 60000 "private_rebel_navy_starships_1,cert_starships_ywing" 1 0
pilot_rebel_navy_starships_02 pilot_rebel_navy_starships_01 0 0 0 0 2000 0 "pilot_rebel_navy_starships_01,pilot_rebel_navy_weapons_01,pilot_rebel_navy_procedures_01,pilot_rebel_navy_droid_01" space_combat_general 60000 200000 "private_rebel_navy_starships_2,cert_starships_ywinglongprobe" 1 0
@@ -619,7 +619,7 @@ pilot_rebel_navy_droid_02 pilot_rebel_navy_droid_01 0 0 0 0 2000 0 "pilot_rebe
pilot_rebel_navy_droid_03 pilot_rebel_navy_droid_02 0 0 0 0 3000 0 "pilot_rebel_navy_starships_02,pilot_rebel_navy_weapons_02,pilot_rebel_navy_procedures_02,pilot_rebel_navy_droid_02" space_combat_general 200000 1000000 "private_rebel_navy_droid_3,droidcommand_shieldbacktofronteighty,droidcommand_shieldfronttobackeighty,droidcommand_shieldadjustfrontthree,droidcommand_shieldadjustrearthree,cert_droid_astromech_4" 1 0
pilot_rebel_navy_droid_04 pilot_rebel_navy_droid_03 0 1 0 0 4000 0 "pilot_rebel_navy_starships_03,pilot_rebel_navy_weapons_03,pilot_rebel_navy_procedures_03,pilot_rebel_navy_droid_03" space_combat_general 1000000 7500000 "private_rebel_navy_droid_4,droidcommand_shieldbacktofronthundred,droidcommand_shieldfronttobackhundred,droidcommand_shieldadjustfrontfour,droidcommand_shieldadjustrearfour,cert_droid_astromech_5,droidcommand_shieldemergencyfront,droidcommand_shieldemergencyrear" 1 0
pilot_imperial_navy pilot 0 0 1 0 0 0 0 1 0
pilot_imperial_navy_novice pilot_imperial_navy 0 1 0 0 100 0 "pilot_rebel_navy_novice,pilot_neutral_novice" 0 0 "private_imperial_navy_novice,cert_starships_tiefighterlight,cert_ordnance_level1,cert_droid_astromech_1,droidcommand_mutedroid,spacepvpimperial,spacefaction" 1 0
pilot_imperial_navy_novice pilot_imperial_navy 0 1 0 0 100 0 "pilot_rebel_navy_novice,pilot_neutral_novice" 0 0 "private_imperial_navy_novice,cert_starships_tiefighterlight,cert_ordnance_level1,cert_droid_astromech_1,droidcommand_mutedroid,spacepvpimperial,spacefaction,spacebattlestatus" 1 0
pilot_imperial_navy_master pilot_imperial_navy 0 1 0 0 5000 0 "pilot_imperial_navy_starships_04,pilot_imperial_navy_weapons_04,pilot_imperial_navy_procedures_04,pilot_imperial_navy_droid_04" space_combat_general 7500000 7500000 "private_imperial_navy_master,cert_starships_decimator,cert_starships_tiedefender,cert_starships_tieoppressor,cert_ordnance_level9,cert_ordnance_levelten,cert_droid_astromech_6,bstrike3,cert_starships_firespray,cert_starships_y8_mining_ship,cert_starships_yt2400,cert_starships_gunship_imperial" pilot_special_tactics=20 1 0
pilot_imperial_navy_starships_01 pilot_imperial_navy 0 0 0 0 1000 0 pilot_imperial_navy_novice space_combat_general 7500 60000 "private_imperial_navy_starships_1,cert_starships_tiefighter" 1 0
pilot_imperial_navy_starships_02 pilot_imperial_navy_starships_01 0 0 0 0 2000 0 "pilot_imperial_navy_starships_01,pilot_imperial_navy_weapons_01,pilot_imperial_navy_procedures_01,pilot_imperial_navy_droid_01" space_combat_general 60000 200000 "private_imperial_navy_starships_2,cert_starships_tiefighterin" 1 0
@@ -638,7 +638,7 @@ pilot_imperial_navy_droid_02 pilot_imperial_navy_droid_01 0 0 0 0 2000 0 "pilo
pilot_imperial_navy_droid_03 pilot_imperial_navy_droid_02 0 0 0 0 3000 0 "pilot_imperial_navy_starships_02,pilot_imperial_navy_weapons_02,pilot_imperial_navy_procedures_02,pilot_imperial_navy_droid_02" space_combat_general 200000 1000000 "private_imperial_navy_droid_3,droidcommand_weaponoverloadthree,droidcommand_weaponeffeciencythree,droidcommand_engineoverloadthree,droidcommand_engineefficiencythree,cert_droid_astromech_4" 1 0
pilot_imperial_navy_droid_04 pilot_imperial_navy_droid_03 0 1 0 0 4000 0 "pilot_imperial_navy_starships_03,pilot_imperial_navy_weapons_03,pilot_imperial_navy_procedures_03,pilot_imperial_navy_droid_03" space_combat_general 1000000 7500000 "private_imperial_navy_droid_4,droidcommand_weaponoverloadfour,droidcommand_weaponeffeciencyfour,droidcommand_engineoverloadfour,droidcommand_engineefficiencyfour,cert_droid_astromech_5" 1 0
pilot_neutral pilot 0 0 1 0 0 0 0 1 0
pilot_neutral_novice pilot_neutral 0 1 0 0 100 0 "pilot_rebel_navy_novice,pilot_imperial_navy_novice" 0 0 "private_neutral_novice,cert_starships_lighthuttfighter,cert_ordnance_level1,cert_droid_astromech_1,droidcommand_mutedroid,spacepvpimperial,spacepvprebel,spacerebelhelper,spaceimperialhelper,spacefaction" 1 0
pilot_neutral_novice pilot_neutral 0 1 0 0 100 0 "pilot_rebel_navy_novice,pilot_imperial_navy_novice" 0 0 "private_neutral_novice,cert_starships_lighthuttfighter,cert_ordnance_level1,cert_droid_astromech_1,droidcommand_mutedroid,spacepvpimperial,spacepvprebel,spacerebelhelper,spaceimperialhelper,spacefaction,spacebattlestatus" 1 0
pilot_neutral_master pilot_neutral 0 1 0 0 5000 0 "pilot_neutral_starships_04,pilot_neutral_weapons_04,pilot_neutral_procedures_04,pilot_neutral_droid_04" space_combat_general 7500000 7500000 "private_neutral_master,cert_starships_yt1300,cert_ordnance_level9,cert_ordnance_levelten,cert_droid_astromech_6,ptrap2,epulse3,cert_starships_firespray,cert_starships_hutt_turret_ship,cert_starships_y8_mining_ship,cert_starships_yt2400,cert_starships_gunship_neutral" pilot_special_tactics=20 1 0
pilot_neutral_starships_01 pilot_neutral 0 0 0 0 1000 0 pilot_neutral_novice space_combat_general 7500 60000 "private_neutral_starships_1,cert_starships_mediumhuttfighter" 1 0
pilot_neutral_starships_02 pilot_neutral_starships_01 0 0 0 0 2000 0 "pilot_neutral_starships_01,pilot_neutral_weapons_01,pilot_neutral_procedures_01,pilot_neutral_droid_01" space_combat_general 60000 200000 "private_neutral_starships_2,cert_starships_heavyhuttfighter,cert_starships_lightblacksunfighter" 1 0